Republished on Friday, 26th February, 2021: We're bringing this review back from the archives following the announcement of March 2021's PS Plus lineup. The original text follows.
Farpoint is both the most innovative and primitive first-person shooter you’ll play this year. The next tentpole PlayStation VR title, this sci-fi story whisks you away to an alien planet and arms you with a brand new peripheral to keep the space bugs at bay. Thus, while the game design can feel decidedly dated at times, it’s the novelty of wielding a real weapon in virtual reality that carries Impulse Gear’s debut over the line.
You play as a pilot tasked with transporting a couple of wise-cracking boffins back home. They’re moored on the Pilgrim, a space station designed to investigate a radiation anomaly near to Jupiter. Of course, it doesn’t take many minutes for things to go awry, with a wormhole opening and whisking our intrepid hero – and scientist stand-ups – to a faraway land inhabited by spiders the size of the Taj Mahal.
The story is awkwardly told through decoded flashbacks, and it can move a little too quickly to get its point across. However, the hammy writing aside, it does have some surprisingly human moments, and winds up being more engaging than you may be expecting. That’s not to say it’s going to win any awards, but the way characters interact – especially given that it all takes place in virtual reality – is fairly impressive.
And this is probably the best presented PlayStation VR title to date: it certainly lives up to its moniker of being a true AAA virtual reality release. Environments – particularly those later on – have a great sense of scale, and while the world can feel a little empty, it makes sense in the context of the story. Weapon models are particularly detailed, which is just as well seeing as you can turn them over in your hands using the PlayStation VR Aim Controller.
While you don’t need to play with the accessory – the DualShock 4’s gyroscopes are leveraged if you don’t – it’s as close to essential as you can get. The gun comes with all of the inputs you’d ordinarily expect to find on a PS4 controller, but it maps them in a way that they’re all within reach while you handle the plastic weapon like an authentic firearm. This means that you’re able to strafe and turn like in any ordinary FPS, but all while you have a physical armament at your fingertips.
And despite being impeded by the usual array of PlayStation Move-based issues – you will encounter some drift from time-to-time, and you obviously can’t shoot directly behind you – it works surprisingly well. Aiming down the sights of your futuristic assault rifle merely requires you to look down the barrel of your virtual gun, while blind-fire and leaning around cover works pretty intuitively, too; as opposed to learning button presses, you just do what feels natural.
This novelty elevates the game beyond its distinctly 90s design, which can grate in the opening hours. The release relies a little too heavily on repeated enemy types, and while it does seriously up the stakes in the latter half of the campaign, you will have to put up with a little tedium early on. Whether it’s because the developer wanted to ease players in, we’re not entirely sure, but the title can be a bit slow to get going.
Fortunately, the final third especially really ramps things up – both narratively and in terms of action. Enemies can be a little spongey, but the combat is so fun – aided, of course, by the PlayStation VR Aim Controller – that you won’t mind too much. The satisfaction of scoring a headshot – perfectly judged by the depth of the scene via stereoscopic 3D and physically aiming with the weapon in your hands – is profound, and helps the game to stand out.
There is a definite case of novelty at play, though: the campaign wouldn’t be anywhere near as memorable if it wasn’t for the virtual reality, and the gunplay would be weaker as well. You can sense that there’s more that could have been done, too: you have the freedom to move anywhere you like, yet the release never really gives you an incentive to explore, making it feel like you’re being funnelled through the environments anyway.
That said, you’ll be spending a lot of time in the title’s extraterrestrial world, as the six or so hour campaign is complemented by arcade-like interpretations of the main story missions that add timers and score multipliers to the mix. This actually offers a decent incentive to encourage you to replay, and with online leaderboards added in, you’ll be sure to put a number of hours into this mode if you enjoy the core gunplay.
Of course there’s also co-op on top of that, but we haven’t been able to test it fully in the title’s pre-release state. The game feels very complete, though: the menu system rests inside a 3D environment that you’re free to explore, and it changes over time, with bobbleheads and plushies being added to your surroundings as you progress. It’s this clever use of the medium that elevates the immersion of virtual reality compared to more traditional games.
Conclusion
Farpoint leans on novelty to make up for its shortcomings elsewhere, but wielding the PlayStation VR Aim Controller is such a unique experience that it papers over some dated game design. The story is cheesy but has some nice moments, and the action really ramps up towards the tail of the campaign. With an arcade mode and co-op included, Impulse Gear’s inaugural outing is a fulfilling offering, and while there are obvious improvements that could be made, there’s enough here to prove that blockbuster first-person shooters could find a home on PlayStation VR yet.
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Comments 60
@get2sammyb Great review! I won't be able to pick up a aim controller until sometime later this week, so I'm going to hold off until then to get the full experience.
Did you play standing up or sitting down? I prefer to be sitting down as that's what my camera is set to or is it like Batman were you need to be standing up.
Thanks for the review. Can't wait.
@get2sammyb Thank you for the review. I will definitely be picking it up, but I'm sad to hear it's not the PSVR's killer app. Hopefully, a successful launch will spur more developers to go to big budget full campaigns with more games.
I'll wait for more supported high-end games before jumping on board.
Sony has VERY BAD track record on peripheral support....
I didn't actually plan for this to be that good but was gonna pick it up anyway. I'll check back in and hive a report when I pick it up today.
Well Amazon UK is not taking pre-orders as it is marked unavailable so guessing the faithful already have their orders. Off topic but is it just me that thinks that physical launch releases of a lot of games have stock issues? Resi 7, Nioh, Nier etc. all had limited stock online at or soon after launch?
Anyway, really want to get this. Just got to persuade my wife to allow me the money to do so!
Nice to see another VR game gets a good review.
Until the recent trailers this hasn't been a game I have had much interest in mainly cuz of that shooter stick peripheral.
But once this comes down in price (by slot!) I might pick it up
A must buy, i will pick this up
Shooting Beetles - like Mark David Chapman?? too soon??
6hrs for a campaign? I guess Arcade mode adds some replayability but it doesn't sound good value for money - especially not considering the price of the headset, camera and aim controller needed as well.
I still feel that VR is a bit 'novelty' factor and I want to know if people would buy and play this game if it wasn't in VR. Would it hold up against other other FPS games at this price-point? Personally, I think not. Considering the FPS games you can buy, their campaigns and often include a decent MP component. Look at Doom (2016) which has a decent campaign and not 'short' with reason to explore, unlockables etc, very little story I know, but also adds replayability by its Arcade mode as well as an MP and the ability to make and play more content with Snapmap. Criticise CoD but its Campaigns have been good in the last few years (ok so BO3's was a bit hit and miss) but also added a MP with a LOT of modes and progression and Zombies modes too.
Point I am making is that these VR games have more in common with 'indie/arcade' priced games yet are charging a premium price to go with the premium peripherals. They are relying on the 'novelty' of VR - and by that I mean that is the main selling point rather than the game being the selling point where VR is 'just' a peripheral - like a TV is just the peripheral for Doom. Would it be as well reviewed, stand up against its 'peers' from a price point and would people still buy it if the game wasn't in VR? Personally I doubt it.
I know that's a hypothetical question and no doubt people will have their opinion and question mine but if I am paying AAA prices, I want AAA type content - whether they are in VR or not. Its not about visuals before anyone questions me on that either I know this game looks 'good' considering even if a little bland and empty at times.
@BAMozzy . I dont think this game is trying to compete with doom, cod, etc. I feel its, its own experience. Its always a good thing to have variety. Vr experiences should, not a must have shorter campaigns due to the shorter play time. The more we support its likely the more publisher and devs would be willing to step outside the proverbial box and create fresh experiences. Cheers
Reminds me of that subpar Wiiware game Onslaught! Seems quite short for the price. Sure i'll get Farpoint and the gun at some point! PSVR was so expensive, it only makes sense to snap up ALL the games that seem interesting!
@Fight_Teza_Fight I tried it in a variety of positions, but I liked it best standing because you can move about and "play act" a little bit.
@Bluetrain7 People need to get over this whole "killer app" thing. There are a ton of great games on PlayStation VR now which is more important than just having one, and I'd argue Rez Infinite was already the "killer app" anyway.
@whywai88 Fair. Five games have been announced for PS VR Aim Controller already, so hopefully more will follow.
@BladeRider Hope you enjoy it!
@BAMozzy Six hours is surely on par with your average Call of Duty or Battlefield campaign — in fact, I think it's considerably longer than Battlefield 1. And obviously you've got all the arcade stuff and co-op on top of that; I feel it's very complete. Also worth mentioning the game itself isn't $60 in the US — it's $50.
@RoyalGuard Agreed.
@fluggy I think you'll find it's much better than the WiiWare game you mentioned.
@get2sammyb
Nintendo Life - Onlsaught - 9/10!!!! You stand corrected!
@BAMozzy I agree with you that by now we should be getting full fat games so to speak when we're paying full price. Resident Evil 7 has already proves that this is possible so there can be no excuses. I have many games for PSVR and most are of similar length to this but they were all budget prices. It does seem like developers are relying on the VR experience to lift their game from something ordinary, quite a few of the games I have would be quite poor just on a TV but in VR they are great fun and no doubt this is the same.
@get2sammyb great review as always and the general consensus seems to be that this is an average game at best elevated firstly by VR and then the gun. I'll still be buying this as I want the gun and it seems initially at least it'll be getting some support.
One of the biggest issues for VR seems to be motion sickness which in my case is mainly through turning but this could be fixed if they let us have another camera, so instead of using a stick to turn we just do it ourselves.
@fluggy Sounds like a Nintendo Life review score...
@carlos82 There are a lot of turning options here so I think you'll find one that feels comfortable for you. I agree that the room-scale stuff is probably the end goal.
I will say I was able to play this game for hours without any headaches or motion sickness at all. I know it varies per person, but this felt very comfortable for me.
As for the size and scale of the game: watch the video. It's about as close to the tiresome "AAA" moniker as a VR game has come thus far.
EDF needs to bring out a VR title, just makes sense.
@Bad-MuthaAdebisi It'd be amazing, but the inevitable framerate plunges wouldn't play in PS VR.
@RoyalGuard I don't mean a 'direct' competition as such - like CoD vs Titanfall vs Battlefield vs Doom vs Killzone etc. It is a FPS game though and pricing itself in the same genre. Each one of those games, whilst all FPS games are also quite different and offer its own experience as well as a 'reasonable' amount of content.
The point I was making though is that the game is pitching itself as a AAA game yet doesn't seem to offer the content and the biggest selling point is the fact its a VR game. If this was released as a non-VR game would it have scored so highly at that price point.
@get2sammyb Personally I haven't played BF1 so can't comment. I used Doom in my example because it has the Arcade option too. The campaign though is quite varied, has collectables and unlikely to be beaten in 6hrs by the majority of people. CoD's campaigns maybe able to breeze through on 'easy' difficulty, ignoring all the collectables, not bothering with any of the mission challenges etc in 8hrs but try doing everything the campaign offers in that time - especially on a hard/veteran difficulty. They often have quite a bit of variety in them too. BO3 can also be played co-operatively and has an 'alternative' separate campaign mode - as well as a very robust MP and co-op Zombies mode. The last few games may not have been everyones favourite because of Advanced Movement but they all offer a large variety of modes, including offline and splitscreen options. I don't know what the co-op is in this in fairness - is it just the campaign again but co-op?
RE7 - not that I have played that in VR was reviewed as a game first and foremost with the added 'bonus' of being able to play in VR. I get the impression that Farpoint is first and foremost a VR experience with an average/mediocre 'game' that if it wasn't in VR wouldn't be so favourably reviewed - does that make sense? Its as if the novelty of VR is the primary reason to buy/play.
Taking VR out of the equation, how does the game hold up. Would you spend £40 on it if it wasn't in VR? My main issue is that these games are VR experiences first and foremost and charging 'premium' prices too. I am not sure if I am getting my point across well enough but if I was buying a game at £40 (for example), I want the game to stand up for itself regardless of whether its in VR or not. I am not arguing about the fact it may not have the visuals of Uncharted or Horizon as I would rather play the old PS3 era FPS games because of their story, their MP or co-op modes and they are probably not at the same 'visual' level as this.
At the moment, I still feel that games like this are given a bit of an easier ride because of the 'novelty' factor of VR. As the review states - There is a definite case of novelty at play, though: the campaign wouldn’t be anywhere near as memorable if it wasn’t for the virtual reality, and the gunplay would be weaker as well. You can sense that there’s more that could have been done, too: you have the freedom to move anywhere you like, yet the release never really gives you an incentive to explore, making it feel like you’re being funnelled through the environments anyway. If this was a non-VR AAA priced game, what score would you have awarded it? I doubt it would be a 7...
This whole "we should be getting AAA games now" is tiresome and will harm the platform if people are going to sit around waiting for something apparently better to come along because games like Rez Infinite, Job Simulator, Statik and Headmaster don't seem to be good enough which is beyond baffling.
@bamozzy Farpoint is a "AAA VR" game that's a different definition entirely. In no way should it be compared to other FPS's that lack VR.
@BAMozzy But you can't detach the virtual reality from the equation because it is a huge part of the experience. Firing a gun in a traditional FPS is holding down L2 and pressing R2; here it's physically raising a weapon to your face and looking down the scope of a gun in 3D space. That's a massive difference, and clearly a huge part of the product's appeal.
I hear what you're saying (and no, I don't think this game would stack up without virtual reality) but you can't simply take out the defining feature of a game in order to discredit it. It's like saying would a Five Guys cheeseburger still be as good if you removed the meat and cheese? Well, no, it wouldn't.
Looks fun, although I don't have a PSVR. So the chances of me playing it are... a longshot. 😉
@Hero_of_Hyrule
@get2sammyb I wholeheartedly agree with the frustrating overemphasis on the "killer app". I have loved so many games and experiences on PSVR since getting it at launch. I feel the library has more than proved the headset's worth as a new way to play. I meant it in the public's perception of the potential of full scale FPS VR games.
How is the battery life of the Aim? How is it charged?
Game sound's pretty good but VR won't take off until it can play MP game's like BF1 etc in my opinion. This game doesn't really sound like value for money £30'er if I had PSVR, 6 hour campaign with no MP, no thank's, I'd of already paid for my PSVR I shouldn't have to pay a little extra again on top of the game's. @BAMozzy 's point underneath is better put, the game only look's good on PSVR I wouldn't go anywhere near it otherwise, not even for £10.
@get2sammyb I don't want to get into an argument but I do feel you are missing my point. The fact that VR is the main reason to buy is an issue - its like saying a 4k HDR game is integral to the experience and if that is taken away, the actual game is mediocre at best. You didn't review RE7 and say that game was 'poor' with ordinary controls or on a flat-screen TV. VR shouldn't be the primary focus or reason - its a peripheral. Was Killzone given a higher score because it could be played in 3D or use Move or was it judged on what the game offered, its story, its features and how it stood up against other FPS games of that era? Its not about taken the Meat out of the equation and I am not 'discrediting' VR at all but it proves my point that this is just a VR experience first and foremost with a mediocre game to try and utilise the peripheral. Whether a game is VR or not, it shouldn't mean we accept mediocrity, limited content and be expected to pay a premium 'just because' its utilising a 'premium' peripheral. Like I said, would you buy the game if it wasn't in VR? I am sure many people would buy RE7 because of the game first and foremost - the fact its also playable in VR is a bonus.
Still think it's pretty expensive especially with the gun thing.
@get2sammyb motion sickness seems to be random for me with Eve Valkyrie making me sick within seconds but Battlefront VR having no effect. Most others have no effect either so I think I'll be fine, so in your opinion is the gun something they can build upon? I'm likely picking it up tomorrow because I've seen some zombie came that uses it too (amongst others) and I'm dreaming of Capcom adding support for RE7 down the line
It sounds like the gameplay in Farpoint is enhanced by VR. Rather than using VR and the aim controller simply as a gimmick, unlike with Killzone and the tacked on 3DTV support, VR and the aim controls are an integral part of the gaming experience. It just wouldn't work aso a none VR game. It's a grounds up VR game and can't be compared in the same way
I could be wrong but that the impression I'm getting from the reviews. I'm yet to play it though so what do I know haha.
Great review @get2sammyb ! I was worried about how this was gonna be received but this about what I was expecting and I'm definitely still excited!
@BAMozzy But virtual reality isn't a peripheral — it's a brand new medium. Don't get me wrong I do understand what you're saying and I do agree to an extent, hence the criticisms in the review and video review. But I think VR is such a powerful thing that to remove it from the discussion is, like I say, akin to taking the meat and cheese out of your cheeseburger and wondering why you're left with just a bun.
@Bluetrain7 It's very good. I charged it when I got it and I did the whole review without having to charge it again. There's still enough juice left for tonight, too.
@xMEADx Have you tried VR? I ask because a lot of these kind of comments tend to come from people who've never experienced it.
@carlos82 Yeah there's loads they could do with the gun. Will they? We'll see.
@Dange No, that's exactly right. I think this is what some of the commenters in this thread maybe aren't grasping — there's a novelty aspect for sure, but the VR paired with the gun is transformative because it's unlike anything you've experienced before. Which is cool, I think.
@gbanas92 Nice, I played extra attention to the soundtrack after your interview, too!
@Fluggy Yeah this game has always given me the Onslaught vibe.
Not really expecting too much from this other than the whole VR novelty factor but it looks fun enough. My order has already shipped though I'm currently addicted to Zelda: BotW so I doubt I get around to it any time soon.
great game so far the graphics , the story, the gameplay
So far 9/10
@get2sammyb Was it great?!?! Cuz the few tracks that I've heard so far were fantastic!
@gbanas92 It's very sparse but it's good, yeah.
@adf86 No, if I'm going to invest $500 in a new platform, the least I expect is for it to have some compelling games to play. Perhaps you have tons of money to burn, but for most people, $500 is a decent chunk of change, and it's not worth spending that, for me, at least, if PSVR isn't going to get proper software support.
Although, as far as I know, this isn't an immediate concern for Sony, as it's still selling to tech enthusiasts on the cool factor alone. That won't last forever, though.
Ugh, I was really hoping for something special here. It sounds like it's still worth a playthrough, but it also STILL sounds like PS VR isn't really worth the investment yet for me.
If Gran Turismo Sport can't provide a damn good VR experience, I fear that's pretty much the end of VR this generation. It's difficult to make a VR shooter, but a VR racing game is as simple as VR gets. If GTSport pulls off a 10/10 VR experience (which it should), I think I'll finally invest.
@Kidfried With respect, have you played it? You can't possibly comment on what virtual reality or the Aim Controller adds without experiencing it for yourself.
@NathanUC I've played Gran Turismo Sport in virtual reality and it's pretty much exactly what you'd expect it to be. I mean, I wouldn't pin all your hopes on that.
Again, as I've said to many others in this thread, you need to look beyond the established brands. I'd argue stuff like Polybius, Job Simulator, Thumper, Rez Infinite, et al are the best experiences you can have on PSVR right now.
From Eurogamers review:- At its heart, Farpoint is a budget game, sold and promoted as a AAA title. The Aim controller lifts the gunplay above the mediocre but once that novelty wears off it's hard not to notice just how basic everything is. For newcomers to VR it can be a jaw-dropping experience made all the more novel thanks to the Aim controller. For everyone else, especially VR veterans, Farpoint is simply a shooting gallery whose one grand idea is placing a slightly bigger lump of plastic in your hands.
@Ralizah No I don't have money to burn thank you very much but unlike some I have realistic expectations on what a fledgling piece of technology is going to have. If people seriously think VR is going to have so called AAA lengthy experiences this early on, heck even the next few years they will be disappointed. VR right now is for bite sized indie projects, Resi 7 will be an exception along with a couple of others.
@adf86 Well maybe they should charge 'budget' prices for the game until they 'catch' up. Maybe they should also significantly reduce the cost of the equipment needed to get it into more peoples hands to encourage developers to spend time and money on crafting AAA VR game experiences.
@KingofSaiyanZ According to Eurogamer, the co-op mode is a basic Horde mode in small arenas - no mention of playing the campaign in co-op.
Also they say they beat the game in 5hrs but would have been less if the game hadn't crashed and lost around 30mins of progress. Didn't sound as though they were impressed with the 'challenge' mode either...
Of course others may see it differently but I just happened to read their review.
@Kidfried @get2sammyb @BAMozzy my opinion Sammy is right here. VR is a new medium and you can't separate this game from the VR because it was designed for VR. It's not like COD with VR tacked on for a mission or two. Would Farpoint stand in its own without the VR is an impossible question to answer because we don't know where Farpoint could have gone as a game graphic wise, story wise, length wise because it's tether(limited) to the VR medium, which holds the game to a stricter set of parameters. If you're going to compare it to another medium, using the Wii is a better option. How would Wii sports be without the motion control? That's how attached Farpoint is to the VR. All that being said, I haven't finished Farpoint, but while it's a great VR game and VR experience, it's not going to unseat RIGS as my favorite VR game to date.
My Farpoint Review thus far:
Graphics 7/10
Gameplay with the AIM 9/10
Story 7/10
Controls 8/10 lots of options to tailor them to your own preference.
Sound 8/10 the bugs sound like they are coming from multiple directions at once.
Replay value??? Haven't done co-op yet
@BAMozzy You're tip-toeing into confirmation bias now, though. You're just looking for other sources to back up your pre-determined opinion.
Why don't you find a way to try it and make up your own mind? If you still think it sucks, at least you'll be forming an opinion based on an experience you had rather than what you think it's like.
@shafedog247 I forgot to mention that peering down the sights using the AIM controller in game is pretty slick. That's one part of the game that is well done.
The game is alot of fun and succeeds in what it "aims" to do. No pun intendid. People complain about the price point must havent purchased it im guessing? The gun contoller is great quality and supports other titles as well. So 79.99 not bad for a good game and awesome controller.
@get2sammyb I didn't go 'looking', I happen to be a member of the Eurogamer site too. Don't get upset because I read other sites and NEVER take 1 review as gospel. Their review however reviewed the game for what it is and not getting all wrapped up in the VR. If you want I can read other reviews too and find out what they say about the game itself.
I always read multiple reviews of every game I am interested in. I had hoped this would be the game that would actually push VR into mainstream but yet again its a budget game that's lacking in any real substance with VR the only selling point. Its hardly RE7 - a AAA game that stands on its own as a game first and foremost that can be enhanced by playing in VR. If Infinite Warfare was totally playable in VR with Aim, would that get a 9/10 or would it still be a '6'?
As I said, I want games to stand up for themselves. Not a review of the benefits of VR and the Aim controller. Its basically saying the game is 'poor' but VR is good and the Aim controller is great for this genre. As I said, its JUST a peripheral. Its like saying Kinect Fruit Ninja is a great game because of Kinect and how that transforms gaming because 'you' are the controller.
Its no different in essence from the old Light guns and I half expect a VR duck hunt game to come along to use the Aim controller. VR is a peripheral in the same way Kinect, Move, Camera/eye etc was/is. Its designed to enhance the gaming experience and in the case of Farpoint, its enhanced a 'mediocre' game but its still a mediocre game. Like I said, you wouldn't review a game enhanced by 4k HDR graphics and/or some clever use of the DS4 controller as being 'better' than mediocre because of that - especially not if they were charging a premium price.
I get that you are a fan of PSVR and its potential. I too think it has a lot of potential but unless Sony and/or the developers really stop releasing 'budget' type games at a premium price, then its going to put people off. If these games were the price of the indie/arcade games then fair enough. VR is expensive enough and I know they have to try and get their money back on Farpoint - especially with such a small install base but charging AAA prices isn't going to help in my opinion - not for 'budget' quality or tech-demo games.
What I want from a AAA priced FPS VR game is no different from what I expect from a AAA priced FPS non-VR game - just enhanced by VR. Its not different from a 4k HDR screen and how 'enhanced' 4k HDR visuals are over HD visuals are. Its not as if I can't 'look' around on a 2D screen - the only difference is that VR brings everything closer to help immersion but it is still just a peripheral and as such needs good games to succeed.
You can look at the 'Scorpio' and say that has the potential to 'enhance' games with full 4k and 4k assets, HDR etc but unless there are 'quality' games to play on it, the novelty will where thin. Same thing happened with other peripherals and hardware too. You certainly wouldn't pay AAA prices to play a indie game just because its in 4k HDR so why expect this with VR?
@get2sammyb Nope never tried VR there's no game's out for the PSVR i'm interested in at all. MP is the bread and butter of the game's industry, it won't be any different for VR.
So after playing this for a while gotta say it is great vr , but its mainly do to the vr an the light gun making it fun , its novelty for sure but the fun factor is there and I gotta completely agree with the review.
A few things to add, its easy to get turn around and not facing the camera , at least for me it was but the had a guide to show you the camera direction which helps but its still annoying. The options and settings are vary limited , theres not even an option for subtitles. Ran into 2 crashes, but may uave been cuase by me taking head set off and coming back. Somtimes aiming down the sights you loose track of front sights but you can still hip fire pretty well with shotgun and assault rifle.
Quick opinion
I see alot of people that are bashing this game and really vr in general . I feel that its because alot of people dont have it and therefore dont want to see it succeed. And example being I hated hearing good things about xbox until I got one . I also didnt really care for vr until I got one and tried it out. Just seems to be alot of criticism toward vr and as a owner of vr , I'd love to see it succeed , opposed to when I didn't have one I was kinda nuetral and got one for novelty. But the experience of actually feeling like your right there greatly raise the bar for gaming experience for me now. And Im honestly tired of hate vr is generating on ps4 opposed to pc... And I can definitely say that is definitely the future of gaming. And for people stating that this is a mediocre game that is saved by vr and the new controller, you are half right. Only because this game was made from the ground up for vr and the light gun. But it was built for vr and thats hard to explain without you trying one but everything from the sounds to partical effects was placed in to elevate the vr experince . The could have done better sure but the game was given a 7 and thats definitely a fair score for what this is. Also ,This game was given a chance to show off what I believe is a great controller that should be supported in the future and opens up alot of possibility for future vr games. Vr definitely isnt for everyone but there is a fan base who enjoys vr alot. So the introduction of something like this is great addition to vr community and should be scored according to what it is and because it would be terrible without vr, if thats the case than an appropriate analogy would be that any other game would be terrible if your controller had only 2 buttons on it. Another example Re7 great game made better with vr , so should you rate it with vr or without? Should there be 2 ratings for both versions? It may be down to personal preference but to me there is a clear distinction.
To the people commenting whether or not one would buy this game if it wasn't in VR. The VR is whole other animal. My question to you is this. What game have you played where you turn to your right and see your shadow on an alien planet, look back up to see a huge spider charging you so you pull up your assault rifle and squeeze the trigger, it's not powerful enough so you pull your gun up over your should and come back with the shotgun, pump two quick rounds into this house sized spider that is now on top of you....barely surviving? My hands were sweaty most of the time I played. In my 29 years of playing video games I can honestly say I have never done anything like it.
@BAMozzy you keep saying they need to "budget" price the game, and they have. The stand alone game is $49 compared to the usual $59. If you add in something like Amazon Prime, your cost would be $39. My preorder of the Farpoint bundle from Amazon was $62 USD
Sounds like a promising move for FPS games on VR, which can only be a good thing, even if it's not a classic experience. Now if we could get Destiny 2 or Star Wars Battlefront 2 in VR...that would be interesting.
@adf86 I'm with you I've been loving my VR so far and have had lots of fun with the likes of Job Simulator, I expect you to die and batman amongst others and it's the first genuinely new gaming experience I've had in years, I don't have much spare money but this was worth every penny. If we're talking available software then I'd still put it above a certain console I bought and sold recently.
As for the game, I picked it up today with the gun and I forget how intense these games can feel, not to mention just a few minutes with the gun has convinced me that fps games can definitely work on the system and be enhanced too. One last mote for @get2sammyb I put it on smooth turning at full speed and have felt great so far, also got to say I quite liked how it showed you a grid of where the playing zone actually is
Kind of on the fence with this one... We'll see. Haven't played anything on my PS4 since the Switch released, and haven't touched my VR since RE7. I'll probably pick it up if I can actually find the Farpoint / Aim bundle in a store...
My wallet is not thanking you, guys... Just ordered the pack game + gun... How could I resist ? In a few days I'll be blowing some VR spiders and stuff.
This game blew me away!
The game itself is average but the overall experience is fantastic!
Game - 7
Experience - 10
@shafedog247 COOP MODE is intense and loads of fun. I spent 5 hrs playing many coop levels and it was just a great, fun experience. The sniper rifle and shotgun is a great combo.
Tip: I thought the game had locked up a few times during play. We were wandering around looking for a way out only I found a very small spider hiding behind a rock. Once he was killed this a new wave of monsters came so all good. This did happen a few times.
@SegaBlueSky yes agreed. Farpoint clearly shows FPS games will work within a VR environment. Battlefront, imagine being a storm trooper running down corridors. Whooooaaa
@YETi except the gun wouldn't be as accurate, am I right?
This is coming from someone who has tried out vr but not the game - I think the analogy of wii sports without the motion control. Would it have been as good? Absolutely not. Does that make it a bad game? Also absolutely not.
Hopefully more games will support the aim controller. Bungie destiny 2 please!
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