As far as tech demos go, the London Heist – which launched as part of London Studio’s varied compilation disc PlayStation VR Worlds – was a convincing one. The short, hour-long crime drama effortlessly captured the potential of Sony’s pricey PSVR headset, demonstrating how it can enhance immersion, story-telling, and interactivity. But the SingStar maker was always going to need a second crack at the concept in order to expand upon it. Enter the excellent Blood & Truth, a blockbuster action movie with the kind of production values that put most virtual reality efforts to shame.
In many ways, this is the Uncharted: Drake’s Fortune of PSVR – it’s sharply written, boisterously acted, and utterly breath-taking behind the goggles of PlayStation’s futuristic facemask. You play as Ryan Marks, a Phil Mitchell-esque character with military experience. Upon learning of your father’s sudden demise, you’re given leave from the army, and sent back to the mean streets of London where your family finds itself embroiled in an underground turf war against a gang of Cockney ne’er-do-wells. It’s every inch as melodramatic as it sounds, and the script is amusingly self-aware from start-to-finish.
The title sets out its stall fairly early on: upon collecting you from the airport with a name sign that reads ‘Twat’, your greaser brother promptly drives you home, where he introduces you to his new vaping rig. Riding with the roof down, you’re free to grab the e-cigarette from your sibling, and enjoy a few drags of raspberry bubble-gum. The title allows you to blow out the vulgar purple coloured smoke using PSVR’s built-in microphone, and it’s this kind of innovative interactivity that runs through the release from beginning to end. Some of the gameplay is gimmicky, but it’s extremely tactile.
While the crux of the action revolves around its PlayStation Move-powered shootouts, the release knows that it needs to dial down the intensity to prevent it from becoming overwhelming. One sequence sees you scouting out an art gallery, fiddling with some of the exhibits in one-off technological showcases; other times you’ll be able to pick up photographs and clipboards while you’re being interrogated by a CIA-esque agent played by Colin Salmon. The title always gives you something to do with your hands – even if it’s “merely” flipping off foes or making other obscene gestures.
But the firefights are the highlight, with ammunition strapped to your chest and holsters on your back and thigh. Reaching for your guns and manually reloading by snapping cartridges into the butt of your weapons is fun enough, but it’s when you start tossing bullets into the air and catching them in the base of your pistol that the gameplay really comes into its own. There’s more gun-fu on display here than any other first-person shooter we’ve ever played, and the fact that you’re manually juggling items in your hands makes for an outrageously satisfying experience. You can even bite grenade pins to arm them.
Of course this does all come with a crucial caveat: the PS Move controllers just can’t keep up. While the gameplay is genuinely entertaining, you’re going to stumble upon moments where your hands freak out or the screen starts wobbling as you accidentally obscure the lights on the front of the headset. It’s not terrible and the title’s fully playable, but it’s a reminder that the ancient motion tracking technology that Sony’s settled upon is desperately in need of an upgrade. London Studio’s done the best it can with the devices available to it, but next-gen virtual reality will be a game changer.
That’s not to say that this title isn’t pushing PSVR harder than it’s ever been, though. Running on a PS4 Pro, the title simply looks mind-boggling in virtual reality: environments are richly detailed and impressively animated, while motion capture really adds realism to the performance of supporting cast members. Not only that but this is a set piece-laden adventure, with its five or so hour running time peppered with insanely memorable moments – many of which wouldn’t feel out of place in a Call of Duty game. It’s truly sublime stuff.
Our only real criticism is that the gameplay is somewhat limited by the technology. Shootouts, for example, always take place in front of you – and there’s often no way to turn back once you’ve committed to moving forwards. The node-based navigation system – which sees you hopping between different points of interest rather than manually positioning yourself – is also quite limiting, and will surely draw criticism from those who’d prefer to have full control. The plus-side to all of this, of course, is that it’s a surprisingly comfortable experience – despite all of the explosions on-screen.
In addition to the main story, the release encourages replayability with various hidden collectibles, all of which are stored in a kind of underground bunker, which can be fully explored. There’s also a shooting range which doubles as a kind of interactive loadout area, allowing you to manually spray-paint your arsenal and add attachments like silencers and sights. If all that’s not enough, there are score-based training drills for you to test your shooting skills against, and the promise of free DLC hopes to hold your attention a little further down the line as well.
Virtual reality is always at its best when software is developed specifically for the hardware, and this is an example of what can be achieved when a developer is given an enormous budget to invest specifically into the technology. But beyond the gameplay gimmicks on display, London Studio’s made something that stands on its own plates of meat here: this is an explosive roller coaster through England’s capital which rarely pauses long enough to take its tongue out of its cheek. Whether it’s the grime-infused soundtrack or the fact that you can spin firearms on your finger, this is a release that knows exactly what it’s trying to be – and it’s not ashamed of it.
Conclusion
Blood & Truth pushes PSVR to its absolute limits, with a Cockney crime drama that’s as amusing as it is explosive. There are moments where Sony’s motion controllers can’t quite match its ambition, but when you’re scratching records with one hand while firing off a sub-machine gun in the other, there isn’t a single shooter on the PS4 that’s more entertainingly tactile than this. Outrageous production values and a bevy of bonus content make up for a slightly truncated running time, while the release’s many imaginative moments provide respite from the explosive action peppered throughout.
Comments 29
@get2sammyb You weren’t kidding when you said “soon” lol! I’ve had this preordered for a while and am really looking forward to it. Do you think it will be a PSVR system seller?
Crap. I just spent $40 on the latest sale. What does this cost and how do I justify the day one?
Got this pre ordered and I can't wait, I've seen some gameplay footage and it looked a smart decision to have movement restricted as the interactivity with your hands more than makes up for it. Ideally the next VR controllers need analogue stick on them and I'm kind of surprised they don't already given the aim controller's existence. That being said this looks amazing and nothing beats that feeling of just picking things up in VR and it seems they've taken many of the best ideas so far from their own car chases in London Heist to holstering weapons like Batman VR.
Bring on Wednesday 😁😁😁
Had this since Saturday. The game is DOPE...
Anyone know how to find the Latest Releases list on the Android app now?Theyve removed the Latest Releases tab and All Games takes you to the unreleased ones.
Hell yeah! It sounds exactly like what I was hoping it was gonna be! Great review @get2sammyb
Nice one. This is why I finally caved and got PSVR. Looking forward to it
Sounds great. Very tempted to grab it today.
As always, any questions please let me know and I’ll try to get back to you.
@get2sammyb
"As always, any questions please let me know and I’ll try to get back to you."
Q. Can a Toblerone chocolate bar, be used, to measure the rectilinear propagation of light?
Q. Also, how many instances, did you encounter, where the tracking was lost?
@Hengist I’m afraid I can’t help with your Toblerone quandary. I didn’t have any SERIOUS tracking issues where I completely lost control, just some finicky, juddery moments. It’s certainly not bad, just pushing the hardware a bit too far.
Can you use the DS4. I have ps moves but no charger for them 😂
@jly1987 You can but it’s not as good.
Excellent. Day 1.
Okay okay I'll buy it today, stop teasing me!
"You play as Ryan Marks, a Phil Mitchell-esque character with military experience."
I knew something was missing from my gaming experiences, but I couldn't work out what is was until now. It appears that my dream has been to inhabit the body of Phil Mitchell.
@get2sammyb Cheers Sammy. Thx for the information.
Excellent news. With this and Everybody's Golf we are spoilt right now!
In one hand, "Gun-fu". In the other, no full-locomotion. Though call.
Do you need move controllers?
Ok just read reply for previous question
Can you have multiple save files? This is the one thing that is killing me with AstroBot :[
my copy is on its way to me now, can't wait to play it, should be in for a treat. 😁
@SmokeBombClock Hmm, no but you can pick chapters and replay them.
The last thing I want to be is trapped in a VR World with Phil Mitchell
sounds like most of PSVR Games mostly reads: 10/10 is not for tracking issues
God. This one crept up quietly on me. Just see it in my local game shop and thought it was just a pre release game case until I checked. Needless to say I snatched a copy up. Just waiting for my headache to clear up then I will be on it. I can manage playing VR with a headache but being Phil Mitchell in VR with a headache? I will be projectile vomiting before I've got through the intro 😂
This sounds amazing... I would deal with motion sickness for this.
But I'm on a 7 year old launch PS4 (it needs to last until Death Standing) Not sure if it can even do this in PSVR.
So I finally got round to finishing this , incredible game , I was playing launch code then Took a break and I’m pretty sure the graphical fidelity went up as while I was taking a break the game updated - when I finally Finished the game I was beaming from ear to ear - incredible game - my best vr experience to date and a must buy for psvr
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