Monster Hunter World: Iceborne is an expansion that just keeps on giving. We've sunk close to 100 hours into Iceborne and it feels like we're still discovering something new every time we boot it up. Capcom has gone above and beyond with this one, transforming an already amazing action role-playing game into something truly special. This is Monster Hunter at its absolute best.
Iceborne takes place after the events of the main game. It features an all-new story, an entirely new zone to explore, a roster of new monsters to hunt, and numerous other additions and enhancements. Described by Capcom as a "massive expansion", Iceborne more than lives up to expectations. This isn't Monster Hunter World 2, but it's the closest you can get without crafting a full-blown sequel.
Those who adored the base release will undoubtedly adore this, but if you just couldn't click with World, then Iceborne won't do much to change your mind. There have been refinements -- the new hub areas, for example, are much more compact and efficient -- but World's unruly inventory menus, clumsy crafting trees, and countless unwritten rules still exist. But if you're already in for Iceborne, then surely you know what to expect.
Having said all that, the expansion does start off rather slowly, as if to ease returning players back into the life of a hunter. Once again, the New World's ecosystem is being impacted by some unknown force, and it's not long before you and your researcher pals are setting sail for a newly discovered landmass. Coated in thick snow and even thicker ice, the new Hoarfrost Reach region is the game's biggest location. It's intricately designed, stuffed with the kind of little secrets that make investigations consistently interesting. All in all, it's probably World's most impressive environment.
Iceborne's story doesn't tie you down to the Hoarfrost Reach, however. Several early missions see you return to previous locales in order to hunt all-new wildlife, as well as subspecies -- mutated versions of previously discovered monsters. The story continues like this for most of the expansion, but it's actually put together quite well. Although the storytelling itself continues to be Monster Hunter World's weakest aspect, there are some undeniably cool cutscenes on offer here, especially when new creatures are introduced.
It remains difficult to care about a cast of characters that don't even have real names, but Iceborne's narrative is still a cut above the guff that was the base game's plot. Oh, and there are no mandatory Zorah Magdaros missions either, which is a massive bonus right off the bat.
Indeed, Iceborne feels like a whole new adventure from the word go -- and not just because of its fresh storyline. The entire expansion is based around the new 'Master Rank' tier of difficulty, and this means that every single monster -- both new and old -- can be carved up to create brand new armour sets and weapons. Your old endgame gear -- the stuff you likely spent weeks putting together -- will only carry you so far in Iceborne, but you can at least make immediate use of your decoration collection.
In truth, it doesn't take long to get up to speed in Master Rank, and veteran players will no doubt blast through the main missions, but even the most seasoned hunters may run into a few problems here and there. Many of Iceborne's beasts can provide a real challenge if you're unprepared, with potentially devastating status effects being much more common among the new foes. As such, using decorations to boost your resistances can sometimes feel like a necessity. In short, Iceborne ain't easy -- but that just makes it all the more rewarding.
Adding to the difficulty is the fact that all Master Rank monsters have increased health. Playing in a group, this doesn't make a huge difference, but alone, longer fights can start to feel like a slog. If you thought Kushala Daora took too long to kill in the base release, then you're going to love taking it down here. The health boost is pretty much the only gripe we have with the expansion -- we don't mind a steady challenge, but when brawls begin to feel like they're wasting your time, it's a bit of an issue.
Fortunately, the additions to combat keep even previously mastered battles feeling surprisingly fresh. All weapon types have been reworked in one way or another, while the universally available clutch claw brings a welcome new dimension to scrapping. With the clutch claw, you can anchor yourself on a part of the monster, either wounding that area for increased damage, or forcing it to drop ammo for your slinger. It's not the kind of mechanic that's going to fundamentally change Monster Hunter combat forever -- and no, it's not as spammable as some feared -- but it is a very enjoyable and useful addition.
As always, though, it's the monsters themselves that steal the show. Iceborne offers up some excellent encounters that'll have fans on the edge of their seat. Learning the ins and outs of fresh foes is always a pleasure, and that's testament to just how brilliantly balanced the game's combat system still is. With this expansion, the development team has really let its creativity flow, leading to some genuinely memorable clashes. When you're in the heat of battle, going blow-for-blow with a seriously pissed off monster, there are few games more satisfying.
And then just when you think Capcom's outdone itself, Iceborne's endgame grind comes rolling in, and it's genius. We won't spoil it here, but it somehow manages to take Monster Hunter World up another level. If you live for the hunt, you're going to feel like you've hit the monster slaying jackpot.
Conclusion
With everything that it brings to the table, Iceborne is a truly monstrous expansion. Capcom has gone above and beyond in crafting an additional adventure that breathes a shocking amount of new life into Monster Hunter World, setting a new benchmark for the series in terms of pure quality. Although many of the base game's gripes remain, it's ultimately very difficult to pick holes in such a supremely satisfying experience. Iceborne is Monster Hunter at its absolute best.
Comments 38
ANY QUESTIONS JUST @ ME
I expected nothing less from Capcom regarding MH. I can't wait for Friday !
I have to get back on monster hunter. I keep losing track of games in my ever-growing backlog.
Sounds superb. Excellent review!
@ShogunRok how does it run? I seem to remember the original MHW had some frame-pacing issues. Have those been sorted out from the get-go with this expansion? Did you get to see how it runs on standard PS4 as well?
Iceborne will fill my gaming time through the rest of the year. Capcom has really done an amazing job with Monster Hunter. They deserve these record breaking sales figures.
@Danloaded. Yeah i agree.monster Hunter🌎 world is crazy good.especially using the heavy bowgun.my backlog is off the hook now.too many games to plsy.iceborn oh yeah.word up son
@ShogunRok that statement about the endgame grind has really caught my attention. I'll discover it soon enough and thanks for the great review!
@Turismo4GT Runs super smooth on PS4 Pro, but unfortunately don't know about base PS4. Also not sure about frame-pacing issues — don't think I've ever had any? Or at least, I certainly haven't noticed them.
@Jimmy_G_Buckets The endgame is so good. Probably one of the best endgames in any grind-related game I've ever played. It's just gigantic.
@ShogunRok music to my ears. I might play it through the entirety of next year as well 😀
The backlog can wait ! Gonna be all over this on Friday ....and Gears 5, what a weekend it's gonna be 😁😁
@BridgeToClarity You'll have to get entirely new armour quite early — the jump in stats is pretty big. It's basically like starting the game over again, except you have way more options because your decorations obviously carry over.
@OscarHTX The clutch claw is definitely useful but at first it can be easy to forget about. I don't think it's an essential part of combat but it can really add to your gameplay if you know how and when to use it right.
I think the clutch claw really shines in multiplayer. While someone's distracting a monster, others can create wounds or deal extra damage while it's preoccupied. I think really well organised teams will be able to wreck monsters by keeping them constantly wounded via clutch claw.
In short, really good addition to combat that can be incredibly useful, but it's not going to change the entire game.
I haven't even play it yet but I know it's the first GOTY for me, can't wait to play this on Friday
@ShogunRok It's the endgame like MH4U or something similar
In a time of micro transactions, in game casinos and other nonsense, Capcom truly delivered with this one ♥️ Can't wait till friday!
@Erufuda I guess that means no relic weapons and armor but custom weapons sounds interesting
I lived mhw, goty imo. But I wish this would have already came out. Bad timing for me personally. But I will jump into this...just not sure when. Great review.
@Erufuda Yes, we'll have a guide on it at launch that explains everything for those who want it.
@GKO900 Can't say anything yet, but we'll have on an endgame guide for launch.
Wow... Love the review. TY!. So excited. Great times for MH fans!
This sounds wonderful. That increased monster health could be a problem for me though. I've always been slow at slaying monsters, and running out of time in a mission has always been an awful way to lose in Monster Hunter.
@ShogunRok You better not be burnt out by the time I get it this weekend.
@ShogunRok Can I expect a few more faces than those revealed in trailers up to this point?
@Broosh I'm not allowed to say!
But I will say this expansion is full of surprises.
@ShogunRok
Can you make layered armour of all sets or is it like before but done at the smithy?
@AllenSnyder You just make layered armour at the smithy now, but I've only come across a couple of different armours to actually make. Not sure if there are more, but I assume so. As such, I don't know if you can eventually make any armour set into a layered. It'd be nice if you could!
@Erufuda Thanks for the info and I forgot about the gathering hub problem that apparently is all fix in the new hub no more loading screens and ghosts hubs where you rarely see someone
The expansion isn't out, yet but apparently you can already start crafting layered armours.
Edit: Looks like currently it's just the old layered armours.
@Turismo4GT after several hundred hours in Monster Hunter World I never recogniced any frame-rate pacing issues on my standard PS4.
Maybe I am just not very sensitive, but in other games I am annoyed by such problems.
Maybe you was hearing this from Dauntless?
Of course I can only speak for the base game and the beta of ice born.
@LaJettatura Old monsters do return at points in Iceborne, but none of them are reused as big bosses in important missions. Iceborne mainly focuses on the new stuff.
And there's definitely a bit of Monster Hunter in Dragon's Dogma. Both are Capcom, and both are really satisfying to play. Monster Hunter is generally more slow paced and deliberate, though.
9/10? Is this the best scoring DLC ever?
Capcom treat their customer right most of the time.
They provide constant updates, free DLC, and high quality games. Their last misstep was SFV with all the advertising, but since then we’ve gotten DMC5, RE2 Remake, Monster Hunter, all amazing games which run well and don’t have MTX or s****y practices like most AAA developers
@Sinton it goes a bit beyond DLC, and that’s an excellent move from CAPCOM
@Arnna Without a doubt! They finally avoided releasing an «ultimate» version.
Still bot managed to play this. Somehow missed out on the demo when it was out. Don't really know what I'm missing out on.
New to MH world so if anyone wants to add a new player that would be great.
kidfunkadelic-83
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