2015's Hatsune Miku: Project DIVA X was a little bit of a departure for the long-running rhythm game series. Rather than adhering to the traditional, gameplay-focused framework of the franchise set up in earlier instalments, X thrust players into a sugary sweet narrative starring the popular virtual popstar and her equally saccharine friends trying to save their world through the power of song. Depending on your tolerance level for cutesy characters with improbable haircuts discovering the meaning of friendship by joining together to sing songs about (among other things) accidental pregnancies, the storytelling was at best silly and disposable and at worst intrusive and counter-productive.
Enter Hatsune Miku: Project DIVA Future Tone, a game which seems to have been created with the express purpose of not only eschewing any attempt to craft narrative justification for singing, dancing, and high score chasing, but also to offer the most value for money of any game in the series to date. The story is gone and there's absolutely no other fluff here: you'll begin with a short tutorial explaining the various types of button presses you'll need to use throughout the game, and once that's over, you're free to start working your way through all of the songs at your own pace.
For veterans of the franchise, there's little in Future Tone to differentiate it from the games in the series prior to Project DIVA X in the gameplay department. For the newcomers, you'll start up a stage and Hatsune Miku will sing songs created by a vocaloid synthesizer while an appropriately cheesy music video plays in the background. In order to amass a score impressive enough to clear the stage, you'll need to watch intently for button prompts to appear, wait for a matching icon to move across the screen, and it's once the two meet that you'll need to input your command.
You'll need to tap all four face buttons, the directional buttons, L1 and R1, or two or more of these at the same time, and how many of these button prompts you'll be required to deal with will be dependent on the level of difficulty that you're playing on. If you time your button presses well, you'll start racking up a combo, and if you miss too many of the prompts, your life gauge will deplete and it's Game Over. Easy mode is a fairly pedestrian affair requiring little of any musical skill to progress, while the Extreme setting will throw commands at you with such reckless abandon that those unprepared for the challenge will likely wonder if it's even possible to hit all of the notes without possessing four hands. The balance between being accessible to new players and providing a workout for the fingers of players with serious chops has always been a strong-point for the series, and Future Tone is no exception. There's no better series of rhythm games on current PlayStation hardware, and that's unlikely to change until a certain rapping dog comes out of retirement for one last job.
The biggest changes to the formula following Project DIVA X are outside of the core gameplay, and these changes will likely be of most interest to fans of the franchise. In X, only Easy and Normal difficulties were unlocked at the beginning of the game and you were required to trudge through the story in order to unlock the more challenging options. Future Tone wisely throws that out of the window and lets you start with Hard Mode right from the beginning, offering up the Extreme difficulty option as a bonus for passing a stage on the Hard setting. This might not seem like a big deal, but for accomplished players of the series, having to work through every single song at least twice just to get to the most challenging options was a bit of a grind, and one of the most prominent issues with Project DIVA X.
The other change that is likely to please fans of the franchise is in how the game is being rolled out. The base Project DIVA Future Tone is essentially a demo that gives you access to the tutorial, a couple of songs to work through, and a few outfits to dress Hatsune Miku up in for free. From there you can download two different content packs. There's Future Sound (around 120 songs largely taken from previous games in the series, some of which never made it to the West) and Colorful Tone (around 100 songs taken from the 3DS game Project Mirai DX and the arcade title Project DIVA Arcade). We'll do the maths so that you don't have to: buying both content packs gives you access to well over 200 songs to work through, as well as a plethora of costumes, haircuts, and accessories to customise your popstars as you see fit. After the paltry 30 songs on offer for Project DIVA X, Future Tone is a tantalising option for fans of the franchise.
Conclusion
The core Hatsune Miku gameplay has barely changed, so if you liked it before, you'll like it now. The most compelling case for picking up Project DIVA Future Tone lies in the options you're given as to how much of the game you want to buy. While the free, base package won't give you much to sink your teeth into, either of the reasonably priced add-on packs offer an awful lot of bang for your buck, and combined they make up the most robust and complete version of Hatsune Miku ever released.
Comments 17
I will accept any other 'tone' related song puns that I could have used in the comments.
I didn't realise it was free to download the base game. I'll certainly give the demo a look, then, but sadly the vocaloid music just doesn't do it for me.
@get2sammyb Yeah it's like they've moved Hatsune Miku to be a platform rather than a standard game. This is the sort of thing that could really use that approach. The mechanics in every game are fine, so just adding songs would be way more consumer friendly.
Unfortunately, if you're not down with the music, you're gonna have a real rough time with this one. But since it's a free demo you can always have a go.
Well, there's no harm trying the game since it's free and I like the last one.
I'm still lukewarm on Miku games (censor that line before Sinalefa reads it)
Ever since Persona 4 Dancing All Night, I just haven't been able to get into these other rhythm games. The music sucks, the button prompts aren't nearly as fun and the rhythm isn't as choppy with percussion (which is key for keeping rhythm).
I've tried several games in each of these series: Hatsune Miku, Theatrhythm Final Fantasy, Rhythm Heaven, and loads more smaller rhythm game releases. And still, none of them measure up.
Suppose wishing for a sequel would be too much.
Nice. Getting this tomorrow after work when it is available.
Vocaloid games don't need plots. This sounds like a REALLY good value if the two packs add up to the price of a new retail game. Glad I skipped Project Diva X.
@Ralizah Both are good in their own way. X has worlds, a story, structure. This throws two hundred songs at you and lets you go wild. Some may prefer the more rigid approach, but there's something impressive about the arcadey goodness of this one. No plot, no nonsense.
Really wish they could've brought this to Vita too, though I know that's a pipe dream. Project Diva f is hands-down my most played Vita game, but trying out the free version of this on PS4 (on an Asian store) drove me absolutely bonkers with latency.
I really can't muck through the trouble right now of getting ahold of a proper wired PS4 controller, and even then possibly having to trash my tv if it turns out THAT'S where the lag is coming from, just to play a rhythm game.
Things are so much simpler on handhelds.
@Ralizah
What ruined Diva X for me was how all unlockables are randomized so you have to play songs a lot and pray that it gives you a module you want. Or, you know, hand out real money for them.
@JaxonH
If neither Miku nor RH measure up, it is because you love Persona. You even got a Plat so it means you played a ton of it, not sure you gave the others the same chance. I wish that game was ported to PS4 so I can try it.
@johncalmc Like I said, I can't imagine why anyone would want a plot or rigid structure in a vocaloid game. Personal preference, I guess. It's not like there's some sort of rich mythology to plumb. This also has 200+ songs compared to the 30 - 40 in that game.
And again an Hatsune Miku's game get released without me (and I bet many others) even noticing till the last second, would it hurt them so much to advertise these games a little bit more? >.>;
Anyway totally gonna check it out tomorrow, ultra glad that one of the two free songs is also one of my top favourites.
Already downloaded the demo and thonk its great also the pack that gives u 200 songs looks great hope ill be able to get that soon
@johncalmc I'm going to buy this game upcomming weekend but I'm really bad at rhythm games, is every song available in easy difficulty? And if you play in no fail mode do you still get VP?
@darkswabber Not every song is available in Easy mode, but the vast, vast, vast majority are. Without being near my console to check, from memory, there's something like 224 songs in total, of which around 200 can be played in Easy mode. It's not like playing in easy limits you to four songs or anything.
I didn't really mess around with No Fail Mode much, but from what I can tell, the only real penalties are that your high scores don't count and you earn less VP I think. But since VP is accrued quickly in this game it doesn't really matter anyway. You can still earn trophies in No Fail Mode, too.
If you're not particularly good at rhythm games then you can quite easily enjoy the songs and costumes and videos and stuff on Easy/No Fail, and other than a few songs you won't be able to play, you'll get pretty much the whole experience.
@johncalmc thanks for the quick reply, Now that I know that I'm definitely going to buy the game!
I think I'm going to do what I can in easy. Try everything that isn't available in easy on medium and when I don't succeed or the song is only available on hard I'm going to use no fail mode.
@johncalmc Thx for thema info i just succes at these games but thema music wat solid.
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