Reviewing Inside is a tough proposition. On the one hand, this is a game that is fully deserving of a write-up overflowing with superlatives. On the other hand, to describe practically anything that happens in the game in anything other than the vaguest of terms would be to rob the player of the joy of discovering those moments for themselves. And make no mistake: there's joy to be discovered at every turn in Inside. This is one of the finest releases of 2016, and one which will leave players with plenty to talk about once it's all over. Inside is a game that will show you some amazing sights, and will take you to numerous unforgettable places, some of which will probably leave you shocked and bewildered.
The best way to experience Inside would be to just stop what you're doing, buy the game, and finish it in one sitting. It's four hours long, you'll have a whale of a time, and the less you know about it going in the better. But if you're sticking around to carry on reading, you can rest assured: this review will talk about why the game is one of the best titles available on PlayStation 4 without delving into any of its secrets.
Ostensibly, Inside is a spiritual successor to Playdead's 2010 game, Limbo. It's another 2D puzzle platformer, and like Limbo, you start the game in control of a young boy in a forest. You're on the run, and it's in these early minutes that the differences between Limbo and Inside start to become clear. Inside is more grounded in that you won't be facing off against giant spiders or other such fantastic beasts; here, the monsters are men with guns, their brutal attack dogs, and the system that they represent.
Why the kid is running from these people isn't made clear, but what's obvious is that they're not into taking prisoners. One wrong move and they'll shoot you stone dead. Their dogs will tear you apart. A wire might fly across the screen and impale you before dragging your lifeless body away. The death animations are gruesome, and the lack of fanfare surrounding the brutal killing of the protagonist only serves to make his untimely death more affecting.
The first time you're killed you might feel a little uneasy due to the graphic nature of some of the executions, but you'll have immediately learned a valuable lesson about what you can do and what you can't do in the game. If you were shot because you stepped out into the light then you'll need to hide until the light moves. If you trip over a fallen tree trunk and end up mauled by a dog, then you'll need to hop over that trunk on your next attempt.
Later you might need to move an object to avoid another nasty death, and tinkering with the controller will reveal that if you push square you can hold on to boxes and the like and move them as you please. You'll learn to swim by being dropped into a pool of water with a hungry dog chasing you, and you'll learn to use the various machines you come across by turning them on, watching what they do, and then using that to your advantage.
There are no tutorials or hints popping up on screen to tell you what to do and break your immersion. You're just faced with a problem, and then you'll find the solution to it by looking at what makes the most sense. It's rare to see a puzzle game in which the conundrums are so expertly built that they continually hit that sweet spot between being hard enough to present a challenge but being logical enough that you'll be able to solve them within a few attempts so that the pace of the game never falters. There's little to no repetition in the puzzles, which means that Inside wisely sidesteps a common problem with games of this ilk; rather than giving you a series of puzzle solving mechanics that are then wheeled out throughout the game in increasing degrees of difficulty, each new puzzle feels interesting and unique.
There's a section early in the game that requires you to command the boy into completing a timing based routine in order to trick armed guards into not recognising you as a threat. In a lesser game this sequence would be rolled out again and again but with more moves to complete or a tighter time limit in order to increase the degree of challenge. Here, it's just one stand-out moment in a sea of memorable encounters, and it's a testament to the hard work of Playdead that it never feels the need to pad the game out with needless repetition. There are dozens of puzzles to work through across the campaign, and at no point playing it did we ever feel like we were going over the same old ground.
Between the puzzles there's a lot to see. Again, differently to Limbo, Inside features some sparse use of colour, but you'd be forgiven for barely noticing it was there. Grey is the most prominent colour on display throughout the game, and while you'll catch the occasional glimpse of red or orange, for the most part the title isn't a particularly colourful affair. A drab colour palette such as this might sound like it makes for an ugly experience, but some superb lighting techniques, perfect camera-work, and an impressive attention to detail means that every single moment you'll spend playing Inside will be a feast for the eyes. Whether it's broken glass flickering in the light, or the objects strewn across an office desk, the world feels lived in and believable, and it gives you the impression that artists spent a hell of a long time constructing this polygonal playground with an enormous amount of care.
During the opening chases through the forest, the relentless pace and the threat of impending doom will mean that you'll scarcely have the opportunity to take in the beauty of the world that Playdead has created, but once the game calms down, you're given ample time to take in the details. The world of Inside is more than just a pretty background; with not a word spoken throughout the entire running time, it's the world that tells the story, more so than any character. Nothing is ever explicitly stated to you, but there's more than enough to see to let you start joining the dots yourself, and once the game is over you'll have plenty left to think about.
The world that Playdead has built here is utterly fascinating, and much of your time spent playing the game will likely be taken up wondering what exactly is going on. As the story progresses, you'll probably begin to get the sense that it's building to something, and it's in the final section of the game that Inside is most starkly different to Limbo. While the latter was a game that oozed atmosphere but then couldn't quite hit it out of the park in the final moments, Inside ends with a sequence so staggeringly audacious that you'll probably be sat with your mouth agape during the entire final ten minutes.
The opening sections of Inside in no way prepare you for just how far the game is going to go, or in what direction it's going to take you. It's that rare, wonderful video game that keeps you guessing right up until the final moments, and one in which you could make a hundred guesses about how the game is going to pan out and almost certainly still end up shocked when it's all said and done. Inside leaves a lot up to the interpretation of the player, and whether you choose to view it as a social commentary, a macabre horror story, or something else entirely, there'll likely be discussions about what it all meant raging on Internet forums for quite some time.
Conclusion
As far as puzzle platformers go, Inside is the new benchmark. This is a game that manages to spin a compelling yarn without uttering a single word, and one that is designed so meticulously that the puzzles it contains never once become rote or frustrating. It's beautiful to look at, and the minimalist sound design complements the almost greyscale aesthetic perfectly. But beyond the technical proficiency on display, the true genius of Inside is in the feeling that it left us with once it was all over. This is a game that will probably stay in your thoughts for days once you've finished it.
Comments 40
Great review. Been looking forward to this game.
Woah, a 10/10. Must be a real gem here!
This game is absolutely amazing. Highly recommended.
Wow, you don't see one of those every day.
I can't remember if I bought this or not- I think this is the one that released on X1 first, right? If I haven't purchase it then I'm going to make a point to do so.
Oh, wow. I guess I know what I'll be downloading this week.
I played this on another platform that shall remain nameless. 10/10 is spot on. Absolutely tremendous, and will be remembered as one of the best of this generation.
I stopped reading after the second paragraph (sorry John) because me having no knowledge of this game or what it's about seems like the best way to play it.
Loved Inside. Right on par with Limbo, ie ... Fantastic! The whole game is like some tense, vivid, horrific nightmare. From eerie beginning to a "Bodysnatchers-esque" ending, it's never anything less than thrilling. Wish I hadn't played it so I could do it again for 1st time.
After a review like this I can't avoid to add the game to my wishlist and the fact that the trailer looks terrific just hurry me to buy it sooner than later.
@ApostateMage Honestly, that's the best way to do it. You can always come back and read it once you've finished, but the best way to experience Inside is by knowing absolutely nothing about it, and then letting it take you on a ride.
@Neolit I've seen some reviews that awarded lesser scores, and I can understand the criticisms to a certain extent. Most issues with the game seemed to be to do with how satisfactorily the story wraps up (which is entirely down to whether it clicks with you as a person - some will like it, some won't) and that the puzzles aren't hard enough. If you want some rock hard puzzles then this isn't the game for you, but then I also think that really tough puzzles would have derailed the game in terms of pace and urgency. I've got no qualms whatsoever about throwing a 10 at this.
I like limbo better, the story is going nowhere and the ending just plain bad.
How much is the game?
Great, buttttt I thought Limbo was way overrated (and I'm usually a sucker for this type of game) so I'm cautious about this.
Brilliant review. Is it Goty material? The indie scene has given us some boss games in the last few weeks after a huge lull.
@themcnoisy Totally. If it wasn't for Uncharted 4 it would be far and away the best game I've played all year. In fact, in my original review before I started editing it, there was literally a line that said "game of the year material."
@JoeBlogs I think that during my play through I only encountered one puzzle that left me stumped for more than a minute or two. And once I worked it out I was kicking myself because it was a really simple solution.
I enjoy a tough puzzle game, and things like Portal that really make you think laterally, but this isn't the sort of game that requires puzzles that will take you twenty minutes to solve, I think. Inside really benefits from keeping the pace up.
I enjoyed it but don't see it as a 10/10 (have no issues with you giving it one though).
The ending was a bit rubbish in my opinion and I don't quite think it's the masterpiece it's being touted as. I do think it's a great game but didn't think it offered anything new and I've preferred other platformers considerably more. Still worth playing though.
EDIT: Thought I'd say something positive...the atmosphere and art design are brilliant.
nice review and nice score ! thanks
I've got Limbo on the vita, is there any chance this could make the jump? Don't mind waiting.
@Fight_Teza_Fight I would say it's probably unlikely. Without going into too much detail, there's some animations and physics based stuff that looks fairly hardcore to run, and graphically, the game is way more demanding than Limbo was.
@johncalmc ok thanks I'll be picking this up on the PS4 then.
Yeah, I honestly don't think this game would run on the Vita, unfortunately.
Looks like PS+ fodder. I'll grab it then. Limbo was alright, but a bit too one-note to really satisfy me.
Good to hear you enjoyed it, though.
Sound's like a PS+ game like Limbo to easy to pay for, I would of been dissapointed if I payed for Limbo to short and to easy but I enjoyed it for an afternoon for free
Spoilers (not really), but the story was immensely interested until near the end. The puzzles really fit the style and mood of the game, even if they are very easy. I don't typically enjoy 2d platformers (I didn't enjoy Limbo really), but I did really enjoy this one. That said, it wouldn't be GoTY (or even a contender) for me only because I've gotten much more enjoyment out of many other games. This was a solid 4ish hours of a game, but I don't really feel any reason to play it again (and the ending really grinds my gears).
Like Journey and Flower, I feel it deserves a high score, but I don't consider it a fantastic GAME when compared to many others. I don't personally think it's all that memorable either (mainly because of the (my opinion) terrible ending).
This game is overrated, IMO. It's decent but I felt it was a case of style over substance.
Just like Tomb Raider, I'll be waiting until it's discounted. Got plenty to play and wasn't completely blown away by Limbo, glad to see such a positive review though
I think this one's better than Limbo personally. It's like an evolution of that game.
@get2sammyb Anything specific you enjoyed more about it compared to Limbo?
Personally I liked the puzzles and aesthetic of Limbo a bit more. Just felt a bit more "classic" to me.
@sketchturner I prefer the puzzles in this one. While I think both games are brilliantly designed, I hit more walls in Limbo. With this one I felt like I was always moving forward, but still got the "a-ha" moments.
I also prefer the industrial feel of this one personally.
Never played Limbo beyond the demo but I would like to try this one.
Just finished my first play through, stunning game.
@NathanUC you know there is more than one ending right?
@Cron_13 Yep. I looked up the other, it was better but still lame imo. I got the impression the ending was rushed.
@get2sammyb Great review Sammy, INSIDE is my GOTY so far:)
@get2sammyb @johncalmc Ouch my bad i thought Sammy reviewed the game, Great work John:)
@THEONE19 Haha! Yeah, it's up there with Uncharted for me.
Just played first hour or so.
Excellent game. Best I've ever played of this style and genre.
Glad I picked it up, very relaxing but also disturbing.
This is the most underwhelming, boring game I've played in a long while. I'm gonna sit through it to see the ending and then "rejudge" it but so far I've to fight myself through the tedious trial'n error puzzles. Meh. Nowhere near a perfect game.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...