Those that played Guilty Gear Xrd -SIGN- (Sign from here on in) uncovered a fighter with depth, fun, and personality; one that introduced real rewards for aggressive play while also boasting defensive options beyond the genre norm. This bodes well, then, for the Guilty Gear Xrd -REVELATOR- (Revelator, from here on in) - a newly expanded and refined sequel to Sign.
So then, what's new and why should you care? The most obvious and anticipated feature of Revelator is the expanded cast. First up is pirate leader Johnny; already regarded as top tier by some Revelator pros, he possesses cracking range on both his normal and special attacks, and seems capable of dealing devastating damage from more or less any opening. Jack-o has something of a Skullgirls vibe about her, arranging devices on stage to release multiple minions that attack on her behalf, delivering specific instructions to the critters via her magically summoned organ.
Rounding off the initial offering is passionate restaurateur and bounty hunter Jam Kuradoberi, capable of powering her special moves up by assuming various stances during combat - her predominantly kick-based attacks pose a real threat once fully charged. Initially missing from the roster are Raven and Kum Haeyun – though each will be available for free during Revelator's launch period, and Raven is unlockable via a rather large amount of the title's in-game currency.
Raven's an interesting character in that he's seemingly a strong zoner, but, being a terminally bored immortal, rather enjoys the thrill of getting hurt. Entering Raven's unusual "Give it to me HERE" stance grants players the opportunity to absorb incoming damage as recoverable health, and beatings delivered this way quickly fill his excitement gauge, resulting in deadlier attacks across the board. Finally, long teased and rumoured to return at some point, is fan-favourite Dizzy, who will eventually bring the final roster to 23 combatants.
For newcomers, such typically diverse mechanics could alarm, but the game caters to newbies exceptionally well – first by virtue of stylish mode. Snaffled from the brilliant BlazBlue, stylish mode grants beginners sturdy training wheels: mashing attack conjures up flashy, satisfying combos, while the mode also engages auto-blocking. It's not all good, though as players utilising stylish mode take more damage in combat. Regardless, it's a great and proven addition, and allows new players to acclimatise to the flow of combat quickly.
For those looking for hands-on learning, the game features a lengthy tutorial, and a superb series of missions which dig deep into Revelator's distinctive brand of mayhem. Overdrives, shield blitzes, instant kills, launchers, dust attacks, faultless defense, and so on all ensure that at any time, a tonne of options are on hand to deliver beatings or escape assaults, and all's explained through a set of interactive guides.
As are the newly introduced mechanics, such as burst overdrives – particularly resource-heavy super moves that land huge damage, and blitz attacks – a way of converting defensive action into attacking potential. Better still, these soon expand into general fighting lessons, applicable across the genre; tick throws, feints, option-selects, fuzzy guarding, and more. Potential players may have no idea what the above terms mean, but Revelator's missions educate effectively.
It's worth learning the intricacies of these systems, too, as Revelator's combat is fast-paced and rewards aggressive play. A great deal of damage potential stems from players' tension level – super moves, cancels and defensive options rely on the tension gauge being charged, and forward momentum tops it up quickly. Conversely, a player who is intent on doing little other than run away risks a negative penalty, severely limiting their own tension gain. Elsewhere, the burst gauge returns, offering players an escape route from particularly dangerous situations, or a way to max out tension with a well-timed burst attack.
Once these mechanics begin to bed in, Revelator, like BlazBlue, benefits enormously from its pedigree. The fighters all offer a distinct feel, their own intricacies, and their differing game-plans and strategies soon become apparent. Occasionally, fights can seem a frantic attempt to land a quick high - low mix-up to deliver damaging sequences, and as with many chain-combo brawlers, may sometimes feel less strategic than other fighting games. However, carefully rationed tension and burst gauges effectively dampen excessive bedlam, and besides, a fast and frenetic spectacle is often good, honest fun.
Much of this fun will come from the game's online modes, both standard and bizarre. Ranked and player matches make up the standard contingent, while a strangely endearing lobby mode sees players' avatars wander around an outdoor arcade, with the option to split off into private lobbies for sessions with friends. There's no apparent invite system, however, so you'll be forced to supply friends with a code to enter your lobby. Once all this is sorted, though, netplay works exactly as intended; a smooth and reliable connection with only very infrequent tangible lag.
Offline, there's plenty to get stuck into. Aside from the challenges, missions, and combo sets, Revelator features an arcade mode which acts as a prologue to the main event of the bundled story – two hours of beautifully rendered in-engine cut-scenes offer up an intriguing progression of the storyline, ending on an enormous cliff-hanger, just as soon as things start to get going. For those unprepared for story's intricacies – and there are many – the game features an enormous glossary of terms relevant to the Guilty Gear world, cleverly context-aware and available during the cinematic mode.
Meanwhile, M.O.M. mode makes up the survival component here, as you battle in an effort to gain medals and points to subsequently spend on power-ups for increased stats. The whole thing's really quite involved, with various parameters up for tweaking - such as elemental resistances - and available items, such as bombs, to use in combat. Taking part in M.O.M. mode – or more or less any other Revelator activity – grants world dollars, in-game currency that's used to unlock alternate character colours, voice overs, themes, and other collectables within the game's impressive gallery. And naturally, a brilliantly executed training mode is present, with all the options that you could hope for in a modern fighting game.
Of course, it's impossible to discuss Revelator and its predecessor without special mention of how they look. Sign used 3D models and incredible filtering to create a sprite-like affair that delivered the smoothness and utility of 3D models with the character and personality of more traditional techniques. Revelator takes this rock-solid foundation and carefully refines: ambient lighting on stages subtly affect how fighters appear, while special moves create their own dynamic lighting. Such detail lifts Revelator's aesthetic impossibly high, delivering what is, for our money, surely the best looking fighter to date.
There's only one real downside with Revelator, however, in that it's very much an iteration on Sign. While the story is new, the system tweaks and new characters - one of which is, remember, only free for a period - may not prove enough of an incentive for all to upgrade, especially given the game is a fully priced release.
Conclusion
Guilty Gear Xrd -REVELATOR- offers up a wonderfully entertaining, complex game, and the addition of stylish mode makes it the perfect starting point for those looking get into Guilty Gear. It's addictive, frenetic, and varied, not to mention absolutely stunning. If you already own Guilty Gear Xrd -SIGN-, you may have to take a harder look at this improved package, but for everyone else, this is one of the very best fighters on the market.
Comments 13
Oh a fighting game that is not SFV and that can't be judged by its less than stellar graphics.
I could nevet get into the GG games so I will pass.
Shame I already have sign. Or id have gotten this.
@sinalefa No more snark thanks, this review has nothing to do with what's going on elsewhere on the site.
@ShogunRok
My sincere apologies, Robert. I do appreciate that you are reviewing all kinds of games, as many people may not have given these not so popular but very good games a fair chance. And your reviews are always fair.
Great review!
As somebody who doesn't really care for anime aesthetics, I always found the Guilty Gear franchise alluring for some reason, I suppose it comes off as less cutesy and more edgy. Only recently have I given the series more of a shot.............After the SFV controversy, Revelator is a good showcase of a 2D fighter that aims to appeal to the hardcore while providing enough content to those who aren't seriously invested in the competitive scene. Unfortunately, the series has always been a bit niche.
I'm sure the soundtrack is solid as well!
@sinalefa It's okay - I'm just trying to keep this comments section on point!
Hello to everyone, I would like to share something off topic. Like you guys I love gaming, and personally consider the PS4 my absolute favorite console so far.I'm unable to work do to various injuries and health issues and turn 50 this year.I started really getting into the PS4's SHARE factory app. and just wanted the PUSH Sq. Staff's and members and guests opinion on 2 videos I've made and put my heart into. I'm sorry I don't know how to create a link but my YouTube channel is REIGNOFDEATH01 and my 2 videos are Uncharted 4 "Drakes Journal" & a thank you (revised) Drawing a PS4 using l's & C's (4X Speed) would appreciate any input. Thanks sincerely REIGNOFDEATH
I had to give Xrd -Sign- a miss because Revelator was already announced by the time I got my PS4. Pretty hyped for this.
Now if only I managed to convince my friends to try it out.
The only game in the Guilty Gear franchise I've played is Blazblue Calamity Trigger and that played very, very well and was fantastic aside from its voice acting. This looks like a similar deal. Could be brilliant.
The game's just received a 3GB patch, hopefully it'll soon make Kum available.
@Expa0 There was a demo previously available for pre-orders, so hopefully soon that’ll be free to all, and you'll be able to tempt your friends with that - if they're not fighters, stylish mode carries no (well, little!) shame – it’s superb.
@sub12 The soundtrack's great - if you liked Sign then you know what to expect, punchy guitar / metal music. Reviewing fighting games, I tend to (deliberately) obsess more on the mechanics and such, and (try to) keep my word-count down, but I hope you like.
@Royalblues - I swear by my fightstick, but tested netcode on pad (my stick has no headphone jack), and it didn’t feel like any hindrance whatsoever. Of course, if you're a stick player that'll always be optimal but pad play seems perfectly viable here.
Do "old" PS3 Fightsticks work with this game?
@Bonito Sorry for the delay, had to track down my old PS3 stick to properly test - yeah, they work great. You'll need to have a DS4 also plugged in for this to work, like with Skullgirls, etc.
@Shillll hello I have a question - Im from europe and a huge GG fan, did pass out on Revelator but since its on sale now Im gonna get it but have my doubts - first of all: is it true that two fighters must be bought? One can be unlocked but two Need to be bought with cash is that right? (they were free for a short period ive heard) ... Dizzy is by the way nowhere to be found on the european store and I really love that char so Id even payd extra but shes not on the store is she in the game now??
Im also still hesitating because theres an update coming up - Rev2 - and my fear is that if I buy those two extra chars they will just be "for free" and regular in the roster of Rev2 ... but yeah, seems that ArcSys is doing the same to Xrd as to the whole BlazBlue Series.
Theres also no english dub is that right? Sorry to bother with those questions but I have been looking dedicatedly on the whole net without finding any clear answer and was hoping that you would know - thanks very much in advance! ^^
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