Over the last few years, many classic games have been brought back with a bang on PlayStation 4. Whether it's Crash Bandicoot, Spyro the Dragon, or Shadow of the Colossus, we've been treated to some superb remakes that not only bring the visuals up to date, but also make them feel modern again. Destroy All Humans is the latest title to be revived in this manner, but it's unfortunately not in the same league as the aforementioned examples.
This is a full recreation of the 15-year-old PS2 title of the same name. The game sees you controlling an aggressive alien named Crypto as he invades America in the 1950s. Inspired by sci-fi B-movies of the era, it puts you in the boots of the antagonist, delivering its story with a tongue-in-cheek sense of humour. Gameplay boils down to, well, destroying humans, be that with psychic powers or an arsenal of otherworldly weapons.
If you played and loved the original back in 2005, odds are you'll love this remake too. It sticks very closely to the source material, which fans will appreciate, but there are some smart changes to how it plays. The controls have been completely overhauled, and are definitely an improvement on the original. You can also now combine powers and weapons, using both simultaneously for more efficient destruction. Some restrictions have been lifted, too; there's now no limit on Crypto's psychic abilities, and you can now extract DNA from humans while piloting the flying saucer.
These updates, along with new evasive manoeuvres like a dash and the ability to "skate" along the ground, aim to make the game feel new again. Unfortunately, while the gameplay tweaks do improve the experience to a degree, the game feels like a relic of the past. It's a faithful remake, but that's to its detriment in some areas. In particular, mission design, AI, animation, and cutscenes all feel ancient.
The trouble with Destroy All Humans is that it wasn't an incredible game to begin with, and its problems show up even clearer in 2020. Difficulty spikes are rife, stealth is half-baked, and the story feels disjointed. We've moved past old fashioned design choices like time limits on objectives, infinitely spawning enemies, and insta-fail segments, but they're all here in abundance. Granted, this is a remake of a pretty old game, but more could've been done to modernise the missions and smooth out the experience.
So, the story missions aren't great, but what about free roaming? There are six small sandboxes you can run around in causing mayhem, and there's absolutely some fun to be had. Humanity is your plaything; you can read their minds or take on their appearance to walk among them, but that's not the main attraction. Throwing people and objects around with psychokinesis, using alien weapons to vaporise them, or extracting Furon DNA from them by popping the brains from their skulls -- it's mindless fun, on foot or in the saucer. As you cause more chaos, more powerful enemies will show up, but you're more than a match for those puny humans -- especially with some upgrades. There were enhancements for Crypto's weapons and abilities in the original, but there are way more in the remake. Once you have them all, you're basically unstoppable.
Of course, this aimless violence will only last you for so long, so it's good that the challenges make their return. In each sandbox are four challenges, such as Abduction, where you need to throw specific things into a huge beam, or Armageddon, where you need to cause as much damage as possible within the time. These optional missions are fine, and do add some needed extra interest to the otherwise pretty empty locations.
Visually, the game is of course a big leap from the PS2 title, but it's not going to wow anyone. Crypto and his saucer look good, and there's some nice environmental detail, but it's otherwise quite inconsistent; human characters are particularly poor. Audio quality isn't great either. Dialogue is the worst offender, with voices seemingly lifted from the original sounding all compressed as a result. There are other presentational problems, like transitions to and from the saucer being jarringly fast, and constant fades to black interrupting things during missions.
One other bizarre choice is that you're sent back to the mothership after you complete a mission. In the original, you would finish a mission and then would be put into sandbox mode so you could keep playing. This seems like an odd backwards step to us. You can go back into free roam after the mission, but that means having to sit through another loading screen while you open the map you were just in.
We're sure the biggest Destroy All Humans fans out there will love this version. It's definitely fun playing as a mischievous alien, and the enhancements made to gameplay do mean the remake is an improvement overall. However, more needed to be done in order for the game to really stand out once again. More than other remakes, you can really feel the years on this one.
Conclusion
Destroy All Humans is a good attempt to bring back the cult classic in 2020, but it misses the mark in a few key areas. While there are some nice improvements to the core gameplay, they don't do enough to rescue the old fashioned mission design and difficulty spikes. It's a shame, because there's some fun to be found here -- you just have to put up with quite a lot of PS2 era baggage. Fans will be delighted, but this remake is hardly out of this world.
Comments 25
Sounds like one to pick-up when cheaper.
Any questions, let me know
Shame..........I remember it being a fun title.
Nice. Just as buggy as ps2 version. Means its faithful to a perfect remaster. Day 1 for me
@Number09. Since when a 6 is bad.mutant year zero got a 6 from pushsquare and all over people was given it a 8 and 9.play the game for yourself.if you was introduced and i love mutant year zero.it got a 9 from me.same as the surge gets a 8 from me.word up son
@MS7000 absolutely wait a month this will be down to 19.99.
Anyone know why you can't pre order this game on the PS Store?
@Quintumply Do cheat codes make a return? That was one of my favorite elements of the original.
I grew up on old aliens and space movies in the 60. Along with Frankenstein, WolfMan, Creature of black Lagoon etc. Destroy all Humans plays perfect homage to classic horror. As bad as the Godzilla PS4 game was I still Love it because you know, "Godzilla"!
I played Destroy all Humans on PS2 bought the digital only version on PS4. Now I am waiting on the Physical remastered version to be delivered to my house.
@RBMango The old cheats don't work, I'm afraid.
I think you're right about the fans appreciating the faithulness, because I personally am fine with it feeling a bit archaic. I miss these b tier budget games.
I played the PC demo and noticed while most of the dialogue is ripped from the original, they seem to have recorded new lines for Pox, you could tell by the audio quality suddenly sounding much better on certain lines.
@playstation1995 I am looking forward to tazer sum Cows.
Does it still have the old Sci-Fi movies you can watch in the mothership? I think the original had three genuine movies to watch. 🤔😍😍
Appreciate where the review's coming from. Saw a lets play on the Oxtra/Oxbox channels & mostly seemed familiar apart from teleporting brains/people up.
Definitely more one for a 1/2 price sale in a years time than a day 1 buy.
I hope they will also remaster the second part, while it's not as good as the first game and sort of loses its charm on the go, but I feel like it needs a remake too just to have a complete pack.
So it's getting points docked for not changing everything? It's a remake, not a new game; that's the point, surely?
Anyway, sounds great! Love the original, will definitely give this a go.
I absolutely loved this in 05. Same for the sequel. Path of the furon was ok but I'd rather have had the 80s sewuel they teased. Killing some evil rock loving mullet heads still sounds so appealing.
This is a really good remake and faithful to the original. Worth the asking price.
I am playing the PC version of this without running into any of the "cons" that are mentioned in the review.
Maybe the PC version is the definitive edition and maybe the PS4 version is lackluster?
Difficulty spikes? Even by being Upgraded and Unstoppable as mentioned in the review...lol.
@RainbowGazelle Well yeah, a remake not a re-release. It's like that Psycho remake that was panned for being a shot-for-shot recreation of the original whereas movie remakes usually take the core concepts but treat it like a new movie. And that's a medium without interactivity, without the possibility of archaic game design dragging it down. That's why there's also the term "remaster", for when it's literally the same thing but audio and/or visually updated.
Though to be fair
>We've moved past old fashioned design choices like time limits on objectives, infinitely spawning enemies, and insta-fail segments
Both TLOU2 and GoT have insta-fail segments. GoT also has infinitely spawning enemies like any open world game, although not in a single section which is what I assume they mean with DAH. GoT is also filled with moments where you have 15 seconds to get back to an ally or stalking target or you'll instantly lose, encapsulating two of the things we've supposedly moved beyond. I love GoT but it does still have those things so it seems unfair to ignore it there but bash this game for them.
@Matroska I'm probably biased. I still love the original, and don't really understand this "archaic design" comment. I don't want all games to be exactly the same. Eh, opinions, opinions.
I loved the original enough to buy it and will be doing the same for the remake...however most likely will be waiting for a $20 sale in a few years.
@RainbowGazelle If the reviewer perceives as anything being an issue, then this should quite rightly be highlighted. That is literally the purpose of a review. Just because it is a remaster does not mean they should be overlooked.
I haven't played the original PS2 game yet, but I own the PS4 re-release. Dunno if I should just stick with that, or buy the remake. 🤔
Bad game then, bad game now.
Just finished the game bit of a boring chore to be honest. Surprised I didn’t read the pushsquare review when making my purchase decision as their scores normally match my own.
The game was repetitive, the tasks basic and the storyline was not engaging in any form. Oh and the difficulty spike of the last three bosses, absolutely ridiculous! Took me an entire afternoon!
Yes it’s a ps2 game from 2005 but MGS3 was from this era and it’s a masterpiece and still plays well today. Destroy all humans does not.
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