It's going to be near impossible to write this review without at least mentioning Super Smash Bros., so let's just get it out of the way. Brawlout is essentially Super Smash Bros. It takes the skeleton of Nintendo's hugely popular fighter but obviously adds its own character roster. Each combatant has a damage percentage that rises as they get hit, and the higher it is, the farther they fly after being smacked. Fall off the stage or get knocked off-screen, and you lose a life.
You can't really criticise Brawlout for sticking rather rigidly to Smash's blueprint, though. Many platform-based brawlers have attempted to ape Nintendo's juggernaut in the past, but altered mechanics have often been the downfall of said games. Brawlout may be unoriginal, but at least you know that it's working with a tried and tested formula.
The problem with Brawlout is that it struggles to build upon these foundations in any meaningful way. Its character roster is largely forgettable, with most of the anthropomorphic combatants failing to really stand out in terms of visual design. Don't get us wrong, there are some fun fighters here -- Paco the luchador frog with four arms immediately comes to mind -- but as a whole, the roster just feels flat. The issue is compounded when guest characters such as The Drifter (of Hyper Light Drifter) and Juan (of Guacamelee!) have been faithfully recreated, their more detailed and carefully crafted designs making the rest of the cast look somewhat unfinished.
Unfortunately, the lack of interesting visual design also bleeds into the combat itself. It can be difficult to tell exactly what's going on during a match with more than two combatants because clear, defined attack animations are few and far between. All of the most successful fighting games give their characters instantly recognisable silhouettes -- a kick immediately looks like a kick, a shoulder tackle immediately looks like a shoulder tackle -- but in Brawlout, the animations are so quick and the attacks are so generic that you'll often have trouble reacting to what's happening.
What's more, attacks generally lack impact -- there's no real crunch to many of the moves that you'll be using to send your opponents flying. There'll be times when you'll question how a seemingly weak looking jab sent you spiralling farther than a full-on body slam, and it's this kind of inconsistent visual feedback that prevents Brawlout from being as satisfying to play as it should be.
It's not all doom and gloom for this colourful fighter, however. Despite the abovementioned missteps, Brawlout can still provide good fun when playing with a few friends in local multiplayer. The controls are easy to grasp and there's definitely potential for some tense moments -- just don't expect a competitively-honed edge.
Fighting games tend to get a lot of stick for skimping on content, but Brawlout offers a respectable number of game modes. There's nothing out of the ordinary here, with your standard arcade ladder in place alongside a regular versus mode and a suite of your usual online options, but a handful of unlockable characters, alternate character skins, and little details like player icons should be enough to keep you playing. The tutorial's not bad either, if you're looking to learn the ins and outs.
Conclusion
On a surface level Brawlout is a decent Smash Bros. clone. It's colourful and easy to pick up, but the brawling itself lacks impact and edge. If you're looking for a more casual fighting game experience -- something to play with friends, perhaps -- then it's worth a shout, but keep your expectations in check.
Comments 12
Sad. This looked so great with characters from other games in it. Now it just directs attention to Smash Bros even more...
Poor man's Smash Bros.
Just reading this review made me want Smash Ultimate even more.
PSASBR2 please.
I'm just gonna wait for Smash Ultimate.
I'll stick with the real thing, thanks.
And I won't lie: it creeps me out that they turned Goro from Mortal Kombat into a frog.
@KirbyTheVampire Yeah, these are just never as good. Ultimate looks really good and like it’ll revive the series.
Even PS All-Stars couldn't compete against Smash, it's too good.
Sticking with shrek super slam, the thinking mans brawler.
Generous review. I would also add that the characters DONT MAKE ANY SOUND so you won’t hear anything through the matches except the music and indistinct hit sounds. Controls feel stiff, moves feel indistinct and....yeah, it’s just absolutely not a substitute for Super Smash Bros in any shape or form. Too bad I can’t refund it!!
I hate sounding like a negative **** but from the moment this was announced, it had bomb written all over it.
Footage and information have been very bad.
I just can't imagine who would buy this, even if you loved the genre.
I played this last night after it hit PS Now, and I actually enjoyed it quite a lot!
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