From the moment that the Kickstarter for Mighty No. 9 was announced, there were enormous expectations placed upon it, and it was always going to be impossible to live up to them. The hype came from Keiji Inafune and a team of Mega Man veterans being at the helm of what appeared to be a spiritual successor to the classic games in the Mega Man series. However, while Mighty No. 9 shares much in common with the critically acclaimed Mega Man games of yesteryear, it suffers from shortcomings that prevent it from ever reaching those lofty heights.
The first thing that strikes you is Mighty No. 9's graphics. They are, quite frankly, terrible, and it looks as if the game could be running on a PlayStation 2, which is slightly disappointing considering it grossed almost $4 million dollars on Kickstarter.
The story of Mighty No. 9 sees you take control of Beck, the ninth Mighty Number, and plays out just like the Mega Man games: a number of robots (in this case eight Mighty Numbers) are under the control of an evil bad guy and it's up to you to stop them. The story is, for the most part, unimportant, as Mighty No. 9 puts all of its emphasis on the gameplay.
Those who have dabbled in the Mega Man series will feel right at home, as classic features such as being allowed to tackle the stages in whichever order you see fit are present here. However, Mighty No. 9 goes out of its way to put its own spin on the classic formula in an attempt to establish itself as a separate entity.
Many of these changes serve to make the game more accessible to the average player. Most notable of these is the option to adjust how many lives you start each level with. Veterans of these kind of games can set it as low as two, while newcomers can set it as high as 9 to give themselves a chance to beat levels without having to constantly start over from the beginning. This is a very handy feature even if you aren't a newcomer as you can find the sweet spot for how many lives are right for you, which gives the game a nice balance between being challenging but not too tough.
Mighty No. 9 is also very generous with its checkpoints, and you will rarely ever find yourself losing huge stretches of progress due to a single death. This comes in extremely handy, as at least once a level you will find yourself stuck on one specific thing that causes you death after death.
Another adjustment to the classic Mega Man gameplay is Beck's ability to assimilate Xels from other robots. Rather than just shooting and destroying robots, Beck is able to stun them and then use his AcXelerate dash attack to take them out, gaining power-ups and a higher level score in the process. This ability to assimilate with other robots is what allows Beck to gather the special weapons of the boss robots that he faces, and is something that is featured heavily throughout boss battles.
Speaking of power-ups, they are another aspect of the game that is used to make things more accessible. In each level you will come across Patch, a friendly robot who will throw out power-ups that increase things like your firepower or rate of fire, as well as extra lives and AcXel Recovers that restore your health in the same way E Tanks do in Mega Man. These power-ups are handed out quite often in addition to being obtained from defeating enemies, and the game will even decide at stages that you are struggling and need even more power-ups. This can get to the point where it's overkill and begins making the game much easier than it should be for the average player.
Platforming plays a huge role in Mighty No. 9 and for the most part it handles well. The jumps the game challenges you with are quite enjoyable to pull off, but it's let down by the occasional ridiculous platforming sections that either don't make much sense or require you to perform trial and error until you eventually luck out. One of these sections occurs in the game's final level, where special blocks prevent you from completing jumps. Hitting them in a certain pattern can destroy these blocks, but after dozens of attempts to decipher "puzzle" we determined that it's completely random. To make matters worse, destroying these blocks sees the game's framerate dip astronomically. Similarly, there is also an area of the Water Works Bureau level that if not done correctly can leave you stranded with no way to progress, resulting in the need to restart the whole thing.
The boss battles are by far the area in which Mighty No. 9 is at its mightiest. Each fight requires patience, skill, and observation, and really makes you work for your victories. It also does a great job of keeping each battle unique, with every boss having its own distinct flair to make the battle memorable.
Boss battles haven't escaped being made more accessible in Mighty No. 9, as the level select screen has an advice button that will tell you what weapon is most effective against the boss. Making this feature optional was a smart decision, as much of the enjoyment and comes from learning what works and what doesn't against every boss. The special powers you receive from defeating each boss now recharge over time, rather than completely depleting as they do in Mega Man, which again makes the game easier.
Unfortunately, the boss battles are not without their flaws. There are times during boss battles where characters will pop up and talk to you, with a text box covering the lower portion of the screen. The problem with this is that it impairs your vision, while the audio forces you to miss cues that help you dodge attacks. This is particularly inconvenient in the Oil Platform level as the boss temporarily gains a one hit KO move that requires you to pay attention to the audio cues in order to stay alive. This led to us having to use a dodgy work around of pausing the game and going into the options menu in order to skip the voice over so that we could fight the boss properly. The final level and boss also employs a huge difficulty spike, and while you do feel like the king of the world once you beat it, you're going to have a hellacious time doing so.
Mighty No. 9 also features two challenge modes – one solo and one co-op – that test you with certain conditions such as being unable to attack or not receive power-up support from Patch. A Boss Rush mode is also unlocked upon completion of the game, while you can jump into Online Race Battles and compete against other players to see who can finish levels the quickest.
Conclusion
Mighty No. 9 appears to be caught in two minds about whether it wants to make a Mega Man-style game for novices or veterans, and that indecision unfortunately prevents it from being anything close to mighty. Combine the release's well-meaning but misguided attempts at accessibility with sub-par graphics, puzzles, and an insane difficulty spike towards the end, and you end up with a title that's not very mega at all.
Comments 32
So this Beck is not where's it at and has 2 turn tables and a microphone.
Looks to be a bit of a disappointment, but that's not much of a surprise. Good review here and shows that there are some redeeming qualities to MN9, but I won't be buying it. If Capcom wanna do an HD remaster of the Mega Man X series though I'd snap that up in a heartbeat! X4 is still the best MM game ever in my books.
Mighty Number 9: 'I'm a loser baby so why don't you kill me?'
How much? Does not sound too bad if its a cheap game
Do we know if it is cross buy or if / when the Vita version will be released? The game should be 20 euros. This was the Steam version preorder price from ages ago.
I think Azure Striker Gunvolt 2 is coming to NA this summer on the 3DS.
So that's your quasi-Mega Man game of the year (by the same people behind Mighty No. 9, just most likely a lot better).
I hope bloodstained fare better, I have high hope for this game since megaman x is one of my favorite 2D game.
oh no,,,
i really like megaman, hoped this will close to it, but,,,
hmm i thing i must wait for some more time
Oh well
Guess the devs will be the ones crying like anime fans on prom night.
I am sorry for Inafune-san
@belmont it does support cross buy across PS4, PS3 and Vita.
@brendon987 I believe it's $19 if you purchase it digitally.
How come you guys have the game already when I was a backer? Ugh. xD
Mighty Number 2 I guess......
~too bad. I'll wait for the bargain bin.
The problem is with this game is, they are trying to play on people's excitement for a new Mega Man game (since Capcom seems to have abandon him) while trying to make something new and fresh, and it just doesn't work.
I think the fans will being crying like an anime fan on prom night.
I get the hype but the game always looked average and played on peoples love for Mega Man, Capcom should really make a new one and cash in.
I'm not really interested in this, I'll be honest about that upfront. It does strike me as odd that a lot of reviews are focusing, at least in part, on the graphics though. Seems strange that the latest 8bit simulating, side scrolling monstrosity gets lauded for it's retro appeal but this gets a "sub par graphics" label stuck on it. If I'm missing something then glad to be educated mind.
Capcom's actually considering making Megaman 11 now. That's the funny part.
If there is a demo I'll still try it out, but I'll probably won't get it.
Glad I stayed away from the kickstarter. The only game I funded was good, I'll leave it there haha.
@Bezzator I've only watched a few videos for this but it's clear the graphical style is pretty bad. A game like Shovel Knight/Axiom Verge or even the original Mega Man games are nicer to look at.
I'm glad this game is finally out so I don't have to hear about it anymore.
4 million dollary doos
Hmmmm I trying to decide if this review is knit picking or if the game is genuinely, meeh.
Why? cuz the graphics seem done on purpose and not bad as the review says and the bugs yes but to give it a six and touch on more of the highlights of the game seems strange.
To be honest, Mega Man always sucked when it came to graphics, so no surprise there; I mean, he looked his best in Smash Bros by Nintendo instead of in his own games. The gameplay looks cool, it's probably a good game for the fans and a good game for anyone who isn't looking for an AAA, though.
Inafune, your title of creator has hereby been revoked. Somebody get Maury.... "Inafune, you are NOT the father of MegaMan"
If you were, this game would have been a classic. MN9 exposes you for the the fraudulence you have perpetrated toward the MegaMan fanbase.
No. Capcom is the only creator of MegaMan I will acknowledge from here forth.
Capcom > Mega Man 9 and 10... Excellent
Inafune > Mediocre No. 5.4... Epic fail
@wiiware Did you back it up to? I am hoping the same.
@BrandonMarlow Thanks!
Hopefully bloodstained won't disappoint
Looks kind of soulless and a huge disappointment for Kickstarter backers. I hear these people are even not been given the right game and stuff. It looks okay-ish in its gameplay but everything else looks like a mess. Good review.
@sonicmeerkat Oh boy. Good ol' Inafune eh?
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