The biggest problem with Bedlam: The Game is that you'll wish that it was so much better. This is a razor-sharp commentary on the titles that many of you will have grown up with, all wrapped up in a fascinating plot that keeps you hanging on its every word. But while its genre hopping hijinks are well paired with laugh out loud dialogue and some truly kickass characters, its a pretty rotten first-person shooter at its core.
Based upon a novel by Christopher Brookmyre, this experimental escapade puts you inside the fiery mind of Heather Quinn, a sharp tongued Scot who finds herself trapped inside a 90s first-person shooter. The voice acting is absolutely fantastic, and combined with a genuinely compelling script, the title puts a space marine-sized stride forward from the off – even if its putrid Quake-inspired environments will make you want to vom.
The low-resolution textures and labyrinth-like environments are all part of the joke, of course – but the punchline ends up backfiring in time. Indeed, as you exit the twitch-based arenas of the fictional Starfire – not before engaging in a low-gravity deathmatch with potty mouthed pre-pubescent punks, naturally – and move into the Medal of Honor-inspired districts of Death or Glory, you'll find the same rudimentary gameplay with a different skin.
Perhaps there's a metaphor in there, but we don't really care to unpack it – an hour or two spent sapping the life from brain dead Nazi soldiers in cardboard cut out corridors will do that to you. The problem is that the act of actually pulling the trigger is quite simply bad; it never feels like you're firing a deadly weapon – more like a spud gun loaded with mud. Couple that with punishing difficulty spikes and a turning speed that will have you questioning the very existence of God and you have a recipe for disaster.
And that's a shame, because as the masterful storytelling meanders from role-playing game to real-time strategy, you'll want to see what it's got in store next. But even after a few hours, you'll find yourself locked in internal debate, eager to see what else it has to offer but unsure whether the reward will be worth the slog. To its credit, sequences such as a shoot out set inside a Pac-Man maze really pay off – but at the cost of your sanity during the many sluggish bouts along the way.
Even if you can cope with the flat firearms and boorish baddies, though, the game's also a chore in the technical sense. A tanking frame rate means that it never really feels as responsive in action-heavy scenarios as it should, while the checkpointing system beggars belief – leaving you to restart entire levels at times. Given that it's already such a chore at points, this kind of oversight is unforgivable.
Conclusion
Bedlam: The Game is not all that fun to play, but that doesn't mean that it's an outright disgrace. Rubbing shoulders with its cruddy combat and occasionally criminal controls is a release with a strong sense of humour and some razor-sharp writing. It's just a shame that this escapade fails to ever elevate itself beyond the properties that its parodying, serving up a sloppy first-person shooter that should have been so much more.
Comments 11
This is exactly what I was worried about. Thanks for playing through this so we don't have to.
I'm so glad you guys review these smaller titles. A lot of sites don't, so you if you want the game you've got to pay $10/15/20 and hope for the best. It's not like we can trust the star average on PSN, which shows the most terrible games out there at a three star average. Uh huh.
The amount of money you guys have saved us all...
Sounds like it might be worth picking up at some point down the line for $5 or so, but not for $20.
Which is better this or tower of guns?
"and a turning speed that will have you questioning the very existence of God" Odd sentence that Sammy. I've had many things question the existence of god, physics, space exploration, the numerous wars religion causes. Turning speed in a game is well down the list.
Thanks for reviewing it though saves us all some cash.
Just want to add a bit to Sammy's spot-on comments about the frame rate: I know it's all PlayStation round these woods, but on this occasion I'd recommend the PC version. It's a solid 60fps (not too demanding specs)
and makes it SO much more enjoyable than the PS4 version. Real shame, it's one of the funniest games I've played, yet it's also one of the most frustrating.
There's been a few games that have tried to mash-up genres and very few of them have actually worked. I think it's a good idea - but someone still needs to find the right way to execute it properly.
I loved the turning speed sentence. Quite Julian Rignall-ish! And that's a great compliment.
Oh man, gutted, this sounds like such a missed opportunity. The idea behind this sounds excellent, such a shame it was executed so poorly.
@themcnoisy
To answer your question, I think this is way better than Tower of Guns, purely because it's got the story and visual variety in its favour. But I really dislike Tower of Guns!
Instead of making a parody of 90s-era shooters, I wish someone would make a really nice, high-quality 90s-era-style shooter.
@naut Wolfenstein: The New Order and Doom 4 may be right up your alley. Apologies if these are not what you're looking for.
@get2sammyb I played Tower of Guns for about five minutes before quitting out forever.
I hate to admit this but one reason I aborted so quickly is because I'm tired of terrible free/Plus games in which a trophy pops in the first five minutes of gameplay.
Ah gutted... Absolutely loved the Novel this is based on. Am still tempted just to support the author's vision even if it is totally flawed. Such a shame...
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...