One of the games that drew a lot of attention at the launch of PlayStation VR was EVE: Valkyrie. A space dog-fighting virtual reality game is an idea to excite just about anyone. But what you may not have known is that Crowd Control Productions – usually referred to as CCP – has actually releasing a second VR game at launch. This is where Gunjack comes in.
EVE: Gunjack is a stationary turret defence game that sees you defending an ore refinery space station from pirates, as well as things like asteroids. It doesn't sound particularly complicated, and that's because it isn't. This is not a bad thing however. The game's pure simplicity makes it exceptionally easy to just pick up and play for short bursts here and there. It's essentially like playing Galaga – this writer's favourite cabinet game by far – in a three-dimensional virtual space. And that's incredibly well suited to VR. The turret operator you control is right at home in the turret's cockpit, and it's actually really nice. From an immersion standpoint, CCP nailed this. A lone gunman on the precipice of the station, fending off pirates with gorgeous vistas of planets and asteroid belts beneath is quite a sight to behold.
Also of note is the head tracking in the game. Now, Gunjack forgoes aiming with a DualShock in favour of having you aim at all of the enemies by moving your head around. It doesn't seem initially as though it would be as precise as if you got to use a controller, but by around level three, we definitely started to like it quite a bit. It helps that the head-tracking precision with this game is exceptional; no jittering, loss of position, or any of that made itself known to us while we played. There was nothing to interfere with the fun.
Well, nothing from a head tracking point of view anyways. You might not have nearly as much fun if you just sit down and play the entire game in one sitting. Sure it's not long – 20 relatively short levels, and two bonus challenge missions as well – but the missions are relatively repetitive in nature. Because of this we'd recommend playing in chunks. It's actually quite nice to play this way, because this is a game that will continue to draw you in again and again. The last couple of levels aren't quite as fun however, so be warned of that.
The difficulty curve in the game isn't too great unfortunately. While the title starts off on a gentle curve, after about level seven, the challenge kind of levels out, until the last couple missions. Then everything suddenly goes from "wow this is easy" to "how am I supposed to track all these targets?!" without much in between. It makes the last little bit of the game a bit more frustrating than it might otherwise be, which is a shame. The bonus missions aren't fun either really, as it's a survival mode against an onslaught of incoming asteroids. It has no impact on the main missions, though, so you can easily just pass by them if you so choose.
One thing that you can't pass by is the voice acting of what we believe is supposed to be your supervisor. Other than some space station announcements, this guy is the only voice work in the game, and quite frankly, it's dreadful. In the instance of this game, the voice probably would have been better off as a synthetic/robotic voice; it would've been a little easier to make convincing, and it wouldn't have been as grating. Plus, not only is the voice work abysmal, it's also repetitive. We heard our supervisor saying the same mission start and mission end spiels after about the fifth mission, so you're definitely going to get tired of hearing some of these things. Sure, it's not enough to get in the way of the fun, but it's still annoying.
Conclusion
EVE: Gunjack is a nice little title to help round out the PlayStation VR launch. Really fun to play for short stretches and then come back to repeatedly, it's a worthwhile venture. A very low price point – $9.99 – paired with some immersive environments makes this a game that, while probably unknown to many, should be sought out. For anyone that likes good, simple fun, this is for you.
Comments 14
I just got this for my samsung gear vr, easily the most polished game for it. I'm sure it looks better on PSVR though.
"It's essentially like playing Galaga – this writer's favourite cabinet game by far – in a three-dimensional virtual space. "
Galaga is terrible. Go play some 1945.
Nice review but like most of the other VR games doesn't really do anything for me. Its like we have thrown away the last 15 years of gaming progress and regressed back to the old days. Its some lawnmower man nightmare.
This was one of the first games I tried. Wanted to ease my way into the more complex VR titles.
It will probably seem boring now that I'm playing the deep experiences but it was great to start off with.
I grabbed it because it's only $8 right now on the NA PSN Store. Why not at that price. I want smaller experiences like this because I don't always have an hour or more to invest in a game in a single sitting. For me, games that offer smaller chunks (like Thumper, which breaks each level down into many parts so you can easily pick up where you left off) get played more often. Can't wait to give this a whirl!
Super Galaxian(1979 zaccaria) cabinet owner here, so I'm already loving your review Graham! 😉
I have it on the GearVR and now I need to buy it for the bigger brother, just to see how different it looks and feels. And to play through it again. Also, I remember that the difficulty curve was the same that you encountered, which really is unbalanced to say the least....
This sounds cool, Graham Bananas. BUT. BUT, I say!
The promise of VR is that I'll be able to fly an Apache helicopter or F22 or Sopwith Camel or Viper Mk III into battle as if I was really inside the craft, instead of sitting in my cat tree with silly looking goggles on.
I want VR experiences that let me feel the freedom and excitement of zooming around brave new worlds as if I was in them, not rails-based shooters or what-have-yous. I haven't seen anything like that from PS VR's launch titles.
Please tell Sony.
Purrs in advance,
SuperCat, aka Kevin the kitty
@SuperCat The droid you're looking for is called Farpoint .
Already play it on my gear vr, good game especially at $10 price.
@SuperCat Eve valkyrie and batlezone vr is good if you want full movement vr game. Also in the coming weeks, robinson the journey, farpoint and starwars vr.
@KAPADO having played the demo of Farpoint, it seems to be yet another rails-based shooter unfortunately. Yes, you can sidestep, but explore? Sadly, no.
@Furtin Oh man, having a cabinet for that sounds amazing!
This os really funny game, I can recommend it! Also pixel gear which was added recently is very good . It's simple but for me it's type of game vr and move are made for. I'm really looking forward for other of these gun shooting games
@themcnoisy That's because developers have to start over again and work out what's best for VR. Making games with traditional control mechanics is probably not going to work.
@adf86 Your right, the games I tried at egx were boss as stand alone 5 minute experiences. I would actually say my first impressions were staggering. But I cant be bothered with Rez or some missile command rip off. Hopefully the next wave of games is more my cup of tea. I'm actually wrestling with the idea of buying psvr, replayed it with my ahem 13 year old son (he's 8 and he had to be 12 to get on) In game today and I cant warrant the £350, buying the £70 sticks and it doesn't even have a game I really want, the other eve game is possibly the only one. If I had the move and camera already then that decision would be easier, but I haven't and approaching £500 for the kit I could actually make a substantial repayment on my mortgage or trip to pontins which benefits everyone in my family.
The best case scenario is psvr comes bundled with the move, camera and a couple of games for £300-£350 in 6 months and I will buy it.
A great game, by the price it's fantastic...
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