There are few franchises in video gaming quite like Final Fantasy. After three decades, the series has spawned more iconic characters and cities than most other franchises could hope to achieve in twice as long. The appeal, therefore, of a game like Dissidia Final Fantasy NT should be self-explanatory: take a bunch of instantly recognisable heroes and villains and throw them all together into a fighting game so the fans can act out the battles they've been imagining for years. The original Dissidia games on PSP were popular, but now the series has arrived on home console, taking the one-on-one battles of previous games and upping the ante by making each fight a three versus three rumble. The idea is golden. The execution, unfortunately, leaves much to be desired.
The main attacks you'll be utilising in battle are Bravery Attacks and HP Attacks. A Bravery Attack reduces your opponent's bravery meter and adds to your bravery meter, and an HP attack reduces your opponent's health points. The higher your bravery in comparison to the bravery of your opponent, the more damage you'll do, and so the idea is that you'll use bravery attacks to get yourself into an advantageous position, and then obliterate your enemy with HP Attacks. Whittle your opponent's HP down to zero and they die and respawn, and once you score three deaths against the opposition you win the fight. Occasionally, a crystal known as a Summon Core appears on the battlefield, and if you attack it you'll build up your team's summon meter. Once it fills you can summon a magical beast to buff your allies or decimate your foes.
It all seems needlessly complex, and if you're feeling trepadatious about entering battle without fully understanding the concepts in play, the tutorials on offer will likely not help one iota. There are a bunch of tutorials you can complete that explain the various movements and attacks you can employ in a fight, but they're fairly bare-bones, and there's no move list in the game to fully explain what the different special moves do and how to use them. Seriously, we googled it to make sure because we were so gobsmacked that there's no move list in a fighting game in 2018. There isn't, and so if you want tips on how to play, you're better off pulling up a guide on your smartphone than relying on anything in-game to help you.
The meat and potatoes of the game is the online multiplayer, in which you and two friends/random people you're teamed up with compete against another team of three via the magic of the Internet. The battles are frantic, fast-paced, and occasionally thrilling, but they're besieged with issues that hamper the experience at practically every turn. Since this is a three-on-three fighting game, you'll need to lock on to the enemy you want to attack, but cycling through them using L2 and R2 is a chore, and rarely as responsive as it should be. Blocking is mapped to L1, but it doesn't appear to work all of the time which is a frequent source of frustration, and the camera has a tendency to find itself in the worst positions imaginable at all of the most inconvenient times. The HUD is inundated with health bars, bravery meters, summon gauges, and numbers flying around every time someone lands a hit. It's all a little bit overwhelming, and we couldn't help but wish it was just a tad simpler.
Lobby waiting times for online play are outrageous, and according to our stop watches we spent as much time waiting as playing the game. That's annoying, but couple it with the fact that you'll constantly wind up in fights that are crippled with lag and you'll likely begin to wonder whether there's any point sitting around waiting to get into battle at all.
Given the catastrophic nature of some of the issues that afflict online play, one might be tempted to play offline, but there's precious little here for single players. The story mode feels incredibly half-baked, with cutscenes unlocked via a node-based system, and scant narrative justification for all of the fisticuffs, but long-time fans of the franchise will likely get a kick out of seeing characters from different games teaming up. There are also offline battles, which are exactly the same as the online battles, except A.I. bots fill in for human friends and foes.
The roster is fairly robust, with each Final Fantasy game up to X getting at least two characters into the line-up, and the post-X games each getting a single combatant. While any long-time fan of the franchise will likely bemoan one or two of the inclusions here - come on, Vaan makes the cut over Balthier? - it's hard to feel too aggrieved with the selection of heroes and villains on offer.
One character that definitely shouldn't be in the game is Tutorial Moogle, who pops up on screen far too often to state the obvious and say "Kupo!" a lot. He never shuts up, and he only has about twelve different lines of dialogue so it gets really old, really quickly. He offers insipid advice like "Use your special attacks, kupo!" over and over again, in menus, in battles, in your nightmares when you've turned off the game, so frequently, and so annoyingly, that even PETA would probably be okay with it if someone clubbed him to death.
Conclusion
Final Fantasy fans will likely be enamoured with the array of classic locales to battle in, re-imagined songs from previous games, and the impressive roster of fighters on offer here, but it's all downhill after that. Dissidia Final Fantasy NT is a disappointing fighting game that crumples under the weight of poor design choices and crippling technical issues, leaving little reason to recommend it to anyone other than fervent supporters of the brand.
Comments 34
Such a shame!
The lag kills this game. Otherwise it's pretty fun
I'm glad they overhauled the HUD (the original version was unbelievably cluttered) but I'm sad to hear it's still... Not great. Ugh.
I liked the Dissidia games on PSP but I always felt like more could be done with the series. You'd think a Final Fantasy crossover fighter would be amazing, but I don't think they've ever capitalised on the fantastic characters they have at their disposal.
@ShogunRok They should just do what Atlus did with Persona and get experts to make a proper 2D fighting game. I appreciate the effort in trying something new, but this is too much.
Ouch. Not what I was expecting.
complaining about the single player content when it's a port of a multiplayer arcade game that's didn't have any single player content
complaining Vaan is in the game over Balthier when Vaan was the main character of XII
complaining about the Moogle when you can turn it off in the settings menu
the control issues i agree with and the online issues too but i think you have been overly harsh on this one so i wholeheartedly disagree with your score
@FullbringIchigo 1. There's single player content in the game. It's not very good. We can't just review the bits we like.
2. It wasn't a complaint about Vaan. It was highlighting that all Final Fantasy fans including me will likely have changes to the roster they'd like, but that overall it's a strong cast.
3. The Moogle is the worst thing ever.
4. Even ignoring 1, 2, and 3, the game has hardly any content, there's way too much waiting, and the lag is brutal.
@Bliquid Basically, yes. As is, the game has hardly anything in it. There's hardly any offline content or modes, so you just have the same thing over and over. That could work - Overwatch, for example - but there's way too many issues.
I think I enjoy this game much more now that I've accepted that its not the PSP Dissidia I sunk hours into, but more that it's simply a FF flavoured version of Gundam Versus or Border Break, the arcade arena fighter.
Also, agree with Moogle so much. Not as bad as the voice of-the fox from World of Final Fantasy, but holy heck is it annoying.
@johncalmc About blocking, you were blocking Bravery or HP attacks? I ask, because acording to the Battle Guide (https://www.dissidiafinalfantasynt.com/en-us/battle-guide/#beginners) you can't block HP attacks.
Any fighting game without offline multiplayer is pretty much doomed to fail in my eyes.
@johncalmc i never said you can just review the bits you want and i never said the single player stuff was perfect but the fact is in the original arcade release there was no single player content at all, the game wasn't built around that it was built around 6 people fighting in an arcade so it's amazing there was any in the game at all
could the character roster be better, yes they can always be better but it's still a god one and ALL the main protagonists from the main numbered series are here and even a few from the spin offs
i'm not saying the game is a 8 or 9 more like a 6 but i think your review is overly critical of things that can either be turned off or was just an added bonus that Square didn't even have to put in
@HungryWolf Yeah, we got the guide with the game. I'm not sure if the issue with blocking was tied to the mechanic, or the lag when playing online.
@Cassetticons The fox that randomly injects the word "the" into sentences for no reason is positively adorable compared to this moogle.
Ahhh. To be honest I would give Chocobo Racing on PS1 a 10/10, I loved that game. Don't know how it was actually reviewed way back then (edit: 5-6/10!) but I can't imagine it did very well. Point is if you have enough love for the franchise and characters you'll probably really enjoy this game despite its apparent short comings.
As for me, I'm just not a big enough Final Fantasy fan these days.
@johncalmc I can't believe you just admitted you have awful taste!
@ShogunRok Get Arksys to make a Dragon Ball Fighterz style game and I think that would go down well.
Looking forward to getting the OST
Yeah i decided after the beta to give this a miss - and thats coming for someone that enjoyed the psp games. It all felt abit style over substance. And they seem to be over complicating the systems for the sake of it. Could have made a great brawler. Sorry Square, think ill be saving my money on this one
Oh my god I can’t believe it !!! What went wrong ? I loved the Dissidia Games on the PSP and the beta was firing me up ! I guess I’ll wait for it to be on sale then cuz I was really lookin forward :/ but with so many blockbusters this year it’s kinda easy to wait for a price drop now .. maybe some issues will get fixed until I get it
I'm sharpening my knife kupo.
@Enuo I was gunna say that but thought better of it.
@FullbringIchigo I think his point is that sure they didn't have to put it in but if they are going to add it at least do a decent job and not half baked
Beta was my first Dissidia experience, didnt like it at all. Too convoluted and floaty for my taste.
At least that nightmare haunting Moogle line made me laugh.
@ShogunRok They just need to make it a 2D fighter like Arc System Works games, or something like smash bros. in order to make it fun. All of the flying around crap made me not want to play it. It looks worse than those Naruto games.
At least it's not Seven Deadly Sins :/
But even then, even though that game's content, at least it had single player content even if it wasn't very good (of course, that can also be said to J Stars, and that game got a 7 on this site). And I'm sorry but I think Gundam Versus is a better online arena fighter than Dissidia. I mean, at least it had 1v1 and 2v2 as an option.
I got the game for $30 pretty much right off the bat, so for what I paid, I feel there's enough going right to overlook some of the issues I have with the game (that being the almost mandatory 3v3). Solid cast, though a few odd people thrown out. I was hoping Gabranth would be in it, and he still might be in Wave 2 DLC, but for now it's good enough.
Also holy jeez those Exdeath buffs to speed are wicked.
Moogle nightmares. What a terrifying possibility.
Meh...this will definitely be a bargain bin sale for me, assuming I dont just watch the story scenes online.
I played the beta version and got mad at controls, gameplay style and deleted it.
I wonder If I was too quick to judge..
I can sympathize with disliking a game based on technical issues, such as the lag problem, which is a concern for any fast-paced game, be it fighting or racing.
However, I really don't understand why it has become so crucial to have a "proper" or orthodox storyline and narrative in a fighting game? I also don't understand why it is important for some fighting games, but not for others, to have a deep and meaningful storyline. This does not sit right with me.
A large number of the fighting games around today are also based on a larger franchise, where there's an abundance of lore to satisfy one's curiosity: Seven Deadly Sins, One Piece, Final Fantasy, Naruto, Dragon Ball, Injustice, and others.
I don't think it's a fighting games role to re-tell or match these stories: it's the wrong genre entirely, to expect a deep and complex storyline or narrative from. That's what the accompanying movies, manga, anime, books, and RPGs were made for. If this game was a JRPG and not a fighting game, it would be different.
Most of the people looking at the single-player campaigns in these games are already familiar with the stories behind them, what they are based on. The fact that the game has 'some' connection to the background content is enough. Whether this connection is good or bad, strong or weak, is of-course completely subjective. It comes down to what you expect from specialized genre such as this.
All characters have the same exact moves. You have a fixed HP attack and a variable Bravery attack that differs by also pressing up or down, or dashing while attacking. That's it. You don't need a move list for that. It would be like having a "move list" for each car in a racing game, and each ones just says "Accelerate, brake, turn left, turn right".
I think what really let's this game down is the lack of RPG mechanics that would really belong in a FF game and would elevate this to more than just repetitive arena battles. Rather than unlocking things through lootboxes (not real money, thankfully) you should level up characters like in a FF game, getting new skills, costumes, and related things like portraits as you go. Yeah there IS a character level in the game already, but it's not really tied to anything as far as I can remember. It should fully replace the lootboxes.
They could've really gone all out and made each character be customisable in a different way, based on their original game. So Cloud is customised by materia that you randomly get while playing as him. Vaan earns license points for his license grid thingy. Warrior of Light simply accumulates EXP and slowly gets better over time like that. It would reflect the simplicity/complexity of their source game.
@Matroska That's not true at all. The characters all share the same basic moves, but each has their own nuances - cancels, charges, etc - that the game doesn't teach you, and you have to look up online.
@johncalmc True, but no fighting games list that kind of stuff in move lists anyway. Street Fighter simply says that down, down-forward, forward+punch will do a Hadouken. It doesn't say "This causes a projectile to travel across the screen at X speed. It can be cancelled into from the following moves, etc". So given that all characters have the same inputs for moves, it would be pointless.
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