Disaster Report 4: Summer Memories is an odd title, isn't it? Ostensibly, the game is about surviving a gargantuan earthquake, so that's the "Disaster Report" bit covered. But "Summer Memories"? It sounds more like the name of a sickly sweet K-Pop song than anything to do with cracked pavement or crumbling buildings. As it turns out, the title perfectly sums this game up – a confusing, tonally inconsistent mess from start to finish, that tries to deal with heavy subject matter while letting you dress up like a saucy sailor to take the edge off.
As the game begins, the hero you've designed using the fairly rudimentary character creator will find themselves in a bus crash due to the aforementioned massive earthquake. You'll make your way to a park, surmising that the safest place to be post-disaster is a wide open space, but instead of just staying there and waiting for help to arrive, you venture forth on a quest to the most dangerous places in the country for... Erm, well, we're not really sure.
The game provides no good reason to actually leave the relative safety of the park, other than the fact that if you didn't there'd be no game – and honestly, the world would probably be better off if that was the case. Alas, off you pop, and so begins one of the most bizarre, infuriating adventures on PlayStation 4.
Once you start your journey you almost immediately meet up with a teacher who has lost three of her schoolgirls and you can go and find them in a nearby building. They're in a clothes shop, apparently not worried about the world falling down around them – a surprisingly common trait throughout this game.
When you find them you have the option to hit on them if you like despite their morally questionable ages and the distateful nature of trying to get your leg over in the midst of the apocalypse, but then that's where we're at here. The survivors you meet are frequently of the vulnerable lady variety, and there's always a dialogue option to chance your hand with them, regardless of how ludicrous the situation might be.
One of the most important characters you'll meet on your journey is a woman in hot pants who, literally seconds after finding her, will be tied up and threatened by a couple of belligerent, rapey drunks. One of the dialogue options you have at your disposal when confronted by the two scumbags is, "Back off! She's mine!" just in case you want to make a move while simultaneously fighting off the rapists. Later in the game there's an implied sexual assault of a supporting character, and minutes later you can attempt to woo her before she's even had the chance to wash the blood off her face.
Of course, there's dialogue options aplenty here, and if you don't want to be an after-Armageddon sexpest then you can be a paragon of virtue and pick up morality points by doing the right thing. We still have no idea what the morality points actually do, as they don't appear to be tied into any other systems or the endings. Speaking of superfluous systems, there's hunger, thirst, and toilet systems too, and these appear to have absolutely no effect on the game other than a little icon popping up in the top left of the screen telling you that you need to go for a poo.
The gameplay loop is equally badly designed. You'll rarely know what it is that you need to do to move forward, or even where you're supposed to be going. Progression is usually tied to an earthquake opening up a previously unreachable area, but the earthquake won't trigger without you completing some totally arbitrary objectives first.
As an example, early in the game just after you've met the schoolgirls, you meet a man who's trapped in a bathroom in dire need of toilet paper, but in order to get the toilet paper to help him out of his sticky situation you need to pose as the cashier of a convenience store because the actual cashier is scared of the big queue of people all wanting to buy things.
So you don the cashier outfit, pretend to work at the shop, sort the queue out, find some toilet paper, give it to the man on the pot, and this somehow causes the tectonic plates of our planet to girate and an earthquake follows, allowing you to move to the next part of the city to perform some more seemingly irrelevant tasks.
None of it makes any sense, and since most of the things you're doing are only vaguely – at best – connected to each other, there's no logical reason why you'd ever do any of it.
It probably took us around 15 hours to finally reach the ending of Disaster Report 4, but we'd wager that around half of that time was spent aimlessly wandering around having no idea how to progress, losing the will to live, and then stumbling upon the solution to a problem we didn't even know existed through sheer trial and error.
It's like if you ordered a pizza for your tea, but the delivery driver wouldn't turn up until you'd built a flat-pack wardrobe and watched an episode of Quantum Leap. What should occur naturally only happens after you've completed a series of objectives that are usually only tangentially linked to each other, and none of it makes a lick of sense.
Graphically, it looks like a PlayStation 3 game that a dog ate and then sicked back up. The sound effects are genuinely quite annoying, with every footstep sounding like you're kicking around a box of Christmas decorations. There's a bit where you have to row a boat that controls so badly you'll wonder if the developers are messing with you intentionally. There's no autosave so when the game crashes you've got to try and remember what pointless tasks you completed in which order to get you back to where you were.
The last third of the game is so ridiculous that we wish we could spoil it for you, but sadly, the reviewer's code says we can't. The events that transpire and the twists that occur are so mindbogglingly stupid that it's almost worth playing the game just to get to them. Almost, but not. Honestly, it is rubbish.
Conclusion
Disaster Report 4: Summer Memories is an absolute mess from start to finish. The puzzles that stand in the way of your progress are almost universally illogical leading to an experience that frustrates throughout. This would perhaps – at a push – be worth persevering with if the story were engaging enough, but the tale told here is so silly that it could have been generated by pulling plot twists out of a hat. Throw in a creepy vibe, crummy production values, and dodgy controls, and you're left with an unmitigated disasterpiece that you should avoid like it's got the coronavirus.
Comments 38
'The game does end eventually'
Thats a quote for the box art right there
I was excited for this because they’re usually terrible, janky messes but this one doesn’t sound particularly fun.
This review had me laughing out loud at points. It's probably right to thank the developers, Granzella, along with the author for that.
Now i am interested to buy it just because of this review.
Dude, you legit totally don't get it, huh? I mean I've not read a review that missed so badly in AGES!
"The game does end eventually "
LOLLED my ass off
This sounds like the sort of thing that might be fun if I picked it up for $5 in a bargain bin. In a "so bad it's good" sort of way.
I wouldn't even think of paying full retail for this, though.
Now you got me curious about the ending. Giant monsters fighting it out? "And so that's how I met your mother?" "Wake up Dorothy, you're having a nightmare!" I'm guessing the actually ending is not cool like that.
Lol, it got an 8 out of 10 on some German Nintendo sites. Is the Switch version really so much better?
@Lando_ no but its in german and livining in a german speaking country and reading the review id recon they thought it was obvious the soloutions to the puzzles.
Haha that review is brilliant, this sounds really bad, hopefully be free on ps plus at some point so we can all see how bad it is haha!
@badbob001 I might have oversold the ending. A series of totally ridiculous, totally unbelievable things happen, but it doesn't go full Twilight Zone.
I'm kinda conflicted on this game. There's so many reviews calling it bad, then there's some calling it great.
I even found one that gave it a 5/5.
http://www.digitallydownloaded.net/2020/04/review-disaster-report-4-sony.html?m=1
Great review!Gave me a right chuckle!
I've only ever played one of these games,not sure which one or on which system but I'm pretty sure I enjoyed it quite a lot...but as much as I was looking forward to this game when it was announced...that demo put me right off,I didant even bother finishing it so I'm not surprised it got a bad score..disappointing though.
Brilliantly written review. Thanks for the laughs
Do people eat pizza and drink tea at the same time in the UK?
Sounds about right. People don't really play Disaster Report because it's well designed. The comment about this looking like a PS3 game a dog vomited out is apt since I think this was literally a PS3 gsme that never came out because of the earthquake in Japan from about 10-ish years ago.
I want to see that other Granzella game localised, City Shrouded in Shadow, but it seems like it would be a licensing nightmare internationally.
This review sucks as much as this game.
How is the Frame Rate? Its pretty bad on Switch according to the Demo
Sounds like a bad april fools joke, its a real shame as i LOVED the orig8nal and its just such a unique concept for a game. It could be something really special if taken seriously
@morningrise73 well...... Go ahead...... Explain.
@Ralizah Your loss. I'm coming back to this much more than RE3 at the moment. It's a hanky game, but that's part of the as ppeal. I'm guessing none of you lot play the Gothic series, or elex...
...
@IonMagus Not amazing. It wasn't a constant problem, but it does dip occasionally while stuff is falling apart.
Despite the less than humorous review I'll give a shot anyway.
@Anguspuss
Haha, okay, that must be it! 😂
This one sounds like a 'so bad its good' game. Lets sum up some of the luls in this review
*A confusing, tonally inconsistent mess from start to finish, that letting you dress up like a saucy sailor to take the edge off.
*The survivors you meet are frequently of the vulnerable lady variety, and there's a option to chance your hand with them, regardless of how ludicrous the situation might be.
*One of the most important characters you'll meet on your journey is a woman in hot pants who, literally seconds after finding her, will be tied up and threatened. One of the dialogue options you have when confronted is, "Back off! She's mine!" just in case you want to make a move while fighting off a couple of belligerent, rapey drunks.
*If you don't want to be an after-Armageddon sexpest then you can be a paragon of virtue.
*You don the cashier outfit, pretend to work at the shop, sort the queue out, find some toilet paper, give it to the man on the pot, and this somehow causes the tectonic plates of our planet to girate and an earthquake follows.
*Speaking of superfluous systems, there's hunger, thirst, and toilet systems. These appear to have absolutely no effect on the game other than a little icon popping up in the top left of the screen telling you that you need to go for a poo.
@clvr cold pizza with a cuppa, for breakfast, of course
i dont even think the game exist. i cant find it anywhere
@nobody212 maybe it was all just a terrible dream.
I really liked the demo a lot, and I enjoyed the absolute silliness and insanity of what I played. I don't think it's that bad, but I'm willing to forgive a lot more shortcomings in games of what I'm playing is a somewhat unique experience.
I think I might wait for a sale. We'll see.
@nathanSF wow, that sounds wrong on so many levels 😆😆😆
I finally played the demo briefly yesterday after hearing it was out for full release. I was a huge fan of Raw Danger back on the PS2 and so was actually looking forward to this game. After spending about an hour beating my head against the pavement, I am glad to read in this review that it wasn't just me.
"..aimlessly wandering around having no idea how to progress, losing the will to live, and then stumbling upon the solution to a problem we didn't even know existed through sheer trial and error."
This perfectly encapsulates my entire experience.
Some events would trigger a small in game cut scene once you happened to stumble into close proximity to an otherwise seemingly random NPC. Other times you would have to talk to other NPCs, seemingly at random, and this would open up dialogue options but no cut scene.
The latter instance is utterly frustrating because every NPC has some innocuous title that simply describes their motive or current action, a la 'woman waiting to return to work', or 'panicked truck driver'. Sometimes they would be of use, most of the time not.
Sometimes it seemed like they wouldn't be useful until I stumbled upon a scenario that needed to be solved or, rather just wadded through with bizarre dialogue options that most often ended in the same result. As an example your first action option is to give up your seat on the bus to an elderly woman. Of the 4 or options given they all resulted in you giving up your seat, but let you choose if you did so because you were polite, getting off the bus at the next stop anyways, or some other such nonsense.
This is all even more frustrating when, perusing the PSN store expecting a discounted price of maybe $30/$40 only to find that is in fact a full $60 price, but only because it is in some sort of bizarre bundle. No base game option, you must buy the bundled game. What is it bundled with? 3 epilogues far as I can tell. Two of which are independently priced at $0.00 and the third priced at $7.99.
This game is by far the strangest PS4 title to release in a while, starting with its odd subtitle the oddness only radiates outward, increasing with each facet of this game.
@clvr Depends on how hungover and hungry you are.
I'd never heard of this, but the review made me want to try it!! I downloaded the demo and it's actually quite enjoyable. Graphically it's no AAA but it seemed fine to me (and my visually impaired eyes). Sonically not so good. I struggled to read the subtitles during the cutscenes, but otherwise it was sort of quirkily enjoyable.
Only thing is I crawled under a truck and then got a message saying I was returning to the title screen. I got confused and ended up back at the title screen with nothing saved at all. Not sure if I died, or if it was the end of the demo, or if I just fat fingered my way out of the game. I couldn't face going through it all again straight away to find out.
I kinda want to play it. But then I was a huge fan of Deadly Premonition and it was a trainwreck on PS3. This is nothing like it, but it has a certain charm about it.
Is the only way to save to quit out? Thats going to be a bit annoying. It feels like it might be weird and easy, both of which are big thumbs up for me.
A little bit amateur maybe, a little bit exploitative, but something different as well which surely deserves some credit?
..oh but maybe not for 50 quid...
You get to hit on a woman after she's been sexually assaulted, while her face is still bloodied up? Well that's some great story design right there. And you get to help a guy who just took a big dump and needs toilet paper? A game like no other here!!
I love this game,when I saw it on sale for $39.99 my mind said to try it out and when I played the game it's all about making choices and help saving people from the falling buildings and the earthquakes.This game reminds me of Raw Danger and I like that game,so now i love this one.
So I finally gave in and picked up this game in the recent discount, and have just finished it.
First thing I would say is that this review seems to make it out like it's some really horrible male chauvinistic thing, and I actually didn't get that feel from it at all. I played as a female character but believe almost all my dialogue choices are the same. Yes there were some choices that were a little odd, but I think women came off a lot better than most Japanese games I've played. (E.g. much lauded games like Dragon Age XI with its child-like women with enormous breasts and bikini costumes, or the Yakuza games). None of the 'dubious' dialog choices had any bearing on anything and were definitely over-egged in this review.
Graphically, I think "ps3" quality is a little kind - the exteriors are largely OK but the interiors were all horrible. The graphics combined with my poor levels of vision meant I spent the majority of the game lost - that's normal for me these days but more so here where I could spend half an hour just trying to get out of a restaurant.
One thing I did really like was the all-over-the-place nature of it all - I liked the quirky randomness, and don't really see why a game has to make a huge amount of sense to be enjoyable. I don't think the tonal shifts were as pronounced as mentioned here - it's mainly a serious game but with a few quirky characters and random costume changes to lighten the mood from time to time. There were some genuinely laugh out loud WTF moments that were maybe an unintended side effect of poor writing but I guess whether that's a positive or a negative depends on how you view these things.
Gameplay-wise it's quite simple - there's not much in the way of a challenge. The save points are plentiful once I figured out where they were and turned on ps4 invert colours so I could read the map, and it never crashed for me (and it took me a lot longer than 15 hours).
I feel this review was played solely for laughs, and completely overlooked any positives of the game. If you can get past how low budget and crappy it all looks and sounds, there's something genuinely unique here.
Having said that, we're not talking Deadly Premonition here, which is the king of so-bad-its-good gaming. This isn't a great game, and it's often infuriating, but it's also not as bad as made out here.
I've now started the epilogue pt1 and will probably end up buying pt2 so I can see it out. I found a lot of the game frustrating and tiresome but I think if I'd been able to play this a few years ago when I could see properly I would have enjoyed it quite a bit.
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