With seemingly every game getting in on the Season Pass trend – up to and including LEGO Marvel's Avengers – it's becoming increasingly difficult to be excited by DLCs these days. Some games, such as The Witcher 3: Wild Hunt, have lovingly crafted expansions filled with content, while others games seem to suffer more cuts than a Taken 3 fight scene – with the content left on the cutting room floor paraded as add-on packs. Call of Duty: Black Ops III's new Awakening expansion isn't revolutionary in any way – but it ain't half bad either.
In its entirety, Awakening has four new multiplayer maps – Splash, Gauntlet, Skyjacked, and Rise – as well as one Zombies map, Der Eisendrache, which you will now Google Translate the name of. This seems a little steep for the asking fee, but depending on how compulsive a CoD player you are, you could get quite a few hours out of it.
Gauntlet is quite easily the pick of the bunch. Set in a training facility, this stage takes the usual three lane map system and puts a twist on it by separating the map into three zones: urban, jungle, and tundra. What's so great about it is the verticality – there are plenty of opportunities to wall-run, swim, and crawl under gaps, which can make for some pretty cool set-pieces if you've got some friends to coordinate with. Because of its structure, Uplink and Domination play excellently on this map.
Splash, meanwhile, is the "fun" map – designed to show how cool and hip the guys at Activision are when they're not adding microtransactions and a £40 Season Pass to a £50 game. With waterslides, paddling pools, and lazy rivers, Splash places you in a Californian water park, and the bright, sprightly colour scheme makes a nice change to the constant brown that we often see in shooters.
Skyjacked revives everyone's favourite Black Ops 2 map, Hijacked, but changes the setting from a boat to an air-super-yacht flying over Zurich. Not much has been changed dynamically, bar the obligatory wall-run location, but the small size of the map does make it a lot of fun, since you don't have to run far to get into a battle. Still, occasionally it can feel like a chore thanks to the close-quarters combat leading to constant deaths and respawns, but play it smart and you can have a good time with Skyjacked, mostly on traditional modes such as Team Deathmatch.
Lastly is Rise, which is somehow blander than prequel Anakin Skywalker coated in vanilla ice cream with a sprinkling of unbuttered toast. There's really nothing special about Rise, with even its wintery military base setting having been done before many times. There's a central hub area which is the hotspot for shootouts, and plenty of side alleys and shortcuts to go through, but ultimately there's no real reason to play Rise at all – it seems to have been made just to fill a quota.
Der Eisendrache, however, is easily the best Zombies map in Black Ops III, despite it not having staunch competition. The story picks up from another Season Pass map, The Giant, in which younger versions of Dr. Richtofen, Takeo, Nikolai, and Tank are in a giant robot chasing a scientific group who have a clone of Tank which they're preparing to launch from an Austrian castle – in which the map is set – to their secret moon base. In 1945. Yes, we're not sure either.
As well as adding new Gobblegums, which you're probably not going to use unless you have a huge surplus of points, Der Eisendrache introduces two new unlockable Wonder Weapons, which you'll have to acquire by tackling quests in the map. The Wrath of the Ancients is essentially a re-skinned Sparrow from the multiplayer, a mystical bow and arrow that is unlocked by feeding various iron dragon statues with zombie corpses, while the Ragnarok DG-4 also has a multiplayer influence, acting very similarly to the Gravity Spikes, and is unlocked via another complicated quest.
The latest Zombies outing has Easter eggs and side missions in spades, and it takes a while to get used to. Thanks to the new Panzer Soldier – a Nazi in a mech suit, essentially – the map can be quite challenging the first few times that you play it, but if you've been playing the Zombies series for a long time, these new concepts can be learned in no time.
The map itself is full of teleporters and a multitude of rooms – including one in which zero gravity can be turned on, for some reason – and the consensus is that Treyarch has really gone balls-out crazy this time around. The outlandish concept, maze-like map, and long-winded, insanely nonsensical quests and Easter eggs makes Der Eisendrache one of the best Zombies maps yet, but it's hard to know if it will hold up until the next DLC comes around.
Conclusion
Awakening is a solid start for Black Ops III's DLC catalogue, with some moments of excellence punctuated with patches of dull dreariness. Gauntlet and Skyjacked provide excellent, fast-paced fun in most modes, while Splash could also become a favourite in time. Rise deserves no praise for its cookie-cutter style, but Der Eisendrache is easily one of the most unique and fun Zombies experiences to date, despite its occasional shortcomings. All in all, despite its slightly steep price, Awakening provides the pep pills needed to keep Treyarch's latest alive and kicking.
Comments 29
I'm here to answer any questions you have about the DLC!
I don't get how ye (PS) give COD's DLC such high scores, when yer scores for Destiny's are lower. This is €15 and you get 4 Maps and 1 Zombie Map, Destiny's The Dark Below was €5 more and you got 4 story missions, 2 Strikes, 3 Maps and a Raid and ye gave it a 5 saying "there isn't enough content here" but there is with this DLC?
@itshoggie Well, that's more for @ShogunRok to respond, but my understanding is that The Dark Below's content was a very disappointing. Here, @Anchorsam_9 explains that all of the maps - aside from Rise - are great, and the Zombies map is by far the best in the game so far.
Makes sense to me?
@get2sammyb but the Strikes, Maps, Raid and Missions were enjoyable in TDB and was giving a bad score because of lack of content, only point I'm making is it seems ye give Destiny bad scores for lack of content but COD gets better scores when it's even less content.
Dark below was probably my favourite dlc in Destiny. Personally I find all the zombie stuff and the campaign boring in BOps 3. It's not rubbish, I just don't care.
@itshoggie How I see it is that Destiny was a game in desperate need of good, new content, and The Dark Below really undelivered at the time. It failed to fix many of the title's problems, and in some cases, it even added to them. The reason The Taken King was so good was because it actually came along and made the core game much better - something that The Dark Below and House of Wolves didn't really accomplish. Hope that explains why I was so harsh on them, besides the overpricing.
The last call of duty I bought, black ops 1, had zombie mode in it. Now it's DLC. Activision's greed knows no limits. I'll pass, besides it doesn't look that great.
@Anchorsam_9 Great review mate. You pretty much summed up my feelings to a T with the new maps. Although my favorite map is Splash. I found that Splash is alot of fun in Kill Confirmed and FFA matches while like you said Gauntlet is great for Domination. I detest Rise though although from what people told me it's a great map for snipers and ground war matches. I hope that maybe in the future they add a new specialist as well.
Oh and just to let everyone know Double Weapon XP weekend!!!
@itshoggie Like Sammy and Robert said, it's pretty much a matter of opinion. I'm not happy with the price of this DLC, but the content in it is good, hence the 7 score.
@Bad-MuthaAdebisi To be honest I've never like COD'S multiplayer since 4, so I'm the opposite really. The campaign in BO3 kind of sucked, but it was still relatively fun. If you don't enjoy Zombies, I wouldn't buy this pack.
@NomNom Black Ops 3 does have one zombie map on disc, but it's probably the worst one. I agree with Activision's greed, though - I don't like the way they operate their games.
@Tasuki Thanks! My opinion of Splash has been better since the main glitch spot was fixed, and I'm also hoping that some more guns and specialists are added.
If your a fan of Zombies you'll probably love Der Eisendrache & the Easter eggs is no cake walk, especially the end boss. It's definitely one of the best Zombies maps out, for the price I know for a fact I'll get my money worth already have spent hours on it.
@banacheck I agree with Der Eisendrache. Easily the best Zombies map, and it's chock full of easter eggs. Me and my friend have been trying to do the main one but even upgrading the bow is nigh-on impossible at times
The map's are pretty good 7/10 is fair but there's a glitch on splash that people are using which allow's them to get on top of the whole map and have a free reign over those below. You can kill them it's just harder, if I see anyone using it I just leave if i'm on my own, I don't play zombie's it bore's me to death so I can't comment.
@Anchorsam_9 I don't mind zombie games but I didn't at all enjoy this so far, I'll need to try it again with friends maybe
@Anchorsam_9
It feels like you could've/ would've given it an 8 or even 9 if the price point wasn't as steep as it is, but aren't you getting an awful lot of content when compared to some cheaper but much more bare bones DLC experiences? I'm not someone who buys DLC or season passes, nor a CoD player, but I'm thinking if I was I'd be a very happy man.
Isn't this the new reality (that kicked in years ago but that we decided to largely ignore).
@xMEADx The Splash glitch was in the original review, but one of my friends (who's a compulsive COD player) said that yesterday the exploit was fixed thanks to a hotfix that David Vonderhaar announced yesterday https://twitter.com/DavidVonderhaar/status/694959779551121408?ref_src=twsrc%5Etfw
@Bad-MuthaAdebisi Zombies is a lot more enjoyable with friends. Playing it by yourself just gets frustrating, especially if you're playing it for the first time.
@Boerewors It's definitely a lot better than most DLCs in terms of value, but I think that £12 for a DLC of this size is still a little too steep, considering the excellent Witcher 3 Hearts of Stone expansion was the same prize, and added a lot more. It may be a little unfair to compare the two, but I feel that, especially with the money Activision's making, it's too much.
@Anchorsam_9
"...especially with the money Activision's making..." That shouldn't really matter though. DLC always has the problem of adding too little when compared to the full $60 game, the reason I think prices should be reconsidered, but I'm getting the overall feeling that when you don't compare it to freakevents like the TW DLC, but to other shooter DLC, you're getting quite the bang for your buck.
In the end it doesn't really matter as long as the people buying it are satisfied, but I do feel this year's CoD is offering way more value for money than we've come to expect from any shooter. I know Halo also has tons of content, but that serves the purpose of getting sales for a console up, CoD's is to make money.
@Boerewors It's true that Black Ops 3 and its DLC are offering a lot more value than most shooters, and, unlike a lot of AAA games, Black Ops 3 feels finished in its vanilla form.
I get where you're coming from, and I get that DLC comes a lot worse than this, but I think that a season pass shouldn't cost the same price as a AAA game, the way a single DLC shouldn't cost the same as a decent downloadable game. I get the state of the industry, with inflation and rising production prices, but I still feel it's a little too much.
@Anchorsam_9
Don't get me wrong, I wholeheartedly agree with you! I do think however that in the end we are holding on to a time that seems to be long gone and that DLC like TW's are more of an exception than the rule.
@Boerewors The sad thing is you're completely right. Considering the money companies like Activision are making, it's unlikely they're going to change their ways. I try to "fight" it, though
@Anchorsam_9
I'm afraid they'd already won the fight before we even realized it started and when I look at the industry today, and mostly to the consumers, there's no hope.
This might sound a bit far fetched, but although we as core gamers hated the Wii, it was a blessing in disguise: the mainstream audience was buying $60 games with $30 of content so big publishers made enough profit to keep the prices down. When the fad died down they came with Network Passes (remember those?) and DLC, but we as hardcore gamers weren't buying it, figuratively and literally. The Network Passes died an early dead and DLC was frowned upon and all was good.
Then this new gen came around and all the people who had once played the Wii and remembered the fun mostly Nintendo games gave them needed something new. So they and the hardcore PS360 gamer went out to buy (mainly) PS4s in droves and the PS4 is just as much part of the Zeitgeist as the Wii was last gen. So out of the current 55- 60 million people with a current gen system, there are so many mainstream gamers, or gamers who didn't have a lot of money in the PS360 era but do now, that we're doomed. You can see it in the little things like Collector's Editions, where people almost bash each other's heads in to pay $200 for a game, season pass and a mini fridge, but also how DLC is becoming more and more accepted as a way to make money. Remember: lots of these people were once in high school and didn't have any money to spend or spent $60 on a game that was fun for 2 hours which they never touched afterwards. The perceived value of those customers is completely different of those who have been playing for 20+ years.
I do think however that we should try and find a more sustainable model, without totally disrespecting the player like with DLC, or the creator with a chock full $60 game.
You make some really good points, so I guess the whole lesson we can take away from this is to vote with your money - don't buy shameful cash grabs and bad value DLCs, buy the better-value, better-made games instead, and hopefully we can make a difference. I
If you want to read a little more about this, the article I wrote last year about gaming greed might interest you (https://www.pushsquare.com/news/2015/11/soapbox_why_the_industry_is_getting_greedy_and_how_to_stop_it) plus there are some really good comments too
@Anchorsam_9 I agree with ya there, I can't believe how much content there is in just the vanilla game it really surprised me. Also how much local co-op there is. I never got into a CoD game like this before but I am glad I gave Black Ops III a chance.
@Comrade44 Fairly random comment but thanks I suppose!
@ShogunRok @Comrade44 i agree Robert is a lovely boy!
@Boerewors Core gamers hated the Wii? How do you figure that? It was home to some excellent games, admittedly the majority first party, but it can hardly be blamed for the influx and increase in pricing for DLC and season passes.
Many indie developed games are starting to increase in price, and I think that were it not for the DLC market, most AAA titles would be £60 or more. The additional content model is effectively subsidising the current £40 pricing point.
You say you can swim and crawl under stuff on gauntlet..............where?
Unless this DLC overwrites and completely replaces the controls, mechanics, level design and basically re engineers the entire game; it is highly likely that this DLC is as crap, or worse, than the main game. Worst CoD ever and THE worst multiplayer game over ever played in my life.
2/10 would be too generous
It probably should be included in the review that you CANNOT delete the dlc or turn it off after you download it!!! A big problem for some people!
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