It feels like Codemasters has been testing the water for a potential return of its much loved matchbox racing franchise. A few years ago we had Toybox Turbos on PlayStation 3, which was a Micro Machines game in all but name, and a fairly good one at that. More recently, a Micro Machines mobile game popped up, and again, was fairly well received. The good news is that we now have a brand new console entry in the series. The bad news is that, well, it’s rather disappointing.
Having laid a solid groundwork with the aforementioned Toybox Turbos, Codemasters decided to make a big leap away from it. Micro Machines: World Series has next to no single player content whatsoever, pinning all its hopes on multiplayer. Of course, Micro Machines is celebrated for its multiplayer scuffles, but to obliterate single player altogether when it was already present in the last game of this ilk seems a bit drastic.
Instead of a robust single player element to faff about with, the big focus here is online. Of all the games to influence a new Micro Machines title, Overwatch would’ve been the last on our list, but there are some surprising similarities throughout the design, from the UI to – gulp – loot boxes. Competing online will earn you experience points, and each time you level up, you earn a loot box, each filled with a gaggle of cosmetic items like vehicle skins and other inconsequential fluff.
What’s strange is that playing offline doesn’t earn you anything at all, other than maybe some Trophies. It doesn’t count towards your level, and there don’t appear to even be any leaderboards for race times. The online really is the meat of the game, then, and thankfully, it seems to work fairly well. Matches rarely take more than a few seconds to find (empty slots are filled with AI racers), and lag was never really a problem in our experience. The general performance of the game isn’t great, however, struggling to hold up 30 frames-per-second quite frequently.
These problems most commonly crop up in World Series’ big new addition: Battle mode. Ranging from free-for-all death matches to king of the hill, these battles take place on purpose-built arenas that follow the same themes as the race tracks. The twelve vehicles on offer each have their own set of weapons and abilities for use in Battle mode, as well as a unique ultimate power that charges up as you play. This, again, recalls a certain team-based shooter, right down to some very familiar presentation.
That’s not a problem in itself, but unfortunately, Battle mode doesn’t quite work. It has potential for some haphazard fun but the action falls into complete chaos almost instantly, and while each vehicle has its own strengths and weaknesses, it doesn’t appear to make a huge amount of difference. The maps are possibly a bit too large and complex for their own good, too; there always seems to be one or two cars driving around that don't seem to have a clue where the objective is.
Outside of Battle mode, you have the more traditional Race and Elimination events. The racing fares better than the combat, although the controls are oddly slippery. The handling for each car varies a little, but generally you’ll be sliding around all over the place until you figure it out. It can make the first few races a bit of a chore, especially when the AI drivers offer a stiff challenge to top it off.
Eventually you’ll get used to the handling, and memorising the tracks won’t be far behind that, as there are only ten. They tread similar territory to what’s come before: the kitchen table, garden, workshop, and pool table are all present and correct. What’s new is a heavy-handed coating of other Hasbro properties. The brand's board games line some of the tracks (one Battle arena takes place on a Hungry Hungry Hippos board) and the pickups are all Nerf products: a hammer, a machine gun, and a bomb that drops behind you. It’s not terribly intrusive, but it does come across as a little tacky.
The saving grace of the whole game, really, is four-player local multiplayer. There is still a lot of friendship-ruining fun to be had in the classic Elimination races, where the camera follows the front of the pack and stragglers are forced offscreen. You can’t play regular races in offline multiplayer, however, which seems like another odd decision.
Conclusion
World Series is a hollow shell of a Micro Machines game. Codemasters has focused on an undercooked Battle mode and online play to the detriment of the core racing. The local multiplayer is when the game is at its most enjoyable, and zipping around the colourful courses in miniature cars remains a fun novelty. However, some glaring omissions and the small number of tracks and cars means you probably won’t stick around for long, and no amount of loot boxes will change that.
Comments 15
Very disappointing.
It doesn't sound great, but I don't think the fact it's online focused should neccissarily be a negative point. The rest does make it sound a bit pants though.
@kyleforrester87 It's more the fact that the online play has completely replaced any meaningful single player content. There's nothing wrong with online multiplayer, but the game is really lacking in content. Once you've played a few online races, what do you do next? Just keep playing online, I guess? A decent single player aspect would've helped this game tremendously.
@Quintumply Yeah can't argue with that. Guess it's the same issue Street Fighter 5 had in some ways, although I understand the core fighting was excellent in that where as this racing sounds average at best.
Mad really, such an easy game to get right.
Sour news. I used to love Micro Machines.
Looks like a decent go if it comes to PS Plus but other than that I'm not bothered.
I'm sorry but there is no excuse for this type of game for it not to be at 60fps in this day and age and the hardware available. Aside from that this seems so disappointing, I've been playing the old megadrive games recently with friends and they are still excellent fun. Also at no point did any of us wish it had weapons or a battle mode, the racing was the pull, it does baffle me why developers today feel the need to add so many unnecessary aspects to games and lose sight of what made them popular in the first place
@Quintumply How much is the game going for. It sounds like I will only be getting this for the local co-op, if that's the case I will wait till it's on sale.
@Tasuki $26.99 for Plus members or $29.99 for non members
@Quintumply Thanks, looks like I will be waiting for it to be on sale.
It's incredible I still own micro machines PS1 version. All that it was needed was superb track design and great cars. This online thing obsession I might say is effecting developers hard time.
@Quintumply Can you play this with another person on a couch (I guess it's called Couch-op) or is it all online only?
Honestly, for the price, the game actually looks pretty fun for a party-type game, and since there's not much out in the way of party games for PS4, this is something that my wife and I will probably be interested in...plus, the hungry hippo's stage looks pretty fun.
@Kyroki Haha, thank you!
I think Micro Machines can still absolutely find a place in modern gaming, but they've somehow hit all the wrong marks. Yes, have online multiplayer, but don't make it the be all and end all. Yes, introduce some new ways to play, but don't neglect the tried and true racing formula that people love. Micro Machines can still be good!
@JLPick Yes there's couch multiplayer, and it's the best part of the game
Great review Stephen, man this is a shame. I remember Toybox Turbos being really fun when it came out three years ago so its a shame that Codemasters haven't ported that to PS4 - or even the old Micro Machines games.
@Anchorsam_9 Thanks They could've done so much more with a modern Micro Machines. I'm pretty gutted to be honest!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...