It doesn't feel right to describe Kingdom Come: Deliverance as an RPG β at least not by modern standards. At first glance, you'd be forgiven for comparing it to the likes of Skyrim or The Witcher. It's a first person adventure set in a vast medieval world with swords, danger, and intrigue lurking around every corner.
But there are no dragons, there's no magic, and your hero Henry isn't the grand saviour of the world. He's just a blacksmith's son who gets embroiled in a war between kings because he grew up in the wrong place at the wrong time.
It would probably be more accurate to describe Kingdom Come: Deliverance as a simulation. You'll quite quickly realise that this isn't Skyrim when your first task is to go and pick up ale for your dad while he finishes off the local lord's sword.
That isn't the end to the mundane tasks, either. Developer WarHorse sticks rigidly to the realism script throughout the length of the adventure, and never really lets you off the leash. That's both the primary draw of Kingdom Come: Deliverance, and its biggest stumbling block, because while Kingdom Come: Deliverance isn't an RPG by the standards we've come to expect, it's actually the only true RPG out there right now in that you truly role experience every aspect of Henry's life β again, for better or worse.
Picture the scene: you're Henry, the lazy son of a blacksmith born in the quaint little Bohemian town of Skalitz. Bohemia is the region now known as Czech Republic, and during this period it was locked in a war with Hungary. It isn't long before the war reaches Skalitz, kicking off Henry's adventure. This takes you across the country, providing your services for a bunch of different lords as you strive to increase your social standing. Well, your real goal is to recover the sword you lost during the Skalitz incursion, but you won't be able to do that without a decent set of armour, a sword of your own, and a horse.
Seriously, don't get any funny ideas because the combat is very realistic - arguably to a fault. You automatically target a single opponent and can perform a stab to the head or chest, or a slash in a variety of different directions. You can also parry or block an opponents attack, and grapple with them if you, or they, get to close.
So positioning is important, as is reading your opponent's actions and exploiting them. As you master the combat, you'll learn to counter immediately after a parry, dodge an attack, and feint to catch them off guard. There's a number of different abilities that you can use in combat by the end.
And fighting a single opponent is usually quite fun, as you trade blows back and forth trying to find an opening to inflict a bit of damage. The problem is when you have to fight multiple opponents at the same time. Even as a master swordsman, you'll struggle, and that's as much down to realism as it is with the system itself. For a start, there isn't a clear way to change who you're targeting besides forcing the reticle away from your current opponent, and onto the next. By the time you've done that, you'll receive a near fatal barrage of blows.
If you're prepared, you might be able to sneak up and take out one of them with an arrow, but you're going to have to spend a ton of time with the bow to get good enough with your aim. There's no crosshair here, so you'll have to aim just like in real life.
But really there should be some crowd control options here, like punching an opponent in the face or kicking them where the sun don't shine to daze them. We get that Henry is an honourable guy, but honour be damned in life or death situations.
Then again, there is another solution: communication. If your tongue is as sharp as your sword, you can pretty much avoid most of the combat encounters in the game. There's a lot of different factors to this, like the quality of the clothes your wearing, Henry's general cleanliness, and how much sleep you've had, but if you play your cards (and the game!) right, you'll find you talk your way out of combat far more often than you draw your sword.
We weren't joking about your clothes or cleanliness either. These are just a couple of the game's sheer number of intricate systems. Seriously, you have to think of basically every aspect of Henry's life. When did he last bathe, sleep, and eat? Maybe wearing that peasant's hat won't help you persuade the lord to help you. Perhaps having one too many drinks the night before is the reason you're so sluggish in combat today. You can overeat, get hungover, pass out from exhaustion, get food poisoning, and a variety of other ailments. In many ways, Henry's biggest opponent is the world around him and, well, life itself, rather than a big bad boss.
Also, while doing things as mundane as eating and sleeping in a game might sound a bit dull to you, it usually has a positive effect on the gameplay. Sleeping recovers health, eating restores your stamina, and dressing nicely will improve your ability to communicate with nobles.
Perform an action and there's generally a skill tree attached to it, too. While you can't level up your ability to sleep, we were surprised to learn that the more we drank, the more Henry would be able to tolerate alchohol. If you take this even further, you might find Henry growing an intolerance for being sober, and having improved statistics while drunk.
And there are a bunch of different skill trees like this. Level them up enough and you can even unlock a perk that will enhance your abilities, often at the expense of another. For example, early on we made the decision to run slower but for longer periods, and as a result we nearly lost a race during a quest. It's often quite amusing how such simple decisions can have such a big impact later on in the experience.
Again, it's the sheer depth of the game's systems that will both draw and put you off in equal measure, depending on what you want to do in a game. After all, many of us play games for escapism, not to experience the mundanity of life.
To its credit though, at least it offers a pretty accurate depiction of life in the middle ages, so at the very least you might learn something. It's nice to visit castles as they would have appeared during the time in all their grandeur, rather than the ruins we see today. The same goes for churches, markets, and taverns. You can practically smell the wood, smoke, and ale as you wander around the various locations.
If you're a real stickler for detail, you can even take a visit to the codex and read up about almost everything you encounter within the game. These range from accounts of medieval churches, to attitudes towards witches, and even a day in the life of a priest. They're all very detailed and help enrich the world around you.
The tasks you perform during the main story are also so varied that you'll rarely find yourself doing the same thing twice. In our first few hours alone we'd bought ale for our father, had a fistfight with the local arsehole, and escaped the clutches of death in a terrifying horseback chase. Later on we patrolled the streets as a member of the city watch, delivered a drunken sermon in church to cover for a hungover priest, and even played detective, interrogating witnesses and following trails of blood to solve a murder.
This variety even stretches to the side quests, which are far more detailed than the "kill ten rats" of your typical RPG. We've taken drugs with witches in a forest glade at night, sang to an angry horse to sooth it as we rode it to its new owner, and set traps to catch missing birds.
As a result, there are fewer side quests than you might experience elsewhere, but each are lengthier and far more detailed, so you end up getting the same amount of content. It also helps that both the dialogue and cutscenes are surprisingly high in quality for a low budget game like this. So much so that we often found ourselves completely immersed in the experience, much like we were watching a movie or TV show.
However, what doesn't help immersion are the number of bugs at launch, the odd frame rate hiccup, and, most unforgivably, the ridiculously lengthy loading times. After the second time booting it up, we resigned ourselves to popping the kettle on every single time we loaded a game because otherwise we'd be watching the same opening cutscene dozens of times over.
We also encountered a number of bugs, which we suppose you can expect from an open world RPG of this level of ambition. Characters would sit on seats floating in the air, horses would get stuck jumping over a very small object, and we even encountered never ending dialogue loops that forced us to reload the game.
That wouldn't be so much of a problem if you could save anywhere, at any time, but that's not the case here. In fact, you can only manually save by sleeping in a bed that you own or rent, or by drinking an expensive alcoholic drink known as Saviour Schnapps. If you learn alchemy you can craft it using herbs dotted readily around the world, but you might not encounter an alchemy bench even 30 hours in so it's not a viable solution.
Thankfully, the game does autosave often during story beats, and you'll be glad to hear that it almost certainly will have right before a difficult combat encounter. But if you're just wandering around doing side quests for three hours then have a nasty run in with a bandit, you will lose that progress.
The positive of that is that your decisions do have a far greater impact than in a typical game, because you'll often lose hours of progress if you try and change them. To avoid that, you'll really have to consider how you approach each situation, and it can be very compelling.
Ultimately though, the system just feel too frustrating and archaic, and you'll often quit out in disgust during the incredibly long loading screen that follows a game over.
Loading times are dotted throughout the experience, too. Open your map, that's a loading screen. Talk to a character, that's a loading screen. Sometimes loading screens even crop up during conversations. There was this laughable moment where a character asked a question, a black screen popped up for 30 seconds, then Henry responded with a "yes". You can't make it up.
Conclusion
Kingdom Come: Deliverance is very difficult to score because it's more than just the sum of its parts, and the appeal will differ greatly by person. If you absolutely love simulators and really appreciate realism and the little details in games, then this will really grip you. But at the same time, many will find the game far too frustrating and unforgiving, both because of the intense focus on realism that doesn't always result in fun gameplay experiences, and the number of bugs and severe loading times. There's a compelling game here, but it needs a polished edge only a series of patches or a sequel can deliver. We can't wait for either.
Comments 45
I am going to buy it on sale, not for 60$ price tag.
Was weak and picked it up, I love it so far, but the systems can lead to some hilarity, like my character nearly passing out from lack of sleep in the middle of the archery tutorial.
It's a shame for this game to be filled with bugs! From what I read the game itself is actually decent
@Cassetticons If you continue to embrace that craziness, you're in for a real treat. There are so many cool stories that crop up just because of the crazy systems.
@Cassetticons I laughed hard at that! That sure is a weird 'feature' but you can't be mad at that, you just laugh through it
Great review @FoxyGlen. This game harkens back older western RPGs (and no, let's not muddle the term RPG even more because of modern standards, this game is the very defintion of role playing) in terms of number of systems and complexity and I personally love that.
@Lurker It does! It actually reminded me a lot of Gothic (2 particularly) when playing it. Made me realise how much I missed experiences like this.
Nice review, Glen. I do like the sound of this a lot, I'm just not sure I'd have the time or patience for it personally. I'd definitely be tempted to try it at the right price, but not sure how long I'd stick with it.
Iβm definitely on the fence about this one. I was really looking forward to it a couple years ago when I first heard about it, but the bugs, loading screens, and hyper-realism are kind of turning me off. One of my favorite games of all time is Skyrim. My favorite book genre is fantasy. So, lack of magic in this game is disappointing to me. I am also turned off by the lack of saving at any point. I am all for making gameplay impactful and important, but itβs 2018 and most people are super busy and have limited gaming time. I donβt mind putting 120 hours into a great RPG, but it irks me when I have to replay 3 hours of gameplay because the save system is so unforgiving. There should be more creative ways to encourage impactful choices and gameplay. Other than that, this seems like a great game to stream so I might just pick it up for that, and enjoy it for what it is.
@FoxyGlen Thanks for the review. Although I'm still not sure whether I want to get this or not. I love the concept, I can even handle small bugs, but I hate long loading times or redoing hours of lost gameplay. Combat doesn't look fun either from what I've seen, despite the fact that it's probably a very realistic system. It definitely sounds like one of those games that could've used a little more time in the oven.
I'll give it another thought when I'm done with the main story in Monster Hunter World. There's a bit of time between now and God of War.
@FoxyGlen That's a great comparison especially when it comes to the NPC routines Gothic was famous for. In Kindom Come they really put effort into that, for example the characters even change before they go to bed!
@FoxyGlen Oh yeah, def seems like a game where if you mix up the systems, you can get really, really fun things happening!
@AFCC Oh yeah, especially when immediately you have to have a contest with a smug noble and your PC is both SO GOING TO WIN but at the same time your vision is blurry and the sway of your aim is like a bungee cord...
@Doctor_BK It's a shame that there's no demo because you'd know for sure right away if this is for you or not.
@Lurker Speaking of that, I had this funny moment where I went on a date with a girl in just her nightie because the game forgot to tell her to get dressed
@Doctor_BK The saving system can be a pain in the ass (how much of a pain depends on your playstyle). I'm still early in the game but there are cots scattered in the world where you can sleep (and save) and the manual save drinks can be used strategically.
I love (good) fantasy myself, but there are TONS of fantasy games out there, it's nice to have a good realistic game for once! The historical setting really provides enough intrigue here, especially with how cinematic the game can be.
The Save system is a no for me. Sleep to save is silly in this day of gaming. Sleep to keep from passing out, yes. But you shouldn't be punished for playing a game you can't save often in, especially if it's based on realism/increased difficulty.
And I'm with @get2sammyb , the time sync would be tough for me anyway, though it sounds interesting.
@Tsurii For some strange reason the game loads before displaying the main menu and takes a loooong time. Other than that, at least to me, loading times here are okay, nothing terrible in game, loading saves doesn't take too long (or maybe I just get numbed by the initial loading when launching the game and lose the track of time )
@FoxyGlen Yes, that would be awesome!
@Lurker Thanks for further clarifying. I won't completely write off this game because of the save system. It is just a thing I see some games doing that annoy me. I wish developers could just find more creative and meaningful ways besides potentially wasting people's time, but if it's not as bad as I am thinking it is then that's a plus! The Souls series has mastered the art of meaningful choices and meaningful save points by way of the bonfire system.
@Tsurii I haven't played Lego City Undercover, but it's definitely minutes. Put it this way, these are the worst loading times I've experienced in as long as I remember.
Picked up my copy today, going to start it this weekend. Looking forward to this a lot and glad it's not a wreck.
@Tsurii yeah when you boot it up there is a ridiculous loading screen that shows the same cutscene over and over which is mighty annoying but after that when you get into the actual game the loading only lasts between 10 to 30 seconds at most depending on what you're doing.
@FoxyGlen really I mean maybe that ridiculous loading cutscene when you're trying to get to the main menu is mins long but in game they usually range from 10 to 30 seconds for me I haven't had any mins long loading
Nice review. I'll be definitely buying this when it's been patched up a bit and a little cheaper.
@AFCC
Take it you never played an elder Scrolls or fallout game, yep the game has bugs but so did those games and skyrim was a bug ridden mess at launch probably more so than this. Yet those always seem to get a free pass, the state skyrim was at launch it should of been of 7 as well
What I've played I have really enjoyed but I can see it's not going to be for a lot of people but the story etc is fantastic and competing a task gives you a real sense of achievement! Granted I do think the should of included a save function if you quit instead of having to make your way to bed. I hope the game does well and we see more from this developer, for me it's a nice breath of fresh air.
it's a really great game to play love the story and the music There are some bugs in it and I have sometimes a hard time jumping over things and don't let me get started on the lockpicking which is killing me right now! I don't understand why the Xbox gets the patch later then the PS4 why didn't they just delayed the release of the game and everybody would have been happy ,fix the problem.One more thing tighten up the controls of the horse thank you.
@suikoden I did! I'm the guy that says here and everywhere that Skyrim and Fallout 4 are the two most overrated games ever! So yeah...
But believe me I would rather play a game like this one than Skyrim...Bethesda probably has money to do something WAY better than they did, so...
@Cassetticons I kinda want to try the game just for the laughs
@jrpgdude Maybe they're prioritising the best selling version? I agree, though, should be patched at the same time.
Sounds really interesting, actually. I think I'll wait to see if they change up the save system a little bit and get rid of the bugs. I don't mind realism, but losing 3 hours of progress just isn't realistic for me in this day and age. Also staying up for 2 hours longer because I haven't found a save point would be incredibly frustrating.
They should put that save system behind a harder difficulty.
But honestly, the rest sounds like something I would at least try.
Iβm really enjoying the game although I have had four game ending crashes.
Saving is a pain but I donβt think the loading times are too bad. Itβs a minute to get the first menu up then I timed it at 1 min 18 secs from hitting continue to the game starting. Menu and conversation loads within the game are annoying but only a few seconds long. A solid 7 in my opinion but probably less if I think about lockpicking or pickpocketing! π
Im very much on the fence. I really dont want to have to replay hrs of lost game play often. Loading screens are annoying but i can probably look past that. Hmmm. Ill prob wait until a sale
Loading screens aren't even the worst bit. I got stuck in a door and couldn't get free and lost an hour of progress. I still get stuck on doors and stairs as well. It's a nightmare.
Once you get through the beginning slog the game picks up dramatically though. The systems all meld together to make one of the most enjoyable RPG experiences I've had in years. The bugs, the jank, and the performance issues really mare the game though. It does have a sort of early access feel; it obviously isn't finished.
Ultimately I'm glad I gave it a third chance.
I'm all tapped out on open world games at the moment, and definitely not interested in playing a game with Bugthesda level problems from an even less experienced developer.
Very interesting looking game. Like many on here, Iβm not prone to buy right away, but possibly down the road. Hopefully the updates result in drastic performance improvements (like Skyrim)
Annoying save system, long frequent load screens, and 23GB day one patch. Yikes! Frequent and long loads is enough to have me lose any interest in playing a game.
Overall the game sounds interesting and the screens look great. However i have been burned and have learned to never purchase a game on release. Wait for reviews and if the patches fixed anything.
I really enjoyed this game but i then needed to lockpick something.... It is ridiculously difficult. Stopped me in my tracks intill they patch it. Sad because i still keep going back and failing 10 times and turning it off again
Are lengthy loading times such a significant problem though? I understand why it matters in games where you frequently fail or die, like in a multiplayer FPS game or something like Dark Souls. However, I don't see why it should be such a serious problem in other games. Of-course it's never fun to wait, that's not my point, but it's rarely as bad as people make it out to be.
This is a new type of RPG, as it's neither Fantasy nor Sci-fi. It does its own thing, that's why it's intriguing to me. It will be interesting to see if this will inspire further RPGs that don't follow orthodox Fantasy settings.
However, I learned my lesson after the unfortunate case of Skyrim on the PS3, and will wait until this game is fully fixed.
I found the new patch help with loading a lot and also do save it using the item just use your bed, I used the saving item for the first time and it got stuck on a loading screen, bed saves ftw
@Eternallover21 cool thanks for the advice I'm going to try it out.
This is a wonderful simulation rpg and great game. sure it needs update, but dont just read a review.. you have to experience it yourself, this is a mature, simulation, action , adventure rpg game.. it teach us responsibility to the character, do good/bad things it is our decisions the leveling is by our experience and to take care our belongings such us food, outfit, weapons ever our cleanliness, and our stamina and vitality.. its the closest thing a game could par with reality. Just enjoy the beautiful of kingdom come deliverance play it with slow phase, use your creativity and logical because it gives a mission but we could finish it by our way and it didnt judge us right or wrong.. the decision is in our hands.. and eventually you would be greatful of this game greatness.. i just cannot stop play this game and always excited to continue the adventure along my daily live, long live warhorses ππΌππΌ
Meh, realism doesn't do anything for me; I want ES6 really (when will we ever hear anything about ES6?), give me wizards and the like and I'm happy. Also, for casuals like me, this sounds like hard work, and I've already got enough of that to do.
@munkondi
the loading times aren't as bad as people make out,never had more than 30 seconds its more how often it loads.
having do much more fun with this than i ever did the elder scrolls games, nice change too be a nobody and not a dragonborn etc and the lack of monsters and magic has not bothered me one bit and i thought it would. the world is a lot more interesting and alive than skyrim etc.
i am holding off until its hopefully been ironed out somewhat.
In few months they can fix bugs and balance difficulty. The idea is surely interesting.
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