H.P Lovecraft’s short stories and novellas have been a rich source of inspiration across many artistic mediums, and video games have not been immune to their call. The idea of a ‘Mythos’ populated with evil cults, interdimensional creatures, and ancient beings that can sever your hold on reality are an enticing well to draw from, and Cyanide Studio’s new Call of Cthulhu game – based on both the pen and paper role-playing game, and short story of the same name – seeks to draw amply from this ‘Mythos’.
Private Detective Edward Pierce isn’t living his best life. Haunted by his time in the trenches during World War I – not to mention some very bizarre dreams – he spends most of his time tailing unfaithful spouses, or at the bottom of a bottle of whiskey. When he’s offered a job by wealthy industrialist Stephen Webster to look into the death of his daughter and her family on the remote island of Darkwater, he feels compelled to accept, heading off to the whaling settlement in search of answers.
While it’s touted partly as an RPG, Call of Cthulhu is much more of a first-person adventure game. Divided into clearly delineated chapters, you’ll progress your investigation by talking to the inhabitants of Darkwater, hunting for items of interest, and solving a few challenging but fun puzzles. While it’s a largely linear experience, there are multiple parts that offer you some latitude in how to reach your goal, and this is where the RPG elements come in.
At the start of the story – and throughout the narrative as you earn more - you can assign character points into a number of different skill areas such as strength, Investigation, or psychology, allowing you to increase the chances of success in skill tests for any given one. The most notable effect from how you distribute your points comes in your ability to access additional dialogue options, or to overcome certain environmental roadblocks. For example, early in the game you need to get into a warehouse, and this can be achieved either by using your strength skill to force access, your investigative skill to pick a lock, or you can just talk to the head of the local bootlegging gang for assistance. You’ll ultimately get to where you need to be whichever way you succeed, but your skills may affect the path you take.
The problem, though, is that the whole system feels shallow. You’ll be able to see any unavailable dialogue options, as well as find the occasional obstacle you fail to get through, but you’ll never feel like you’re actually missing that much. Maybe there’s more to it, but if there is Call of Cthulhu does a naff job surfacing it for the player. Even the obligatory Telltale Games-esque prompt letting you know that your actions have affected your destiny feels like window dressing as you’ll struggle to identify just what impact most of your choices have had in how the story plays out, and why you should be putting any real thought into where you dump your character points.
At least the story and atmosphere make up for some of the aforementioned disappointments, and Call of Cthulhu does a pretty good job in evoking an undercurrent of uneasiness, as well as the horrible, sanity-sapping forces at work in Darkwater. While the well-known source material means that the story beats aren’t hugely surprising, the fast pace at which the narrative unfolds means that no one part drags on too long.
While the story isn’t that surprising, the fact that Call of Cthulhu doesn’t feel like a full-on horror title perhaps is. While there are only occasional scares, the six or seven hour story predominantly has a through line of tension, putting you more on edge than anything – especially when a being called ‘The Shambler’ shows up. This is most notable during a couple of stealth sequences, that while very basic and far from revolutionary, change things up nicely from the more straight forward investigative gameplay, which, you’ll be unsurprised to hear, comes complete with the obligatory reconstruction sequences that have you piecing together clues about past events.
A big part of what helps flesh out Call of Cthulhu’s Lovecraftian atmosphere is its visual design, and this is most evident in the rendering of the locations you visit. While they don’t come close to the visual fidelity you’ll find in bigger budget games, they make good use of what they’ve got, frequently using a sickly-green tinged colour palette that helps give the settlement of Darkwater – a community that has long been in decline – a undercurrent of evil. The use of deep shadows also comes to the fore in the gameplay as you use your trusty lantern - or lighter, if you’ve run out of oil - to pierce the darkness in search of hidden items that’ll help you unravel the mystery.
While the locations themselves are nicely done, the character models on the other hand aren’t as consistent in quality. Reminiscent of the exaggerated character designs from the Dishonored series, they have big swings depending on their importance in the story. The voice work also suffers from similar problems, but the main cast at least do a decent job - even when they’re called on to delivery some painfully authentic New England accents. In addition, the incidental music and sound effects are appropriately eerie and are successful in feeding further your sense of unease while exploring Darkwater’s various locales.
Conclusion
Call of Cthulhu’s successfully evokes Lovecraft’s Mythos by delivering an eerie story that ultimately doesn’t stray too far from some well-trodden ground. While anyone expecting a terrifying horror title or an RPG packed will player choice and decisions will need to check those expectations at the door, there’s at least a half-decent adventure game lurking under the surface.
Comments 37
"the six or seven hour story"
Wait, is this seriously how long this game is? Wow, I was hoping it would be longer...
Hopefully Frogware's The Sinking City eventually fills my love of Lovecraft then.
Much as I expected. Good enough, I’m buying it.
This sounds pretty good, one to pick up down the line. Also interested in The Sinking City.
@Cassetticons yeah, 7 hours...?... what?. For a full priced $80 (here in canada) game! Wow.
I’ll snag it for $30 eventually.
If the atmosphere is there - Im in
Looks good! Will pick up
Great concept but wish they had polished it more and added more story content.
I'll be waiting a few years for $15-$20 price or cheaper as always.
Even as a horror fan the Lovecraftian legacy doesn't appeal to me too much. On the other hand, I've already played most horror-ish games and 6/10 is not a negative review to me for a game like this. Probably gonna check it out, at least when the price comes down. Like, way down.
By the way, did you guys review that one game, "Hanwell"... something, I think? I'd like to know if that's a proper game or just some Unity assets someone put together.
Ouch. Sounds like a point and click adventure (with the typical pro and cons of the genre) transposed in a 3d world. I'll wait for some fixes and a price drop, especially if it's really that short...
Hm, I don't mind the mythos but Lovecraft was an unbearably racist guy so part of me feels that he should really be somebody who's lost to the passage of time.
Been quite enjoying it. It does very slightly remind me of that ps1 point and click game dracula, which i always loved
Hitler will never be. I dont admire these guys, but as was said in Harry Potter movies "he did great things...yes, evil and bad...but great"
its way to expensive
@nessisonett Shame people don't feel the same when they go and see a Disney film
@Cassetticons
thats what made me cancel my preorder and that its supposed to be very liner, so will wait till its £15-20
So not a good fix for lovers of Dark Corners Of The Earth...?
It looks cool, but it’s crazy to release it now with so many games.
@stupidget It’s just one of those small hypocrisies seen every day. I think the only difference is that Disney’s work without Walt has somewhat moved away from the really bad stuff like Song of the South and all that. Lovecraft just couldn’t help himself writing poems about white supremacy.
@nessisonett I bet you don't drive a Ford!
I'll pick It up later when its down to a tenner
@Useyourname you might want to wait for it to be cheaper but im still glad i got it. I like it!
Artistic mediums? Like a clairvoyant with a set of crayons?
@nessisonett
Yes, lets judge the greatest horror writer of the last hundred years by our moral standards because he held the beliefs of his time that we now view as reprehensible. Everyone is the past is flawed. Everyone now is flawed. But we don't just forget achievements because the person who made them wasn't perfect.
@Sam_Williamson Unfortunately his work represents his views too. Art can be separated from the artist, but not if the views are reflected in the work. Mein Kampf can hardly be held up as a literary classic despite selling many copies. There's flaws and then there's comparing black people to 'beasts'.
@nessisonett
No one is arguing that Lovecraft wasn't a racist. His racism is plainly visible. But that doesn't mean that he was ONLY a racist. The effort to reduce Lovecraft to a one dimensional charicature entirely dismisses the incredible contribution he made to the horror genre. We can't throw the baby out with the bathwater and just say "well Lovecraft was a racist so nothing he did was valuable." Might as well ditch over half of the literary canon then since racists from a 100+ years ago wrote them.
Also comparing fiction from 100 years ago written by a flawed individual to the manifesto of the worst person to live in the modern era is pretty absurd. In any case, Mein Kampf also shouldn't just be forgotten since its important to realize that true atrocity can happen and we need to understand where it came from so we can prevent its replication in the future.
want to play this since it looks interesting but i can't get over the short length.
is it realy just 6/7 hours long? bit to short for a full priced game.
@Cassetticons six or seven hours is short to you!
@KidBoruto nothing wrong with the game quit complaining
@jdv95 Don’t know about yourself, but I can always chuck an extra 4 to 6 hours on top of a reviewer’s stated play time...particularly with these sort of games.
@jacobia same here. I creep around these spooky games at a snails pace if im actually a bit spooked lol.
So far the atmosphere is great and definitely have had some spooky tense moments.
Some times its whats NOT there, and just the tense silence that chills you to the bone!
Imho this is a VERY good indie game (and should be priced as such).
Its like if layers of fear, resi evil 7 & oldschool point n click games like dracula on ps1 all had a baby, that baby would be this game. A bit less RE7 in the mix and more layers, but still. Pretty cool.
I feel like by indie/horror game standards this is not mind blowing but totally worth playing.
Funny how this review reads, feels and scores much differently from the ign one. Go read it, it's really interesting. Not saying this to discredit ANY of the two reviews, it's just two different viewpoints. If you're on the edge, you should generally read a more diverse set of reviews anyways.
PS: I love Lovecraft.
@Gmork___ Yep, it all sounds good to me, glad you’re enjoying it.
Happily discovered it’s only £34.95 on coolshop
https://www.coolshop.co.uk/product/call-of-cthulhu/AD4FP2/
I’m trying to be a bit more self disciplined when it comes to buying new releases, because my backlog is huge, but I also like to show my support and appreciation for the developer’s efforts.
I could wait, as I imagine CoC will probably come down in price quite quickly, but I reckon I’ll succumb to the urge to buy it.
@jacobia well there ARE some incredible horror games coming soon! Something else to consider indeed.
Well, the developers make Sherlock Holmes adventure games. I think it's very strange that so many people (in the gaming world) expected this to be like an Amnesia/Oulast/Layes of Fear/P.T. - experience. Somewhere along the line people need to think more, use their noggin.
Lovecraft's books are not gore and jump-scare material, but are 90% about the build-up; the slow discovery, with creepiness and eeriness. The game reflects this really well. The developers understood the material.
It would have been very different if Red Barrels (the Outlast devs) announced they would be making a Cthulhu-themed game. In that case I would not have expected an adventure game, but a contemporary horror game, ... with all the jump-scares and note collecting they bring.
@willi3su @nessisonett Lovecraft had a change of heart for your info,Yes he used to be racist for a time.Not making any excuses for that.Hp Lovecraft was one of the greatest writers of all time however.Sue me.
This game is crap. Finished it last night and I've spent most of the time laughing at the screen because of poor animation, stupid puzzles, broken stealth mechanics and a shooting session that would look pathetic even on a crappy phone game. And it already received 5 GB of patches... Push left stick up to beat the game, basically.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...