Expectations breed negativity, and Destiny's long awaited launch has suffered for it. Despite making more money than we dare to imagine in its first 24 hours on the market, Bungie's latest project has attracted the ire of many players since its servers went live. After what feels like an eternity of hype and huge marketing campaigns, it's safe to say that the release has had to endure a lot of criticism – some of it fair, some of it unfounded – but as hinted, most of the negativity comes from people's expectations for a game that they've been anticipating for years now.
And indeed, our expectations have got the best of us as well at times. After penning glowing previews of both the alpha and the beta, we went into the full release full to the brim with hope, ready to be blown away by the mega-budget shooter. But as it happens, Destiny is, by and large, exactly what we experienced in the pre-release server stress test: surprises are few and far between, and the vast majority of the mechanics work in an identical fashion, although obviously, everything's been expanded far beyond what was available in the sneak peek download. But is that good enough for a title that's bearing a lot of next-gen weight on its shoulders?
Once again, it all comes down to expectation; if you were waiting on a glorious sci-fi story full of depth and discovery akin to something like Mass Effect, you'll be brutally disappointed. Likewise, if you were looking forward to a varied and colossal trek across the galaxy, you're going to leave feeling very unfulfilled. However, even though your enjoyment of a game can be greatly affected by the expectations surrounding it, it never leads to a reasonable and rational judgement. When observed with a clear head, it's obvious that Destiny has flaws, but there's no denying that it's still an absolutely sublime shooter.
Developer Bungie is no stranger to shooters, of course, but Destiny really is the pick of the bunch. Gunplay is fast and snappy, but also punchy and stupidly satisfying. Auto rifles tear through grunt enemies, shotguns send them flying, and rocket launchers let off projectiles that explode with a bass filled boom that echoes around the battlefield. Each weapon type feels unique, and finding a particular gun that really clicks with your style of play is immensely rewarding. As far as gunplay goes, it's difficult to think of a shooter that feels as smooth and as natural as this.
The game's shooting is at the core of its combat, which is easily one of the title's greatest strengths. You'll be taking the fight to several different alien races which all have some sort of typical weakness. The four-armed space pirate Fallen, for example, really don't like being shot in the head, while the mechanical and surprisingly creepy Vex transform into a pool of goop when they take a blast to the stomach. It's standard FPS fare for the most part, but the aforementioned fantastic gunplay combines with the need to keep moving throughout the environment to create frantic, visceral battles no matter what kind of loadout your Guardian is packing.
Because of your foes' persistence when it comes to flanking and flushing you out of cover, the release's combat is often heavily focused on verticality and finding the right position from which to unleash hell. As such, many fights force a recognisable fluidity as you duck in and out of cover, sprint to a better vantage point, or leap across a location thanks to your hero's enhanced jumping skills. It feels like there are always a multitude of different options during battle, whether you're sitting at a distance and sniping, or running in close and ripping through the enemy ranks with your super ability.
By tapping both the R1 and L1 shoulder buttons when your super gauge is full, you'll activate your avatar's class specific technique. Most see you lay waste to whatever opposes you, while others are slightly more strategic. Whichever character class you choose, though, these supers define your choice, and add some welcome, over the top elements to general gameplay.
Speaking of classes, there are three to choose from when you first create your Guardian: there's the Titan, who adores heavy armour and has a penchant for punching things; the Hunter, who looks like the epitome of a space age rogue, and; the Warlock, who's essentially a futuristic, robe wearing spell slinger. All three classes can equip any weapons that they want, but their armour, melee attacks, and abovementioned supers are what make your initial choice an important one.
No matter which path you decide to follow, though, growing your own custom made Guardian is accessible and addictive. Working on a traditional experience point system where killing enemies and completing mission objectives powers you up, it won't be long until you're soaring through the levels, acquiring new perks, skills, and equipment as you progress. This is just one aspect of the role-playing side that Destiny flaunts, and for the most part, it's very enjoyable, as you gradually mould your gunslinger based on your unique style of play.
That said, for many, it'll feel like the days of earning experience points are over far too soon. The sci-fi shooter has a soft level cap of 20, and once this is reached, things get a little more complicated. To progress beyond, you'll have to acquire pieces of equipment that boast a 'light' statistic, which then contributes to boosting your level. On paper, it's not a bad system since you're always on the lookout for that all-important loot, but at the same time, it turns proceedings into more of a grind than they need to be. It wouldn't be so bad if loot dropped at a steady and rewarding rate, but the apparently completely random design means that you can go from getting several drops in quick succession, to spending hours playing only to find next to nothing of worth.
Because the system can seem a little unfair, however, when you do eventually come across a rare and useful trinket, you'll be – pun intended – over the moon. Taking your unidentified gear to the cryptarch back at the hub-like Tower, you're able to discern whether or not it's worth lugging around, and if it does turn out to be a powerful new rifle or stat boosting helmet, the feeling of joy is hard to contain. Similarly, you can also buy better stuff if you've got the money, and unsurprisingly, seeing an enhanced version of your favourite killing machine up for sale can feel just as joyous as picking it from the remains of your aggressors.
If it isn't already clear, there's a heck of a lot to do in Destiny. From the story missions to exploration, co-op activities to competitive multiplayer, there's always something to work towards, which is only amplified by the need to obtain better and better equipment. Brilliantly, loot actually scales to your level, so even when you're helping out a newbie on their first few tasks, you'll still have a chance of finding gear that'll buff up your own Guardian, meaning that no matter what you decide to do and who you decide to do it with, there's a constant sense of progression that keeps you hooked.
What won't keep you hooked, however, is the story itself. The universe that Bungie has crafted is an intriguing one, but you're given almost no insight into its workings. The baddies are bad, the goodies are good, some guy wants you to kill things, and you're more than happy to oblige. If anything, the narrative is in place simply to tie together the fact that you'll be jumping from planet to planet, and at times, the extremely thin plot does manage to evoke some sort of purpose during the scenarios that you'll find yourself in, but there's an overbearing feeling that so much more could have been expanded upon.
Around halfway through the story, things seem to pick up as some interesting characters are introduced and your own Guardian suddenly discovers that they have a personality, but then within a few missions, all of that is cast aside and never even mentioned again. Before you know it, you're jogging into the final mission, which is only recognisable once the suitably epic musical score kicks in and you're clashing with what is obviously the last boss.
Thankfully, the missions that the narrative accompanies tend to be pulse pounding, gripping affairs – especially on the harder difficulties – although they do usually follow a disappointingly stereotypical structure. Still, the light narrative means that replaying individual missions or even the entire storyline is accessible, and what little exposure there is ends up being admittedly enjoyable thanks to some well acted cutscenes.
It's a real shame that Destiny doesn't do more with its story, but there's a good chance that most players won't be too bothered because of the release's other main features. After all, the shooter RPG hybrid is only playable online, and so much of your time will likely be taken up by interactions with other users, be it slaughtering them in the Crucible, exploring vast planets together, or setting up an obligatory dance party at the Tower.
Fortunately, co-operative play is another area where the title truly shines. Get a couple of friends together, and journeying around the huge, open maps can be utterly engrossing, and when you're done delving into the depths of the moon or zipping around the deserts of Mars on your amazingly cool space bike, you can all jump into a frantic Strike mission to try and nab some rare loot.
The Strikes themselves are unlocked as you move through the story, and by the time that you're done, they'll make up much of your endgame experience. These lengthy objectives can last up to an hour depending on how well you and your two partners work as a team, but it's not all as good as it sounds. Tearing through waves of alien scum with your best buddies makes for a fantastic experience, but it's the mode's bosses that create an unmistakable air of disappointment.
Ridiculously hefty health bars mean that clashes with colossal bosses will likely account for most of your time spent doing Strikes, where you'll be chipping away health at such a slow rate that you'll begin to realise the real challenge of these encounters comes from trying to stay awake. It's an oversight that doesn't ruin the three player tasks, but it does make you think twice about trying to complete them – especially when you're not even guaranteed to find loot that'll make it worth the effort.
But like everything else that you'll do in the game, there's still that sense of progression that's just enough to keep pulling you back in. Even when you're just gallivanting around the open world's randomised side quests, you'll be gaining Vanguard points that you can save up to buy legendary grade equipment. The same is true of the competitive Crucible, which is perhaps the title's most solid and consistent feature.
Spanning several game modes that encompass free-for-alls, team battles, and objective based ventures, the Crucible proves to be an incredibly reliable alternative to blowing up computer controlled baddies. Destiny's very impressive online structure means that joining a match with strangers or friends is easy and quick, which allows you to jump straight into the action and rack up some marks and reputation points for yet more exotic equipment.
As with any player-versus-player component, there are some concerns over weapon balancing and the like, but any relatively minor issues are soon forgotten as you find yourself on a glorious killing spree – just remember to hit that share button. Like the rest of the release, the environmental design is top notch, and each map allows for multiple strategies and approaches depending on your favourite gear. Indeed, your Guardian carries across all aspects of Destiny, which creates a superb sense of belonging in the online-only world.
With commanding co-op components and moreish multiplayer, Bungie's latest is often at its very best when you're fighting side-by-side with your friends – or even with total strangers who you've found roaming the abandoned expanses of Earth as a public event occurs. That's not to say that tackling story missions and exploring by yourself isn't fun, though, as there's definitely a certain intrigue in navigating the atmospheric locations with only your Ghost as company, but your continued interest in doing so will largely depend on how repetitive you find the optional objectives, and how quickly you like to get into the action.
Regardless of the perks that come with an online-only product, though, there's always the worry that if the servers go down for whatever reason you're left with an expensive coffee coaster. Fortunately, if the first week has been anything to go by, then Destiny is founded on an incredibly stable network. In around forty hours of play, we've had but one single disconnect over the entirety of content available. Couple this strong connectivity with hassle-free friend invites, and the advantages of an always online title appear much more appealing.
And so we move on to another of the game's best elements: its user interface. It may seem like a rather trivial point in a title of Destiny's scope, but a sleek, easy to use menu system can make a massive difference when it comes to micromanaging your inventory in a role-playing game. Taking inspiration from a mouse-based system, you move the reticule with the left analogue stick. Hovering over icons or text brings up further information, and clicking on something allows you to interact. Something as simple as holding down the R2 button to quickly compare gear saves you precious time, and in truth, we struggle to think of better interface that we've seen in years. It's simple, shockingly accessible, and is everything that it needs to be.
Bungie's masterclass in design doesn't stop there, however. As we've already mentioned, the locations are beautifully crafted, even if the game generally doesn't measure up to the PlayStation 4's exclusive releases in graphical terms. The same is true of character designs and the designs of the equipment itself; armour always looks interesting and effortlessly cool, while the enemies are distinct and very well animated. As such, it's near impossible to find a flaw in Destiny's presentation – especially since it seems to ooze polish and dollar bills at every turn.
The quality bleeds into the audio, too. The soundtrack is, in a word, stunning, while the sound design is something that demands to be heard through an expensive pair of headphones. The amount of effort that's gone into the auditory side of things is staggering, with a tune to suit every occasion and tiny little noises and echoes that cram the game full of atmosphere.
Conclusion
Destiny's budget was out of this world, and it's there for all to see in the finished product. Bungie's smash hit isn't the gameplay revolution that some wanted, but its accessible RPG systems, sublime gunplay, and incredible presentation over all aspects of the release elevate it beyond some of the very best shooters on the market. And although its flaws keep it from becoming legend, group together with friends, and you'll partake in an intergalactic experience that's a beacon of light in an increasingly darkening genre.
Comments 62
HERE WE GO!
This is interesting, in line with my suspicions and positives of the game.
I hope everyone enjoys the read, I understand it's a long one!
I'll be getting this soon
@ShogunRok I did enjoy the read. Very well written, sir! And extra points for jamming so many quotes from the game into the final conclusion!
@get2sammyb It's a fair review. I'll be honest. I love this game though.
Fair and well written review. Thank you! Maybe I'll give the game a try in a few weeks
@ShogunRok As someone who will try it for the first time this weekend and didn't want to buy into the hype or the negativity, I really enjoyed this balanced and informative review. If only more people reviewed games this well!
Yep, this was a good written review and it matches the score (even though I dislike the 1 out of 10 scoring system) it matches with the 8/10 score. nicely done.
@ShogunRok Well written and considered review, an enjoyable read.
Yes there are flaws in Destiny but its a he'll of a lot of fun. I've not played as much as I'd like yet but intend to put plenty of hours in over the next week or so. I think the game will evolve over time and not just with DLC. I anticipate occasional updates to tweak gameplay and possibly the addition of a chat feature with non-fireteam members, something I've heard a lot of criticism about. I think an 8 is a spot on score, I don't think it will keep me playing for months on end but certainly until the next slew of releases is upon us.
Does the loot have much variety or is it basically the same stuff with different colours?
@SuperSilverback There is variety to the loot and not just colors. I've gone through a handful of helmets so far and they all have been different. Also, there is special gear that you can get by doing the crucible as well as different factions(or whatever they are called) in the Tower off gear too. Not to mention there are armor shaders that you can get.
Good review. I'd say it's not a case of it not being the gameplay revolution some wanted, but not being the groundbreaking revolution it was sold as being. It doesn't do anything new, but the things it does do are done very very well. I'm at level 11 and about to go to Venus and I'd rate it at an 8 so far...it doesn't come close to matching all the hype for me, but I never expected it to. The gameplay is still a too repetitive cycle of enemies spawning to be shot at...but the shooting is fun so it's not so bad.
Nice. The actual gameplay and shootering up stuff is definitely the best thing about this game and that's right, its first and foremost a shooter, anyone expecting a whole lot more of everything else was maybe nativity.
This was a really good review. I feel you hit it perfectly. I think it's a great game overall. I'm up to level 8 now and have only done 4 of the actuall story levels. I'm really loving just running around doing side quests and doing the crucible, This is definetely a game that will have me hooked for many many hours.
Too bad none of my friends have a PS4. Its so boring playing by yourself. And screw Bungie for not adding split screen co op. So boring and weird to me playing with strangers and by yourself.
I'm trying to convince my cousin to get a PS4, but he wants to get an Xbone just for a Halo game that he's played 100 times over the past 13 years.
While the story isn't as hefty as I and other people hoped it would be, it's still interesting and well done. I tend to liken this game to something like Monster Hunter, as in the story doesn't matter as much as the main objective- to be as badass as you can be but this is an incredibly addicting game and has some of the best-feeling weapons in any shooter I've played.
I don't think I can give concrete impressions (only played 3hrs) but it just felt like a 7 to me does a lot right but has glaring issues.
Great review, you definitely nailed it. Ive been playing a lot since the midnight launch. Level 20 and all that. Definitely a few things that could have been presented better i.e repetitive tasks and such. But overall i am loving this game. Im not a huge fan of fps games but this one just clicks with me.
I wish weapons were locked to classes so I'd be forced to use other weapons. As it is now I use the Auto rifle, Sniper rifle, Machine gun/Rocket launcher with all 3 classes. And sometimes I want to shut the music off.
I will wait till all the dlc has been released and then buy it and play it with my friends. Because im far more interested in alien:isolation and advanced warfare
Early days, but I'm enjoying it so far. Not a big fan of shooters, but it seems a cut above to me.
I thought the story was decent enough, obviously they're going to milk it out for the coming years so I was sort of expecting this. The gunplay is so damn solid, I mean seriously it's one of the best shooters you will ever play mechanically speaking. Every gun, powerup, blade throw etc just seem natural and fluid.
However, the fact that you can't group up automatically with strangers for the daily & weekly challenges is a real bummer. They're needs to be some sort of chat system in the tower so you can wrestle up parties who want to perform similar objectives. I can't believe they didn't think this wouldn't be an issue. Matchmaking is very smooth but if your friends aren't online the same time as you then it's going to be real tough to get those weekly strikes completed. They need to put matchmaking into that with a patch ASAP.
@Bliquid No, it's not, sadly. And this is not a stupid question.
i'm burned out of fps games along time ago, if this game was third person and it had some awesome character movement animations i would eat it up.
Fair review, the game starts to get much more challenging and intresting at lv's 20-21+ and cant really be judged fairly until then because thats where most of the content is, the crucible fights with Firefights (out of the playlist) REALLY start to make a difference, and the weekly/daily heroics kick in plus the raids have yet to come and i've not seen anyone with any reputation armor on (which quite rightly) takes an age to aquire which will propel your characters level higher. The multiplayer alone is better than alot of FPS's i've played, theres work to be done sure like a decent ingame friends list and messaging system, health bars in firefight's and a ton of other stuff. 8/10 is spot on atm. I'm really enjoying the game tho it is hard to find people to do the weekly heroic with, we really need better in game communication or dare i say it, matchmaking for raids and weekly heroics :< i was hoping it wouldnt be a problem but it is..
@junguler That's exactly what I feel. I just avoid FPS, as they no longer interest me. TPS have always been my thing, which is why Mass Effect and Star Wars Battlefront were so awesome to me.
Also, the thing that annoys me the most about this game is that an uninformed person might think it is a TPS from the commercials I saw (the US ones, anyway). The only other FPS that did that to me before was Deus Ex, which I ended up getting because I thought it was a TPS.
@eaglebob345 exactly, we are trapped in our bodies with a forced first person camera in our heads, i just don't want to experience that when i'm trying to forget about my life and be someone else when i'm gaming.
This is exactly what I predicted the game to get: a 7 or an 8. Metacritic has it at a 75. It sounds like a game that is still very good, but just not the genre changing experience people were expecting. While that's not necessarily a bad thing, it's just that the things peope DON'T like about it, (lame story, repetitive) are the things that I was hoping it would do well to stand out from the usual multiplayer FPS crowd.
I was hoping for a game that told an epic story while also delivering great multiplayer. Bungie has shown in the past that they are capable of doing so with Halo. Unfortunately, it doesn't sound like Bungie has pulled off that feat......yet.
What I & other people, should keep in mind, however, is as much as they don't want to call this an MMO, that is really what it sounds like it is. And MMO's evolve over time & maybe Bungie has some plans to improve the things that some people are complaining about. Or maybe they don't, who knows?
In the end, like it or not, "hype" can be a damaging thing. With the pedigree of Bungie & a massive marketing budget behind Destiny, people are going to expect greatness or near perfection. That can, ultimately, lead to disappointment. But a 7-8 is still a very good score. At least it didn't completely bomb, & it does have a lot of room for growth.
I think the issue for me is I was expecting Destiny to be more, the next Halo perhaps, and it just isn't that. Looks like it still turned out to be a very decent game, it just wasn't what I had hoped for. After reading about the single player offline experience and game length, I've decided to buy the game, just, later down the line when it's half price or something.
I think 8 is a very good score and right around the ballpark of what the game deserves. This was a good review. I'm glad this game wasn't a major disappointment like Titanfall and Watch_Dogs were, seems like the big games of this year have mostly failed to deliver. Destiny doesn't seem to be anything revolutionary but it is a solid game for fans of the genre. Now if only I liked shooters... Yep, I've played it and I just suck so bad I can't have any fun, but I can still appreciate how darn NICE it is.
Best and fair review. I hate the many ZERO user reviews this game gets on metacritic on launchday by some fools who just want to ruin the game's reputation. On my on personal scale I'd give 8.5 in general and if I'd only have to rate the fun, it'd be a 10 easily. I can't remember I had that much fun with my friends online.
@LDXD No, you have to connect to Bungie's online servers to play the game.
@junguler There is a mission the puts you in 3rd person when you fight with a Sword.
For me at the moment is a 8.5/9... it's well polished, I love the atmosphere and the music is superb, there's plenty to do, already went in 6 or 7 public random events, and, moreover, despite having played more than 20 hours (lv. 21), I still wanna have more...
On coop with some friend on voicechat is a blast... I hope they will gradually introduce:
1) a system to borrow or exchange gears with other people in the tower.
2) a voice chat for strangers encounters (I don't believe I can just chat with friends)
3) a GP MODE where we race with the bikes through checkpoints on planets
i have had more fun playin this game than any other game i've played the last few years.......... worth every penny
@BloodyBill @LDXD
I read on the game's website before release that there is offline single player that does not require PS Plus. I thought that had been sorted already.
So you're saying that's NOT the case then? That you do in fact have to be online no matter what?
Oh, well in that case throw everything I just said out the window. Not interested in the slightest.
EDIT: Did some research, and yes it requires internet no matter what at all times. However, PS Plus is only required for co op and competitive online. Solo doesn't require PS Plus. Still, I despise needing an internet connection to play when I'm not playing online. That's like requiring you to own a car in order to sit at home all day.
@BloodyBill that's cool but i still don't know why they didn't add the option to go 3rd person all the time, huge untapped potential if you ask me.
I wasn't going to buy the game but i had some extra coin.. i went in with very low expectations and am quite impressed with the fun factor in this game. For me its a 7.5, a solid 7.5. A bit repetitive but the grind seems like it will keep me busy while i wait for LoTR.
love destiny but very disappointed in length of single player,reading on different sights that the game would be ongoing with so many planets to visit plus missions,bungie says 10 year life span ??? i guess pay as you go. wait for more downloads......
@junguler I think a third person view could be great. You already have it in the tower, and it works well during a certain mission. Not sure how much work it would be for Bungie to implement, but I'd absolutely love the option.
Great review well written an balanced. Destiny is a very good game but not a great one, its repetitive.....marvellous gunplay tho.
Weapon models are a bit samey too.....
@ShogunRok yeah, seems like a no brainer, i know alot of people who just like me stoped playing fps games, if bungie add the 3rd person camera i'm sure alot of people will come to love the game and appericiate it.
for me this year was pretty barebone and the only game i look forward to in the holidays is ac unity, destiny could have been a nice game to hold me untill acu is out but i guess you win some you loose some.
@Bliquid Agreed! While there may be games out there that may have better graphics from a pure technical standpoint (texture detail, polygons, shaders and the like), the art direction and design of Destiny is gorgeous, me thinks.
Especially some of the later locations and especially the moment when you can combine your armor with shaders that change its color (unlocks at level 20). Just droolworthy.
Collecting gear at the end of pvp matches was brilliant imo. Not sure why everyone was expecting a mass effect type game, its basically a trumped up halo mixed with Phantasy Star Online. In other words, awesome.
@SonyInfinity I haven't played Phantasy Star Online in years to remember it's details. But the game feels lik Halo + Monster Hunter to me.
The game is crap it's like all shooters
Good review, loving the game.. But the story was really forgettable.
good review indeed I agree no I definitely agree the game was over hyped but heck it also makes me glad I'm not a first person shooter nut because I have not played in various first person shooters over the years so I feel as if I'm feeling destiny the way it's intended as a very good shooter now and even during the beta I felt the DualShock 4 was tuned to destiny feels so right not to mention I don't do too many fps's onlinebut strangely I actually do quite well in the crucible I feel like I've gotten more kills in destiny online then I have any other shooter excluding Killzone 3! The shooting! the precision I love it all! I especially love co-operating with friends that was something I was highly looking forward to in this title definitely brings that all in all I'm satisfied with destiny I haven't watched a full episode of a show since Tuesday excluding a couple things on Netflix! this game feels like it has fine tuned me as a shooter and I'm completely satisfied glad I didn't expect too much but I still give a big thumbs up to Bungie! I think the most disappointed customers might be Xbox fans as this game does share some similar qualities to Halo!
@JaxonH There are benefits having the game always Online. It allows Bungie to make special event days. Double XP bonus weekends or special pvp events, etc, etc. Blizzard does this with (PC) D3 RoS, 50% gold drop bonuses, etc. PS4 version doesn't get these because it's not Always Online.
Im liking the game, but the story its... theres a story there ? and i feel that its a game bites WAAAY more than it can chew, its like a mixed bag of different games and the result isnt the best by any means (the loot sucks too lol, but thats another point)
This game would have benefit from having a direction.
Like i said, m having fun with the game, worth it, but not even close what Bungie was saying this game would be (a revolution)
No one told me there are connection issues, I keep getting booted by leopard in single player why am I getting booted in single player, this is getting brought back immediately!
@Punished_Boss Me too, Thankfully I made those conclusions from the beta so I didn't rush to buy it. I'm really getting tired of these Multiplayer shooters. If destiny had a lot more MMO content like leveling up and unlocks I would probably be enticed but the crucible isn't that exciting coming from playing call of duty for the past 5 years.
@BoltedArc Most of the connection issues yesterday were because of Bungie tweaking the servers, which it'll need to do every now and then to keep things stable. You hopefully shouldn't have those problems again.
@ShogunRok I would have thought so but been recieving code leopard all day, the tower is inaccessible. I went to patrol got booted back out, its just not worth it. Instead of spending millions of dollars on advertising destiny they should have spent that on development!
This title is a wreck, I feel like they took a prototype of halo and slapped some extra stuff in it and said here you go!
I really like it so far. I keep hearing stuff about peter dinklage's voice acting being flat and emotionless. I would just like to point out. He is playing a robot right?
I'ma wait for the first price drop to finally jump in, i got that new Borderlands game releasing in October and really i dont care bout this enough to sacrifice a franchise that i know and love. I guess my hype was always for it and not destiny.
@ShogunRok I have to agree with the general consensus and say this is one of the better reviews I've read for Destiny to date.
I guess my only beef with the game is it's not a great fit for someone who can only drop into a game for maybe and hour at a time. If I could drop into a game and be matched with relatively similar levelled characters for a co-op mission it would be great, but I haven't yet managed to form a fireteam because little to no help is given in this regard. It's clearly a game that requires you to put in a time and effort to get the most out of and I'm not sure I have either really. And I do worry that the reason the campaign seems so light is to get players to pony up for DLC. Can't I just pay one price and get a full game any more?
Oh, and I resent having to download a companion app to get the background to the story. Just put the damn thing in the game! Ni No Kuni put a bloody great textbook into their game! It's the least they could do.
It's an awesome game. Sadly none of my friends have a PS4. So I'll be solo mashing for the time being
Bad game horrible campaign One of the worst campaigns ever lack of characters They sit around and do nothing horrible endgame content wastes your time on raids strikes to find players horrible loot grind lagging multiplayer Lack of dialogues The characters don't tell us whats taking place And who's the main character terrible cutscenes
@Tartarus123yasir terrible dlc the worst sci fi game ever Its always lags with error codes I I hate the multiplayer Its a waste of time I hate modifiers in destiny bungie should stay with halo because halo is way better than destiny And easier to play Halo is better speedruns destiny is terrible internet logs you out The dlc for destiny is terrible because the voice dialogues are terrible Grinding takes for ever getting guns its horrible and terrible Skins and weapons are hard to get and it passes me off That you waste money this garbage dlc
Microsoft is better than Activision
AND DESTINY WAS TERRIBLE SOUNDTRACK You don't care about anything All you care about is money bungie
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