For a publisher seemingly in need of a success story, Marvel vs. Capcom: Infinite should be the very definition of an easy win. Indeed, since Marvel vs. Capcom 3 launched, the comic book brand has become an unstoppable force in theatres, with multiple movies becoming record breaking blockbuster hits. And that’s ignoring the fact that NetherRealm Studios’ uber-popular Injustice series has legitimised the whole superhero fighting game scene. Success is all but guaranteed, then, eh?
Not quite: the Japanese organisation’s latest fighter must step out of the shadow of Street Fighter V, a title which undoubtedly excels in the ring – but has come in for unrelenting criticism elsewhere. The good news is that the company has been listening: Infinite comes with a traditional arcade ladder mode as standard – and it has a full cinematic story suite out of the box. But it still lacks the kind of polish that you’d expect from a project of this scale – and in many ways has regressed.
This is a much different breed of crossover brawler than you’ll have experienced before. Accessibility is the order of the day, as the three character crews of yesteryear have been replaced by much easier to manage twosomes. You’re still getting a six button game, but where Fate of Two Worlds had specific partner assists and air combo inputs, you can get by with a bit more button mashing this time – even if experienced players will still comfortably eat your lunch.
You have light and heavy punch and kick attacks mapped to the face buttons, and rolling across these will enable you to work into quite devastating combos. A lot of the combos and special moves function identically for many of the 30 strong roster, so you don’t have to relearn everything when you change character. Perhaps most divisively, Hyper Combos can be performed using a combination of two simultaneous button presses – although you can learn the specific quarter-circle inputs for a bit more control.
All of this is intended to make the game that little bit easier to pick-up and play. Whereas previously you needed to wait on very specific situations in order to tag in a team mate, now you’re pretty much free to execute a switch at any time with the tap of a button – and you can do it during Hyper Combos for a devastating double attack. It’s fast, flashy, and fancy – and, most importantly, anyone can do it. Exactly how that will sit with elitists in the fighting game scene remains to be seen.
Perhaps the key thing is that you need to know when to make your move; experienced players will still have the upper-hand in battle as they time their specials and switches in order to take maximum advantage of vulnerabilities in their opponent’s defence. And Infinite Stones – new gems that need to be picked alongside your team – add extra depth by opening up new abilities, such as sucking opponents in closer or enabling you to make a quick escape.
There’s a question mark over the balance of these jewels, but it’ll take the pro scene a few days to figure those out. One powerful pebble named the Soul Stone allows you to consume health from your opponent and resurrect a fallen comrade, and is already getting a lot of mileage online; don’t be surprised if it swiftly gets nerfed unless pro players can find a way to successfully counter it. We’re not ashamed to admit that we’ve been taking full advantage of it thus far.
To be fair, the core fighting is enjoyable. While the roster is generally quite unimaginative as a whole, there are some entertaining attacks spread across all 30 characters; Jedah – the antagonist from Darkstalkers – is the perfect pantomime villain, leveraging the bodies of opponents to sign a contract relieving them of their soul. Meanwhile, the likes of Frank West from Dead Rising and Doctor Strange have some seriously neat specials – although generally the Marvel side of the fence is a little dry.
Speaking of forgettable, the story mode isn’t great. While there are a handful of laugh out loud exchanges and some good cut-scenes, the tale of Ultron Sigma largely serves as an excuse to bundle a bunch of fights together, and you won’t remember much of the three or so hour campaign once it’s over. Despite signing some high-profile stars, the voice acting is generally atrocious across the board – Morrigan’s unorthodox Irish accent being a particular abomination.
And this is where Infinite really comes unstuck: the presentation is very poor. The stages – ranging from Metro City to Tony Stark’s office – are bright and colourful, but generally appear soft. Meanwhile the characters are chunky but lack detail, and the art seems flat compared to the bold outlines of Marvel vs. Capcom 3. But it’s in the menus, fonts, and obnoxiously frequent loading screens that the title starts to feel cheap – not deal breakers, perhaps, but more than enough to detract.
Online performance is excellent thus far, with the netcode being flawless in every round we've played. As in most modern Capcom fighters, you can search for matches while you play solo, but there are also lobby options and a Beginner's League for those who want to play against people with a similar skill ceiling. There's no question that the functionality is bare bones compared to, say, Injustice 2 – but bouts are easy to find and practically lag-free, and that's the most important part.
Conclusion
Marvel vs. Capcom: Infinite is more complete than Street Fighter V, and its accessible bouts fare favourably – even though they’re likely to divide long-time franchise fans. But this package lacks the polish that you’d expect from such a high-profile title, and even accounting for its forgettable story, it still winds up feeling light. While it’s all largely agreeable, we’re yet to be convinced that this title is a knockout – let alone a Hyper Combo finish.
Comments 37
Once again, happy to take questions!
Nice review. Glad to see the Bionic Commando, Nathan Spencer is still around, but alas not enough to convince me to purchase this one. Capcom really need to put more effort in. Will happily play if it comes to PS+ of course.
Pretty much a Capcom fighter then (they've always lacked on the presentation side) what put me off getting it day 1 was the roster. I was fine them sticking with the MCU but there's strange omissions, Black Widow, Ant Man, Star Lord, Loki, Nebula, War Machine and Black Panther could have easily filled the roster at launch. Personally I would prefer a standalone Marvel fighter over MVC cos that would probaby be a more bankable product at this stage cos I can't imagine too many people will rush out to play as Firebrand and Frank West at this point.
I am just gutted with these games that Marvel (Disney) is purposefully sidelining characters that they don't have the rights for like the X-Men and FF4 and replacing them with other characters.
Who's your favourite function, Sammy?
To me, the biggest things holding this game back have always been the poor roster choices, and the awful artstyle. While the DLC leaks could be interesting, that bland drab art is always gonna make me wait for a sale.
SFV was the same too, I think it's a big issue with parts of the FGC really hating anime styling, despite the fact that these 2 series' are pretty damn anime. Give me Capcom characters that create manga effects and kirby-dotted Marvel characters shredding paper as the attack. Just give me SOMETHING interesting to look at apart from meme worthy faces.
@Rudy_Manchego I was fine with it as long as they introduced new characters (I can play as Wolverine and Dr Doom on MVC3) but they really haven't. I think only Gamora, Ultron and Captain Marvel are new to the series.
Capcom have just announced the DLC lineup: Sigma, Winter Soldier, Monster Hunter, Black Panther, Black Widow and Venom. So that's 2 Capcom characters and 4 Marvel ones which is weird.
@Rudy_Manchego honestly the way Fox has treated the Fantastic 4 i don't blame Disney for not wanting to give them any kind of advertising
a shame it affects us but that's how it goes with big businesses sometimes
i also think Fox are purposely being difficult too because they lost Star Wars to Disney, that is a HUGE money maker to lose
@adf86 So the complete edition it is. 😀
@adf86 "Pretty much a Capcom fighter then (they've always lacked on the presentation side)"
Don't agree with this at all. They've generally led the pack since Street Fighter 2.
@get2sammyb But SF2 was a long time ago over the past ten years or so they've lacked modes and polish compared to other fighters. Wouldn't be surprised if SFV and this were made on a low budget. It's probaby why they are remastering so many games because their cheap to produce and better chance at a profit.
@adf86 Yep, they're definitely in a financial hole. Somehow.
@Flaming_Kaiser Marvel vs Capcom Infinity Plus Infinity edition!
@FullbringIchigo Yeah but I mean cancelling comics and stopping promotion of classic characters is pretty ducky. Besides Deadpool and Logan were good. You are right though, business sucks.
@get2sammyb @adf86 Mental when you consider both Street Fighter V and this should be printing money. It's insane how badly Capcom has dropped the ball on its most recent fighting games.
@Captain_Toad @Flaming_Kaiser I'm hoping for a more simpler title like Marvel vs. Capcom: Infinite Complete Edition.
Agreed though, I shall be waiting for the eventual complete package.
I still say Capcom could have done a better job with the launch roster. still getting it though. I'll probably be playing arcade and some online matches for the most part. What's the mission mode like? Character tutorial I assume?
@adf86 @ShogunRok Imagine if the Monster Hunter: World gamble doesn't work.
@get2sammyb It's okay, I'm buying 10 million copes of Dragon's Dogma on PS4.
@ShogunRok now we know what the Push Square give-a-ways will be for the next 5 years
Where is Asura? Phoenix Wright? Amaterasu? Gene? Viewtiful Joe? Wesker? Vergil? Rashid? Juri? Felicia? Lady? Trish? Akuma? Hsien-Ko or Demitri? Nina? T. Bonne????? This roster is so underwhelming it's not even funny!
I was considering on getting the game, but due to the generic artstyle, lackluster roster, bland voice acting, and actual original characters locked behind a paywall, i think i'm getting second thought.
Although I can understand x-men not being part of the roster cuz of deal between Disney and Fox or something like that, still they could have gone crazy with the capcom roster, I mean, no Gene? Asura? Leon? Nina? Sissel? Arisen? Seriously, atleast with Injustice 2 they added 18 new characters, this is just disappointing...
@FullbringIchigo Not a chance, every single copy is for personal use!
SFV is going to kill the buzz even though it's a year later. Then Capcom keep announcing DLC before the game is launched. Then people are going to get mad that it went from 3 to 2 characters with no assist. The gems system seems ok but the veterans of the series will abuse it. Though we got stronger systems, we gets less characters? Dragon Ball Z is the fight game everyone is waiting for.
I don't like the pace of the Versus series but wow that Jedah model surely makes me wish for a new Darkstalkers.
Capcom avoids my money again and it seems I am not alone.
**Looks up from playing Tekken 7**
What Capcom attempted another fighting game?
**Goes back to playing Tekken 7**
I'm sticking with Ultimate Marvel vs Capcom 3. Hated the demo of this in every conceivable way and the review doesn't make me think that much has changed since then. Poor roster, misjudged changes and the art/graphics have taken a giant leap backwards. Very disappointing.
..I got it for £35 on pre-order (should be arriving tonight / tomorrow) - the demo was REALLY underwhelming, but if you look online at actual matches - it does look really fun (and colourful, etc.) - a lot of the character detail is fortunately lost in the maelstrom of colours... heck if it's not that good, I can always part-ex it... I'm saving Injustice 2 for XB1X - so this looks a little less serious and little more crazy fun to be cracking on with in the meantime! And a Chun-Li / Spidey tag-team? Count me in!
Had some fun with the demo but it didn't seem like a game that would be up there with Injustice 2 and this review pretty much confirms that. I'll get it at some point because I like a lot of these characters but will wait for a price drop. At least it seems a bit more polished at launch than SF V was.
I've always swayed to the Capcom side when it comes to fighting games (except for maybe the NeoGeo fighters and Soulcalibur), but I've also always felt that the games weren't worth the full price they charge.
Seems like the game was made on a budget, Injustice 2 still reign supreme as the King of fighters on PS4.
I think I'll just keep pouring hours into Injustice 2. I gotta get cat call at some time...right?!
Updated with score.
@get2sammyb I have reason to believe the Monster Hunter gamble wont work, because again, that is a lot of development time and money chasing a smaller market in japan, for the sake of a wider audience in the West, while telling the existing loyal Western audience and huge current JP audience they aren't needed.
But hey, in terms of Capcom fighting games, at least Ultra Street Fighter 2 was decent. That actually made them money. Probably because it was overpriced..
Just not a fan of both the presentation and art style... :/
Dragon Ball FighterZ on the other hand looks amazing.
First off, let me say that I am a die hard fan of Marvel vs Capcom 2. I played it endlessly on the PS2 and Dreamcast, and play the PS3 version regularly still. It is my favorite fighting game besides Smash Bros.
I totally get the problems that people are having with MvC Infinite. Yes, the character roster is small. Yes they didn't include Wolverine . Yes the Story mode is just a bunch of brief dialogue and action placed between "what if" fights.
However, I feel that this installment of the franchise may be one of the best balanced. This mean it may also be the best for competitive play.
In addition, this installment does not have a ton of clone characters like previous outings of the game have had. No War Machine basically means no Iron Man Clone. Though I love Akuma and Ken, no Ryu clones. etc...
They did miss the mark on some characters that SHOULD have been in it from the start. Where is M Bison? Also, I always love playing as Gambit in MvC 2!!
Also, I am excited to see how the Monster Hunter character turns out!!
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