Republished on Wednesday, 26th July 2017: We're bringing this review back from the archives following the announcement of August 2017's PlayStation Plus lineup. The original text follows.
Well, well, well – if game juice were a real beverage, then Downwell would be the Um Bongo of the fruit flavoured sugar water world. This descend-'em-up by Japanese indie Moppin sees you – and we're quoting the official website here – assume the role of a "young man […] with gun-boots". The gelatinous protagonist looks more like a miniature Stay Puft if you ask us, but we won't dock points for the inaccurate description.
Ported to the PlayStation 4 and Vita after a successful stint on smartphones, this unashamedly old-school treat plays like a vertical endless runner in killer high-heels. Your objective is to fall down randomly generated shafts, stomping on the heads of all kinds of weird and wonderful enemies along the way. There's a roguelike-esque spin in that you can unlock power-ups and upgrades as you fall, but you'll lose them with each successive run.
There is a sense of persistent progress, however, as with each decline you'll collect gems. These can be frittered away in mid-stage shops, or added to your cumulative total each time that you die. Reaching certain gem quotas will unlock new "styles" which tweak the gameplay rules ever so slightly, as well as cosmetic alterations, such as palette swaps for the in-game art. Some of these are based upon "retro" games consoles like the Virtual Boy.
But much of this is periphery guff, included to flesh out the package and put a bit of meat on its bones. The real deal here is the gameplay loop, which is frankly fantastic. If you've ever combo stomped a couple of Goombas, then you'll know how good it feels when you maintain air time following a single attack – and this is Downwell's modus operandi. Falling down the well is one thing, but repeatedly squashing any enemies that you encounter without touching a platform is the true goal.
Combos are essential to collecting gems, increasing your charge, and replenishing health. Charge is important because it determines how many shots you can fire before needing to reload – and yes, the bullets come out of your feet. Firing from your size nines slows your descent, so it becomes both an offensive and levitation tool; Air Jordans ain't got nothing on these deadly dunks, we're afraid.
Really tight air control paired with the aforementioned game juice – screen shake, explosions, that kind of thing – makes the game incredibly satisfying, and because runs can last just a couple of minutes, it's morbidly moreish as well. Global leaderboards only add to the compulsion, which track a dozen or so different stats. Unfortunately, despite being cross-buy, it doesn't look like save data transfers between the PS4 and Vita, so you'll need to unlock everything one system at a time.
The other bummer is that, realistically, the title's designed for vertical displays. The loss of screen estate doesn't matter much on the big screen, where the release's ZX Spectrum-inspired presentation sparkles in high-definition, but you may find yourself reaching for a magnifying glass on Sony's handheld. There is an option to rotate the action on both systems, but there's no suitable control scheme to compensate on the portable, so it's a bit of a dead loss.
Conclusion
Unless Lassie's got our back, then we'd never normally want to get lost down a well – but Downwell is a strong exception. This fun little freefallin' title ties you up in its gun-boot antics, and is difficult to put down once you casually drop in. The premise is perhaps better suited to vertical screens, and it can be a bit obtuse – but for the price of a Big Mac, this is one deadly descent that deserves your tuppence.
Comments 16
Cue outrage when this is on PS+ in a couple of months
@DominicanGlory Haha, good game - nowt to complain about!
@get2sammyb I'd love it as a freebie, but you know the usual suspects will cry about it and wish for Knack or some other subpar game that was 60 dollars a long time ago. Not that I'm completely for indies or against retail games on Plus, but sometimes we get GREAT indies and people would rather something ehh just because it's "AAA"
This game is good on iOS but I'd imagine it would benefit greatly from being played with physical buttons.
@get2sammyb Could you possibly go into more detail about the vertical mode on Vita and how the controls work (or don't work)? Tempted to pick this up for the handheld but if the vertical mode doesn't work very well, I might leave it.
@Quintumply If you hold the Vita vertically, then you can move left and right using the d-pad at the bottom, but you have to use your other hand to hold the top of the handheld and hit the X button to jump/fire. Not very comfortable.
@get2sammyb Ah, that's a shame.
@Johnnycide £3.99, cross-buy.
@get2sammyb @quintumply The controls are fully customisable! I've put about 5hrs into it on Vita and guarantee you can find a very comfortable set up!
@xxAcesHighxx See, I poked around for about 15 minutes for customised controls and genuinely couldn't find anything. I even looked at the Vita manual. How do you customise the controls? I'll add an amendment to the review once I figure this out. Clearly I'm missing something.
@get2sammyb Go into Options and select Controls. Then just highlight Move or Boots (whichever you want to customise) and simply use the d-pad to scroll left/right through the available input options
@xxAcesHighxx Ah-hah - I thought that just showed you the controls, I didn't realise you could toggle between them. Quite right. However, to answer @Quintumply's original question, I still don't think there are enough options there. You can set boots to L, for example, but it's still not a great scheme for vertical mode IMO.
How do you have it set up Aces?
@get2sammyb I've gone with rotating my Vita clockwise, and using the right analogue stick to move and triangle to use my gunboots. That being said, and despite the smaller display, I prefer the purity of playing in traditional landscape. And I'm really enjoying it, too!
@Johnnycide I've spent a good 10+ hours with Downwell on iOS, but you're spot on, it plays so much better with physical controls. I'd highly recommend this PSN version!
@DominicanGlory Outrage!!
Looking forward to playing this on my Vita. Hopefully the lack of optimisation in regards to vertical screen doesn't take too much away from it.
Nearly got this last week (picked up Pac-Man ce2 instead) so made up with this ps plus choice.
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