Life Is Strange: Episode 1 - Chrysalis marks the latest release from French developer DONTNOD, the studio behind Remember Me. Being an episodic game, it marks a change of pace for the firm, and allows it to join the ranks of Telltale Games, who has essentially defined the model in its current guise. Series like this are extremely difficult to execute, as each episode needs to feel like it contributes to the overall story, while still managing to stand on its own. The real question is: does this plot hit the ground running, or end up dead on arrival?
You assume the role of fledgling photographer Maxine Caulfield – one of several on-the-nose references to literary classic The Catcher in the Rye – who's just enrolled at the prestigious artsy high school, Blackwell Academy. While there, she must deal with the everyday stresses of having moved back to her hometown, where she's forced to interact with the stereotypical high school cliques – and get to grips with her ability to, er, rewind time.
Yes, after opening the episode with an Alan Wake-esque dream sequence, Max discovers that she can undo events ordinarily lost to the passing of time. Where did this power come from? Why does she have it? Well, we don't really know – but we can only hope that it will be explained in more detail as the season runs on.
In the meantime, it far and away makes for the most interesting and unique facet of the title. The thing is, even though the protagonist can only rewind time, she is able to recall things said by people in the future as well. For example, if she doesn't know the answer to, say, a question in class, she can hear the solution, rewind time, and then say it herself. This makes for interesting exchanges, and creates new options in the dialogue trees. It's a good thing, too, because without the added choices, you'd have very few things to say; most conversations have two selections for each interaction, until you rewind to generate more.
Beyond the turn back time mechanic, the gameplay very much graduates from the 'walk around and interact with objects' school. While this isn't exactly original, though, the environments are very well done; it really does feel like you're in a creatively accomplished academy, complete with a swimming pool, dorms, and other main campus buildings. It's a very believable environment, and this greatly enhances the overall feel of the experience. Unfortunately, as already alluded, this leads to clichés; between the snotty rich kids who think that they run the school to the skateboard bros and jocks, you'll happen upon some yawn-inducingly predictable personalities.
Fortunately, there are a few stronger characters among the weaker ones. Max herself, and her once best friend, Chloe, are two good examples of this. After growing up together, the duo's lives have both diverted in different directions, and when they meet again, unlike most video games, Life Is Strange portrays them as strangers rather than long-lost accomplices. This is especially obvious when problems like domestic violence and even rape are brought into the equation – all handled tastefully and respectfully. All throughout this reunion of former friends, the stage is set for some intriguing mysteries in future episodes – pay special attention to Chloe's step father.
During the game's various exchanges, the release relies on licensed music for much of its duration, but the soundtrack suits the game exceptionally well, and bands like Mogwai and Bright Eyes really help make it clear that a lot of thought and care has gone into getting the right songs for the right scenes.
There are problems, though – most noticeably the lip syncing. This is out of whack throughout the entirety of the opening episode, and it's really off-putting. This is furthered by some atrocious dialogue, which seems hopelessly out of touch with the kinds of terms and phrases that kids are using these days. It's almost as if the writer saw a bunch of popular old sayings, and tried to cram as many of them as possible into a single episode. Phrases like "Are you cereal?" and "Go f*** yourselfie" don't really jive with the title's overall tone.
That latter example actually accentuates a curious kind of fascination with selfies that's ongoing throughout the entire game. This, combined with the cringe-inducing dialogue, led to us laughing through much of our time with the title. Fortunately, the developer's taken care not to include it during the serious moments of the story, but this is all the more frustrating, because it proves that it didn't need to be such a common occurrence in the first place.
Despite all of the missteps, though, we're still eager to see where this season goes moving forwards. While this opening episode isn't particularly strong, you do still get a sense that it's setting the groundwork for more interesting things. Think of it more as an investment into the future, then, rather than instant gratification.
Conclusion
Life Is Strange: Episode 1 - Chrysalis certainly is strange, but perhaps not in the way that DONTNOD intended. There's enough ground work laid here to pave the way for future instalments, but a lot of the good is undone by lip sync issues and some of the most mind-bogglingly bad dialogue that we've heard in recent memory. While some of this is inadvertently hilarious, it does end up hurting the product at points. There's definitely still hope for this season, but the jury's out right now.
Comments 19
Really interesting review, Graham - thanks. I bought this on Friday as the premise always appealed to me, and there were moments reading this where I could feel my excitement soaring — I love the idea of the high school setting, coupled with the distant friends getting reacquainted — but I'm gutted to learn it suffers from Quantic Dream syndrome. I'll never understand why these writers on multi-million dollar projects don't get editors to come in and check their scripts - especially if English isn't their native language.
Maybe there's still time for them to tone it down in future episodes. I will say that "go f*** yourselfie" sounds like a pretty witty line, but, like you allude in the review, you can't covet serious subject matter and then completely undermine it all with sloppy dialogue.
I'm still looking forward to trying this for myself, mind. And props to the developer for trying something different.
Yeah, it's the pop culture references that put a dampener on this for me. It's terrible when a game is trying to be clever and relevant to the times with internet humour that's already past its sell by date by the time it's released.
I know, I'm jaded as hell, but Remember Me had similar problems. In its attempts to be serious, it had some cringe worthy characters and poor dialogue that just totally detracted from a game that could have been much more than it was.
Hopefully episode 2 picks up, anyway.
Apologies for an 'episode newbie' question. How does this episodic content thing work? I'm guessing you pay as you go through PSN as each episode is released, but is there ever a chance to get a full (season?) of all the episodes the old school way - via disc without downloading online? Thanks for indulging me.
Go f*** yourselfie
I was in Chuck E Cheese (FYI it's a pizza chain video arcade that caters to kids birthday parties) a few weeks ago for diner for my sons birthday and there was a guy wearing that in white letters on his black t-shirt, only w/o the asterisks.
Go f@@@
Your
Selfie
Not very appropriate for a place that caters to kids, but nobody said anything to him b/c he was a 20 something latino guy (think season 1 of Veronica Mars before the actor got fat) and the place was half latino half caucasian so Ifelt like race/ethnicity would have been an issue. Sad but true.
@ShogunRok @get2sammyb
Life is Strange, its right in the title to be fair
If a game is going to go for witty banter and pop culture references then it certainly needs to be well written....I'm not expecting Joss Wedon or Quinten Tarantino levels of word play but it's something to aspire to. I'm interested in this series but I'm quite a literary fellow so bad writing makes my brain hurt.
Just doesn't look very good to me.
@bepcsngsf A lot of the time, once the entire season's been released digitally, a disc version will come out. Telltale does this for pretty much all of their games! And in the case of their Jurassic Park game, they released it on disc at the beginning (but they may be more because it was, well, less than good). You'll usually be waiting about a year from when a season first starts at least to get the disc version though. In the meantime, you can either by episode by episode or buy a Season Pass (sometimes at a slight discount) that pays for all the episodes up front, and you just download them as they release. Hope that helps!
It must come to Vita.
Yeah, I played the timed trial and thought it was awful, boring, the lips are hilarious. People need to appreciate more what Second Son did. The concept of trial and error by rewinding time seems so utterly stupid to me, doesn't it defeat the object of the game. I just played my first episodic game this weekend in completion, walking dead season 1, it was totally average but I don't regret playing it, I thought I might. The genre doesn't do much for me because as expected even when a game relies on a good story/dialogue/characters it still doesn't happen. I could tell very much that tell tales likes to cut corners.
@gbanas92 Thanks.
I really liked it, but if something is out of date internet humour, I probably wouldnt know. Reminds me of all those US teen movies and adds in a bit of sci fi, and as an 80s child I can appreciate that.
I also liked that low orange sun which gives a kind of dreamy nostalgic style to the art direction, and the roaming about at my own pace, there are heavy handed moments in the script, but also subtle. I'll probably get the season pass as its not like anything else Ive played recently. I like that you can rewind for different outcomes to see how an individual scene will play out, but still not know if you have made a 'right' choice, or how it may effect the next.
The Demo or whatever it was, was o.k'ish but the graphics were a bit last gen i thought.
The premise just seems way too good to pass up on, so I think I'll be giving this a shot.
@rjejr : your story makes me angry , i mean , wear what you want in a bar or public place where only "adults" meet - but at a chuck e cheese (great name btw) where kids parties are held , that's just not right . makes me feel like michael douglas in "falling down" .
I got about twenty mins in and gave up. The dialogue was terrible, and it just made me feel like this was 90210 but with douchey, hipster art school kids. Who irritate me.
Just played through episode one - I think DontNod did a really good job with the time reversal mechanics. It is kind of more hip-ster-ish than I was hoping for but I enjoyed episode one.
the lip synching was also an issue on my end.
I would stamp the rating at 6.5 - 6.9, but I appreciate Graham's take and review.
While what their cereal was some Jump toes mcgotes style BS. (To be fair the game acknowledges that its phrase that only MX uses). As for the other dialogue it doesn't seem out of place in a very hipster Portland high school environment.
My city has a burgeoning art community and I've met quite a few people similar to Victoria. And let's be honest the selfie line was pretty damn good wordplay.
I'd also disagree about the tone a lot of indie films typically take serious subject matter and strange adsurb humor. The heathers is one of my favorite films and has serious subject matters but it moves between that and jokes about dead gay sons.
The game itself is pretty pefrct because not only does it lampoons the genre of film that typically gets praised at sundace, but people themselves. Max the main character for all her hate of the vortex club is super obsessed with her own hipster waif BS so to speak. The fact that every five minutes she has to talk monolouge about how analog is so cool, when she's not even using an SLR and instead is using sort of artsy Polaroids.
I love the game but in many ways the game reminds me of girls without the self awareness.
This is one of those games which gives me a warm feeling inside. It sounds a bit dorky I know, but these days that feeling is rare for me. The setting, characters and script makes perfect sence to me. I guess this emotional ride is a nice break from all action games I've been playing lately.
It also felt like every choice I made had a real impact on the story. You often have the possibility to decide whether you want to step in and help a friend or hide to save yourself. It feels like you have so many ways to finish certain parts of the game. I think the market need more games like this. (My opinions)
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