Republished on Wednesday 28th August 2019: We're bringing this review back from the archives following the announcement of September's PlayStation Plus lineup. The original text follows.
Branded as the apparent finale to London-based studio Rocksteady's gritty affair with the world's greatest detective, Batman: Arkham Knight proves to be a eulogy of epic proportions. However, although brandishing all the stand out qualities of its critically acclaimed predecessors that are now polished to a blinding shine, Arkham Knight seems insistent on making clumsy missteps for the apparent sake of variety when we all know that if it ain't broke, don't fix it.
Someone at Rocksteady spun the wheel of A-grade Batman villains to see who'd be tormenting the poor citizens of Gotham in this instalment and - after landing on the now obliterated Joker panel a few times - it finally landed on Scarecrow. Lo and behold, the pesky psychopath has got to his fear toxin again and is plotting to disperse it around Gotham, rendering its residents a jittering mess. Enter the caped crusader to begrudgingly access his multi-billion dollar militaristic arsenal of non-lethal weapons and gadgets to restore temporary peace to what seems to be the most unlucky city after New York.
It sounds somewhat similar to the events of Nolan's Batman Begins, and plays out in a painfully cliché manner that feels constantly overshadowed by the innovation seen in the narrative of previous iterations. Of course, Scarecrow isn't the main wrongdoer on the block as, well, his name isn't on the box. The Arkham Knight is a whiny tin can of a villain that's jumped on Scarecrow's bandwagon in a relentless attempt to extinguish The Batman for reasons that'll remain a mystifying mystery for now. Juvenile behaviour aside, he's actually a clever addition that helps to distance Arkham Knight from the silver screen plot line that it's so evidently been inspired by.
What it lacks in originality, Arkham Knight more than makes up for it in the voice acting department, playing host to vocal talents from some of the industry's' finest, with Kevin Conroy once again taking the helm as the gravel-chewing protagonist. Troy Baker and Nolan North crop up as a few classic bad guys, and none other than John Noble (Lord Denethor, The Lord of The Rings) is the chilling tone of Dr Crane's Scarecrow. This talent only adds to the already impressive character design that really stands out alongside a surprisingly lacklustre closing ceremony, and works to keep you deeply engrossed in the many investigations, especially where the clichés would often lose you.
The now staple open world design makes a return in the largest Gotham yet - and the best looking one, too. Rendered in the sweaty Unreal Engine, the vistas on display here are breathtakingly well designed and really shine on Sony's hardware, dodging many, if not all, of the graphical issues found in the troubled PC version. Rendering a large map is one thing, but it's populating such an expansive world that's the true test. This task falls to the many copy and paste thugs, tanks, and drones - so many drones - that are scattered throughout. Alas, it's hard to feel like the last word of justice when you're detonating unmanned vehicles, and in truth, a handful of new thug varieties would have more than sufficed in their place.
Because of the new sandbox Gotham, side missions are pleasantly plentiful, as the Arkham series is now known and expected to prescribe; they feel somewhat condensed, but they're all the better for it. The Riddle-athon of solving incessant puzzles has had all its quizzical fat trimmed off, leaving a swift and enjoyable experience in its wake instead of a long groan as you trudge to the next hostage location. Loads of B-listers make brief appearances in short-lived but pleasurable missions that litter the main narrative, and they last just long enough to leave an impression without deterring from the core experience. This is in stark contrast to the previous Arkham games, which suffered from an overwhelming amount of things to do that all seemed to take forever. Arkham Knight is proof that dieting can work.
Obviously, it's not all cutbacks, as Rocksteady has also thrown in pretty much everything that it can into the mix - namely Bruce Wayne's slick new wheels. The Batmobile was the poster child for this release, and frankly, it's the weakest link in the otherwise fantastic chain. This tank of a vehicle borders on the unbelievable, brushing pedestrians aside with electric shocks to avoid mowing them down, while switching to rubber bullets to make sure that you don't detonate a thug's skull – all in a bid to maintain The Bat's 'thou shalt not kill' rule. Inaccuracies aside, it handles like a well-tuned F1 car, and is a joy to utilise in takedowns, chases, and general exploration. However, when you're forced behind the wheel at specific points, the Batmobile swiftly goes from being the best pocket in your utility belt to being a pace-destroying menace, leaving you to slug through convenient obstacle courses and fend off incessant nondescript enemy vehicles that leave you feeling like this new WMD on wheels is more of a distraction than an addition.
Fortunately, the combat has always been the icing on the proverbial Arkham cake, going from strength to strength with each release - perhaps excluding the disappointing Batman: Arkham Origins. That being the case, you'd assume that Arkham Knight would be the prodigal son of the franchise in the combat department - and you'd be bang on the money. Fluid as ever, the combat demands that extra tactical input to execute, which separates it from your average brawler. The already impressive array of takedowns has been bolstered with fancy new environment takedowns that use everything from lights to fuse boxes to dispatch the swaths of henchmen, along with the fear takedown that renders multiple thugs unconscious in quick succession – all from the shadows, playing on the thoroughly good stealth elements of the franchise. They certainly take some practice to lock in, but the pay off is brutal and satisfying.
Meanwhile, the new dual play mechanic seeks to further improve the combat situations Batman faces by enabling him to call upon the help of Nightwing and Robin. Much like the charming LEGO games, you're able to switch characters at the tap of a button, leaving your previous host subject to artificial intelligence controls. Thankfully, Arkham Knight's AI is steadfast, and switching characters is a welcome blast of variety in an already accomplished set of mechanics - it's just a shame the new faces are only available in closed combat scenarios, and not throughout the experience.
Conclusion
From the get-go, we know that this is the end for our caped companion, but it's hard to feel completely at ease with his curtain call. Many elements are fine-tuned to perfection, like the fluid combat, deep character design, and Gotham's moody landscapes, but then there are also a handful of elements that are still very much in their infancy. The Batmobile is great, up until to a very specific point where it swiftly becomes an immersion-ruining burden, while the story sometimes feels so cliché that you're often left waiting for a 'POW' to pop up on the screen. It's a superior game that plays brilliantly, and certainly stands in a league of its own in the Arkham line-up for the most part, but it simply doesn't leave your jaw agape like Arkham City seemed to manage with such ease and finesse.
Comments 43
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Good, honest review
Pretty much agree, although Arkham Knight is superior in someways, Arkham City just flowed better.......it had more cohesion. As well, this being the fourth Arkham game, things are becoming a bit formulaic.
A good game overall, but I had quite a bit more fun riding around Velen in the Witcher 3, even if Roach is no batmobile.
It sounds fun/looks great, but I'm nowhere near finished with Witcher 3 or Dark Souls 2, plus I'm not a huge fan of Batman to begin with. I may never pick this game game up, but only time will tell I suppose.
Great review @BenTarrant. You didn't mention any challenge mode like in Asylum though. Is it in the game or on the back burner this time around?
I'm just over half way through and so far I much prefer this story to the mess that was Arkham City which could never seem to decide who was actually the main villain. It's not up to the standard of Asylum in this regard but very few games are. As a fan of the comics as well as the films there is plenty to enjoy and seeing one particularly famous comic book scene being played out was really cool. I do wish it would focus a bit more on the scarecrow as he's always been underused but the story has been largely great so far with some genuine surprises.
Side quests have been improved especially the Riddler trophies thankfully fixing the nonsense that happened in City with it's scattergun approach to them. Combat has always been pretty much perfect and is just more refined and the predator sections are a but more organic.
Now the drones, whilst the battles can be quite fun why is there so many of them. This really needed dialling back and is the only negative I can think of in this game. If we had less of these and more of the quite excellent crime scene reconstructions like the car crash which has to be pieced together (loved that bit) this would definitely be a 10 from me but as is I'd go for a very respectable 9. In terms of the trilogy better than City but not quite as good as Asylum and all excellent
Great review! If the game was just your regular action game I would have probably scored it really high, but where in Asylum the use of Batman as a character was awesome I feel now it was somehow holding Rocksteady back. I honestly think that if this wasn't part of the trilogy and Rocksteady didn't have to worry about what to do and what not to with Batman, the game would feel almost flawless.
Arkham Asylum was one of the few games where they've shown us that a movie/ comic license can work if you honor the material. But the moment you stop doing that and let go of the lore, whether it works or not as a videogame, you have a problem. "Be the Batman" is their famous tag line, but I didn't feel like Batman most of the time but more like a generic action hero. The few parts where they actually zoom in on Batman's fears and mental struggles are excellent, but those moments were too few and far between for my taste.
Still I cherish the hope that Rocksteady will tackle the hardest license of them all: Superman. There is only one studio that is able to make the most boring super hero feel human and make us care about him and that's Rocksteady, but I just want them to do one game and one game only. If Arkhkam Knight, and Arkham city to a lesser extent, starred another character it would've been the very best action- adventure- beat em up of the gen, now it's just a good Batman game.
I'll ignore your review and buy it, because from what I seen, it looks like the best in the series!
It's good, and it's fun. I won't deny that.
I do feel that the batmobile is something they put in the game for fun initially, and it got away from them. I enjoy it, but I compare it to Link using Epona for 1/3 of the next Zelda game, and having to have Epona to do quests, side quests, collectables, fight monsters, etc. It would get tiresome over time.
Overall my personal view is this is likely going to be an 8/10 to me, doubtful it would reach up to 9 or drop to 7, tho I am about 25% in or so.
@Boerewors I was actually talking about this same thing the other day, though I was hoping to see them tackle Wonder Woman. Perhaps it was all done in God of War (never played the series...) but Wonder Woman's background living in the world of greek mythology, not to mention her rogue's gallery, could lend itself to a really fun game. Instead of the city like the Batman games, it would be the wild like a far cry game I hear you tho, Superman could use a good game!
Can't believe I'm still saying this on every batman article I bought it launch day and still not got a chance to play it yet and no time next week so gutted
I definitely want to get this game at some point. I find it odd that you treat Arkham City as the high watermark for this series, seeing as though Arkham Asylum was so much better.
From what I've played it's brilliant & looks amazing, it is definitely better than Arkham City from what i' ve played. The Batmobile is brilliant so far I really don't understand the complaint that it has horrible controls from some other posts I've read, it really couldn't be any easier to control. Hopefully the leaderboards will be working soon, that is the only thing what I found wrong with it so far.
@Wesker I don't understand this either, City's story seemed designed purely to name check villains without them adding anything to the story. That and the schizophrenic approach to who is actually the main villain before finally settling on the Joker and to be honest I was bored with it long before the end.
Asylum on the other hand is an amazing story with a fantastic atmosphere and I'm very much looking forward to replaying on the rumoured updated release.
I haven't finished the game yet so can't give a full honest opinion but what I've played so far I'd put it ahead of City, still behind Asylum. That was the perfect Batman game. It had a tight, focused narrative and an awesome pseudo-open world to explore that I thought was only topped by the one in the Tomb Raider reboot.
I like the story in this better than City so far and the Batmobile hasn't been bad but again I'm not near the end. The character switching is also, as mentioned, pretty flawless. I'd love to see Rocksteady make a TMNT or X-Men game next as both would offer themselves well to this mechanic. It's been a long time since we've had a good TMNT game and this studio might be the one to pull it off. It did make three great 3D Batman games after years of nobody coming close to anything even bordering on decent.
@Wesker Um, well that's just like your opinion man.
Good review. I haven't played the game yet since my birthday is only next saturday, but I don't think the Batmobile is going to get old for me. I know almost every review says the same thing...but I think I won't get tired of the game
I can't wait to play it !!!!!!
@Shellybird27 Yeah it is. I sometimes wonder if it's better to write IMO or not. I probably should, but it feels a little redundant when the chances of me writing somebody else's opinions is almost zero.
I'd say an 8/10 is about right. The game isn't perfect, but if you liked Arkham City then you'll like this.
It would be an 8.5 to a possible 9 if it didn't have so much batmobile forced in, initially a fun addition became just boring towards the end.
Too much Bat Mobile to justify the thing, boring Riddler riddles, nothing really new and exciting, spreading villains thin and not giving them proper endings...etc etc
Its time to create something new and fresh, not just the same as before but prettier and with a forced gimmick.
How can it be that some prominent websites got early review copies and they all gave the game 9's and 10's? Some calling it Game of the Generation (lol, seriously!)
This is a game you buy in 6-12month with all DLC included and at a lower price, not now right now for 69.99 with some of its content missing.
@Gamer83 agreed. I prefer this to City, hands down, but Asylum is still the best.
I'm around five-six hours in and it's so disappointing thus far. I don't want to play a driving game, I want to play an Arkham game. This has been the one game I've kept my PS4 for, the one game I've wanted this year and the one game I was hoping would restart my love for gaming but I'm bored senseless of it and forcing myself to keep playing. Hopefully it's going to grab me soon but I've never been this bored playing a game before - even started playing on my mobile during (yet another) talky bit.
@AyeHaley I said something during the E3 stream about how games are reviewed now. It's been so long since we had a genuinely outstanding title (across all formats) that games which are 'just' very good are receiving marks of 9 or 10 when five years ago they'd have got 7 or 8. Bloodborne is the latest, it's a cracking game, easily the best this gen so far, but 10? No way near. Five-ten years ago it would've got 8, 9 at a push if being biased, today it's heralded as the second coming.
The batmobile is alright at first but then becomes nothing but a frustration. Let's just say by the time I was race-fighting a giant drill in a huge underground tunnel system...I was past the point of not caring.
The combat has been improved considerably though, I wish there was more of that with actual story rather than hundreds of AR challenges.
@rastamadeus It doesn't get any better to be honest, I feel like the driving is forced on you and I am not a big fan of the batmobile at all.
@Mrskinner I feared that. Played for a bit longer this afternoon but now not even slightly interested in touching it again. Oh well, main reason to keep the PS4 is now gone.
@Gamer83 That won't happen till Activision I think it is gives up the TMNT game license.
@Tasuki
Right, forgot about that. There's plenty other DC universes I guess they could take on. Superman would be the obvious one but there's 'lesser' knowns too. Green Lantern maybe?
@rastamadeus No offense, but your comments are always so depressing. You never seem to like anything. I know you must not be like that in real life, so why are you always so negative? Again no offense, it's fine if you don't like the game, but I don't think you have ever said anything positive before. It's just that I couldn't imagine hating something as much as you seem to hate video games.
For me Asylum will always take some beating. primarily because it was the first 'proper' Batman game that also felt dark and gothic too. Taking inspiration from the Comic Book of the same name it's more linear Story carried more weight and focus than any of the sequels.
City opened up the Batman skill set but also lost some of that focussed story telling. It seemed to me to be more about shoe horning many of Gothams finest villains in but what it lacked in cohesion it more than made up for in being the 'Batman' and flying around a 'city'
Knight has taken more from City than Asylum and opened up both the skill set and the world. The story seems more cohesive but in some ways more predictable too. I also think it does go more into the personal and emotional side of Batman. The only time I have found too many drones was when you are doing a certain side quest - 'Campaign for Disarmament' but if you don't do one after the other after the other but break them up a bit, its not quite so bad.
The Batmobile itself is a bit of a Dilemma. On the one hand it is great fun to drive around and the destruction is great too. The issue I have is more to do with the way its mandatory for so many things. A lot of the Riddler puzzles, side quests and even some of the Story content require you be in the Batmobile. Its almost overly trying to justify its inclusion! Its better though if you change the controls to 'toggle battlemode' but still doesn't change the fact that it is quite one-dimensional. Getting around Gotham feels great either flying as the bat or driving about but when it comes to combat, Batman is far superior. Taking on a group of thugs in a variety of ways (including all the stealth, fear based moves, chaining together combos etc) feels more like you are in control and far less predictable than blasting a group of drones in a batmobile.
On the face of it, being the Batman, with his full range of Gadgets and the Batmobile, is at its finest in Arkham Knight. The story isn't as focussed as Asylum but more cohesive than City. It is a fitting end to Rocksteadys Trilogy and certainly would be worthy of a Game of the Year. It has a plethora of nods to the DC universe - maybe hinting at what's next for them - A lot of Superman references, but also some Arrow to...There are also 'Nods' to the cinematic Batman universe with things like the Balloons from Tim Burtons 'Batman' and also 'Batman Begins' seems to play a role (but no spoilers...)
Visually the game is stunning and on the whole plays incredibly well. I have had a few pauses whilst the game catches up and whilst there is no loading screens, its evident that certain things are loading. for example the Riddler Races require you to drive into a Lift and the map is obviously loading whilst you are stuck going down. The speed it seems you are descending, the Gotham Sewers must be at the Earths Core...
I haven't noticed Challenge Maps this time partly because I haven't looked. It seems these are replaced by AR challenges instead. These range from Combat (either on 'foot' or in vehicle) to racing around 1 Lap of the Riddler's courses - unlocked as you complete them in the game. Most of the Side Quests have a AR challenge and Leaderboard version which can be accessed via the menu or whist in he game itself by going to the relevant point.
The game also comes with Harley Quinns Story add on which isn't that great. Its nice to have the opportunity to play as her but the Story is poor. Its set before the events of Arkham Knight and see's you rescuing Poison Ivy from Bludhaven Police dept. The narrative is inconsequential as it's more like a Challenge Map with a bit more dialogue. As you get further into the Police Department you find yourself up against more enemies until you face a 'boss' and once defeated, its over. Hardly a Story... I hear the Red Hood is similar in structure but didn't get it because I bought elsewhere.
I am at the point in this where I am around 90% overall completion. - I have around 80-90 'Riddles solved/found' so still have 2 thirds to go. Its the only side quest to go. So whilst I haven't fully completed it, I am very close - today I intend to try and find the remaining ones... Even still I feel I can safely say this is the best 'Batman' game. Its not the best in terms of Story or Atmosphere but IF you want the best game to be the Batman with the best combat and have fun driving around in the Batmobile in a stunningly realised Gotham with so many nods and easter eggs to the DC universe, then look no further. Its not without a few issues - like predictable story with a few twists along the way, over reliance on the Batmobile for certain Missions/quests etc. but its still a fitting masterpiece to the trilogy.
@BAMozzy
The Red Hood story pack is the same as Harley Quinn. I guess I found both to be nice little 45 minute-1 hour (might've been shorter) distractions but nothing more.
@Gamer83 Like I said to me, the Harley Quinn one felt like a 'Challenge Map' more than a Story. The dialogue added little but I guess it gave purpose to the setting and arrangement. I did spend more time looking around for any Easter Eggs or any 'extras' but I could probably have finished it quicker than the 30-45mins it took. I really see no point in returning as I have 100% completion. I have seen the Red Hood one but not owning it, I felt it unfair to comment on any more than I did. I guess these are kind of throwaway experiences - They don't appear to offer much - a short lived chance to play with a slightly different combat skill set and no reason to return - not even a score or time based leaderboard.
@BAMozzy
No reason to return but I have to admit Red Hood was quite a bit of fun to play as. Wish they could've fleshed both DLCs out more but I guess that would've been asking too much for 'pre-order bonuses.'
Amazing review, I really look forward to playing Batman: Arkham Knight as soon as I buy a PS4 in Fall 2016.
@Shellybird27 Video games are third love-wise behind my child and Liverpool FC (don't tell her indoors). Hate is a word I would never use to describe my feelings towards gaming. Complete boredom and indifference this gen is though. That's because for me this gen is just becoming depressing. Look at E3 this year, people getting overly excited for prettier versions of the same game they've played before or remakes, rehashes and clones. Nothing has truly excited me in the past two years. This was my one of my two big hopes for this year (alongside No Man's Sky) and while it's by no means a bad game it's just... meh. There's no other word. It's not great, it's not bad, it's not memorable, it's not anything.
Outside in the 'real world' I'm on the most optimistic people you'll meet. Have to be being a Liverpool fan. Still convinced I'll one day get Scarlett Johansson. But gaming has become such a boring, depressing, miserable and soulless experience. I can't think of a single game on PS4, Xbox One or Wii U that I have genuinely had more than a few hours of fun with. Everybody is different, you may like Black Ops while I think it's dross. Nowt wrong with that, and I'm by no means saying my loss of love with gaming is happening to everyone.
The missus and I made the choice this week to sell my PS4 and her Wii U and Xbox One. We now have only a PS3 and don't regret anything. When there's literally nothing for us on all three consoles it's just a collection of expensive paperweights. With most games on PS4/XBO being on last gen machines too it's hardly like we'll miss anything either. I'm just afraid a prettier slog through another bland Uncharted, a remake of the most returned game ever, replaying StarFox 64 again with dated visuals, yet another boring trip through Master Chief's tedious worlds, etc etc aren't things I can get excited about. If others can then great, and if they genuinely crave those sort of things then more power to them. Wish I could. But I can't, and I won't pretend I am. I'd rather be honest and say "this is crap" than con myself into thinking it's great when it isn't as a lot of people do on here as there's Sony fanboys galore - look at The Order for example. Or, for impartiality, Nintendo ones defending their boring games and Microsoft theirs. I'll call a spade a spade, how I've always been.
Hopefully a year or two away from the dross that this gen has been - again, for me - while going through a ridiculous amount of PS3 games left in my backlog I will rekindle my love of gaming and start to get excited again. And when that day comes I'll tag you in the comment and show you there's games that do make me smile (Persona 4 Dancing, Project Diva F, Yooka-Laylee, No Man's Sky and PvZ 2 have all had me saying positive things about them on here by the way).
@BAMozzy woah, when you leave a comment you really commit! Thanks for sharing.
@rastamadeus For me Gen 8 has many gems. Games like the Witcher 3 with its beautiful world and multiple quests, plot lines etc and barely a loading screen, Batman 3 another open world game with great combat - let down a bit by the Batmobile but that can be fun to just drive around in, Alien Isolation with its atmosphere and tension, Sunset Overdrive with its crazy fun as well as the new additions to franchises which have been great fun even if they haven't pushed the franchises far - Killzone, Infamous etc
At E3, I saw quite a few games that caught my eye with Doom and Fallout 4 from Bethesda, Rise of the Tomb Raider, Gears 4 and Recore from MS, EA had Star Wars: BF and teased ME4, Ubisoft had The Division and Wildlands, Sony has Uncharted 4 and Horizon: Zero Dawn as well as showed some 3rd Party games (like SW:BF, CoD:BO3). E3 isn't the biggest when it comes to games - that honour goes to Gamescom and no doubt there will be more surprises here. MS are expected to show Crackdown, Scalebound and Quantum Break and I really don't know what Sony have in store.Looking ahead though, I know my gaming is well and truly catered to for the next year.
I never expected Gen 8 to be 'ground-breaking' and unique. Visually they are impressive - maybe not the same leap from 6-7 but as polygons double, the difference lessens anyway. I don't believe games like the Witcher 3 or Batman:AK would be possible on Gen 7 - not without some significant compromises and I don't mean just visually.
I too am a Liverpool fan but I have more optimism in gaming than the upcoming season - especially with the pursuit of Benteke and rumours we are about to waste £32m on him....
@BAMozzy I can see there are many technical marvels around this gen. But, for me, as games first and foremost they've all disappointed. There's three games on PS4 that I have genuinely enjoyed since day one: PvZ Garden Warfare, Resogun, Diablo 3 Reaper Of Souls. Two of them are on last gen systems, the other is on the Vita too. For us (my partner and I) that just is not enough. I'd never say I speak for everyone and I know many are immensely enjoying the games on PS4, Xbox One and Wii U. I wish I was one of them.
I'll try and keep this Liverpool bit short so it's not off topic, but I'd be happy with Benteke. The money is stupid, but so is what we want for Sterling. Benteke isn't just a target man, he can play and would link up nicely with us plus give us (potentially) an incredible plan b if needed. I'm not over the moon with him but I think he'd do a cracking job here. Just need to do some cross practice in training, to go along with practising scoring, defending, containing...
@rastamadeus Fair enough each to there own. As far as I am concerned though the next gen games started off on a par with last gen in terms of gameplay etc but have already left them behind in a lot of ways...
Whilst I will never stop following LFC, I could come very close to not watching them play if the sign that overrated and overpaid Donkey. His pass accuracy of 1 in 3 failing to reach a team mate goes against everything the whole club stands for. He also had the most offsides in the EPL last year so very frustrating to watch. He doesn't work hard for the team either and is lazy for long periods - even Balotelli had a higher tackles per game ratio - Its not difficult as Benteke has one of the lowest. He suits a bottom of the table team who play that style of football - signing him would be a big mistake and goes against the ethos and philosophy of LFC, Rodgers and O'Driscoll. Until Sherwood took over and adopted the long ball and aimlessly banging the ball into the box, Benteke had managed 1 goal in 14-16 games or so - even a lot of villa fans wanted him gone. Arsenals defence marked him out of the FA cup - he barely had a touch - how do you expect us to challenge for a CL place with such a predictable and singular playstyle donkey like him in the team - there is no way we would beat those in top 4 with him in the squad, no way we would do way in Europe!
shame on me for not having finished it yet already - there are just other games that draw me back from it a bit the last weeks.
The game is extremely good, the graphics are stunning to say the least, it controls perfectly, features a rich story, much fan service and it is full of Ideas - for me it is the best Arkham game to date - and I cant recommend it enough. Not my personal GOTY, but a definitve must own and must play, and also a proof of what developers can achieve on the PS4/One if they put enough love and effort in it.
The game is brilliang!
I played the other 3 Arkham games but never had a problem figuring out where to go. For some reason I keep getting stuck in Arkham Knight, especially in Batmobile. There are arrows pointing to where I thought I'm supposed to go but it keeps changing direction or when I get to where the direction arrow ends I don't see what I'm supposed to do. Is it just me or has anyone else who played the other Arkham games had no trouble but keeps getting stuck in this game, particularly the Batmobile missions?
Always found the combat in these games very ‘button mashy’ similar to the earlier Assassins Creed games. Big turn off after playing games with excellent combat like dark souls or platinum games titles. Makes it feels like your hand is being held. Will give this a miss, along with darksiders 3. Bad PS+ month.
But tbh the only game I’ve got my money’s worth from the PS+ games is Super Meat Boy. I find I almost never get the free games. It’s a bit of a scam really.
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