The Atelier games are a somewhat niche Japanese RPG series so it might surprise some to know that it's actually been around for 25 years, with 23 games in the main series and a heck of a lot of enhanced ports and side games. To celebrate this impressive achievement, developer Gust has decided to go back and continue the story of one of its previous alchemists, the ever cheerful and charming Sophie.
Atelier Sophie 2 starts off shortly after the first game with Sophie determined to take the alchemy exam and also find a way to restore Plachta to her original body. But things are never as straight forward as they should be, and it’s not long before the two find themselves sucked through a portal into a dream world.
It seems that this world was created by the goddess Elvira, who has the ability to see into people’s dreams and if she likes what she sees, then she invites them into her world. But something strange has happened as Sophie wasn’t invited and she arrives to find that, despite falling through the portal at the same time, Plachta is nowhere to be seen. Thankfully the residents of the dream world are a friendly bunch, so it’s not long before Sophie finds herself some new companions to help track Plachta down.
While some of the story revelations are a little bit obvious, it’s told with so much charm that it’s hard not to just enjoy the ride. Especially as all of your new friends are incredibly endearing and there’s a real joy in getting to know each of them, as well as helping them out with their own personal conflicts.
The storyline is very separate to the original, so you don’t necessarily need to have played the first game or any of the others in the Mysterious trilogy to appreciate it. There are some references to past events and characters, but with a handy recap movie available from the main menu it’s easy to catch up. There’s also a very useful Guide which adds an encyclopaedic-style entry whenever a character or event is talked about.
There’s lots to explore in the dream world, and in typical Atelier fashion, you’ll be spending much of your time out gathering materials, fighting monsters, and of course performing alchemy.
Things have definitely improved since the first game, with the areas that you get to explore being much more detailed and vibrant. They also borrow some gameplay mechanics from Atelier Ryza, including the need to craft specific tools to gather materials from some spots, such as a fishing rod to gather from water or a slingshot to gather from trees.
There are also special gathering spots which glow and give you the option to play a minigame. Every tool has a slightly different minigame to play, but will basically allow you to try to add specific elements to your gathered materials. Being able to tweak materials can be incredibly useful when it comes to crafting new items.
The alchemic system is similar to the original, where every material has a different shape and a different elemental type and you’ll need to place these on to a grid. Depending on how full the grid is and what elements are used the final item can have vastly different effects and quality levels. There are also added complexities where you can use catalysts to change the grid size, or link materials together to increase the given effects.
Performing alchemy is basically a puzzle where even the order that you place materials can lead to huge differences in the end result. As you get access to better raw materials and your understanding of the system grows, you’ll be able to create really powerful armour and weapons, as well as items that can be used in battle. It’s a really flexible system and it’s pretty addictive to try and achieve the absolute best stats on everything you make. That being said, if you’re not a fan of micromanaging every step of the alchemy process, then there is the ability to just go ahead and auto-add materials. The end results are never quite as good as doing it yourself, but it’s a pretty handy option if you just need to make a bunch of materials to fulfil quests.
Alchemy can also be used to create special stones which allow you to change the weather when out exploring. This impacts not just the look of the area but also what materials you can pick up and what enemies you’ll encounter. It can also drastically change the layout of the environment, so, for example, if you activate the sunny effect, you might be able to dry up a river enabling you to cross over to the other side. It's a real delight to explore the world and see what new things you can find as you gain access to new weather effects.
As you’re running around exploring you will of course come across plenty of monsters. Combat has gone back to the more traditional turn based system instead of the faster more active one used in Atelier Ryza. It’s a fairly simple system but there are a few interesting mechanics like having a front and rear row of characters that you can switch between. You’ll be able to accrue TP points which will allow characters in the rear to protect those in the front as well as pairing them up to perform powerful Twin Attacks. Even though there isn’t anything particularly innovative about the combat, most fights are fairly quick to finish and it’s always lots of fun to use your alchemic items to blow up baddies.
When you’re not investigating the disappearance of your friend or exploring the dream world, there are plenty of other activities to keep you busy. From researching new alchemy recipes, learning new skills, raising friendship levels, and taking on requests from the locals, it always feels like there's something new and interesting to do. Some of the side activities do feel like busywork where you’ll be sent off to “kill X number of monsters” or “make Y item”, but most tasks can be completed as you play through the story and you can easily ignore anything that doesn’t interest you.
Atelier Sophie 2 is visually worlds ahead of the original but at the same time it does look a little dated in places. There are definitely some aspects such as blocky tree foliage or flat building textures that aren’t particularly impressive, but thankfully the character models are all very appealing. With their fantastical outfits and adorably expressive faces, this is easily the best that any Atelier game has looked to date.
Conclusion
Atelier Sophie 2 massively improves upon everything from the original game. It has a much more interesting story, plenty of heart-felt character interactions, and a ton of different side activities to keep you busy. Becoming a master alchemist and exploring this vibrant dream world is a fantastic way to celebrate 25 years of Atelier titles.
Comments 15
I can’t wait to get back to the world of alchemy. Ryza 2 was my second most played game of last year, so I expect Sophie’s second outing to take up most of my free time for at least the next month or so. The Atelier series are the epitome of gaming comfort food for me.
@Amnesiac Gaming being my main hobby and comfort since being probably 5 , I started recently to look for niche and different experiences outside my comfort zone, and this review and your comment really encouraged me to try the series,.
What would be your recommendation as a starting point for someone like me?
Thank you in advance.
I am yet to play Atelier Ryza 2 still/ Once I've done that I'll track down Sophie 1 and buy this at same time.
@Dr-M That's a great question, and because there are so many choices there's no real right answer. The earlier Atelier games have a strict time limit which can be stressful, particularly in Totori. My personal favorite is Atelier Firis because I think it does a nice job of mixing adventure and alchemy. Also, the first Ryza is an excellent starting point with fun combat and overhauled graphics, but the alchemy system can take some getting used to. Before jumping in, I should warn you that no matter which one you go with a high tolerance for cuteness is a requirement. Also, half of the fun I get from these games is using and abusing alchemy to get absurdly powerful items and weapons, so if mixing things in a cauldron sounds like a bore, this may not be your cup of tea.
I loved the Ryza series and have all the platinum trophies in those games since the OG Rorona. The game is already preloaded in my PS4 and ready for the midnight launch!
Thanks for the review! I'm trying to get more into the JRPG type of games but its tough to see which game i will like or might be a bit too much for me atm, since the list is so large of potential interesting games. This game i already marked down as possible buy and the review puts it higher on my list. I think ill buy it eventually, but probably doing part 1 first
Jesus, I am just confused by the perverse and long standing sexualization of women in jrpgs and more coming from across the pacific.
How is this still acceptable in 2022.
@KundaliniRising333 Because in 2022, most people who are the market for such jrpg's aren't offended by pixels in a video game?
@KundaliniRising333 I've never played one of these games, but from what i've seen it doesn't appear to have much/any sexualization.
The series even seems to have a larger than usual female fanbase.
@Balosi @rachetmarvel You’re both using reason against nonsense. I assumed the aggrieved poster was doing a bit of low grade trolling, barely worth the effort to click downvote on.
@KundaliniRising333 I actually agree with you. Atelier Ryza on the Switch was my first Atelier game. I enjoyed most of the gameplay systems and probably got 3/4 through it before I hit a wall, but the sexualization aspect definitely detracted from the game. And in the photo above the outfit on the girl looking at the tree is kind of ridiculous. Will probably pass on this, which otherwise sounds like a decent game.
And long as there is a market for objectification, businesses and consumers will rationalize. But given how many tech companies are in the news these days for sexual misconduct, possibly it will change. Not holding my breath, but we can vote with our dollars.
@KundaliniRising333 @MindfulGamer I don't think there's anything overly sexual about this game. The outfits are cute but I can understand how they're not to everyone's tastes
@MindfulGamer The "girl looking at a tree" is a 500 year old book, and a mysterious book at that. How she turns into a humanoid makes for a good story and an excellent game, one that kicks off the Mysterious Trilogy of the Atelier series. But by all means, feel free to be offended. I tend to judge fictional characters by how well they're written and whether I connect with them emotionally rather than how they're dressed.
And what a shame to dismiss out of hand a series that boasts an overabundance of strong, smart, and determined female leads, simply because they aren't all attired in a way that you're comfortable with. Perhaps they should all wear red robes and white bonnets.
Yet for all of its puritanical silliness, I would have happily ignored your comment until I reached the second paragraph. Suggesting a link between the work done by the folks at Gust and sexual misconduct at tech firms is just offensive. Way more offensive than white lace and thigh high boots, to me anyway.
Nice, this along with Horizon & Elden will keep me occupied throughout March.
Also quick question, is there any support for PS5? I know there is no native version but it is backwards compatibility enhanced like higher FPS and resolution? Thanks for replies.
Like Leon_93 asked, how's the FPS on Ps5? Nobody seem to cover that which is honestly pretty important.
Edit: After some Youtube comment digging (What a horrible thing to do fyi), it seem the game is actually once again, 30 FPS on PS5. Koei is so lazy, its insane.
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