A truly monstrous take on multiplayer shooters, Hunt: Showdown finally makes its way to the PlayStation 4 having already set hairs on edge elsewhere. Despite being in need of some more combat, the game is an unsettling experience that melds player-versus-player and player-versus-environment content to offer something unlike anything else on PS4.
Aside from a tutorial with multiple difficulty levels, Hunt: Showdown is an entirely online experience. Players step into the well-worn boots of bounty hunters in an approximation of 19th century Louisiana. You'll navigate a sizeable chunk of bayou-inspired swampland, populated by all kinds of nasties. Rank and file zombies can be downed with a headshot, while armoured beasts and devil dogs can dish out plenty of damage and often need a well-timed shotgun blast to even knock down, let alone kill.
Once you do track down the main monster, the aim of the game is dispatching it quickly. There are only three monsters at present, but each requires a different approach. The fast-moving 'Assassin' can turn itself into a swarm of insects, while 'The Butcher' wears an animal skull as a helmet as it lumbers towards players. Worst of all is 'The Spider', the kind of arachnid that would give even Skyrim’s finest nightmares as it walks on walls and attempts to tie hunters down with webs and poison.
Once you’ve slain the target beast, a two-minute ritual must take place to banish the creature to the afterlife. Unfortunately, the magic involved in the ritual identifies the location of the monster, and by extension your team, leading to some tense firefights over the resulting token – an item which itself must be extracted.
If all of that sounds stressful, you’d be right, and death in this Bounty Hunt mode is permanent – meaning you can lose your hunter and all of their earned skills and equipment. Seeing your perfect run ended by an ambush from the opposition feels painful the first time, but playing the same trick on an unsuspecting opponent feels like passing on life lessons.
No two matches of Hunt Showdown ever feel the same, thanks to the sheer number of moving parts and strategies. Is it best to employ stealth to secure the clues on the map, while setting distraction items like blank-firing turrets around the map to lead your enemies in the wrong direction? If you're playing at night, can you spot enemies by the telltale light from the lanterns they carry? If you know where the boss monster is, do you detour via another route to stock up on weapons and healing items, or simply to try and ambush another squad?
While the maps are sizeable, there are only two to be found in the game. Spawn points, boss locations, and extraction points are randomised, with four different times of day. The bayou’s sun can pierce through leafy trees, or the night can bathe the river in moonlight. Even worse, fog obscures anything lurking in the underbrush, and as you’d expect from Crysis creators Crytek, it all looks great.
Despite some minor texture pop-in on PS4 Pro, Hunt: Showdown is a looker – every zombie looks as grotesque as it should, every hair on the Spider’s legs bristles with poisonous intent, and the region’s air is thick with tension. In truth, it’s not for the faint of heart, the hum of mosquitoes and the oppressive humidity of the region bringing to life the sweaty climes of the first season of True Detective. What we’re saying is that this game is downright scary. It takes the fear of the unknown so prominent in the Battle Royale genre and seasons it with Louisiana horror stories.
Making you feel just a little bit safer are the game’s weapons. Gunplay is weighty, with armaments lacking the automatic reload that is so prevalent in other shooters. That sounds like an inconsequential decision at first, but once you’re frantically cramming your last two shells into your shotgun while staring down the Butcher as he lumbers towards you, you realise that it’s yet another way that Crytek has amped up the tension.
Unfortunately, the main issue Hunt: Showdown faces is one of content. Although all three monsters are terrifying, there are still only three of them. And other than the tutorial, there are only two modes. While the game’s two maps are lush, detailed, and sizeable, more variety certainly wouldn't hurt. The foundation here is solid, but it does feel as though the best is yet to come.
Conclusion
Hunt: Showdown is a terrifying experience that is unlike anything else you’ll find on PlayStation 4. Horror fans will find a lot to love, as will fans of unique shooters, and the game has already established quite an audience on other platforms. More content will inevitably trickle out in the coming months, but for now this is the kind of scare-fest that’s easy to recommend – an addictive, nerve-shredding title, but one that feels like a wonderful (and somehow horrible) first step in a long road.
Comments 17
A game I want to try first before sinking money into purchasing.
I don't like...people - especially in video games. People find ways of being irritating and it spoils my fun. I don't have the time in my day to "git gud" in competitive online multiplayer games.
If this has a co-op PvE-only mode, I'd be all over it.
Except there's 2 maps.......
Dude what the heck is this? No flame but the game launched with two maps... Did you play one match of each game mode and call it a day?
"No two matches of Hunt Showdown ever feel the same"
I think they keyword here is "two matches". Then you started writing the review I presume?
Great review! I’d be all over this if I could actually download it off of the PS store... for some reason it’s yet to appear on the PS store in South Africa. ☹️ I wonder if any other countries have been left out.
@GamingFan4Lyf I agree, PvE mode would make this appealing to a lot more people. Let’s hope they add it in the near future.
Edit - Looks like Brazil, Romania and South Africa PS stores don’t have the game. What’s the deal?
There are 2 maps!
I really feel that the audio needs special mention here. The 3d audio is simply amazing and gives you accurate readings as to where other players and monsters are- be that distant gunshots, disturbed wildlife or someone stepping on a twig in the undergrowth. I've never experienced anything like it.
Unfortunately our reviewer made a mistake in thinking there was only one map available at launch. We've updated the review now that we've confirmed that there are indeed two playable maps.
Apologies for any confusion!
For blimey this sounds good!
@ShogunRok thanks for the heads up, much appreciated!
On another note, do any of you gaming sleuths know if we should expect free DLC in the future? Cause it sure does sound like a game that would not only benefit from it, but downright needs it.
I'd like to play it on my PC, but the lack of content (and my suckiness at online games) is making me hold off.
I just read another review online and it struck me as super odd that both this reviewer and the other one only mentioned one map in the original review, before updating it.
Not insinuating anything, I just thought it may be the game's fault at this point.
Is the game particularly obtuse? Does it obstruct the content it offers?
Also, in the previous comment I forgot to point out how good the sub-header is 😄
@clvr if anything it just means bother reviewers didn’t spend as much time with the game as they could have. Both maps are large and swampy so I can see where confusion could come from but Lawson Delta map is clearly different from Stillwater Bayou. The center of the map in the first is dominated by a Civil War era fort, Stillwater Bayou’s central location on the other hand are dockyards.
This game is really good, such tension. And an online combat game that doesn't really favour reflexes, rather you need planning, tactics and stealth.
Whether it keeps me coming back long term remains to be seen, but it's been loads of fun for the opening hours.
Ive heard its almost pointless to play solo, were you playing with friends? Aka can you tell us more about its difficulty and solo play please?
The game looks great and has been on my radar for a while. I feel like its too expensive ($54 CAN) for what you get, free DLC is definitely needed otherwise i think ill have to wait for a sale
what a strange review, reads like a 6, cons out weigh the -pros and yet it gets a 8?
@Gmork___ you can play solo but it becomes a different game, instead of focusing on the target, collect clues and kill npcs for xp and evacuate to level up character. Best bet is also to try and ambush other players while they go after the target and steal token. If you’re patient, you can also wait it out while the other players kill each other and then go for a target at the end.
I was Gonna grab this from argos yesterday but walked out as no other gaming reviews about the game were in store. I agree it looks great almost a better version of remnant from the ashes. But that game is great with plenty to do. If it was on par with that then I would of bought it. But most reviews are rushed nowadays just like a lot of games in general. If anyone can give me a more accurate review and better than df than i will buy it for sure.
It's truly as awful as COD WZ2 It is full and I mean full of HACKERS that can find you no matter where you are on the map, as soon as you kill a boss they some how can find you HACKERS mate ruin it for 99%Of players nobody likes a hacker people stop playing these type of games in the end only the HACKERS will remain ghis game will doe becau6od this fact
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