Final Fantasy Type-0 is a PlayStation Portable title that never made it outside of Japan, much to the dismay of many overseas fans. Boasting real time, action-packed combat and a mission-based structure, it's an example of the franchise stepping out of its comfort zone with a project that's not entirely what we've come to expect. In some ways, it's reminiscent of Crisis Core: Final Fantasy VII, but by and large, Type-0 crafts its own surprisingly unique identity. With its varied approach to gameplay and even storytelling, it's clear to see why its presence was so sought after here in the West.
Fortunately, you've now got a chance to experience the escapades of Class Zero with the aptly named Final Fantasy Type-0 HD. It's essentially a port of the handheld release, done up with some visual effects and a few gameplay tweaks in order to suit the expectations of the home console crowd. With the original releasing back in 2011, it's been quite a long time coming, but has Type-0's high definition reincarnation been worth waiting for?
If you're a diehard fan of Final Fantasy, the answer to that question is probably going to be yes. The crisp, neat and tidy feel of the series is present and correct, and all the cheeky hallmarks of the property are dotted throughout the game. From chocobos to eidolons, and cactuars to blatant Sephiroth references, anyone who's dabbled in Square Enix's franchise will enjoy the nods, both subtle and obvious.
However, both fans and newbies alike will have to turn a blind eye to the title's presentation if they're to get the most out of this. Re-mastering a PSP game for the PS4 certainly can't be easy, and it shows. Outside of Class Zero themselves, the models of both non-playable characters and monsters can often look pretty horrible, although having said that, the release's on-point art style and character designs are just enough to excuse the terrible textures.
Unfortunately, things only get worse when you're out and about, exploring and partaking in battles. In what appears to be a desperate attempt to apply some sort of visual prowess to the title, Square Enix has employed more motion blur than we ever thought possible. Spin the camera even a tad – which is easy to do considering the incredibly sensitive controls – and everything past a certain distance will become a hazy blur. While this effect obviously helps mask the engine's shortcomings, we daresay that anyone who suffers from motion sickness will probably last about 20 seconds before they void their stomach.
But again, it's clear to see why the developer has taken this route. Stop for a second and stare at anything that isn't your current character's lovingly made red cape, and you'll see nothing but incredibly muddy textures as far as the eye can see. It seems like a necessary evil, then, for a company that's always so hell-bent on creating artistic titles, but the fact that there's no way to reduce the amount of motion blur is an oversight, especially when it's this prevalent to begin with. The same can be said of the camera, for that matter, as there are no sensitivity sliders to fiddle around with.
Thankfully, as we all know, graphics aren't everything. Where Type-0 HD stumbles in the visual department, it makes up for when it comes to gameplay. The downside here, though, is that it takes a good three to five hours for proceedings to actually click into an enjoyable rhythm. On top of an opening set of cutscenes that last around half an hour, and dialogue scenes that seem to drag on for an eternity, you'll be absolutely desperate to get into the action, which initially seems fleeting in comparison. Setting the scene is one thing, but drawing it out to the degree that Type-0 HD does is just wholly unnecessary, and ends up feeling overwrought.
However, as mentioned, get past this opening slog, and things really start to pick up around the title's third chapter. The game makes use of a time-based structure, where you're free to pursue side activities, have conversations with your peers, and explore the release's rather vast overworld, before heading out on your next main mission. Most of your time, at least early on, is spent in and around Akademeia, a militaristic institute, and the base of your operations. Acting as a hub location, it's split up into different facilities, each of which you'll have to make good use of if you're to develop Class Zero into the world's strongest force. Speaking of which, you'll be forced to master every option available to you if you're playing on the game's hardest difficulty, which is brutal to say the least. In fact, as a whole, the title can be pretty tricky, but there is a thoughtful easy mode for those who'd rather just see the story through without too much trouble.
The story itself is a bit of a weird one. It's arguably more grounded in reality than past Final Fantasy games, with the narrative centring around military conquest and technology. It's an admittedly refreshing tale for the most part, with plot points based on strategic warfare and how far humanity is prepared to go in order to realise its dreams. However, its weakest aspects are visible when the typical franchise fluff comes into play, with talk of L'cie and magic bogging down an otherwise intriguing, and even relatable drama. As with the divisive Final Fantasy XIII, Type-0 often revels in sticking its head up its own arse, and it's this pompous and purposefully vague storytelling that the series must let go of if it's to rediscover the charm of Squaresoft's older creations.
You, of course, take on the role of Class Zero, a group of magically enhanced teenagers who are deployed to counteract an empire's quest for dominance. Made up of 12 squad members, the class is as diverse as it is cold hearted, with the cadets unable to express much emotion to one another. In the beginning, each character can seem stereotypical, but one of the title's greatest achievements is how it's able to drip feed you bits of personality as the story moves forward, until you're left with a band of soldiers that you feel like you've gotten to know. Where the overarching plot falters at times, the cast remains interesting throughout, and for a relatively large roster of 12 playable characters, that's quite an impressive feat.
Indeed, it's entirely up to you which cadets you make use of. If you have a favourite, you can decide to make them the leader as often as you want, switching out their team mates when you feel like it. Each squaddie earns experience only when they're in combat, which means that you'll be switching out active fighters on a regular basis in order to keep them all nicely levelled, but contrary to what you may be thinking, this doesn't mean that you'll be grinding to a huge extent in order to survive. Being action-based, combat is as much about timing and reactions as it is mathematics, and as such, it's not absolutely necessary to sprint towards the level cap.
It is important to maintain a balance, though. Each cadet features an entirely different moveset, with square acting as your basic combo string, while X, circle, and triangle all differ depending on what magic and secondary attacks you have equipped. This allows for some addictive customisation, as you experiment with different loadouts and team combinations. Ace, for example, fights using a deck of enchanted cards, and specialises in ranged combat, while Eight likes nothing more than to get up close with martial arts stances and combos. The variety to be found across Class Zero is fantastic, and finding a character that really gels with your playstyle is without doubt a defining moment.
Combat itself tends to be incredibly fast paced, and generally revolves around waiting for the right time to strike. There's a decent amount of enemies to discover and batter, and each comes with its own set of attacks, from physical blows to magic spells. The key to success is reading your foe's movements, and then retaliating when they're overlapped with a yellow or red symbol. Making contact when this mark appears heightens your technique's damage, and if you manage to hit when it's red, you'll kill your enemy instantly. Overall, it's a hack and slasher with a quite a bit of technical know-how thrown in. You can't, for instance, run into a battle and button mash, expecting to emerge victorious. You may even have to switch control to a different party member at times, if you're trying to take down a flying foe and don't have any ranged abilities, for example.
When all's said and done, it's a rather nice battle system that boasts a unique flavour, and blossoms during some intense boss battles - but it can take some getting used to. The whole thing is based upon a lock-on mechanic for starters, which can be a little bit finicky. The controls, too, can prove to be very deliberate, but if anything, this just reinforces the feeling that you need to approach combat with a degree of thought.
Sadly, this brings us back to the camera's sensitivity. The aforementioned lock-on system means that it's never too overbearing, but trying to do battle in enclosed spaces can be an exercise in frustration. There'll be times when the camera decides to freak out as soon as it touches a wall, or clips through an object, which can understandably grant your aggressors an annoyingly cheap advantage. Given that the camera was problematic in the original, it's a shame that this issue still crops up, although we don't doubt that the inclusion of a second analogue stick helps things tremendously.
Meanwhile, the game's audio features an impressively diverse soundtrack, that ranges from emotionally charged orchestral scores to gritty rock and techno-infused tunes. As we've come to expect of the franchise, many of the melodies on offer are infectious, with a few stand-out tracks effortlessly burrowing into your brain. It's a bit of a shame, then, that the English voices leave something to be desired. It's a classic case of voice actors trying to weave their lines into speeches that are already lip synced, and the result is some disappointingly dull, and, at times, awkward dialogue. Fortunately, there is a Japanese voice option, which, in our opinion, suits the often emotional storytelling far better.
Conclusion
Final Fantasy Type-0 HD is a mechanically solid action role-playing game, but now and again, it feels far more like a straight port than a grand remaster. However, questionable visual effects and some pretentious plot points aren't quite enough to hold back the efforts of Class Zero. Even though it can take a little while to truly click, this is a unique and refreshing entry in Square Enix's beloved franchise, and one that's a prime candidate for an even better sequel.
Comments 70
I love L'cie and crystals. People just don't understand the nihilistic themes.
@get2sammyb Oh dear.
Hey everyone,
I'll be hanging around the comments section this afternoon, so if you have any burning questions, copy me in and I'll try and reply.
Eh, I am so exited for this. I didn't play it on PSP, because somehow I knew that there will be a port in HD. And also, I hate when reviews come too early.
@Gemuarto I wouldn't call this early - it's out tomorrow in the US?
staying away from this crap. I'm done with anything FF13 related.
@ShogunRok great review, I have one question, where would you rate it against previous final fantasys? Obviously visually it isn't better than 13 but overall would you say it's better? U
@get2sammyb In US, yeah. But I am going for EU version =). And need to wait till friday T___T... Good that Episod 4 of RE:Revelations 2 is out tommorow =).
It's just when I see early reviews, I starting to feel like game is out already, but I can't play it, for some unknown reasons, LOL.
@AyeHaley This game was made by Hajime Tabata, not Akira Toriyama. And Toriyama is the reason why FFXIII is somewhat strange peice of a game. I mean, bad things are connected not to the number, but to the person =). So you can give it a try. I played it on PSP for around 4 hours and decided to wait for HD port, because thought it was too good for portable format, LOL.
@Gemuarto
Better than late reviews- in which case everyone is in jeopardy of being duped.
It's a shame the multiplayer was cut (at least I think it was?)... the PSP version was a fantastic adhoc game.
Even being a massive fan of Final Fantasy (more so, the Fabula Nova Crysallis series)... I think I might just wait until I have more time and/or finish Bloodborne. Had this come out a month earlier, it would have been the perfect filler for me.
@Gemuarto Ah, I know what you mean. Maybe your copy will get delivered early?
@playstation_king I personally like the gameplay better, yeah. It's very different to any FF before it, really, but it still has that same FF feeling. I think if you're up for some more FF, and you're not afraid of trying something a bit different, you'll like this.
@playstation_king Oh, and in terms of rating it against older Final Fantasy games, it personally wouldn't make my top 5. It's good, but like I said, it's different, and doesn't quite reach the heights of the series' best games. But that's okay - it doesn't necessarily have to.
@AyeHaley @Gemuarto Er, I'm gonna have to point out that it's not Akira Toriyama either - he's the guy who created Dragon Ball and does the design work on Dragon Quest.
I think you mean Motomu Toriyama?
http://en.wikipedia.org/wiki/Motomu_Toriyama
@ShogunRok Thanks for info, il deffo be picking this up as like you said it's something different especially the combat, but will definitely keep me satisfied until FF15, did you get a chance to play the 15 demo?
Im not so sure, will wait for a price drop, lack of multiplayer means it should drop decently fast (hopefully !)
@JaxonH To tell you the truth, I like to read reviews when I already have an opinion and played for some time.
@NathanUC Yeah, it's a shame that Bloodborn and this are out almost at the same time, But I thik I will play this first =). Not very like Souls games. Still want From Software to ressurect King's Field. I liked King's Field because it felt more like adventure, than action, compared to Souls.
@ShogunRok Oh, thanks, I had a feeling, that there is something not right, but ignored it =).
@get2sammyb I am digital kind of guy. Can't remember when I inserted disk in something for the last time =)/
@playstation_king We don't have it just yet, but we will be posting impressions almost as soon as we do.
I managed to buy this for under $45 total with free shipping due to a deal at the time at best buy's website. The downside is i have to wait up to another week.
I got the game early and honestly, it screams "I should be a Vita game".
It just doesn't work on consoles.
Thanks for the review - How are the side quests? Any secret Eidolons to hunt down? Does the Chocobo Breeding have any depth?
@AyeHaley I gotta agree with @Gemuarto, this should be taken totally separately to FFXIII. It is a different creator, with totally separate characters, gameplay system, plot etc. Ok so it references l'Cie in it, but that's like saying it's the same as FFIX because they both refer to summons as Eidolons (on which basis I suppose FFVI and FFXII should be taken as being intrinsically linked too), which is just daft. Even being part of Fabula Nova Crystallis doesn't really mean anything - FFXII and FF Tactics A2 were both part of the Ivalice Alliance, but nothing of any real importance was shared between the two games at all.
Fair enough if you just genuinely don't like the look of the game. Each to their own. But I wouldn't go passing up on it just because you're tarring it with the same brush as FFXIII!
@ShogunRok Good job on the review! Main question from me is does the time management aspect ever become intrusive / overly limiting? And is there a sufficient system in place to ensure that you can go back and do bits that you missed later on (eg a removal of the time limit at certain times, or during endgame)?
Also "While this effect obviously helps mask the engine's shortcomings, we daresay that anyone who suffers from motion sickness will probably last about 20 seconds before they void their stomach." Is this REALLY the case or a strong over exaggeration? I don't tend to suffer motion sickness in games, if you do personally I suppose it took a lot of the enjoyment away? I imagine it isn't quite so bad as to get people vomiting after 20 seconds (fingers crossed!)
@kyleforrester87 Side quests are generally 'go out and kill X number of monsters' but they're good for levelling up your party and getting some bonus equipment/items. And I won't say too much about secrets, but yes, there are a few things to discover, and some tough optional stuff if you fancy a challenge. Chocobo breeding isn't too in depth, but it's quite a nice little addition. You need them, too, because the world map is vast to say the least.
As for motion sickness, it's honestly that bad, even if 20 seconds is perhaps a slight exaggeration for most people. If you really can't handle fast movement and a lot of motion blur, this game will turn your stomach pretty quickly. Speaking from personal experience, there was a point where I played the game for a good couple of hours, mostly in battles, and I developed a splitting headache and felt sick - I had to save and quit.
@NaughtyOttsel22 Yeah if it came to Vita, I would get this.
@SteveButler2210 It actually handles the time management really well. It never feels too stifling, and generally, as you progress further, you're given more time between missions. It's not a constantly moving clock, either - you basically get given a set amount of hours, and different activities cut a certain amount off that total. So, for example, talking to a fellow cadet takes two hours off, while going out onto the world map knocks six hours off the total. You are limited, no doubt about that, but it's never to a point where you feel like you're seriously missing out on optional stuff.
Strangely, you can replay all of the story missions, but you do this from the main menu. You select the option, load up your save, and you can use the mission select to help level up Class Zero. It's a weird implementation, and I admittedly didn't use it much, but I suppose it's nice that it's there.
@ShogunRok - How would you compare it to Crisis Core? That's the benchmark I'm using.
Otherwise, this sounds great to me. I don't personally hold the FF games to high standards in story-telling (But then again, I still find it hard to believe FF13 is considered pompous, yet BioShock Infinite is held as grand storytelling in gaming...). So long as there's more gameplay than story, and the gameplay is good fun, which your review seems to emphasize at every corner, I'll be fine.
@CanisWolfred I liked it more than Crisis Core. The combat works better with a squad-based system, the RPG mechanics feel more fleshed out, and the mission structure is definitely better.
You can tell that it takes some inspiration from Crisis Core, especially with the basis of combat, for example, but overall, I think this is kinda what Crisis Core might have been, had it not been tied down with FFVII's lore and plot.
Thanks for that. To be honest reviews seem to be sitting around 6.5-8.5 mark, with Destructoid probably liking it the most. That said, I often find enjoyment from those polarizing 7/10 games. So unless something fundamentally doesn't gel with me...we should be okay!
@kyleforrester87 This is something me and @get2sammyb talk about quite often. We find that a lot of time, games that tend to be a little more divisive end up being more memorable for a lot of people. Like, many of our favourite games would end up getting no more than a 7/10 if we had to review them. Sometimes imperfections can actually enhance a game, I suppose.
@ShogunRok I know this is a stupid question, but I just want to make sure. By any chance, is the game account/user locked to the user that first plays it, like FFXIV?
@NaughtyOttsel22
My thoughts exactly! I went in with an open mind, but everything in this game would feel better on the Vita. Now you've got an average FF on the homeconsoles, whereas this would be a masterpiece on the Vita. It would be Vita's GOTY and everyone would be talking bout it... Now it will forever be that forgettable game you played for six hours you needed to buy for the FFXV demo.
This game only makes sense on the Vita and would technically be possible. That the game shows its age, although it's in HD wouldn't have been a problem at all then and even the wonky camera, which litteraly made me scream, wouldn't have been such big of a deal.
I'm glad I didn't have to pay for this, but since I'm reviewing it I'm really split: it isn't a bad game at all, but it's on the wrong platform. But it's so damn hard to make something like that clear, unless you played Crisis Core and imagine it to be on a home console.
@Beta I don't believe so - or at least, I should hope not! I think that's just the case for FFXIV since it's an MMO.
@NaughtyOttsel22 I feel you, they really shouldn't have cut the vita version when they began development for the PS4/XBONE version.
@ShogunRok You could not have worded that any better. Now I can't wait until tomorrow!
Pretty excited for this game, since I've always loved FF. I haven't played a FF game since 10 though so I'm looking forward to a different style of gameplay to mix things up. I got a good deal on the collectors edition so that's a plus as well
@get2sammyb My problem with the story of 13 and its arc was 13-2 just what was going on is anyone's guess. And the characters were the worst ff ensemble ever.
I have played FF 13-2 and FF10. As much as I like RPGs and I liked the two games the thing that puts FF to the bottom of my shopping list is the fact the boss battles are annoyingly bad.
For example I loved the Lady Yunelesca boss battle which involved persistence and some choice of strategy. But then you got the later boss battle where if you didn't kill it in so many moves then you died. You also had to go through the slog of getting your characters into overdrive mode - unless I was doing it wrong - if you wanted to survive. FF 13-2 was okay but the final boss battle was again a pointless slog where you could battle for a while, get to the point where you were close to beating it then die in one hit.
Please tell me that isn't in this FF game.
I'm still pretty stoked about this. Reviews see mostly positive and I'm starving for some RPG/Action hybrid gameplay, and the premise really intrigues me, plus that FF15 demo! And I know Bloodborne is only a week away and it's RPG/Action, but why not have both in my life? I preordered and I'm stoked to pick it up tomorrow. Finally something new to pull me away from the grind addiction known as Destiny.
Glad to see this game is ok. Been really wanting to play it.
I'm a bit saddened that the graphics aren't up to snuff, but I really shouldn't have been surprised, it is a PSP game after all. That said, I'm happy the game is out in the west, so I'm not complaining.
@themcnoisy Agreed re FF13. The story, while confusing and dull, I could have tolerated but the Characters - URGH - I hated every one of them with the exception of Sazh and maybe Lightening.
Thanks for the honest reviews as always, PushSquare.
I'll probably still grab this eventually, especially if Final Fantasy XV is still not out by Christmas 2016.
Pumped to revisit this! And FF15 ED is icing on the cake!
@kyleforrester87 sorry Kyle I liked the cast of 13, sazh, lightning, snow, fang were all class. but 13-2 with lightnings sister and the dude from the future. Dear me. If you havnt played 13-2 just watch some videos early on and it just doesn't make sense to me as a continuation of the story. Anyway I will be picking this up on Friday if games stocking it, thanks for the review @ShogunRok didn't get the chance to read it properly earlier - I can see the control scheme and lack of options hindering me, but always love the tunes and artstyle - so thanks for the honest and thought out review from a genuine fan of the series.
Picking this up at midnight tonight.. Thanks Battlefield for coming out at the same time! Local GameStop is opening at midnight for BF but they told me I could come in for my FFT0
@ShogunRok I see. One more question, does the story continue the same way if you play with different captains or do you have to play with each character as a captain to see their respective stories, leading to the final chapter, along the lines of Sonic Adventure?
@themcnoisy Thanks for reading!
@Beta No, the story always follows a set path, and some characters are featured in cutscenes more than others. Other than that, you're usually left to play as whoever you want.
@ShogunRok Awesome! Thanks for your time!
Got this very eatly on Saturday and its a great game, I'm loving the story, characters and mix of combat! Although some of the character's VAs are annoying and the graphics are ehh, I loving the different vibe! Couldn't download FFXV ED as of Saturday, but can't wait to play it!
@themcnoisy but Hope? Tell me you didn't like Hope?! And Vanille, oh my days, I almost blacked out when her and Hope shared screen time!
Downloading Episode Duscae now gonna wake up early and play til I have to go to the university tomorrow.
Ordered the collector's package being delivered tomorrow, but after reading about the camera and blur, I may have to send it back. I get really motion sick so I can't play games with fast-moving backgrounds or FPS, so I'm a bit scared to try this.
Oh god, I should've listened. It's so blurry it's unplayable for me. They need to patch this ASAP, kupo! In the meanwhile...FFXV demo!
@kyleforrester87 yeah hope was a selfish kid, and kind of distracted the story. Vanilles story is great - but her voice, oh man, that voice is terrible @kupo Is it really that bad? I'm a tad worried now :/
@themcnoisy From the live streams I've seen there is a lot of motion blur.. I guess it depends how much you appreciate the effect lol. The guy who was playing said he didn't mind it so that's comforting. I hope I can hack it! (I managed 40 hours with Hope,sooo..)
@kyleforrester87 I am hoping (pun intended) to pick this up on Friday or Monday. I have set up a forum in online gaming and communities for everyone to share stuff final fantasy related.
@themcnoisy I know, I'm on it like a car bonnet. HYPEHYPEHYPE.
Game looks really fun, I'm not that bothered about graphics not being up to scratch, long as it's fun and lengthy with a decent tale I don't mind. And the FF 15 demo makes the deal all the sweeter.
@kyleforrester87 The blur doesn't bother me too much.. In fact it gives you a sense that things are going by super fast haha.
@B3ND3R good to hear! Just want to get my hands on it now :@
@themcnoisy @B3ND3R @Not-Another-Ad @kyleforrester87 My Copy has been dispatched and on its way I'm from the UK
@Mr_McNight nice! Where did you order from?
@themcnoisy The blur is from pushing the right stick too much, which is a problem for me because I'm used to cranking on it and there's no sensitivity option here. The game itself is solid, but I just feel uncomfortable the whole time. As for the FFXV demo, it makes a terrible first impression with being forced to listen to an alarm clock going off for like over a minute, and then the graphics are admittedly unimpressive and, again, kinda muddy and blurry imho...I think it looks worse than FFXIV or FFXIII. I'm sure I'll grow to like/love both games as I sink more time into them, but yeah...they will require some work up front.
Just went to my local indie shop on a whim and they've been letting copies go for a week! Amazon preorder canceled, can play it tonight, woo!!
@kyleforrester87 Ordered it on Play.com and i got it 2 days early its so good, waiting for the FF15 demo to unlock
@ShogunRok this is an exceedingly late reply, but type 0 just went up on the big in Japan sale, and I'm just about done beating ff7 remake on hard, so, (assuming you played 7 remake), how would you compare them? Obviously, this'll be a bit dated mechanically, but would you say its worth a curious tenner? Haha
And what would be your top 5 ff games?
@J2theEzzo Type-0 is a weird Final Fantasy game — it's not really like any of the main games in the series. It's still quite interesting and unique, though.
If you go into it expecting something a lot different, you might still enjoy it for £10. I'm tempted to say it's worth a shot.
As for my favourite FF games: IX>VII>XII>VI>X... I think.
Hmm, it's been on my watch list for a while, but I never had a psp. If i could get this and crisis core together, I'd definitely go for it- alas!
Gotta say, IX is my top trumps, so kudos to you, and I'd pretty much agree with your choice of games in the list, too!
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