With a sequel already announced and well into development, it's fair to say we PlayStation folk are a little behind in playing Freedom Planet. Nearly three years after its initial launch on PC, the Kickstarted retro sidescroller has finally arrived to provide some pixelated platforming action. The good news is that, pleasingly, it was worth the wait.
Taking inspiration from a huge range of 16-bit era action games, Freedom Planet plays like a montage of all your favourite aspects from the likes of Mega Man, Gunstar Heroes, Ristar, and, it must be said, Sonic the Hedgehog. However, while it wears its influences on its sleeve, developer GalaxyTrail has merged everything together seamlessly, resulting in a nostalgic-yet-fresh experience that maintains its own identity.
The story adds to this, although it's not the game's strongest aspect. An evil warlord named Brevon crash lands on the planet Avalice, and so seeks the power of the Kingdom Stone, an ancient artefact that provides energy to the three kingdoms. He plots to manipulate the nations into war in order to steal the stone for himself. Our protagonists become involved when they rescue Torque, a "Chaser" who informs them of Brevon's sinister plan. As a set-up, it's okay, but the execution is not quite there. The story ends up being slightly confusing, though you are able to get the gist. The dialogue doesn't help as it's exceedingly cheesy, and the voice acting is passable but the audio mix is all over the place, with some voices much quieter than others.
Still, at least the characters themselves are well realised. There are three playable heroes, all of whom have different abilities and traits. The dragon Lilac is the fastest and has a Dragon Boost that lets her shoot off in a burst of speed. She also has a sort of double jump / whirlwind attack to gain some extra height, and has a few punches and kicks to boot. Carol the wildcat is slightly slower but has faster attacks, and can wall jump or even summon a motorcycle to help her navigate the levels. The third playable character is Milla the hound, who can do a Yoshi-style floaty double jump and summon a shield to deflect incoming attacks. She can also summon green cubes of goo to throw at enemies.
This trio of protagonists means you can effectively play through the game three times and have slightly different experiences. Their fighting styles change how you combat enemies, but more importantly, their traversal abilities allow you to fully explore the large, intricate levels. The stages are long and feature multiple different routes. There are also areas and hidden items that are only accessible to certain characters, so it's worth exploring with each of them. Though playing through the story three times might sound laborious – especially considering the surprising amount of dialogue – a "Classic" mode allows you to skip it entirely, leaving you to conquer the levels one after the other with no interruptions.
The mix of platforming and light combat is a lot of fun, with the big stages full of enemies to plough through. There is a nice mix of themes throughout the levels and new enemies are introduced constantly, which keeps things fresh to the end. The boss encounters are hit and miss, however. Mini bosses pose little threat, but big bosses ramp up the challenge significantly, which can put a dampener on proceedings if you've been breezing through and suddenly hit a wall. The bosses are imaginative and offer some fantastic battles, but can feel a little unfair at times.
It successfully walks the retro walk with its intense bosses, then, but finds far more success in its presentation. The pixel art is rather lovely, and it can at times look like a long-lost SEGA game. Booting the game up, it dresses itself as a 16-bit game right from the GalaxyTrail logo; the studio really nailed the aesthetic. The sound, while not quite as convincingly retro, is decent overall, with some catchy tunes and satisfying, twinkly effects accompanying the speedy action.
Conclusion
What we end up with is a 16-bit throwback that's worth playing for the reasons that matter the most. The story isn't great and we encountered one or two glitches, but its shortcomings are nullified by excellent platforming and arcadey action. The lengthy levels are impressive, and the three playable characters all offer fun ways to get through them. If you're after a solid 2D platformer to tide you over until Sonic Mania, Freedom Planet will definitely scratch that itch.
Comments 13
I watched a load of Mania videos and I'm so hyped for it now - I would have got this in the mean time but I got the very good Momodora for my old school fix so that might do me until Mania drops now.
Kinda sad that basically all these good smaller games stopped being launched for the VITA and are PS4 exclusives now. Until last year, these games were mostly cross-buy between the two.
Hopefully it won't be long before it's out in the EU, much like Salt and Sanctuary which has been delayed. PlayStation EU needs to get it's act together because why is it that games that run crap (Ark survival evolved) get a free pass but games like this don't?
@kyleforrester87 Mania is looking really good! Can't wait to play it.
@fchinaski I agree. Freedom Planet would've been great on Vita, but I think unless it's part of the initial plan, the Vita just isn't that viable for smaller devs nowadays. A shame, for sure.
@adf86 It shouldn't be too long for EU. I should think it'll be on the Store within a few weeks max, but don't quote me on that!
If anyone has any questions regarding Freedom Planet, I'll be around to help!
Wow you guys really did get this late. Thats maybe the first time I can think a nit-exclusive came to a Ni te do system befire PS4.
By three years.
@fchinaski yea it sucks considering how lively the Vita is in Japan
@BLP_Software Pretty crazy! I find it strange that I've only just played Freedom Planet, and the sequel is not only announced, but there are multiple videos from the developer of the game in action!
Hopefully the sequel will be on PS4 day and date with everything else.
@Quintumply Hopefully indeed. We all know one system will get scrwed over though. ANd all we know which.
I enjoyed this on Wii U, I wonder if the glitches in that version are fixed here.
@shonenjump86 The glitches I noticed weren't anything major. There were one or two occasions where my character would clip through bits of scenery, but there was nothing more concerning than that and nothing that affected gameplay really.
@Quintumply there is a glitch in the story mode. It's a cutscene after stage 3 I think, and during the cutscene it just freezes on you. You have to turn off the system to get out of it. That's what I ran into in the Wii U version.
@shonenjump86 From my experience I didn't encounter that bug, so hopefully that's been resolved
Note 10 FREELY SPECTACULAR
You have nothing to say but to congratulate Freedom Planet, spectacular soundtrack, great dubbing, sensational gameplay and graphics ... totally flattered! you see the game as successor to Sonic The Hedgehog, Mario Bros, Crash Bandicoot, Jazz Jackrabbit, Mega Man and others! the female protagonists is extraodinary! Milla Basset is a sweet, cute, sweet, innocent and charismatic character. Carol Tea despite her rebelliousness, she is hilarious, worries about her friend Lilac because she wants to have more time with her, with her motorcycle she is a wild cat in the air. already the Sash Lilac, my favorite character, beautiful, adimiravel, adventurous, she is like Sonic The Hedgehog! if you gamer already played the games of Sonic, Mario and others several times and want to play something innovative and different, select FREEDOM PLANET, with this game will never regret! Very fun game! so much so that it is good that the sequence is coming and is very much awaited by the fans!
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