Republished on Wednesday, 28th October, 2021: We're bringing this review back from the archives following the announcement of November 2021's PlayStation Plus lineup. The original text follows.
We've already waxed lyrical about Knockout City, but it's a message worth repeating: this is a fantastic online multiplayer title. This dodge-brawler, a game where deathmatches are played with rubber balls instead of bullets, features some of the most addictive and satisfying multiplayer action since Rocket League. We've been having an absolute blast getting to grips with this unique multiplayer experience.
The core concept is a simple one, but developer Velan Studios has turned throwing, catching, and dodging balls into an exciting, competitive digital sport. In each map is a finite number of dodgeballs, and teams vie for possession of these in order to launch attacks on the opposition. You score points by knocking out an enemy with well-placed, well-timed shots. Again, it's hardly a complex idea, but within that basic framework, you have a tightly designed array of moves and abilities, and it's how players use these mechanics that give matches such a fun ebb and flow.
It's that old cliché of easy to pick up, hard to master. You'll learn the basics of throwing, catching, and dodging very quickly, but there's surprising depth and technique you'll only figure out with practice. Curve and lob shots can be used to hit opponents taking cover; dodging doubles as a tackle to knock the ball from an enemy's hands; and passing a ball to an ally means it'll travel faster when thrown. There are lots of things like this that ensure you're never short of options in a match. Even if you and a teammate are in a tight spot, you can become a ball yourself to provide an emergency offensive option.
Matches can vary quite a lot depending on how a team plays together; passing balls around your allies is important, and Ultimate Throws see one of you thrown into the air to crash down on top of opponents. Each match will feature a randomly chosen special ball type, and these can change things up as well. The bomb ball will explode after a certain length of time, damaging anyone in the blast, while the multi-ball gives you immediate access to three balls for rapid fire.
What's more, the gameplay, whether it's gliding through the air preparing a shot, or nailing an enemy with the ball they just threw at you, all feels brilliant. It's so satisfying, tight, and responsive that you'd hardly believe you're playing the game online. That's the other thing — the net code is superb, providing an impressively smooth, latency-free experience.
It's all presented very nicely, too. The visuals are colourful and cartoonish, giving the game a lighthearted feel. This is backed up by the upbeat, jazzy soundtrack and clean menus. While the character designs aren't the best, you can customise your avatar with a vast array of cool clothing items to give them some personality.
Speaking of which, there's a steady sense of progression with the Street Rank and Contracts systems. You earn XP from your performance in matches, which goes towards your Street Rank level. Every time your rank increases, you get some sort of reward, be it in-game currency for the item shop or a fancy new outfit. Contracts are objectives you'll fulfil as you play, and reward you with buckets of XP when completed. You're almost always earning something, and that trickle of goodies will go on for a while — the Street Rank features nine tiers, each one with 100 levels.
That's to say nothing of Crew Contracts, which reward those within a clan-like group, and incoming seasonal updates. Perhaps unsurprisingly, Knockout City will be a live service game, updated frequently with new playlists, maps, special ball types, and more. At launch, there's a slim number of maps and four modes to play, but the developer is committing to refreshing the game regularly.
While there are only a few maps so far, they're all pretty unique; Galaxy Burger is a restaurant plaza with a rotating, circular centre, Back Alley Brawl features pipes that warp you around the arena, and Rooftop Rumble takes place across two skyscrapers with a narrow bridge between. As for the modes, you have the standard 3v3 Team KO, Diamond Dash (collect gems from fallen players), 1v1 Face-Off, and Party Team KO, which replaces all regular balls with special variants. Each one is fun to play and brings an interesting spin to the gameplay.
So, what's the catch? Frankly, there's little we don't like about the game. The launch day content is on the thin side, character designs aren't terribly interesting, and the wait between matches is a little too long. When a match concludes, a timer counts down until matchmaking resumes, giving you a 60-second wait. Fortunately, matchmaking is speedy, but that pause in the action interrupts the flow. That's a proper nitpick, though. The bottom line is this is an absolute blast, especially with friends, and we highly recommend you give it a chance.
Conclusion
Knockout City is a brilliant multiplayer brawler. Its well-balanced, skill-based gameplay is a joy, providing players with surprising depth just beneath the surface. While the number of maps and modes on day one is fairly small, the fun factor means this doesn't really matter, and updates will bring extra content to the game post-launch anyway. With a ton of customisation options, rewarding progression, and constantly engaging matches, this is knockout by name, knockout by nature.
Comments 16
Didn’t expect this game to be so critically acclaimed. Hope it does really really well.
Everytime I read or hear the phrase wax lyrical I picture a news reporter reading a story about the death of a royal and then doing that wavy gangsta hand flick thing and shouting mad respect at the end of their report.
Still gotta try it while it’s free (I only played like 3 matches during the original beta).
One of the downsides to all of these specialized websites - which are all run and operated by the same group of guys - is missing the obvious comparisons, and the obvious comparison for me to this is Splatoon.
Which brings me to the probably so obvious I missed it in the review - do Sony guys just take voice chat during games like this as a given? 1 of the biggest downsides to Splatoon, a 4v4 team based game for anyone out of the loop, was the lack of voice chat w/ Nintendo suggesting Discord.
So it's probably in this game, just never realized people never discuss how useless or impractical it is for games like this. I'm not even sure how matching works w/o someone mentioning friend codes. 😝 I think you Sony only guys take a lot of stuff for granted and don't realize how good you've got it. Well maybe not compared to PC people, they don't have to pay to play online. 😉
Haven't tried this yet b/c I basically had a mental breakdown playing Splatoon. 😂
Im someone who tries almost every mutiplayer game there is but for some reason ever since I saw this game I have never been interested, happy for the high scores tho I just l don't think this one's for me.
Seems like one to definitely try out.
@rjejr I doubt they take things for granted since most here only play single-player games/play offline ; its more that nintendo just refuses to live in the present with their stone-age practices . people just gave up complaining about it since its been a thing with them almost going back to the gamecube .
@The_New_Butler i haven't felt like playing it yet mainly because of what you mentioned - it looks like fortnite with dodgeballs or rocket arena etc , just tired of the childish mobile-looking games.
@nomither6 "most here only play single-player games/play offline"
Good point. But I still find it weird no mention of how the online works regarding voice chat or matchmaking. The review says it's a good game to play w/ friends, but not how easy or hard it is to meet up w/ friends. Guess I'm old so it also bothers me when there is no mention of whether or not there are things like "bots" to practice offline. Every online multiplayer game review used to mention how good the bots were or weren't for offline practice. 🤷♂️
Thanks for the review @Quintumply. Did you notice any buggy/glitchy trophies while playing?
There’s a number of people saying they can’t get the trophies to unlock even after fulfilling the requirements, while some have claimed they had a trophy unlock when they did not do what was asked for the trophy.
Anyway it looks fun, hope it finds success in the online community.
@DeepSpace5D I personally haven't had any trouble with this, but I know @get2sammyb has had one or two Trophies not unlock. Hopefully any issues like that are ironed out with patches, but it's annoying in the meantime!
Played the trial over the weekend for about ten minutes and it didn't strike me as a 9/10 game. I found the arenas were too vast for the amount of players. It certainly didn't peak my interest but I'll give it another go.
Played a few matches it's ok, nothing amazing but a bit of fun, saying that I'm not massive into multiplayer games, think this would get old fast same as destruction all stars fun for a bit then gets boring.
@Quintumply Is this kid friendly? IE would kids be exposed to online chat vitriol, or is it safely chat free (text and voice)?
@Mega-Gazz Totally safe, you can disable voice chat easily. There's no text chat.
@Quintumply thanks!
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