At first glance, you may think that Circuit Superstars is nothing more than a more down to earth — er, down to asphalt — take on the classic Micro Machines. And you couldn't be, simultaneously, more/less right and/or wrong. Confused? So were we. Wired to play games like RC Pro-Am as arcadey, loose-feeling titles, we were surprised to find a vroom-'em-up of surprisingly sim-level depth and challenge.
It'll strike you immediately, the instant you jump into your first race. You can't just fling these cars around the many tracks, you have to actually drive them. There's weight, subtlety, nuance to these vehicles. And that's compounded by robust and rewarding difficulty that demands discipline, consistency, and skill to make sure you don't get left in the dust. You'll need to account for pit stops and the degradation of your wheels even in the short, snappy races that Circuit Superstars has to offer. No Sunday drivers welcome here.
It all looks great, too — stylised and cartoonish in a way that would come close to causing a mental disconnect with the complexity of its handling if it didn't fit together so nicely. There's something a bit zen about nailing a perfect drift or sticking a great racing line that sees you advance toward pole position. When you've got to work so hard for your wins, they feel particularly good to achieve.
A brilliant first effort from Original Fire Games, then, and a racing game rather unlike anything else out there on the virtual shelves. This intoxicating, content-rich, and yet fascinatingly accessible racer is liable to get its hooks into gamers looking for something a little less knockabout. You may struggle to get the hang of things at first but we promise this little journey through racing history gives as good as it gets.
Comments 18
Great mini-review for a great 'mini' racing game - hugely recommended by me too
any split-screen local multiplayer?
I was looking forward to this immensely but the 50,000km trophy is just daft.
That alone has put a fair few people off a purchase that I know of. Do devs really think people will play their games for 500+ hours?
@lolwhatno I was expecting it from the moment I pressed the button
Sounds interesting but, unfortunately, there is something vital missing in this review for me; I must know about the level of rubber banding before I buy any racing game in a new franchise. Could you give us some idea about this? I really don’t like racers that limit racing to the last lap only (pit stops and tire changes notwithstanding).
@Olmaz - Yes, local 4-player split-screen. You can all join an online lobby race together or just race locally. Also worth checking out the devs roadmap. Custom/Private lobbies coming soon, ranked matchmaking and more. On PC there is a beta tonight (for improved physics where cars contact each other) which, if successful, will be rolled out to all platforms. The game comes from a very passionate group of just 6 people I believe who are very active on the Discord
@Anke - If you fall in love like me and many others, 500+hrs is not a problem! I have nearing 1000hrs in the PC (Steam) version and I am nowhere near the guys with the most hours!
By the way - I don't yet have the 50000km trophy - that is for the truly dedicated and I kind of like it like that...
@lolwhatno - yes, I remember very clearly and still appreciate your help/support on that one. Great to see you again too
@thefourfoldroot - no rubber-banding. Slip-stream effect got introduced recently but obviously you need to be in the right place to benefit from that. The AI needs some improvement, but the devs roadmap has a further update due this quarter, plus improved contact physics being beta tested tonight before general release. You really do need to think about fuel and tyre management to get the optimum strategy - plus oval racing which is a whole discipline in itself!
@mikeym
Great. Thanks for that!
@mikeym wow, I'm impressed. I must ask though at 1,000 hours how you haven't hit 50k yet, surely you should be on double that.
Also reminds me that if I ever do dive in (probably will give in eventually) to turn off cross-play
@Anke - LOL there is an extremely passionate community around this game. One guy by the name of Palladean has a series of in-depth YT videos that look at various technical aspects of the game, including track lengths and comparisons to real world circuits. He looked into how long it would take to achieve 50,000km if driving continuously and worked this out to be around 18 days and 6hrs!!!
I'm getting a Skidmarks vibe from this!
This looks awsome. I will grab this later i think. Would have been nice to hear sbout some different disciplines, career layout etc. Plenty of vids on YT tho.
@mikeym that's just an insane number. Perhaps I should try and put my obsessive completionist behaviour to one side and play a nice car game.
@Anke Yes, I know the feeling. I WILL eventually get the achievement on Steam/PC but its not the same as a PS Platinum and I'm not doing it twice 😅
Just bought it with some of my dying light 2 cash. Not disappointed!
I finished 3rd on my first championship (amateur), but i KNOW once i get the hang of it, I WILL FLY!
Great game. I was disappointed it initially launched without the PS4 version, but was worth the wait. And yes @sanderson72 definite Skidmarks vibes, but better!
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