Republished on Wednesday 25th April 2018: We're bringing this review back from the archives following the announcement of May's PlayStation Plus lineup. The original text follows.
Time has been tough on Beyond: Two Souls, and we don't mean from a graphical perspective. Quantic Dream's divisive 2013 adventure game hasn't aged one bit from a presentational point of view, with the title's impressive rendering engine really flexing its muscles on the format that it was intended for. However, with the Parisian firm slipping up in the plot department, the title's provided the studio's sceptics with enough schadenfreude to keep them supplied for a lifetime – but is it really that bad?
Just over two years ago, we described Jodie Holmes' soul searching story as one worth experiencing, even though it was suffocated by the weight of its own ideas. And that remains true today: David Cage, the title's director, is clearly a conduit for fascinating concepts – but he needs an editor to keep him focused on the fiction at hand. It's something that the forward-thinking Frenchman has recognised himself, as he's hired a writing team to help him with forthcoming title Detroit: Become Human.
Beyond: Two Souls, though, is all Cage all of the time.
And that means that it's filled with high points and low points: a touching chapter in which you're forced to understand the plight of the homeless is contrasted by an espionage mission that's so camp that it's practically begging for a Roger Moore cameo; a psychological horror section in which you're haunted by the dead relatives of a key character is antithesised by an hour-long side story that leans heavily on Native American legend. A lot of the time, the game just doesn't know what it's trying to do.
Holding it all together is Ellen Page – a Hollywood star who, to her credit, gives the shaky script way more respect than it deserves. The plot plays out over the course of multiple years, and Page's vacant portrayal of Holmes almost makes up for the storytelling shortcomings. The narrative goes that Jodie is born spiritually linked to an entity named Aiden, an invisible otherbeing enabling her to do extraordinary things. Consequently, she's sent to a special government unit for investigation.
The chapters, by default, are muddled up, as the character tries to recall the various events that lead up to the prologue. It's a classic framing device that's been used to good effect by many movies and novels, but it can be a little cack-handed here. Perhaps recognising that, the developer has included the option to play the PlayStation 4 version in chronological order, but while it rectifies a key criticism, we can't help but feel that the pacing is better in the mixed up version. You'll have to pick your poison.
While the gameplay generally adopts the Telltale model of interactive story, the introduction of Aiden does facilitate some light puzzle sequences. For example, sometimes you'll need to use the spirit to possess another person in order to progress, while you may also need to interact with objects in order to get someone's attention or open doors. It's a neat concept, but the rules that govern the entity are far too rigid: sometimes you'll be able to move through walls, other times you won't.
As a result, the game's illusion of freedom falls apart; it's bizarre that in some chapters Aiden's seemingly able to travel enormous distances, while in other sequences he'll physically harm Jodie if he dares to peer into another room. The same criticism applies to the branching narrative: actions in Heavy Rain had real consequences as the cast could be killed at any moment, but the focus on a single protagonist here means that Holmes has plot armour throughout the entire campaign.
The introduction of percentage markers designed to underline the decisions made by other players only emphasise this issue further, as they largely serve to highlight the unimportance of your actions. Naturally there has to be boundaries in any game, but it kills the tension immensely when you feel that there's an insignificance to the life or death QTEs that you're facing. The fact that Until Dawn only recently proved how powerful cause and effect can be makes this all the more disappointing.
But if you can put up with the fact that you're merely colouring the story rather than shaping it, and you can cope with the ham-fisted plotting, there are things to like here. Cage is brilliant at placing you in scenarios that you may never have experienced before: attending a high-school party as a total social outcast, preparing for a date with a poltergeist trying to scupper your plans, bonding with a child soldier who speaks a different language – there's some good stuff here.
The problem is that it never settles on one idea long enough to properly develop it, and so everything ends up coming across uneven and underwritten. As a result, it's quite hard to classify what genre the story even belongs to – it flirts with action, sci-fi, horror, romance, and, perhaps unintentionally, comedy all at once. The developer needed to pick one of these, rather than attempt to divide its attention across all of them.
But if there are missteps in the writing and gameplay, then at least Quantic Dream can't be criticised for the presentation. The game looked extraordinary on the PlayStation 3, but running flawlessly in 1080p on new-gen hardware it's a real sight for sore eyes. There are some aliasing issues and the borders will infuriate forum goers, but the set design and lead character models are outrageous – and there's so much visual variety across the course of the campaign that the eye-candy never lets up.
Conclusion
Beyond: Two Souls is strange game that isn't quite sure what it wants to be. There are moments where the title pushes boundaries and attempts things that most developers wouldn't even think of, but the plotting is uneven and the more touching sequences are undone by prolonged periods of outright idiocy. Ellen Page is excellent throughout and the presentation is staggering on the PS4 – it's just best to know what you're getting into before venturing headfirst into the Infraworld.
Comments 44
Though I find myself agreeing with this site's scores most of the time, I couldn't disagree more with this. And not just with the score, but with the overall critique of the game.
I get that that's just Sammy's opinion but I think a 6 for this game is way too harsh.
Yep, that score is WAYYY off, more like a 3. Really though this is something I will not consider a "game", because it really isnt, for me anyways. Walking simulator, interactive media, whatever you wanna call it, it just isn't fun. What really hurts it though is the story itself. If your going to make a "game" that is basically just telling a story without doing much, you better make sure you hit a home run with said story. Although the concept of the story is cool, the actual telling of it comes across as way to "cagey", and not in a good way. For those who have never played, steer very clear of this one and hope Detroit is leagues better.
@naruball Worth keeping in mind that Sammy gave the game an 8 on PS3. Seems as though that after a lot of thought, he's been able to see the game's flaws more clearly. I think that's fair.
I'd play this if they gave it away as a Plus freebie relatively soon.
@ShogunRok Well if thats the case we should either take his reviews with a pinch of salt or wait a couple of years to see if he changes his mind.
Im not trying to be a D but what are we meant to believe.
I played it during the PS Now beta so not sure I'd pick it up again so soon. However as an 'experience' I'd recommend it as I consider it one of the greatest acting performances in a video game to date thanks to Ellen Page's sterling work.
Gameplay-wise it blew a bit hot and cold, flipping between Hollywood action sequences (which were excellent to watch) and slow sections where you started wishing even for a QTE to appear just to liven things up. Controlling Aiden felt awkward at first and took some time to get to grips with, but it wasn't as bad as in Heavy Rain where even walking somewhere took a little figuring out.
For me if it drops into the £14.99 or less range I'll snap it up.
A liked a lot in PS3. I may buy the Heavy Rain "physical bundle".
Really hard to agree here when Story and Gameplay are really better than Last of Us (for me). But I guess everyone has their opinion. I played it for the first time and couldn't wait what would happen next but I can understand that this is hard to get into, being more an interactive movie. I just can't see the shaky script and all you described, for me personally it fitted all together well and told a great story over a big timeline. The only bad point for me were the horse controls ^^
Why does this review get a 6/10 but the PS3 review gets an 8/10. What to do you look at in a game when reviewing a remaster?
Rotten game. One of my biggest gaming disappointments ever. Adored Heavy Rain... ONE of my fave games ever with a cracking "Whodunnit" plot. To follow up with this mess of a game was a kick in the teeth. Why does this remake even exist? It was bad back then and it's probably worse now!
I absolutely loved Heavy Rain, but just could'nt get into the story of B:TS.
Probably because I just didnt feel I was impacting much with choices.
Heavy Rain had many decisions that really weighed on the story. It was interesting to often wonder about a decision Id made, long after Id made the call. That was one reason I loved it. And B:TS didnt have that.
Just my opinion of course.
I love this game. No desire to buy it again, though, which I imagine may have factored into Sammy's scoring.
Well personally I'd give it an eight and I'd recommend it to anyone that doesn't have a self righteous idea of what a game should be. I enjoyed it on the PS3 although the ending was a little pants. Probably the only ghost orientated game I've ever enjoyed. For under £25 it's a bargain.
@WARDIE I think your being unfair to Sammy, I actually appreciate the fact he had the guts to change his score rather than play it safe and avoid controversy. It's only natural that over time a reviewer might change their opinion of a game, especially if it's over a period of years. A reviewer can only ever give their opinion at that moment in time, if you ask them about a game a month later their likely to have a slightly different opinion again. It's just the way life is, it can't be avoided. Also the context of when the games are coming out has changed, when it first came out it obviously impressed Sammy a lot compared to what was available at the time whereas now there are probably more interesting games to play now rather than an old remaster.
Did this one and Heavy Rain come out as a physical retail copy for the PS4, or are they both just downloads only???
@WARDIE Of course you should take his reviews with a pinch of salt. Take all reviews you read with a pinch of salt. Heck, take everything you read, see or hear with a pinch of salt.
@Bad-MuthaAdebisi self righteous idea of what a game should be? But you called Divinity isometric rubbish I know I should have taken it with a pinch of salt but some things just can't be forgiven.
@WARDIE
Personally, I think people should be commended for re-reviewing things as they grow as people and professionals and looking on them with a different lense. Do you still feel exactly the same way you did about things you enjoyed from years ago?
@Bad-MuthaAdebisi
Agree with the sentiment, but is this a better genre example of an 'experience' than The Last of Us, Journey, Flower, or Everybody has gone to the Rapture? I have liked David Cage games and "experiences" but I never felt any pull to play this initially.
I feel Sammy justified that stripping away the original experience of the impress of the graphics, some of the writing is a little hokey. In my mind, I thought of Avatar the movie; 5 years ago at the cinema, I was blown away by the technical and new experience of 3d. If i watched it now, or in 2d, I don't think I would feel as fondly about it.
@WARDIE It would be unreasonable to expect all opinions to stay exactly the same. I gave this game an 8/10 in 2013 and was very lenient on its flaws because I thought people should experience it. Two years later, I've had a lot of time to reflect on the high points and low points and I still think it's worth experiencing, but other games have done interactive drama better and the flaws stick out more now. It's also worth pointing out that while this is a good port, it's exactly the same game if you ignore the chronological option.
I mean, you're free to take everything I say with a pinch of salt - and you probably should - but I could have bottled this review and provided you with the exact same write-up I did two years ago. But that wouldn't have been my true opinion because my opinion has changed.
(I still do think this is worth experiencing, though, because as I said in the review there's some good stuff in here. And besides, a 6/10 on our scale is "not bad" by definition.)
@RPE83 I don't really care about the presentation, I just think it's a decent game and IMO I'd give it a 'good' 8
@kyleforrester87 I don't recall saying it was 'rubbish' I haven't played it. I don't like isometric games full stop. I probably said isometric rubbish as a general term for my dislike of the angled view.
@Bad-MuthaAdebisi I know your favourite genre is platforming
Don't let Cage tear us all apart. It's not worth it.
I LOVED this game on PS3 - preordered the collector's edition. I won't be picking it up for PS4 unless there's a physical release, but for QuanticDreams' style, it's a great release.
@ElkinFencer10 There will be a Blu-ray version with Heavy Rain included next year.
@get2sammyb YES TOTALLY BUYING THAT. This is why you're the best PushSquare writer, Sammy.
@kyleforrester87 there's actually a couple of decent titles in the last couple of years like rogue legacy and meat boy, also Super Rude Bear Resurrection looks decent.
i loved the game. its not for everyone, some people need explosions and boobs every 5 seconds in order to see any worth in something. anyway, yeah i really liked it and believe its totally worth playing. unique, thoughtful and presentation is through the roof! for people on the fence who want to take a break from running around with a gun killing everything that moves do yourself a favor and dont listen to the people that say this is a horrible game. it absolutely is not. if you have to wait until its $20 fine, just play it at some point and stick with it.. THE END
Would you believe the only part of this game I really enjoyed was being a jerk to stupid teenagers?
The big reason that this game hits my bad side is that there isn't any negative consequences. There's only one game over in the whole game (Which nets you the bad ending, ish), with the plot armor during the game ruining whatever tension it could have. I could say something about the whole "walking simulator" thing, but if you're going that route at least make the player feel important. Heavy Rain got that right, and there were even game overs in Indigo Prophecy (a "failure of the game designer" as Mr. Cage himself would say).
The game looks good and is acted well, but that's really all that it has. This is an interactive movie if there ever was one.
@Melistrius better than The Last of Us?
Can I have some of what you're smoking? TLOU is one of the best games ever made, this is something that is most generously described as an interactive movie. Least generously as about as interactive as a dvd menu. I'm not debating whether it's a "game" or not, just that it's like comparing driving a car to piloting a boat.
You're comparing two wildly different games there.
@Bad-MuthaAdebisi you never played Blinkys Scary School?!!?!?!?
@Johnnycide Yes I know I shouldn't argue about that as this so overhyped. Maybe that's the reason it failed for me. I really loved the beginning allthough the tone already told you what will happen to the daughter but it was nevertheless well executed. But going on from this it was more and more clichee with mixed up stories that were told many times before. That didn't make it bad, I enjoyed the story but it wasn't really anything special. The part that was really bad in TLOU was the gameplay as it was just so repetive boring.
And yes I know the genres are not entirely fitting but you can find some parallels and as TLOU was told to have this "hyper-awesome-emotional-never-reached" story I have to say that the Story of BTS was much better (for me) and the gaeplay parts that also shared some parallels was better too (except the horse riding)
I don't want to convince you of my view and I know I can't but for me there are some parallels and I would give TLOU a 6 or 7 with BTS a strong 9. As I said this is for me so stop saying "one of the best games ever made" as this is clearly just for you and I couldn't disagree more.
@Johnnycide not that I recall, it looks a little pants and doesn't appear to have any in game music???
Never played this so I will have to pick it up as I loved Heavy Rain (can't wait for the PS4 version) and after playing the fantastic Until Dawn I'm excited for more of these types of games.
I'm not sure why this is been compared with TLOU as that's a completely different game altogether but I will add that it is genuinely one of the greatest games I have played. I guess it's exceptional story (possibly the best ending to a game ever, which really got me thinking about the characters and how they've grown) and some of the best voice acting in a game. That's before we consider Left Behind which adds yet more layers of depth to Ellie and her motivations, not to mention a brilliantly imaginative arcade beat em up.
I've ventured off course a little here, yeah I need to try this game once I've finished with Fallout and what's that more Rocket League dlc 😃😃😃
I see the flaws and enjoy it despite them so while I do agree it is a 6, in content and execution. The experience is an 8 for me. And occasionally despite all the flaws a game may have it stands out in such a way.
@Bad-MuthaAdebisi it's a platform game about ghosts. Would have thought it was right up your alley
@Melistrius well I won't try to change your mind on this, Naughty Dog games aren't for everyone, same as Quantic Dreams' releases.
I will continue to describe TLOU as one of the best games ever made, however. Critical reception, sales, word of mouth, etc all back this up.
Best I can say on this one is that I'll agree to disagree.
@Johnnycide Yes I can agree to that one
This review was good for me, not really familiar with the game already. I'll definitely check it out eventually. I like games that blur the lines of genres, at least in theory.
@kyleforrester87
Who spoke ill of Divinity!? One awesome A/RPG right there ! Thinking about it makes me want to play it... right now!
RooOOAARRR!!!!
@Beaston61 I know... Finished it on Sunday, aching to replay it already. Do me a favour and give it 6 points in the game of the year thread in the forum if you didn't already lol
I really enjoyed the original game and was suprised its dropped down to a below average game within 2 years. I will be picking this up next year along with heavy rain.
I’m looking forward to replaying on PS4. It’s a nice change of pace. Agree with Sammy’s points. However I like Ellen page and this weird story.
I am currently playing this game an loving it. To me it more like a graphic novel game. Tells a good story. I just play a chapter every now and then.
Hope there are more games like this released.
Willem Dafoe is incredible in this game. The scene were he was crying was amazing. Up there with any real film erm crying bits
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