It seems like every month there are thousands of new platformers released onto the market, and amid this crowd, it can be very hard for original titles to stand out and attract the attention of gamers. Leo's Fortune, developed by Swedish studio 1337 & Senri, aims to buck this trend. It packs plenty of reasons to convince you to play, including a heartfelt story, responsive controls, and gorgeous visuals.
Leo's Fortune puts you in control of Leo – a green ball of fur with a stylish moustache and a thick Eastern European accent – as he attempts to recover his stolen gold. In order to accomplish this, he must journey across five distinct landscapes collecting a trail of coins left behind by the thief, while avoiding the deadly obstacles that appear in his way. This premise may not seem like much, but it acts as a great vehicle for a charming moral tale about the pitfalls of avarice and sloth. Rolling steadily along, the story keeps you emotionally invested all the way up until its final moments and the confrontation with the thief.
Perhaps the most striking aspect of Leo's Fortune is its outstanding art direction. Each environment is brimming with detail; white petals fall elegantly in the forest, underground machines rattle and shake, and fires burn upon cavern walls. It's this amount of depth that makes the title so fascinating to watch. It's also responsible for the construction of a believable world for you to roam around.
Though it originally started its life on mobile devices, Leo's Fortune handles brilliantly without the use of a touch screen and stylus. Moving about feels just as natural as ever, which is fortunate given the precise timing that's sometimes required. By pushing Leo in your direction of choice he will build up speed, allowing him to ride loops and soar off ramps to bold new heights. He also has the ability to glide and to perform a ground pound on different objects and switches. This comes in handy when solving the diverse puzzles that are thrown your way.
These puzzles revolve around moving blocks, directing the flow of liquids, and timing jumps to evade spikes. They're all fairly straightforward, but provide a healthy dose of satisfaction when completed. If you consider yourself skilled enough, there's also an unlockable hardcore mode where you can test your prowess. This makes a neat companion to the standard difficulty.
Regardless of its polish, though, there are still some areas where the game could improve. This applies most notably to its length and level design. With only five worlds to complete, you'll be finished with the main scenario in no time, and this is especially disappointing considering how likeable everything is. A bit more variety would go a long way to improving this, either in regards to the number of stages or the types of obstacles that you have to overcome. There are far too many occasions where a level simply repeats the same challenge over and over again to extend its length, and these moments tend to be the least enjoyable segments to play through, as they make you feel like the developer has run out of original ideas to surprise you with.
Conclusion
If you can get past its sometimes underwhelming level design, Leo's Fortune has plenty in its favour. Its captivating storyline, beautiful art design, and satisfying controls will keep you glued to your screen – just don't expect to be there for long.
Comments 8
.....emotionally invested all the way up until its final moments and the confrontation with the thief.
SPOILERS!
So you will eventually face the thief. Great! Just great! I would've liked to find that out myself...
big blooper there...
@Boerewors Whilst I understand and appreciate the concern about spoilers, this line reveals very little about the ending beyond the fact that there is one.
Would be great if it came to the PS Vita as well.
@JackGYarwood @Scollurio @Boerewors Yeah, I don't see how this is a spoiler. The game is about Leo chasing after the thief - I think we can all assume that its events lead up to that.
@ShogunRok @JackGYarwood
I'm sorry, I should've added a "" or something. It was more of a sarcastic commentary on gamers today, who yell ****SPOILER**** if a review states where the game takes place or something.
Edit: the fact that it didn't show I was being cynical means it is indeed a problem these days for reviewers. You want to write in depth about something you've played, but you can't because of the spoiler police. I remember things weren't this bad 10 - 15 years ago.
@Boerewors Ah, that makes more sense! I took it as you being seriously annoyed that such a simple story had been 'spoiled'. I guess it really does show how protective we've become.
@ShogunRok
I remember back in the day we used to write reviews that were more like walkthroughs. People would actually complain if you weren't thorough enough and didn't explain what was going. Sure, storytelling in games wasn't at the level it is now, but people are a bit too sensitive when it comes to spoilers these days; they watch every single press event and every trailer they can get their hands on, but mention a funny NPC you came across in- game and you've ruined everything
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...