We can hear the cries from a vocal minority already: "Oh, come on – another remaster? Enough is enough." In this case, though, we can probably all agree to make an exception. Grim Fandango is, by many, considered to be one of the greatest adventure games ever released, and while it didn't sell especially well at first attempt, the title's legacy has endured the test of time. Why is that? Maybe it's because almost 17 years after its original release, there's still nothing quite like it. There's probably room for just one more enhanced port, then, eh?
The very fact that this PlayStation 4 and Vita edition exists in the first place is a miracle, as it's the culmination of long negotiations between Disney (who acquired original developer LucasArts), Sony, and Double Fine – the company founded by director Tim Schafer. But what on Earth is it? Well, it's a neo-noir adventure game with some dark comedic elements, and it sees you assume the role of Manny Calavera. The protagonist is a travel agent who works for the Department of Death, and he helps recently departed souls to determine which package they get while completing their journey to the Ninth Underworld – the final resting place for their souls.
The packages range from things like high quality walking sticks to a ticket aboard the Number Nine – a train that allows the voyage to be completed in four minutes, as opposed to four years on foot. This is determined by how kind you were when you resided among the land of the living. However, when Manny happens across a client who is certain that he should be booked onto the Nine but is instead forced to walk – thus turning a short journey into a rather long one – events are set into motion that will see the lead character chasing his punter across the Underworld, just to discover what's going on.
If you haven't already realised, this is not your average adventure. Despite being out of the ordinary, though, the script is absolutely incredible. The character writing is exceptional, and the plot is gripping – even after all of these years. This is really brought to life through the voice acting, with many Latino performers employed to add realism to the script.
In addition to this, the plot unfolds in a really awesome and engaging way. The story is split up into episodes of sorts – with each representing a year. These each form a self-contained story – although there is still the overarching narrative, of course – which ensures that each portion of the game feels distinct from the others. This keeps things feeling incredibly fresh, despite the title's ten hour plus running time.
The most refreshing thing, however, is that there's a certain kid-like charm to a lot of the things in the game. That's not to say that it's immature, but rather that the whole experience is coated in a marvellous sense of innocence, despite it touching upon, shall we say, more 'grown up ideas'. It's almost Pixar-like in the manner that it fuses these two extremes, and there's plenty to appreciate for the more refined eye, including homages to some of the noir greats like The Maltese Falcon.
Of course, this was the case almost two decades ago, so what's new in this remaster? Well, there are some visual elements of the game that have been quite drastically overhauled – including, most prominently, the character models. You can see the differences for yourself, too, as a quick tap of the DualShock 4's touchpad enables you to toggle between the original and remastered versions of the game.
Other visual differences include new textures, though the pre-rendered background images remain largely unchanged. Fortunately, these don't look especially outdated, and actually blend well with the new characters. This is helped by the new lighting model, which uses a dynamic real-time system. The only downside, then, is that it remains in its original 4:3 aspect ratio. You are given a few options to tweak this – including a background pattern or a stretch option – but obviously it would have been preferable if the whole game had been reworked with the much more natural widescreen style in mind.
Still, while the visual improvements are mostly good, it's the replacement of tank controls that's most appreciated. For those of you that don't know, this scheme essentially prevents you from walking and turning at the same time, so the addition of a nice normal control system comes appreciated. You can still switch to the original setup if you prefer, but this is recommended for masochists only. Regardless of this, you'll be able to enjoy Peter McConnell's exceptional score, which has been orchestrated faithfully for the remaster by the Melbourne Symphony Orchestra.
Of course, we should probably spare a mention for the game itself. Much like many of the adventure titles of its time, this sees you gathering up objects in order to solve various puzzles. Occasionally, these can be a bit obtuse, and you'll end up going through your inventory or wandering around until something clicks into place. This can be problematic because of the intricacies of some of the conundrums, but it's satisfying when you come to a conclusion – especially if you avoided looking up the answer on YouTube. The difficulty's certainly not a game breaker, but it will prove a dampener if you're new to the genre, and it's a shame that the developer hasn't included a little extra guidance for those looking at it with fresh eyes.
Conclusion
Grim Fandango is undoubtedly one of the greatest adventure games ever made, and, a few niggles aside, this remaster does its legacy justice. The occasionally obtuse puzzles do date the game in some ways, but the plot and setting is as refreshing as ever. If you're yearning for something a little different, then a trip to the Underworld may be what you need – just make sure that you get a good package.
Comments 19
I really hope to get this game soon, always have wanted to play it.
Until the reveal, I had honestly never heard of this game. Sounds interesting, but I just have way too much to play right now.
I want the Vita review as usual.
I was sick at home yesterday so I figured Id buy a relaxing game and allways heard good things about this. So far I full fullheartedly agree with this review. Story, characters and voiceacting are absolutely superb (and hilarious), but the puzzling is really putting me off. Its so utterly random that the gameplay in general only comes down to "press x on every available item in your inventory and hope it matches" rather then actually thinking. It does get kind of frustrating and I couldnt prevent myself from looking some things up on the internet, which sort of defeats the purpose..
I absolutely can't wait to play this. I was 5 when it first came out, and probably heard of it for the first time a couple years later, and have wanted to play it ever since then (I'm now 22)! To be honest I'm glad that I'm getting to play it now that I'm older though, as I think I'll probably appreciate certain aspects of it (like the film noir inspirations) more than I would have back then
Looks good, does anyone know how much it costs in the UK please?
@chris730920 £11.99 cross-buy (https://www.pushsquare.com/news/2015/01/store_update_28th_january_2015_europe). Push Square normally do a weekly post with all new games and their prices (and it's also on the EU PS Blog first, every Wednesday around 3pm, if you're ever desperate to know right away)
Stevebutler2210 thank you, it'll be on my list of games to play which are outside of rentals with Resident Evil being another
This is one of the reasons why I've constantly stuck with PlayStation over the years. For those that didn't know, Grim Fandango was out of print and never got a digital release, so the only way to play it was through piracy. Then Sony came along and funded the "Remastered" project. Things like that end up making me think that "Sony just get it".
can anyone confirm if this is really a 7gb download for vita? ps4 I can see but for vita I find it hard to beleive. most retail vita games are like 4gb at most.
@adf86
Well put, so many people don't appreciate this factor when talking about Sony. They have soul and love games. So many xbots fail to grasp that this is the big difference between the two companies.
I hope if this sells well we could get Fate of Atlantis remastered
@blah01 Too true. Of course people say that "Sony are only after your money" and while their probably right, Sony have shown in the last few years that they can make a successful product without been complete punks to consumers.
Please watch the language -Tasuki-
@dok5555555 3.1 GB on Vita. 4.2 for PS4.
@Heavyman99 Thanks. Thought 7gb was off. Guess the website made an error.
@italodance
The same game, but on a Vita
9/10
You're welcome.
@DualWielding Unlikely, but I wouldn't say no to Full Throttle or The Dig remastered. Or Sam & Max Hit the Road for that matter, if they can work out the character rights. How about an updated Zombies Ate My Neighbors? I could definitely go for some of that!
While I'm one of the 'vocal minority' that is cynical towards remasters, that is usually directed towards games that only came out a short time ago on the previous generation console and so reek of double dipping money making. I, somehow, totally missed playing this game when it 1st released tho I was aware of it. It looks exactly like my kind of game and it's pedigree is strong. The only thing that will hold me back from buying it is a huge backlog of other quality titles waiting for attention thanks to impulse buys from the PS store and PS+ and my ever decreasing amount of free time to be able to game.
This game is great its a 10/10 in my book
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