Hellblade: Senua’s Sacrifice opens with a warning screen, which tells you all you need to know about Ninja Theory’s challenging new character action game. Developed in conjunction with physicians and mental health patients, the title tackles the taboo subject of psychosis – a disorder which causes hallucinations and delusions. As you may suspect, this makes for difficult viewing at times – but the Cambridge-based company must be praised for its dedication to depicting the disease in the right way.
Senua, the title’s dreadlocked protagonist, is a Celtic warrior from north of the English border. Upon witnessing the mutilation of her lover at the hands of the invading Vikings, she succumbs to insanity, and is cast away by her family in order to live out her illusions in a nearby forest. It’s here that she embarks upon a journey into the underworld – an alternate reality conjured by the demons which haunt her mind.
Much of the story is garbled – and intentionally so. You’ll need to be paying close to attention to piece together the thrust of the narrative, which can be difficult to parse given how “busy” it is. The game deliberately tries to overload you, be it through the number of voices speaking concurrently (more on that later) or the frequent use of visual effects, which fragment and distort the image on screen. This makes the title surprisingly stressful to play, but effectively helps convey Senua’s state of mind.
Ultimately, it’s a challenging game to play – and not necessarily in the way we’ve become accustomed to. The camera is pulled unnervingly close – uncharacteristically so for the genre – in order to create a sense of claustrophobia, which is leveraged particularly well during combat when adversaries will spawn behind you, making them difficult to keep track of. Bouts become all about positioning and enemy management, with no user interface or heads-up display to guide you.
The game instead utilises “the voices” that compose part of Senua’s illness to alert you to danger or provide hints, and it’s impressive how well this aspect has been married to the gameplay. You’ll constantly be hearing whispers throughout the six or so hour campaign, and while these do notify you to foes creeping up on you and important environmental details, they also deceive you, which creates some interesting scenarios where you won’t ever be quite sure who to believe.
This is where the sound design is so important. Ninja Theory’s used binaural microphones – similar to those you may have experienced in, say, ASMR videos on YouTube – to capture the positional data of every sound, and when paired with a decent pair of cans it can feel like there are other people in the room with you. All of this put together – the fragmented visuals, the goading voices, and the close camera – help to give a small idea of what suffering with mental disease may feel like.
In fact it’s only the final pillar of the psychosis depiction that falls short. Many with the disease say that they find meaning in everyday objects that others can’t see, and so a lot of Hellblade’s puzzles revolve around perspective similar to some of those found in The Witness. Unfortunately, the mechanic is overused, and scouring the environments for hidden runes soon becomes a pace-sapping hindrance that you’ll grow to loathe.
Thankfully, not all of the puzzles are poor: one section finds you virtually blinded and cleverly relying on sound to navigate a labyrinth and avoid enemy encounters; another introduces torches and light sources to help you combat an unseen antagonist who only appears in the dark. The game’s really good at keeping you on the edge of your seat, as evidenced by a mechanic that sees Senua gradually overcome by the darkness with each time you fail.
The threat is the most important part, as this isn’t a particularly difficult game in the traditional sense. The combat is satisfying, owing to a time-slowing mechanic and the fact that your adversaries cut and bleed the more you attack them. But you should see the campaign through without too much resistance, which may disappoint those looking for complex character action experience. Ultimately, though, that isn’t really the purpose of the game.
No, a vast chunk of your time will be spent simply wandering through stunning locales. Given the pseudo-indie budget attached to this project, it’s alarming that it rivals The Order: 1886 at times for sheer photo-realism. There are parts of the game that do seem purpose designed to show off Ninja Theory’s new facial capture technology, but given how convincing it is we can forgive the developer that. The studio’s penchant for iffy FMV does continue here, too, though we’re not convinced it fits.
Conclusion
Hellblade: Senua’s Sacrifice is not going to appeal to all tastes, and nor does it try to. As a character action game, it has decent if underdeveloped combat and a mixture of some excellent and some overplayed puzzles. But it’s the way that the title utilises the unique attributes of the medium to raise awareness of mental health that elevate this release beyond the sum of its parts.
Comments 58
As always, I'll be happy to answer any questions you have, so just give me a shout!
Hi Sammy, thank you for the great review, as usual.
Could you comment a little more about the combat system? Is it relying on parry, dash and so on? What about weapons?
@get2sammyb is the actual gameplay one on one fighting like Dark Souls - Not up for that! How complex are the controls?
This game is truly amazing dealing with a very powerful subject that is rarely explored in videogames. I rate it easily as a 9 or 9.5 it's really that good. Oh and pulling off a counter just feels so good in combat
Well that's enough for me to want to order. Boom, will download when I get home from work.
Hmm, doesn't seem my cup of tea. Looks slow and clunky whereas I tend to prefer fluidity in games.
Me being partially deaf in one ear is going to ruin this game's effect for me. I play through headphones but always have to spin the camera around to hear voices and sounds whenever they're to my right hand side.
@dark_knightmare2
100% agree. Definitely a hugh highlight this year. To me it's GOTY competitor
@Rudy_Manchego you'll not regret the purchase. Especially, considering that "low" price point.
The games so great in so many ways, especially the sound is godlike. Please use headphones.
I'm blown away by the game. So many positive aspects the took me by. I hope more indie developers follow suit by creating "indie AAA" games like this. Loving it
@JAMes-BroWWWn Will do, I love binaural sound effects so I'll love this. I also like the length of it - six hours is about perfect for me!
Playing the game right now. Got my 3D audio headphones plugged in and i'm about 2 hours in. Initial impressions are overwhelmingly positive. Game is gorgeous on OG PS4 and the sound design is sublime!
I also really like the running attacks! They look badass. Big fan of the combat. Nice and simple is all I need in this kind of game, because everything else so nice and clean. No on-screen button prompts, no HUD, interacting with objects feels so effortless- feels like I'm watching a movie!
Never played anything like it.
I agree with you on the puzzles Sammy, that first 'raven' one went on for far too long.
Just read this and watched your vid on YouTube. It's great to see a game that has been talked up and shown off for so long that actually delivers and does something different. It's not something I'll play but it's something I'm really happy exists.
@get2sammyb Sounds like this will be up my street!
However you have a link on the review for "Buy on Amazon"...... Its a digital only title??
Bought the game yesterday not sure when I wil get to play it but wanted to suppor tthe developer for dealing with a subject that does not get enough attention.
Ugh, another great ps4 game, my poor wallet
This is a game that I hadn't been paying much attention to at all, but having read this review I might have to check it out, sounds very interesting. Didn't realise it goes to such dark places.
@get2sammyb
So it's not really as action-heavy as Heavenly Sword was? I was kind of hoping for this to be similar.
I've been overlooking this until now, but it looks like something I'd enjoy.
Today can't end fast enough so I can go play this!!
Oh man I really need to play this. Sounds fantastic and all the ridiculous furore around the permadeath mechanic makes me even more determined to support the game.
@arnoldlayne83 Combat is fairly simple. You can defend at the last second to parry, and also dodge out of the way of attacks. There's a special move that you build up to slow time. Because of the camera positioning, the biggest challenge is managing enemies so that they're in front of you, otherwise you can't see them.
@DM666 Sometimes there'll be more than one enemy on-screen. Controls are very simple.
@verynaughtyboy I enjoyed it enough to start a second playthrough, so I think most will play it twice. As for whether more developers will adopt this model, I think we still need to wait and see how successful it is — and I'm curious how much money Ninja Theory ended up spending on it TBH. It looks like it was very expensive to make to me, but I'm obviously just speculating based on what I played.
I'd love an Enslaved sequel.
@ApostateMage It's unfortunate that you won't get the full effect, but you should still be able to appreciate what it's doing. It's not just the channel that the binaural microphones pick up, but also the distance, which you should be able to detect with one ear I imagine.
@Bliquid You'll get more out of it with a good sound system because the sound design is incredible, but it's still perfectly playable on TV speakers.
@solocapers The Amazon link is just baked into the website's design. Sadly there's no retail release (yet).
@Comrade44 No retail release yet.
@Gamer83 There is a decent amount of combat but it's more about exploration, puzzle solving and story-telling.
@SegaBlueSky Ninja Theory asked me not to talk about permadeath too much because they didn't want it spoiled, but let's just say that all the worrying over nothing is exactly what the mechanic is trying to portray.
Sammy what's the framerate like on the Pro in 60fps and 4k/30?
@SegaBlueSky oh, that's neat! I hadn't heard of the permadeath feature before. With such a short game (and online backups) it really isn't a big deal but it's a great concept to make you care about living
@get2sammyb Do you fight anything else besides shirtless dudes?
@craigbigedd I played it using the high resolution option because the visuals are freakin' ridiculous, but it seemed fine when I toggled to the 60fps option. I didn't try it during some of the more "stressful" sections, though, so it may drop at times. You can simply switch between modes from the pause menu whenever you like.
@Nickolaidas Erm. I don't want to act like there are a massive array of enemies because there aren't, but to answer your question, yes.
@Mega-Gazz Like @get2sammyb says, I haven't heard of anyone actually triggering this yet, so I've been wondering if...
POTENTIAL SPOILER
....it's more of an empty threat to make the player panic, rather than something that is actually likely to happen. Which is a pretty sneaky trick if that's the case - it's certainly got everyone talking!
@Mega-Gazz @SegaBlueSky ...
@get2sammyb Thanks Sammy👍
@get2sammyb Hmm, thinking I should have put a spoiler tag on that just in case...edit
@SegaBlueSky All good! Maybe it is, maybe it isn't. That's the beauty.
@Rudy_Manchego
You know if you have the PS4 in standby you can purchase the game on the store via a browser or app and have it downloaded for when you get in from work.
@get2sammyb Thanks, Sam. A solid bestiary is a must for me, but I must admit ... the concept and art direction are very interesting ...
@Bigkopman Ha way ahead of you man, I have text the wife to put my PS4 on standby and now purchased (I leave it turned off most the time because the orange and blue lights seem to attract the attention of my toddler).
This is why I like gaming sites. I knew nothing about this game but sounds very interesting.
@get2sammyb
I went ahead and picked this up based on the reviews, my taste and ...well...Ninja Theory. I read somewhere recently that NT would consider 300,000 in sales a success, so hopefully they exceed that number.
I'll wait till it's on sale. I'm not a huge fan of Ninja Theory (Only liked Enslaved, hated DmC) and it seems on the net to be a bit glitchy right now.
That's the problem with too many games coming out, I've got to be more selective.
@get2sammyb
Ok, thanks for the response.
Why was no one excited for this game? Haven't seen a game beeing so underhyped this year...not even indies xD
@SegaBlueSky @get2sammyb sounds conspiracy-ish, but I can definitely die a bunch to find out. Still, I like the idea.
@AFCC Ninja Theory are wildly underrated in general. All their games have been good but they've been defined by weeaboos whining about Dante's hair.
Sounds like a good experience. I'll have to check it out.
@get2sammyb I love their games! And I loved the last DmC but oh well...the videogame community can be super great and super bad! "Destroying" games like DmC and praising overrated games like Fallout 4 (sorry not sorry)...
But oh well, unfortunately I don't have enough money at the moment so I'll wait for a sale! To be honest I wasn't even truly sure about what the game was like, so I think the marketing was a little under expectations! Thanks for this review and the other video, I'm now fully interested
This sound fantastic!
@get2sammyb Darn your excellent review has convinced me to part with yet more cash 😁 I'm a big fan of Ninja Theory's works though so, I'm happy to support them.
@paradox32 Awesome, I hope you like it as much as I did!
I read one or two reviews where they say that the story is a little confusing and jumbled. I think they didn't get the memo where it's based on mental illness and that's kind of the point. I am glad that it turned out pretty decent though
I am so happy that this game is getting reviewed so well. I hope it sells far beyond expectations. Ninja Theory put so much work in crafting this tale about mental illness in a respectful way. It sounds like they made a great game to go along with the message so hopefully they are rewarded for it.
Question. If I play this with my soundbar, is it going to scare the living daylights out of my cat? 😂
@Bluetrain7 They deserve a lot of respect for exactly the reasons you mentioned. I even pre-ordered it, even though I'm against pre-orders, to support them. Hope it does well.
@Cassetticons I'm selective, too. I just think Hellblade is so different that deserves to be at the top of my list of games to play. The rest can wait.
Always thought this was more about the action but I never really followed it... Probably not into a game that is all about putting you in the shoes of somebody who is mentally ill but then again I don't know till I've tried it. So with having a massive backlog I'm in a good position to wait for a sale. I do hope it sells well as obviously they are crafting something unique and different even if not to everybody's tastes, I'm just waiting for Kingdom Come Deliverance though!😃 Thanks for the Review though helps me to decide these days since I just don't have time to look at new games on Youtube and play them at the same time!
Not sure if i'm looking forward or slightly apprehensive about this game, either way this is my weekend sorted.
@Rudy_Manchego No worries.
Game looks sick maybe a bit short for my liking, is their any other modes other than the main campaign or any other reason to play it more than once
I will definitely try this I like ninja theory, I loved dmc I think they know how to make a quality game just seems like a lot of devil may cry fans that don't like them lol
Finally started Hellblade. I’m a few hours in and very impressed all round. The game looks and feels great, and the sound design is exceptional - I recommend playing it on a decent headset for maximum immersion. It’s been a while since a game relentlessly held my attention from the opening scene and Hellblade does this effortlessly. The immersion is real.
Really good review (as always). It’s one of those games that just can’t be compared with anything else available at the moment and should be filed under “must experience”. If you’re on the fence with Hellblade, you needn’t be, it’s a truly unique gaming experience that I highly recommmend.
Finished this this morning. It's one of the few games that I just had to keep playing until I finished it. It's an amazing game and portrays the horror of mental illness in a very unique and powerful way. We all get voices in our head from time-to-time, but, they're more often than not limited to 'Need to get some mushrooms from CoOp' or 'God this conference call is boring'. To even think of an inner voice telling me I'm useless, or scared, or going to fail constantly must be simply horrendous.
This game also looks amazing and you forget, very quickly, that there is no on-screen clutter like a HUD, or a powerbar. There are no loading screens and the whole game just streams from start to end with no interruption. Obviously it's not going to be for everyone, but, if you like story led games, with powerful fighting, intriguing puzzles and a feeling that you're playing something very clever and unique, then get Hellblade.
Highly recommended.
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