When Bandai Namco announced that it was going to be making a role-playing game that covers the entirety of Dragon Ball Z, fans seemed somewhat torn. On one hand, developer CyberConnect2 was going to be at the helm -- the studio behind the largely fantastic Naruto Storm titles. On the other, it's hard to get genuinely excited about the retelling of a story that you've heard countless times before -- and Dragon Ball Z: Kakarot is exactly that.
But to be fair, it's a pretty good retelling. In fact, it's the most in-depth and accurate retelling of Dragon Ball Z ever told by a video game -- and that's at least worth celebrating. Again, it covers all four main arcs of Akira Toriyama's eternally popular series (putting you in the shoes of Goku, Gohan, Piccolo, and more), and while it does still miss out on some much smaller details, you could know absolutely nothing about Dragon Ball, play Kakarot, and leave with a far greater understanding of what it's all about. Heck, you might even become a fan.
The storytelling shines during beautifully crafted cutscenes -- many of which look way better than the anime itself. With the Naruto Storm games, CyberConnect2's passion and love for the source material was abundantly clear, and the same is true of Dragon Ball Z: Kakarot. Some of the biggest moments in Dragon Ball Z are perfectly recreated -- enhanced, even -- by the developer's flair for eye-watering cinematics. They really are a joy to behold.
However, this is where the title's biggest issue begins to take shape. In short, Kakarot is a very, very inconsistent release. One minute you're watching a downright glorious, fully animated cutscene. The next, you're bored stiff as characters stand in place, spouting dialogue that, for some mad reason, has uncomfortably long bouts of silence between each spoken line. It's great that the game features so much dialogue to begin with, but it could have been presented and delivered much more effectively than this.
At times, it does feel as though CyberConnect2 had to cut corners. Kakarot is a big game -- just seeing out the story will take you a good 30 or 40 hours, and there's a lot of optional stuff to dig into as well. Having played it for at least 50, we'd go as far to say that the finished product feels rushed, like it could have benefited massively from being in development for another six months or so. Perhaps we'll get a Dragon Ball Super-based sequel that improves on the established blueprint, or maybe the upcoming DLC will boast higher quality across the board.
In any case, actually playing Dragon Ball Z: Kakarot is fun -- just flying around its numerous open areas is enjoyable, exploring points of interest and taking in the sights. We dare say that the world of Dragon Ball has never been better realised than this -- at least in video games. The cities in particular are lovingly crafted, complete with bustling streets and roads packed with hovercar traffic. The countryside, meanwhile, can seem a bit static, but you're usually travelling at such a speed that the wilderness never feels truly empty or devoid of life. It gets the job done.
In between main story missions -- which are activated by visiting clearly marked icons on the map -- you're usually free to do what you want. There are side quests to undertake, moderately entertaining minigames to master, and materials to gather. Said side quests can vary in terms of quality, though. Most boil down to basic objectives like beating a group of generic enemies or fetching a specific number of items, but they're often elevated by cool character moments and interesting interactions between fan favourites. Some quests, however, are all but ruined by long load times as the game moves you from one area to the next in order to tell the story. Inconsistency strikes again.
And then there's orb collecting, which is... Weird, to say the least. Spread all across the world are orbs that you can suck up as you fly about your business, and you can use them to unlock new super attacks and passive bonuses. It's a strange system that feels like it belongs in a different era of gaming, but fortunately, the act of collecting these ugly orbs becomes obsolete as you progress; later battles reward you with more orbs than you'll ever know what to do with.
Speaking of battles, combat in Kakarot can be hit and miss. The system itself is fine if a bit simplistic. You mash circle to do a basic melee combo, while holding down L1 opens up your special attack options. Defensively, you hold L2 to block and furiously tapping X lets you dash like a madman. There's a lot of mobility on offer here, and the bottom line is that you're going to need it.
Most fights follow the same pattern: launch a flurry of attacks, back off as the enemy builds up for a special move, dodge or block the move, counter with your own super, repeat. Dragon Ball Z: Kakarot is much less of a button masher than you may initially believe, as success hinges on your ability to strike when your opponent is vulnerable. All of your foes -- even the humble Saibaman -- will power straight through your attacks if you're not careful, and while it does seem stupid that the mighty Goku can't just beat his opponent into a bloody pulp like he does in the manga and anime, needing to know when to switch between offence and defence gives most battles an enjoyable tension.
We say "most" because there are some fights that are simply infuriating. They're not what you'd call difficult in a traditional sense -- Kakarot isn't all that difficult overall -- but they're most certainly cheap. When you're one-on-one, combat is at its best. You're locked onto your enemy and you can attempt read their attacks. However, when you're up against multiple foes, the combat system can really struggle. One-on-one with Frieza? No problem. Going up against Burter and Jeice of the Ginyu Force? An absolute nightmare. It's no exaggeration to say that a group of Saibamen pose a bigger threat than Nappa or Vegeta, purely because keeping track of the erratic little bastards is far more difficult than keeping an eye on a single opponent.
This is where the aforementioned mobility enters the equation. The majority of these group brawls force you to put some distance between you and your foes at all times, lest you eat attacks from every possible angle. It's an exercise in patience that can quickly become a chore, but hey, at least the game's gracious enough to provide you with some staggeringly cheap tools for when you just can't be arsed. Case in point: Vegeta's Big Bang Attack is busted. Completely, totally, and utterly broken. You can stand in place and fire this bad boy off over and over again -- and there's nothing most enemies can do about it. It does huge damage, it comes out incredibly quickly, its blast radius is gigantic, and it locks your opponent in place. Never underestimate the Prince of Saiyans.
Combat's unbalanced, then, but despite its fumbles and its lack of depth, it's fun and flashy enough to keep you invested, and pulling off perfectly timed combos, counters, and dodges feels great.
But hold on, isn't Dragon Ball Z: Kakarot supposed to be a role-playing game? Well, technically it is. Goku and pals level up throughout the story, there are damage numbers, stats, and various progression systems -- but don't go into it expecting any real depth. There's no need to grind, for example, since the game's key story fights keep you at a manageable level throughout. Collecting Soul Emblems -- character-based medals -- and cooking meals provide various stat and gameplay bonuses, but you'll be absolutely fine without ever touching on these systems.
A lot of Kakarot feels a little superfluous, but there's one extra that we really do appreciate, and that's the game's impressive encyclopedia. From full character biographies to detailed breakdowns of the original Dragon Ball manga and subsequent anime, the encyclopedia is both an educational tool for newcomers and a time sink for existing fans. You can even watch back those gorgeous cutscenes or listen to catchy tunes from the show. Lovely stuff.
Conclusion
Dragon Ball Z: Kakarot's inconsistent quality holds it back from being a great Dragon Ball game, but ultimately, its high points do outweigh its problems -- especially if you're a fan. This is quite easily the most accurate retelling of Dragon Ball Z in a video game, and it's packed full of additional character moments and thoughtful little details. That said, it's difficult not to feel as though the game could have used more time in development or a bigger budget. CyberConnect2's admiration of the source material shines through, but at times, it's hard to ignore all of the corners that have quite clearly been cut. Kakarot's good fun and a decent way to spend 40 anime-soaked hours, but it could have been something more.
Comments 29
I wonder why it’s called Kakarot if you play as Gohan for most of it lol
Let me know if you've got any questions you want answered!
@nessisonett I do find it amusing how you spend most of the game flying about as characters other than Goku while he's dead/recovering/training. Then he shows up for the big battle at a higher level than everyone else.
Just like the show, to be fair.
Id rather Dragonball Z Vegeta myself but its all about Goku til the end in any Dragonball lol
@ShogunRok I guess it’s faithful at least 😂😂
@nessisonett This is honestly my biggest problem with the game so far. I do like that it tries to show other characters and flesh out the world beyond the major fights, but if you're going to name your game Kakarot, at least have us playing Goku during those scenes/quests.
Played a bit of it with a mate and got bored. I think after being spoilt by Xenovere, I'd be much happier if we just get Deviantart OC timeline stuff mostly going forward. I've played DBZ's story waaaaay too many times for it to have the same hold it did as a kid.
I might buy it if they add Team 4Stars abridged voices.
I initially told myself I wouldn't buy the game because it's just yet another retelling of the story in video game form for what seems like the 30th time. However, even though every reviewer across the board has echoed the sentiments of the game being wildly inconsistent in both quality and presentation, I'm actually more tempted to buy the game now than I was several months ago. That's probably because I honestly expected the game to not even hit a 7/10, plus I haven't played a DBZ game since Budokai 2 on GameCube, so my nostalgic desire for a good DBZ game is a little high. I won't be paying full price for Kakarot, but I'll definitely buy it in a few months after a price drop. Hopefully they can address some of the patchable issues between now and then.
@Rossif3r @Danloaded Imagine a Saiyan-based Dragon Ball RPG set before Frieza destroys planet Vegeta. Conquering planets like you say. That could be amazing!
Played it all of MLK holiday weekend and so far enjoying it a lot. If a DB fan - worth a play for sure. The world is amazing and a great telling of the story.
@ShogunRok @Rossif3r I approve those ideas, but I don't think they have enough imagination or creativity at this point to create an adventure of Vegeta that isn't another re telling of the DBZ saga in either video games or anime
Its not the greatest game but it does tell the story in a different way. but not enough detail . I think non dragon ball fans would get confused as there are giant chunks of the story missing. Would love some gt dlc or at least some of the dbz films. Does feel like dragon bsll gohan lol. Inconsistent in terms of levelling as well. Gohan is so weak until hr gets super sayian lol
If I've always wished I'd gotten into the Dragon Ball manga and anime when I was younger, would this be a good place to start?
Its cybercnnect2 of course it has quality issues.
@NeoTokyo404 Honestly I'd recommend reading the manga over everything else (right from the beginning of Dragon Ball all the way through Dragon Ball Z). The game's not bad though if you want a different kind of introduction.
This will be one of those games that are more praised by the general public than by the media, Dying Light also being one of those. DBZK scored 74 according to the media and 86 according to users on Metacritic.
@nessisonett ikr and it has be whiney gohan. that was my biggest complaint about game
Wow. Took me a long time to mindlessly scroll through the word wall to get to a 7. I guess I will have to read the review
They should have kept you as Goku throughout the whole game. When you finish it, other characters become available and you can play through their stories, some would be 10 hours long and others 30, each story would unlock an amazing new skill tree or move set for Goku that you could use to play through the game again or start a new game plus with your already super powered Saiyan.
@T7Hokage017 Yeah there is (or there's going to be) a season pass. I fully expect them to release more sagas. Maybe it'll be Super stuff, maybe movie stuff... I think it's definitely happening though.
@ShogunRok I’ve enjoyed this game but I’m having one issue. In the entire Buu saga and post game when I play as Goku his health drops on its own. Do you know why this is or what I can do to fix it?
@JTLane17 I never came across anything like this, but I had a quick look around and I came across this Reddit thread:
https://www.reddit.com/r/kakarot/comments/et0kld/dragon_ball_z_kakarot_bug_report_gohans_health/
Someone had a problem with Gohan's heath dropping during combat — apparently it's to do with a skill called 'Unbridled Power', which drains your health in return for a damage increase when you have it equipped.
Maybe you have it unlocked and equipped on Goku? Hopefully this helps!
@ShogunRok thank you
@ShogunRok As someone completely new to DBZ, would you recommend this as the best game to try, or Xenoverse 2?
@morrisseymuse Yes. Personally I think XenoVerse 2 is a better game overall but the story will make little sense if you're not already familiar with Dragon Ball. Kakarot on the other hand tells you the whole of Dragon Ball Z from start to finish.
@ShogunRok thanks alot! How is Xenoverse a better game may I ask? Xenoverse seems more like a Dragonstone-esque arena fighter, while Kagarot is more a fleshed out RPG to me, would that be a fair judgement?
I'd previously dismissed Xenoverse as I thought it would end up being quite shallow and lacking in longevity, I'm guessing from your gameplay recommendation this isn't the case?
@morrisseymuse XenoVerse is kind of an RPG as well — just a much different structure. You build your own character, go on missions, get new abilities, that kind of thing. Very similar combat system to Kakarot, but a little more in-depth with more options.
I just think it's a more engaging game overall, but Kakarot is waaaaay more accessible if you're new to Dragon Ball.
@ShogunRok Oooh awesome, thanks alot! I'm tempted to bite the bullet and go with superior gameplay of Xenoverse.
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