Have you ever played one of those games where it became immediately apparent that you had something special on your hands? Something so good that it may well fundamentally change the manner in which you play and think about games? Well this is Gorogoa. And it just so happens to be one of those games.
Publisher Annapurna burst into gaming with indie darling What Remains of Edith Finch last year and since then has announced a number of promising games including the console version of this writer’s favourite game of all time, Kentucky Route Zero. After the success of Edith Finch, Annapurna’s second publishing initiative was a curious little hand-drawn puzzle game by Jason Roberts, which launched on Steam in late 2017. Gorogoa is actually a title we’ve been calling for getting a console release dating back to PAX East in early 2017, and mercifully, it sounds like someone was listening.
Gorogoa is a puzzle game that involves the movement of four panels arranged in a square. Each panel houses art work, and within each you explore environments to find means of splitting the panels apart and recombining them to create new images. The explanation doesn’t necessarily do the process justice, but the puzzles are so intuitively clever that we want to take great pains to avoid spoiling any of them.
Boiling the title down to its most basic, the game is sort of a hidden object game mixed with environmental puzzles, but the literal depth of the images adds an entire extra layer to the way you approach the game. The catharsis that comes from solving the puzzles single-handed in this game is a delightfully exciting thing to experience. This delight is further expanded upon as the puzzles get increasingly more complex, soon involving many steps, and there’s a few particularly brilliant puzzles towards the end of the game that require multiple steps and quick timing as you have to shift the panels around to get objects to travel from one picture into another. These situations felt a little more precise on the PC, but if you haven’t played a previous version of the title, it’ll more likely than not be a non-factor; controlling the game on PlayStation is perfectly fine.
The game also has no dialogue, and there is no tutorial. You are dropped into the environment and it’s up to you to figure out what you need to do. Luckily between environmental clues, and a “ping” feature which highlights which items can be interacted with in each of the panels, the game does an exceptional job of not leaving you lost and confused at any point in the release's couple hour run-time.
The backdrop to the puzzles are equally important, as you “control” a boy on a search to collect a bowl’s worth of bright, multicoloured fruits. The puzzles see you manipulate the environment around the boy rather than him directly, and this includes jumping to other narratives through for the aforementioned separating of layers of the pictures. There are gorgeous fertile courtyards hidden behind some of the pictures, but for each of these, you can discover grim images, such as bombed-out war-torn environments. The art direction is at its best, though, when it doubles down on some of the more abstract stuff. Vivid colours pair with mandala-like patterns, and when these are in the midst of animations, the game is truly magical. Between the use of colour and the hand-drawn animations, the game is a feast for the eyes top to bottom. All of this gets paired with a phenomenal ambient score courtesy of Joel Corelitz, which brings an understated ominous component to it. We found ourselves a little creeped out by the music at a couple points truth be told, but the score is usually more of the calming, ambient variety.
By the game's end, the most impressive thing, though, is the fact that the title doesn’t have a weak link. Every individual element is executed to an extraordinary level and they all converge to create a puzzle game that can only be described as perfection. With such a low price-point you should go out and grab this immediately and get sucked into the incredible world that Jason Roberts has crafted.
Conclusion
Gorogoa is an immaculate puzzle game. Gorgeous art, beautiful but ominous ambient music, and mind-blowingly clever design combine for something special. It's a game like nothing we've ever played before, and with a modest run-time and low price-point to boot, you have no reason not to snag this outstanding experience.
Comments 23
I do need to play this at some point, doesn't look like my thing at first glance but then I've heard nothing but brilliant things.
Edit: Just remembered my girlfriend actually played it on iPhone a while back, I just asked her what she'd rate it and she said 10/10!
10/10?
I seriously need to play it, then. Backlog be damned!
Blimey, another instance of PushSquare making me aware of a game I had previously been oblivious too, this looks fabulous, something to play with my wife.
I'll add it to the very long backlog list! But will probably play after GoW.
Played it on Switch ... good BUT defo not worth 10/10 good. Never really found it all that engaging. Wont be playing it again any time soon. Maybe a 7.5.
@kyleforrester87 Endorsed by Kyle Forrester's significant other. Put it on the box.
very good job to the devs!
@get2sammyb darn right!
@LaNooch1978 one of those rare games thats probably nicer to play on a phone, too, perhaps!
Gosh darn it, Annapurna do it again. Going on the backlog pile.
Congrats to the Devs but puzzle games are my least favorite so pass for me.
Super easy platinum, as well.
Never heard of it. But I trust the judgement of reviewers here, and of course kyleforrester87's good lady clearly has good taste. So I might have to pick the game up in the next few days, cheers.
@hadlee73 Haha, yeahhh. I agree, sadly. I would have given Persona 5 a 6/10 at best. :grimace:
@kyleforrester87 She knows her stuff! And yeah I could see the mobile format working just perfectly with this game.
@naruball It's magical!
dam bois!!!!! will pick it up
@hadlee73 @get2sammyb I reported both.
@PS_Nation Seconded.
Great review I really like the look of this one
I hate it when this happens! A game gets a 10/10 but appears to be of no interest to me and my tastes whatsoever. But how can I NOT purchase a game that gets a 10/10?!!! Damn you Pushsquare!!!
@tomassi Sorry!
I bought this because you gave it a 10! Like the game ‘witness’ this is not my genre! I would not have given it a 10 but it is because I don’t like these kind of games. If you’re into this kind of puzzle game it would be great! If not stay away.
@zeppray Oh man, the genre of The Witness is totally my thing. I’ve seen the 10 out of 10s but sheesh, I’m halfway in and bored to death by the repetition. There’s some other recent perfect scores I don’t agree with, given to mostly puzzle and indie titles lately. There was one indie RPG that scored tens of which the developer himself said: ‘Wait, what? It’s more like an 8.’
I do not jump on the next 10/10 without thought.
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