Do you remember when dance mats were all the rage? Nope, neither do we – but if you were one of the few that picked one of these gizmos up back in the late 90s then you may be in luck with new title Crypt of the NecroDancer: it has full dance mat compatibility – although a DualShock 4 works just as well. But is this the right game to bring the dormant peripheral back from its long forgotten grave?
This is a cross between a rhythm title and a rouguelike: it's a randomly generated dungeon crawler based entirely on your ability to hit beats and complete feats. The game plays much like you'd expect: you're placed in a dungeon that's full of chests to loot, items to collect, and enemies to defeat – but there's one big twist.
At the bottom of the screen is a heart which is beating in time to the music, and in order to perform any action in the game you need to correspond your inputs with the tempo. Although it may sound difficult, it comes quite naturally – well, most of the time, anyway. Of course, it's not just you who can move on the beat – enemies also jiggle forward, so it's crucial that you use every beat, otherwise you'll swiftly be surrounded.
The 16-bit style adventure is split into zones, each with different themes: mines, mushroom swamps, and so on. Each of these is randomly generated so that it's different every time that you play. But you'll still face serious resistance from a variety of enemies: bats, dragons, monkeys, skeletons, slime, and more which will all test your timing. All of these foes demand different tactics, which can be tough to execute when there are many beasts to deal with at once. Fortunately, you'll unlock access to a meaty catalogue of combative options: some have exceptional reach, while others damage multiple targets.
A nice touch is that the whole title can be played co-operatively with a friend, so if your best buddy is free, make sure that you give them a shout, because dancing in the dungeons is a lot more fun with a mate. Or, if you happen to be a dance mat hoarder and have two of the precious pads, whip 'em out and boogie down – it can be a lot of fun.
But there's more to the title than simply sick beats and dangerous dungeons: the lobby includes various vendors that you unlock throughout the campaign, and each has a unique product on offer – from spells and bonus characters to an invaluable training option that allows you to test your tango against all of the enemies in the game. If that's not enough, there are also a ton of modes, including Daily Challenges and more – there's a lot to keep you moving here.
Perhaps the biggest issue, then, is the rhythmic element itself, which offers something fresh but also hinders the experience in a handful of ways. Simple tasks, like movement, become a real struggle, and when paired with the complex enemy types, the game is near impossible at times. The aforementioned training modes help, and there is a character that you can unlock who doesn't have to time his moves – but the title can still be a struggle if you play it the way that it's intended.
Conclusion
Crypt of the NecroDancer offers a groovy twist on traditional rouguelikes, and its sick beats make for some very satisfying dungeon crawling. Although the rhythm-based gameplay can make the basics very difficult to grasp, the title does a good job of teaching you everything that you need to know – and it offers more than enough content to keep you foxtrotting back for more.
Comments 12
This sounds cool, actually. I might get this for my Vita.
Funny that for a game based on rhythm there is zero mention of the music in this review. Maybe on a sale.
Tempted to give this a go. I like the off the wall concept and it seems to make a pretty good job of it
Had this on PC for a while now and can fully recommend it, loads of content, interesting concept and, most importantly, a good soundtrack. My only caveat would be that it is brutally difficult at times and the learning curve will repeatedly see you sent back to the beginning for the first few hours, so if that type of thing frustrates you, you might want to think twice about this game.
@sinalefa Although there is music it isn't the main focus of the title, it's subtle but all of the music is wonderfully created to fit with the tempo of the combat perfectly. Most of the time with the rhythmic gameplay you'll just do it naturally without paying much attention to the music at all, instead you'll be focussed on fighting your foes.
@iDangerMouse_ S club was the highlight of every one of my primary school discos XD
@Simon_Fitzgerald
Thanks a lot. I was just curious as there is nothing said about the music or sound effects.
Simple tasks, like movement, become a real struggle.
sounds like assassins creed unity.
This game has piqued my interest, after runner I have been off rhythm action due to the repetitive nature of the games. But the added bonus of loot and cool new mechanics has me intrigued. An 8 as well. Nice.
Love that sub-heading!
Still waiting for the release in the rest of the European countries. Wednesday they asked fans to translate the PS store description in the right language so the game can be put on the store for said contries. I gave them the Dutch version wednesday evening, still not showing up... I'm hoping for tomorrow or wednesday, I cleared some space on my vita.
@Simon_Fitzgerald Just a quick question about the control scheme, I know certain abilities require you to input directions such as up+down simultaneously, but how are these done on a controller? Are certain buttons assigned to these motions or do you have to use the four face buttons for movement? If it is the latter does that feel odd, especially if you are doing an up+down input?
@Dichotomy whilst playing I never had to combo the directional buttons, I'm not sure how it's played on the PC version but on the ps4 you use the arrow keys to move (or analogue stick) and then the face buttons for spells and items. Attacking is done using the arrow keys as well, just press in the direction you want to attack. All the controls feel really responsive and don't hinder the experience in any way.
@Simon_Fitzgerald Cheers, I assumed it would be done like that, but then I noticed in the screenshots the items still had dual directions associated with them, on a keyboard that is easily done (well maybe not easy, but you get what I mean), but on a controller you can't push up+down at the same time so wondered if it was replaced by X and triangle - glad it isn't.
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