On a surface level it's easy to look at BlazBlue: Cross Tag Battle and dub it Arc System Works Asset Reuse: The Game. In some ways that snarky title is disappointingly accurate, but it ignores the effort that's gone into making this stylish 2D fighter a lot of fun to play.
Tag Battle features characters from four different franchises. Most of the roster is made up of BlazBlue characters, as you'd expect based on the name, and they're joined by four Persona Arena characters, four Under Night In-Birth characters, and two characters from the animated series RWBY.
Naturally, this colourful cast is brought together by a mysterious force in the game's story mode, which is fully voiced, both in English and in Japanese. The plot itself is mostly just an excuse to have all of these personalities kick each other to bits, but there are some enjoyable character moments scattered throughout -- especially if you're familiar with the combatants. It's also quite lengthy, offering up different scenarios based on each property.
However, the story mode's really the only offline option with any meat to it. There's no standard arcade mode to run through, and the included survival mode is only going to entertain those who love chasing high scores. It's unfortunately slim pickings unless you're happy to batter the computer in versus mode over and over again.
Of course, it's all about the online modes once you're confident enough in your abilities. As we've come to expect of Arc System Works, everything appears to run smoothly, and you've got your standard suite of matches to choose from, including ranked, casual, and fully customisable lobbies. Again, standard stuff, but it's all slick and straight to the point.
So what about the actual gameplay? Well, Tag Battle unsurprisingly has you play as a team comprising of two characters, and its tag mechanics are reasonably easy to wrap your head around. You can swap between your duo with a simple tap of X, and your ally can be called in for special attacks with R1. On top of that, you can switch quickly with your buddy while they're on the offensive, leading to potential combos and pressure. The basics are easy to master, and building on them is a rewarding process -- and there's a lot of building to be done if you want a firm grasp on everything that Tag Battle has to offer.
Much like the brilliant Dragon Ball FighterZ, Tag Battle is a very welcoming fighting game. Indeed, one of its biggest strengths is how accessible it is. New players can get to grips with the title through 'smart' combos, which only require multiple presses of the same face button. What's more, move lists have been consolidated across the board, with the simplest directional motions and one or two buttons unleashing super attacks. It's probably the lowest bar for entry that BlazBlue has ever had, even when taking the aforementioned tag mechanics into account. It also helps that there are tutorials for basically everything a newcomer would want to know.
Perhaps the best thing about Tag Battle's combat system, though, is how it presents a real sense of teamwork. In some similar games where you control more than one combatant, it can seem like swapping between characters is little more than a gimmick. Here, there's a tangible back-and-forth between your two chosen fighters -- it actually feels like they're helping each other out. And because of how quickly your special meters can fill, chopping and changing characters feels fast, fluid, and dynamic.
What we have, then, is an easy-to-learn-hard-to-master system that's open to a great amount of depth. As we wrote at the start of the review, it's just a blast to play, especially once you've familiarised yourself with the various tag combinations.
On the gameplay front Tag Battle is hard to fault, but it's difficult not to get hung up on the game's character roster. Sitting at a total of 20 characters excluding downloadable content -- paid or otherwise -- the roster gets the job done, but only just. There's a decent mix of fighting styles and you can certainly create some cool teams, but with an additional 20 characters lined up as DLC, it all seems very cynical. This becomes even more of a problem when you consider that many of the upcoming characters appear to be plucked directly from past Arc System Works titles.
At the time of writing, the likes of Hakumen (BlazBlue) and Naoto Shirogane (Persona), are confirmed as premium DLC -- both of them appearing as they did in their previous respective outings. A long stretch of post-launch additional content is fine, but Tag Battle's plans seem to revolve around feeding existing characters -- with reused sprites and animations -- into a new game. Let's just say it's a good job that the game itself is able to stand on its own merits.
Conclusion
BlazBlue: Cross Tag Battle is an incredibly entertaining fighter that hinges on some brilliantly crafted team mechanics, so it's a real shame that the overall product is cloaked in controversy. Accessible yet open-ended and deep, Arc System Works' latest is slick and expressive, but it's the questionable DLC practices that ultimately muddy the waters.
Comments 21
Hmm, not in a big hurry to get this game or at all really. Besides FighterZ, I kinda just stopped playing Arc System fighting games.
I imagine a premium edition re release will be out next year with all the characters included. Its good to see you calling Arc out on this
If anyone has any specific questions about the game just let me know. Copy me in with @ShogunRok.
Yep, GOTY edition seems likely with all that dlc standing by. And that coming out would push the price of this vanilla version right down. Should be able to pick this up for pennies going by the usual pattern if you wait a little bit.
Although I don't like the whole DLC character debacle, at least this is the first ASW get I've seen where the dlc characters are actually not atrociously priced. The bundle for all 20 characters is 19.99 if I remember correctly, compared to the previous Blazblue price point of 7.99 per character.
I do still agree that it's needlessly controversial though, enough to where I decided similarly to everyone else and am skipping it on release. If that's all it is though, I almost definitely will pick it up down the line.
@LieutenantFatman Might not, Arc Sys usually don't like GotY editions, even with all their DLC. They're more fans of big updates that are whole new games with no cross MP.
I think Rev 2 is the first one that was basically a GotY edition with makeup, but even then I'd imagine with a crossover game they'd go with a new title entirely.
I think it's worth mentioning that the other two RWBY characters Blake and Yang are a free download (though Yang isn't available yet), while Kanji, Platinum, and Orie are free for the first two weeks of release. That brings the roster to 24 (plus Yang on the way) with the other 15 as paid DLC that will release later
@ShogunRok Also, kudos to you for calling Arc System Works out on their questionable practices and making them pay for it through the game's review score. If more reviewers were like you, we could have less controversial practices on our hands. And just out of curiosity, what do you think you would have given this game if 30, 35, or even all 40 characters were included in the base game?
@tabris95 I think my perception of the game as a whole would definitely change. I think it's a real shame that the DLC stuff kind of bogs the whole thing down — it's hard to ignore despite how fun the actual game is to play.
I think if this thing had shipped with all the characters at launch, it'd be a rock solid 8/10, maybe even pushing a 9. I think it's one of the most entertaining Arc System Works fighters out there at the minute, and like the review says, it's also very accessible.
Again, just a real shame about how the DLC is being handled. It's even harder to swallow because the game is actually really good.
Thanks for the kind words too!
@ShogunRok Haha you're welcome I know a lot of people are more accepting of these kinds of things but as an older gamer who grew up before the days of post release patches and day one DLC, it can be really jarring some times and I quite miss getting a complete package on release day
So this game got a 7 just because it has dlc like every other fighting or game in general besides this game it's not full price and if you get the season pass you get the full game and still is no more pricey than any other fighting game
Yet games like street fighter V that didn't have arcade mode lacking roster etc got a 9
These games have always made me wish that I was good at fighting games, they look so fun and frantic and I love the artstyle too.
@GKO900 That was a different reviewer for that game. Several other reviews from different sites did in fact give Street Fighter V a lower score for those omissions. Push Square's reviewer simply thought that the game's strengths outshone it's weaknesses and was just too fun not to give a 9 to, especially with the cut content being added in later. Cross Tag Battle is a bit different in that half of the roster is DLC. In a genre like tag fighters that lives and dies by its roster size and thoughtful team composition, this really is a huge blow to an otherwise enjoyable game. Especially when you consider a lot of those DLC characters are actually already present as CPUs
@tabris95 I agree that this half baked games are annoying but you gotta thank that to dlc and season passes that everyone keeps supporting and I still don't see the difference between this and SFV that games had less content 16 characters no arcade and broken servers how could anyone enjoy that is beyond me but you are right it was a different reviewer
They are certainly within their right to judge the game for it's DLC, but the review seems to take no consideration of the reduction in price.
@Warruz @GKO900 Even taking all of your points into consideration, that doesn't change the fact that, as the review says, the majority of these DLC characters won't actually be "new". Hakumen and Naoto (for example) are cut and pasted directly from their old games, animations and all, just like the existing characters in the starting roster.
I think that's the main gripe here. If Arc System Works was adding 20 brand new characters it would be a lot more forgivable, but we're essentially getting old characters many of us have already used in BlazBlue/Persona/Under Night In-Birth sold as premium DLC.
The game could be priced at £15 and I'd still think that was incredibly cynical.
@ShogunRok Obviously everyone has a different opinion, but I don't see copies of characters and their movesets as an inherently bad thing. Fighting games have been doing this for ages, and a character doesn't always need to be changed to make it enjoyable or worth another dip in much the same way a remaster doesn't need to change the base mechanics to be good. Sometimes a new coat of paint, an expanded version, and being on a modern platform is all that is needed.
@ShogunRok I still don't see what the big deal is with the dlc if you buy the season pass you get the full game and still cheaper than most fighting games and the base game has a good amount of characters and it's not full price and you get free characters the firsts weeks and your copy paste doesn't make sense since this is a crossover base on blaze blue the point is to bring characters from other games and the gameplay it's not the same thing
„It’s a NO from me“ would Simon say.. although I’m a huge Fan of BB I will pass until this is on sale at some point - those DLCs really put me away at this point - if half of the Roster is to be buyed them I’m definitely out - it’s sadly natural that there are dlc chars nowadays but so much ? Half of the roster ? lol Nah Nah Nah
Sorry, I just don't see what the problem is.
The game is $69.99 in total, all DLC included. Compare that to Street Fighter V at $150 and counting (and without an arcade mode or CPU versus at launch) which got a 9/10 from PushSquare. And most of those characters were from past games, with the same moves as the last 20 years. Maybe not the exact same animations but still, The DLC cost $90 for 18 characters as opposed to $20 here (and that on top of a discounted price tag, so really it's like $10).
I just bought the Collector Edition of this game for Switch, and while I have only been playing a few hours thus far (didn't play too much of the demo, just a few matches) I can already say the game is a 9/10. At the very, absolute worst, if you want to knock off a point for the DLC, then an 8/10
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