Cold. Disorientated. You awake in a clone tank. No, it's not the aftermath of a Push Square office party, this is the future and you're already dead.
EVE: Valkyrie is a strong space dogfighting sim that got quite a lot of love when it launched on the Oculus Rift, and now it deserves to get more love as it hits PlayStation VR, as the cheaper PlayStation version holds up really well compared to it's much more expensive stable-mate (whose users you can battle or team up with thanks to cross-platform play).
Taking the persona of a cloned elite fighter pilot, EVE: Valkyrie immerses you in virtual reality space combat that will fulfil any intergalactic dog fighting urges you may have. Becoming a spaceship pilot in the wider sci-fi universe of EVE sees you joining the 'Valkyrie', an outlaw band of galactic pirates, who are resurrecting clones to do their nefarious business. By nefarious business we mean shoot-up enemy spaceships great and small in a beautifully rendered universe that looks incredible and "feels" fantastic to fly around in.
From the second you fire up EVE: Valkyrie, it feels like a class act; the menus and set up – even choosing your pilot is very nicely put together. The PlayStation VR headset renders the hangars where you pick options in groovy low light detail; looking to choose which menu you require gives you the feel that you're getting a glimpse of the future right in your living room.
When you first take to the skies, you'll immediately be hit by the scale of your surroundings. Asteroids and debris will give you some practice at navigating, and then, just as you're gaping at the huge planet in the distance with a sunburst coming off it, you'll be in the thick of the fight as the enemies engage you and the adrenaline ramps up. There may not be many maps to fight out scenarios on, but each is rich in detail and offers a great deal of aerial engagement possibilities as you swoop between (or into) structures and try to get the drop on your opponents.
Looking around your cockpit takes a little getting used to where all the read outs are, but in no time you'll be at one with your fighter and ready to engage the enemy. EVE: Valkyrie plays just as well as it looks on PlayStation VR, with the DualShock 4 controls easy to pick up and the VR headset allowing for intuitive additions such as looking at the ship you want to target with homing missiles in order to lock on.
You can tell that EVE: Valkyrie has been polished and refined by developer CCP, as there really aren't any annoying bugs you might expect to find in a launch line-up game. Thanks to the Rift players having "tested" the game for months, PlayStation VR players are able to jump straight in to a top quality product.
There are three classes of ship to get to grips with: the initial "fighter", which comes packing homing missiles and Gatling guns along with nifty manoeuvrability, then there's the "heavy" with look-targeting guns, which mean that you can hammer enemies for as long as you can keep them in sight range, and a handy warp that can jump you short distances in order to save your skin when soaking up incoming fire (which you will as the heavy isn't as good at evasive action).
Finally, there's a "support" class which wields a shield zapping / replenishing beam, a laser weapon, and a superb range of deployable spider bots which will attach to enemy ships and damage them (the first time some of the little critters land on your cockpit and start assaulting your view-shield is quite something). Friendly ships will get patched up mid-battle by the support bots, so it's worth having at least one on your eight-man team.
It's worth noting, though, that each class feels very different to fly, it isn't just different weapons and armour levels, but actually a whole new way of playing, and this gives the game a good amount of replayability as you experiment and upgrade the three ships.
The frantic space firefights can be just incredible, hair-raising, spine-tingling engagements. There's a special feeling that you can't quite do justice to in words when you save your wingman from a bogey on his tail, or land the killer blow on a hulking carrier ship. EVE: Valkyrie really is wish fulfilment of a dogfighting kind. Teamwork really helps, too – especially in the carrier assault mode where one group defends their big cruiser ship while the others have to knock out its shields and take it down.
There are a few single player missions and some training for each ship class, but if multiplayer battling isn't your thing, then unfortunately EVE: Valkyrie won't really be for you, as the bulk of the game is all about hitting the unfriendly skies in order to blow the crap out of the enemy ships.
It would be fun to have set up a total Rift versus PlayStation VR match to see which virtual reality system has the better pilots, but when you score a kill against a player who is much higher level than you, we like to assume it's a blow for the PlayStation community seeing as we're new to this fight. At least in these early days, anyway.
The sound engineering is great, too, with a sassy female voice for your ship functions, intense laser and missile lock effects, and a mean looking virtual dude who will growl at you as he sells you upgrades. Speaking of which, there are plenty of shortcut microtransactions you can access in-game if you're the sort of player who just can't take the time to grind up through actual combat experience. It's a shame as it can create a slightly unbalanced team dynamic if you come up against someone fully upgraded in your only slightly modified fighter.
What impressed us a great deal was the fluidity of frame rate and sheer sense of motion created by the PSVR. You might feel a little disorientated when swooping over a huge battle cruiser's hull, but we didn't ever get any motion sickness – it seems that CCP has worked hard to make this an experience you'll want to keep coming back to.
Conclusion
EVE: Valkyrie is one of the better PlayStation VR experiences out there at the moment – a true Top Gun. Packing slick design and stunning visuals, as well as thrilling gameplay. For fans of multiplayer space dogfighting, this is the (un)real deal. Virtual hats off to CCP on creating a fantastic space combat experience.
Comments 22
Played the demo and it made me violently ill. I seem to be the minority in that regard, though...
Played the demo but it was over way too quickly.
I need to see some more reviews on this. What I sleeker i liked.
Im gonna start by reading this review first. Lol
I was able to snag this when Amazon mistakenly had it up for $20, and I'm loving it. I couldn't play past the tutorial missions as by the end of a mission my drift had me sitting almost 90 degrees right, but as soon as I can fix that problem this is going to be the first game I head back into. It was an absolute blast.
@naut I felt a bit sick in the short demo also. A bit of a shame as I was looking forward to it but I think I will pass now.
Great review, I was losing hope with psvr and this is Exactly the review and game I needed before writing my letter to Santa.
The dizziness soon goes away. It really does.
All these games with motion threw me for a loop the first day, and even the second, but by day 3 I was dogfighting and barrel rolling on all 3 axes... and it becomes a total blast.
MP not for me, but I still got the game, just to experience flying in space.
Is it just me that thinks G-Police would make an amazing Vr game? Remastered of course!
@KAPADO I have the same problem although I already own the full game. I love to be in space and its all so very well made but the twisting and turning battles are hard to take. I still try every day and sometimes it gets better. Its just so cool and I often just fly in singleplayer through the wreckage and such, just because I love ro be catapulted into space!😊
@glassmusic
The big red mark against this game for me is the inclusion of microtransaction, there is not a hope I'd knowingly pay full price for any game that contains them. I've already skipped SFV and Deus Ex this year because of them, two games that I've really enjoyed previous titles of and, from what I've read, the grind in this really is a grind without the microtransactions. It is probably a remnant from the fact it was free with Oculus, but they have no place in a game you already have to put down £40 for entry.
@Furtin
"did you try a complete restart and also un- and replugged the power unit?"
Yes! And no. I haven't tried unplugging/plugging in the power unit. I'll try it when I get home. I've done the power cycles probably half a dozen times. No luck.
I set up the camera so that the left lens was centered on the "play area". That's what people are saying to do. Personally I didn't find that this made any difference.
I've done the calibration a couple of times as well, including the eye distance thing. No luck there.
I've tried turning off all lights behind me an only in the front. I've tried no lights. Lights off in the back/lights on in the front was actually better, but it's still really bad.
I started with drift AND crazy jitter. Through messing about with things and trying basically everything people are suggesting on r/psvr, I've got it down to just the drift with barely any jitter. Progress! Hahaha
Thanks for your reply!
It's a great review, but ultimately I was bored after fifteen minutes with it. Probably because I'd played others first, but I hope there's a downloadable demo as I'd like to give it a second chance, the premise is too good not to!
This is one of those games I really want to try, but cannot currently afford a PSVR so that won't be happening any time soon.
@glassmusic oh well, I see you joined the club!🙄
One more thing: did you try to plug your headset into the PU without the extension cable (the one with the box on it)? On the forum is one guy who called Sony claiming that they are replaceing those cables and have problems with the PUs when mentioning drift ...
Stopped reading at multiplayer only.
@THRILLHOU No way. Where did you read that?
Is it really multiplayer only?
@Neolit New version. On Reddit there was a thread where people were posting which camera they had, and whether or not they were having drift issues. Unfortunately it didn't seem to be connected as from the look of it, the problems seemed evenly spread across the two (old cameras vs new).
@Furtin Hmm I haven't heard of that one yet. I'll try it tonight, thanks! I'll try to remember to report back.
@KAPADO says right there in the review: "There are a few single player missions and some training for each ship class, but if multiplayer battling isn't your thing, then unfortunately EVE: Valkyrie won't really be for you"
@Neolit I can handle the vr just fine i just don't feel like a title with no story is worth $59.99.
Even HeadMaster had me laughing.
For me the best game until now, it's a shame the RIGS makes me so sick...
@Bentleyma
That happened to me also, until today I can't believe that happend to one of the games that I wanted to buy. Waiting any moment to Sony take it back from me...
@Neolit
I've been enjoying it a lot also...
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