There's a real demand for more traditional Japanese role-playing games these days - experiences that call back to a time when turn based battles ruled and world maps were explored via airship. I Am Setsuna attempts to recapture that magic of the classic RPG, channelling the spirit of older Final Fantasy or Dragon Quest titles. It's a game that's as straight as an arrow, sticking to its vision wholeheartedly in a console generation that's swamped with open world action and branching narratives.
In many ways, I Am Setsuna provides a refreshing adventure, offering the kind of simplicity and charm that you'd expect from a beloved 2D RPG of the past. Its plot tends to move quickly but there's a lot of it, its writing is somewhat basic but it's always straight to the point, and its gameplay is methodical, but never plodding. Square Enix's latest sets out to imitate the past, and to a large extent, it does an admirable job.
The game gets off on the right foot by nailing something that's crucial to the classics of the genre: atmosphere. Almost every environment is covered in a soft blanket of snow, with characters leaving a satisfyingly crisp trail as they walk through it. It's a winter wonderland that certainly looks cold, but there's also a cosy, intimate warmth to the whole project that's proof of the small development team's passion.
When you stumble upon one of the many towns or villages dotted across the world map, you'll come to appreciate the subtle glow of the lanterns and torches that line the streets and illuminate interiors - it's a comfortable virtual world that's consistently inviting. A lack of environmental variation could easily make a 30 hour adventure seem repetitive, but I Am Setsuna's primarily white backdrop really is rather lovely, and it's a seasonal look that ties the release together.
Only adding to the atmosphere is a unique piano based soundtrack that suits the snow covered setting perfectly. Many of the arrangements feature the piano as the sole instrument, which may sound a little simplistic at first, but it doesn't take too long for each twinkling tune to worm its way into your memory.
However, the soundtrack is much like the game itself in that it's pleasant and hard to fault, but it rarely surprises or forces you to the edge of your seat. As mentioned, this is a title that's set firmly in its ways, and as such, it's content to stay well within its comfort zone, offering little in terms of innovation or excitement.
Take the story, for example. A somewhat cliched tale concerning a chosen one and their destined pilgrimage, it's a plot that's bolstered by an endearing, if somewhat stereotypical cast of characters - but you'll see the narrative's twists and turns coming from a mile away. At various points, the story attempts to peel off and do something a touch more original, but even then, its efforts seem halfhearted, and before you know it, you're back on the predictable path that countless other RPGs have already tread.
Having said all that, the plot does benefit from the fact that you don't technically play as Setsuna - the chosen young woman that's fated to help the world. Instead, you're plopped into the shoes of Endir, a masked mercenary who boasts his own dialogue options and a steely demeanour. It's not quite the relationship that Tidus and Yuna share in Final Fantasy X, but it's an interesting storytelling decision that has roughly the same effect, allowing for an outsider's perspective into the core themes of the game.
When you're not reading through voiceless text, I Am Setsuna unsurprisingly follows the gameplay structure laid out by its predecessors. You'll explore, fight, and chat to non-playable characters as you travel from place to place, gradually powering up your party by collecting experience points and purchasing new weapons as you progress. It's standard stuff, but it's a tried and tested formula that still works.
Things deviate from the basics ever so slightly when it comes to learning magic spells and abilities, though. After successful fights, monsters will drop materials that can then be sold to specific merchants. In exchange for these resources, you'll be able to get your hands on spritnite stones, which, when equipped, grant you access to either usable techniques or passive buffs. Naturally, more powerful spritnite becomes available as you progress further into the game, although this necessary progression does mean that your options in combat are fairly limited during your journey's opening hours.
As is always the case with traditional RPGs, combat is at the heart of I Am Setsuna. Monsters roam most locations that aren't towns, but battles aren't random. After making contact with a beast, you're thrown seamlessly into turn based combat which borrows Final Fantasy's trademark Active Time Battle system. Once your action bar is full, you're free to attack, let loose with a technique, or use an item.
If you're an RPG veteran, all of this will likely sound very familiar, so it's good that the release tries something different with the momentum gauge. Instead of choosing a command when your action bar is ready, your momentum gauge will steadily increase as long as you stand there doing nothing, and every time that it fills, you gain a momentum point that can be spent in order to enhance your attacks or abilities. This augments combat with a tactical element of risk and reward; do you keep up the pressure by issuing commands as they come, or do you take a few hits in order to unleash more powerful attacks when the time is right? It's a simple mechanic that adds a surprising amount of depth to an otherwise enjoyable but unoriginal battle system.
Conclusion
I Am Setsuna capably fulfils its role as an echo of past Japanese adventures, but in doing so, it seems unwilling to take risks and forge its own legacy. Its story is predictable and its battle system struggles to define itself, but its traditional charm and fantastic atmosphere do more than enough to ensure that this an inviting and thoroughly pleasant journey. It may not measure up to the genre's best, but Tokyo RPG Factory's first outing is a warm and well crafted reminder that the classic formula still works.
Comments 27
If anyone has any specific questions that aren't covered in the review, feel free to ask me here in the comments. Just copy @ShogunRok.
Thank you for the review, sounds like something I should get when it's not full price
@ShogunRok Just a quick question how approximately is the game length? Also there is no way the Vita version will released right?
@ShogunRok where do you get the time for all these RPGs?
Great review and just as I thought, its too safe to warrant a purchase. I will stick with Tainted Bloodlines for my JRPG kicks for now.
@belmont it is about 20h
(according to other reviews)
Wondered when you'd manage to review this I preordered it last night as I was always going to get it and wanted the themes! Your comments echo some of the reviews I read of the Japanese version.
Looking forward to playing it tonight! It's come at a good time as theres bugger all else. Exciting to see what this team do next. When will we get another JRPG as good as FF9
@belmont Mentions 30 hours in the review, I heard 25-30 elsewhere.
@kyleforrester87 Tainted Bloodlines is pretty good, on psplus this month. Its a strategy, turn based, city building rpg where you start dead.
@themcnoisy To be fair it looks good but I've never been a fan of the Feudal Japanese aesthetic (always stay clear of Wutai in FF7!). Plus I prefer the top down view, world map, airships, yada yada
Its on my download list though.
Been really torn for a while on whether to get this or not and based on the reviews so far I think I'm gonna have to hold back. The somewhat generic storyline and lack of environmental variety really hurt it in my eyes and just makes that asking price a little too high. If the writing was fantastic I think I'd snap it up straight away. Might well get it eventually though when it's cheaper.
@belmont As people have said, it'll take you anywhere from 20 to 30 hours to complete, depending on how much grinding you do for experience and materials. There's also some optional stuff to get through, but nothing too significant. It's not the longest RPG ever, but I think it's a pretty fitting length overall as it doesn't outstay its welcome.
And nah, I doubt we're going to see the Vita version in the West at this point.
@kyleforrester87 @Bonito Thanks!
@ShogunRok Thanks for the details. I may get the game 40 euros is not that much although I still think this game fits in the Vita better.
I'll buy it
@Feena the game isn't 60$ or 70€ the game is already cheap
@twinspectre90 To be fair, at £32.99 it is on the pricier side. £24.99 or even £19.99 seems a bit more realistic.
Well atleast the game scored fairly than Star Ocean 5.
I am interested but I have a lot to play right now. I'll probably get it in a sale someday.
@kyleforrester87 @twinspectre90 this! It doesn't seem to be a long game at all and I can't help but feeling it should be a bit cheaper...
@Feena I don't mind £32.99 much as I haven't spent much on gaming this month, plus I'd like to support more games like this from SE and TGF. Cant fault people waiting for a sale, though.
Might get this on a sale. Anyone try the top down rpg Sword Coast Legends? Wondering if it is any good.
Glad it's 30 hours, I was a but miffed at the price tag for a traditional JRPG, thinking it would only be 10-15 hours based on the youth of today having such short attention spans.
@kyleforrester87 Totally get your point. I feel like I HAVE to wait for a sale when it's digital only but I purchased stuff like Trail in the Sky SC on day 1 to support developers.
I'm still looking forward to playing this at some point as I love traditional jrpgs but I have rogue galaxy, wild arms 3 and Tokyo mirage sessions to play through first, but I think I may pick it up soon to support a new Ip.
@ShogunRok any tips on the best way to deal with items/making some money? Should I just flog items as I get them or am j supposed to be saving certain ones to open up later abilities?
@kyleforrester87 I had no problems just selling everything that wasn't cooking ingredients (which are highlighted green). Everything you sell is counted up in the total anyway, so I don't believe there's any need to save things for later.
@ShogunRok Cool, thanks. I played for 3-4 hours last night, really quite enjoying it, there is a nice pace to the story and its fun talking to the NPC's around town without starting huge dialogue trees and numerous side quests.
Interested but not 32.99 interested. Will get it on sale at some point.
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