A burning village, a dark abomination harassing a noble looking elk, and a sword at your feet. These are the opening moments in Decay of Logos. No tutorial, no lengthy exposition of the world’s lore, just you and a sword. This opening is a sign of things to come. This is not a game that’s going to hold your hand. It’s not going to tell you where to go or what you should be doing next. Instead, it’s down to you to figure things out.
The opening means that you’ll instantly feel connected with the game’s silent protagonist, Ada, and her loyal elk companion. You’re learning things at the same time she is and so it’s easy to be swept up in her desire to track down those responsible for the destruction of her village.
The world that Ada lives in is one of high fantasy, with mythical creatures, a royal family in turmoil, and a land ravaged by war. As you venture through the world and explore its many ancient ruins and dungeons it’s hard not to just take a moment to stop and enjoy the views. The cel-shaded graphics are used to wonderfully capture the nature of each area that you’re in, whether it’s a vibrant open field with glorious views of nearby mountains or a dark and oppressive battlefield littered with the bodies of the dead.
There’s a strong focus on environmental storytelling so there isn’t a mini-map pointing you towards the nearest side quest or loads of long-winded interactions with non-playable characters s to tell you why you should care. It’s more subtle than that and instead requires you to pay attention to your surroundings and indulge in your own natural curiosity.
If you do prefer the more traditional kinds of storytelling then it’s worth seeking out the Echo Shells hidden in each area. These hold people’s memories and will elaborate on the lore in each area. They are presented as diary entries and will tell you more about some of the atrocities and betrayals that the locals have suffered through.
You won’t just be reading about atrocities - you'll have to deal with plenty of them yourself. The world is filled with deadly creatures and you’ll learn pretty quickly just how dangerous they are. One of the first enemies that you’ll come across is a cute monster that looks like an onion, but it becomes distinctly less cute once you realise that it can kill you in just a couple of chomps.
The combat system is simple but quite tough. You can use your weapon to hack away at an enemy with a mix or light and heavy attacks, and you’ll also be dodging and ducking out of the way of incoming blows. These vigorous actions will rapidly drain your stamina so you can’t just constantly go on the offensive. If you mess up your timing then your opponent will swiftly punish you.
When you die (which you will, a lot) you’ll be resurrected at the last checkpoint that you visited, but there are consequences to your death. Ada’s stats will be temporarily weakened and the only way to restore them is to rest at a camp. This can be a bit annoying, however, as not all checkpoints have camps. This can mean that you if you’re trying to get through an area without a camp nearby, you end up in a spiral of doom whereby you get weaker and weaker with every death until you either finally manage to push through to an area with a camp or give up and backtrack so that you can recover.
In the early parts of the game we definitely died more times than we’d care to admit, but things do start to get easier once you get some loot from monsters. On defeat they’ll occasionally drop pieces of their armour and you’ll be able to equip them. It’ll also has the added benefit of changing Ada’s physical appearance; it’s pretty awesome to get her dressed up like one of the mutated tree men or wear the tribal-style clothes of the creepy puppet children.
Over time weapons and armour will slowly degrade until they’re eventually at risk of breaking. Thankfully it does take quite a while to get to that stage so you don’t need to panic about it too much. You’ll also eventually come across a little village where a blacksmith will restore your weapons for free.
The village reminded us a little of the central hub in Demon’s Souls. You’ll be able to access different territories that all branch off from the village and many of the strange NPCs that you come across on your travels will eventually turn up here. They will give you little snippets of mysterious information as well as teach you things like magic spells.
Ada will gradually level up based on your playstyle. This means that if you’re fighting lots then you’ll get physically stronger, or if you spend lots of time exploring and solving puzzles then your intelligence and magic attacks will increase. Magic never really feels particularly useful, though. There are only a few spells to learn and as they use up some of your limited health to cast, you’ll only really use them when absolutely necessary.
The game does currently have a handful of teething issues, but many of these are fairly minor things like the game feeling a little unresponsive when you’re trying to exit out of any text. The most annoying issue is that the game really doesn’t like to be left paused. If you do it for any prolonged length of time then you’re at risk of the game freezing. This doesn’t happen every time and you can work around it by leaving Ada in a safe place, unpaused, if you need to take a break. Hopefully these problems will be patched out in the future.
Conclusion
Decay of Logos is a game that’s an absolute joy to get lost in. It’s not going to hold your hand, and it expects you to indulge your curiosity by exploring hidden pathways and seeking out the land's dark secrets. While the combat can be quite tough, it feels much more accessible than games like the Souls series - it won’t take too long before you’re ducking and dodging like a pro.
Comments 31
Looking forward to this. Spoke to the developers and I'm told it's only 16.49 GBP
Who doesn't love exploring?
Sounds intriguing!
“There’s a strong focus on environmental storytelling so there isn’t a mini-map pointing you towards the nearest side quest or loads of long-winded interactions with non-playable characters s to tell you why you should care. It’s more subtle than that and instead requires you to pay attention to your surroundings and indulge in your own natural curiosity.”
This is how open world games should be in my opinion.
If you’re just following a line on a minimap you’re not exploring, and the game might as well be linear.
Just read the review on IGN, and it really doesn't sound good at all lol.
@GoodGame was gonna say the same....maybe already patched because IGN says almost unplayable
@Nyne11Tyme @GoodGame it looks like IGN reviewed it on Xbox One so that might account for why their reviewer ran into so many bugs which I didn't come across.
@Jenny_Jones
In that case I will still buy it and hope
@JoeBlogs it's a house style thing
Nevet heard of this, but im real interested now 🤔
The Soulsborne elements are a huge turnoff for me, but the exploration and world building look intriguing. Might pick it up on sale at some point!
I was waiting of the word “souls” as I read through the review and was not disappointed.
@Jenny_Jones very interesting. Thanks for the heads up.
@Jenny_Jones when does this release?
This wasn't on my radar at all (like, I'd never even heard of it until now), but this sounds interesting. I'll have to keep my eye on this when it starts going on sale.
@Jenny_Jones FYI, it appears that IGN has now pulled their review. Apparently, they were given an old copy of the game to review that does not match the game actually released. They plan to post another review when they have played this version.
I hope I am right about this-that is what the article I found when I was looking for the IGN review appears to say.
Thank you for the well done review-I had not heard about this one, but I am now interested in giving it a try sometime.
Sounds really good, right up my alley.
Probably a cult-classic kind of game, which I usually fall into. I'll probably check out some videos and such first.
Will probably grab on a PSN Flash Sale down the road.
This sounds and looks cool. How long is the game?
@ellsworth004 August 30th
@ellsworth004 @andreoni79 it's due for release on 27th August (30th August is the Xbox release date)
@BorderlineJon around 20-25 hours depending on how much time you spend exploring. There's also a new game plus mode.
@Jenny_Jones thanks. Wow that's a really solid playtime for the price mentioned above. Count me in!
@Jenny_Jones Ops, right! Any chance for a future retail version?
Where can you get this from. Can’t even see it advertised on the eu ps store
@Stonecold It comes out in 4 days on the PS4. The other platforms get it slightly later, with PC getting it last on the 30th. It's visible on Steam but still doesn't have a price listed even though on their site they said it'd be $19.99. It seems like the release process is a little shaky.
Hi. Thanks for your reply. How do you actually put it on your PS4 through Steam though? Never used it before.
Iv made a steam account but can’t find any ps4 stuff listed. Don’t really wanna spend money to find the games won’t work
@Stonecold Steam is just for PC games. You'll need to wait for this to be released on the PS4 store which should be next Tuesday (27th August)
Thanks. I will look on Tuesday to see if it shows up.
This game sucks. Don't waste your money.
@Jenny_Jones the played the game again and reviewed it again and noted little improvement. They gave it a 4.5/10. Most sites are giving it low score because it is not a good game.
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