As far as world-building block-'em-ups go, Dragon Quest Builders has to be the most charming example of the genre that we've played. Perhaps that's to be expected of the long running property – which, throughout its many incarnations, has always been a delight to experience – but the Dragon Quest skin lends itself particularly well to this Minecraft-esque spin-off.
Whether it's the attractive use of bright colours or the myriad cute chibi characters that you'll meet during your adventures, there's just something pleasant about spending time with a game like Dragon Quest Builders. Likewise, general gameplay isn't very demanding, and can mostly be enjoyed at your own pace. Exploring the world, harvesting resources, and building small settlements is an accessible gameplay loop that's very rewarding, and it's a simple enough concept that just about anyone should be able to pick Builders up and have fun with it.
Speaking of simplicity, this is where the release deviates from similar games like Minecraft. Although Mojang's insanely popular title isn't that difficult to wrap your head around, it does require a lot of freeform experimentation because of how purposefully vague it is. In contrast, Square Enix's latest is always giving you a set path to follow, with non-playable characters dishing out specific quests for you to complete. You're still given the freedom to wander the land and do your own thing, but there's a set structure here that ensures a sense of progression.
Indeed, Builders features a full campaign made up of multiple chapters, each boasting their own storyline – which ties into an overarching plot – and their own set of crazy little characters. The stories themselves are of your usual Dragon Quest flavour, with monsters running amok and the populace being wary of potential doomsday prophecies, but the narrative is relayed confidently as you progress, and, as always, the localisation is top notch.
Plopped into the small shoes of the legendary Builder, it's your job to rekindle mankind's imagination. You see, humanity has somehow lost the ability to create, meaning that men, women, and children are forced to trek endlessly across the monster-ridden land. Without any villages, towns, or cities to call home, the responsibility of kick starting new civilisations falls to you and you alone.
Naturally, you accomplish this goal by slapping a few blocks together here and there. In the beginning, you'll be making simplistic structures out of dirt and straw, but it won't be long until you're erecting unbreakable steel walls and advanced defences that'll help keep the monsters at bay. As previously noted, there's a really smooth sense of progression as you continue to develop and upgrade your base of operations, with each new jaunt into the wilderness yielding increasingly useful materials to work with.
One of the best things about Builders' overall design is that new creations, whether you're looking to craft a fresh suit of armour or a lovely new cooking station, never seem out of reach. In other titles found throughout the genre, you're made to hoard a huge amount of resources on a constant basis so that you can make even the most basic of items – but here things are much more streamlined, and the flow of the game is better for it. Whenever you unearth an undiscovered element, you'll immediately unlock a few fresh recipes that make use of your newfound resource. This removes much of the tedium that comes with a lot of comparable crafting systems, and really helps keep things ticking along at a healthy pace.
However, there is one crack in the game's foundation that many players may stumble over. As mentioned, the title's split up into several chapters, and at the end of each act, you'll need to teleport to a different part of the world to continue the story. The only potential problem is that when you warp to a new location, you'll lose all of your items, equipment, and stat boosts in the process. In other words, everything that you've worked hard to attain during the previous chapter – barring your acquired crafting recipes – will be wiped away.
There are both good and bad sides to this. On the one hand, a fresh start means that a new chapter feels like a whole new adventure, complete with its own tale to tell. On the other, it can be disheartening to look back at ten hours of playtime and realise that your only lasting reward is access to this newly unlocked chapter. For some, that tangible sense of progression we talked about earlier may be hampered by having to start anew at set intervals during what is a lengthy campaign – and that's a shame.
It's also a bit of a shame that the combat isn't a little more engaging, although it's clearly not meant to be a focus. The one-note system sees you whack monsters with a single swipe that's mapped to triangle, while your only means of defence comes in the form of moving away from incoming attacks. Combat works and its simplicity is a good fit for such an accessible release, but taking on bulkier foes does become something of a chore later on in the game, when beefy health bars are the order of the day.
Before signing off on this one, we need to at least point out the title's fantastic audio. In true Dragon Quest style, the adventure is buoyed by a wonderful orchestral score, and the series' trademark sound effects are as satisfying as ever to hear.
Conclusion
Dragon Quest Builders gives the genre's heavy hitters a run for their money with its charm, character, and accessibility. A streamlined crafting experience that's always happy to provide you with purpose, it offers a delightful adventure that's packed with discovery. Even though a couple of wonky design choices prevent proceedings from being totally watertight, this is still one of the most downright addictive titles available on the PS4.
Comments 37
Good review and about what I expected. I pre-ordered this months ago and am really looking forward to playing this with my son. We only played the demo briefly just to check it out as we didn't want to spoil the game too much.
Played the demo and enjoyed it for what it was. I do get the feeling that it would wear out it's welcome after getting everything reset a few times. Maybe i'll pick up it's eventual sequel in a year or so when they flesh out some actual combat mechanics and a deeper progression system.
@shogunrok Awesome review, was waiting for this one, as it's sort of on my radar. Just a couple of questions:
1. How long is the game?
2. Being chapter-based, does it mean that this isn't open world?
3. Any DLC, or micro-transactions to be wary about?
@Octane Each chapter took me around 10-15 hours, and there are four chapters if I remember right. So you're looking at around 50 hours to complete the campaign, I'd say - and that's without tracking down all the secret stuff and optional quests during each chapter.
I'd say it's more sandbox than pure open world. While each chapter does take place in its own corner of the world, you'll be warping to different islands within that area to collect new materials. Each of these islands is pretty big, though, so it always felt like the world as a whole was pretty huge to me.
No microtransactions as far as I'm aware. Not sure if it ever got DLC in Japan, but there's no season pass or anything like that.
Ouch on losing everything each chapter. I honestly don't know if I could stomach that happening 3 times in a game. I really don't like games that continue past were I feel they should end as it is. Ni No Kuni, Rogue Galaxy, Okami, all had great boss battles about halfway thru the game and then I felt uninspired after that and in Okami I actually moved onto something else and never went back. So I could see that happening in this game, after a chapter break going to play something else and never coming back.
I still think my kids will play it, they both like JRPG and Minecraft, but I have so much else to play and so little time. And I don't like Minecraft.
I loved the demo and was a bit disappointed when it it ended so I'm going to have to pick this up. I was never a huge fan of Minecraft largely due to there being little or no point in what you are doing, I appreciate its mechanics and have enjoyed it on occasion but with nothing to push me forward I lost interest. This however seems like the perfect fit of allowing you to create and giving you a reason to do so
Does anybody know if your save file from the demo will carry over to the full release?
I actually had this pre-ordered but for whatever reason all my interest waned and I changed it to World of Final Fantasy instead, which supposedly plays like an actual RPG even if it looks pretty bad.
@DG42Velka Nope, save data from the demo doesn't carry over, sadly.
@ShogunRok Great stuff, my vita will love this. Is there a new game+?
I like the demo so maybe I'll pick it up later, this week most game I'll buy is for ps vr.
@rjejr Okami is awesome, the most pleasant surprise playing that game is after beating a boss you're sure that's the last boss but the game just keep going and opening a new area with a new boss. The really last boss is certain though, I'll definitly buy a ps4 remastered version if capcom made it. Also it has one of the best ending song.
@wiiware I remember beating the big dragon. Then trying to cross a bridge for awhile. Then getting into a big city and maybe shrinking down to get into the sewers? I'm pretty sure I stopped right around then.
That was still better than Arc Rise Fantasia. After battling a very hard flower and using up all of my items, I had to fight a big boss who self destructed when you beat him. I never got past him. At 1 point I did return to a shop to resupply my items, but I never felt like going back to face him. Stupid flower. Even stupider self destruct.
Ni No Kuni keeps me happy, I have that "easy" option tucked away in my back pocket if need be. Had to use it once, and have come really close a few other times, but I keep surviving just long enough to see all of the boss battles thru. I wouldn't be surprised if I needed to change to easy for the final boss battle though, 3 strikes and I'm out.
@rjejr It annoys me that I can't get NNK on EU Playstation Now. I'd love to play thru it again.
I really didn't like the demo but then again minecraft is really not my thing. One less to play for me, yay!
Just waiting for this in the post thought the game would get a 9.
@dryrain Having spoken to @ShogunRok about the review, it sounds like it came close.
I really loved the demo and was gutted when it was over. Loved just how simple it was to build stuff and the story really pushed me to explore more. One for Xmas!
I don't get it. Played half the demo and let my girlfriend finish it. What's to like? I don't understand. She enjoyed it though.
@kyleforrester87 I am with you. But I am happy so many people are enjoying it...
@Feena Sure me too. And I wish it was for me. Usually I can see why certain games I don't like are still considered great by some people, though. But I just don't understand with this. "The demo had a good story"? How did I miss that? Lol
@rjejr I always did feel that rogue galaxy should have been split into two games rather than being the 1.5 it was. Still it was a satisfying ending outside of the inability to play after the last boss. That would have been nice.
On the topic at hand, I have this pre-ordered. This review does make me glad I put my eggs in the right basket. I would be mad about having to reset a few times. But so long as you don't lose it all again at the very end, I'll be fine. I enjoy end game.
@Fight_Teza_Fight Nah, no new game + as far as I know, but you can replay previous chapters anytime you like, save your progress on a separate save file and try to complete 'challenges'. These are basically set goals like finishing a chapter in a certain number of in-game days or finding/killing a specific boss monster. Not sure if you get anything in the game from doing these, but there are gold Trophies for them.
@dryrain Yeah like @get2sammyb says it came really close to a 9 but the more I played, I came to realise that it didn't quite cut it for me personally. Still, great little game.
@ShogunRok Have you tried the Vita version? Is the content available identical?
What happen's at the end of the game? Can I revisit and improve settlement's in previous area's like a massive open world or are they gone forever and i'm stuck in the last area or is the game done as in finished? Sound's pretty decent apart from losing everything.
Price? in euros
@belmont Unfortunately I haven't tried the Vita version, but the content is identical from what I understand.
@KingofSaiyanZ To be honest, I didn't find it very frustrating. When I was moving on to chapter 2 and the game told me that I'd lose all my stuff, I initially thought it was a bit rubbish. I took a little break from the game and then came back to it. I still wasn't keen on the fact that I'd lost my equipment, but I think starting over in a new area does make you appreciate the sense of adventure a little bit more.
If I had warped there and kept all my stuff, I think building a whole new base would have felt even more tedious since I'd be completing the tasks really easily due to being overpowered.
At the end of the day, I do think it's a shame that you're forced to give up your stuff, but I did get over the initial disappointment and ended up enjoying the fresh starts - mostly because each new area is different enough from the last.
@xMEADx You can go back to old chapters but you can't bring over your items. If you really do want to keep your progress and continue where you left off in a particular chapter, you can at least save onto a different save slot and never bother to move onto the next act. Not ideal, I suppose, but that's just how the game works.
@ShogunRok OK thanks!
@ShogunRok Thank's sound's pretty good will probably play this at some point.
Not sure if I missed this in the review, but for those who are wondering - there is a free play mode to build up as you would in Minecraft. Some crazy videos of other people's creations already on Youtube. Day one for me!
No multiplayer?
@Scollurio Nope, barring the ability to share your creations with other players in free build mode, which unlocks after you beat the first chapter.
It's like Minecraft, but you can beat the crap out of slimes...so it's a far-superior Minecraft
Art looks darn nice as always with Dragon Quest, might try it for cheap at least.
@ShogunRok Great review!!
I might havery to pick this up at some point, I can't right now as my gaming budget is already gone to WWE 2K17, Mafia 3, Rise of the Tomb Raider and CoD. But the fact that is has a story where as Minecraft didn't is what intrigues me. Might try the demo later on today.
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