Here's the elevator pitch for Monster Sanctuary: It's like Pokémon, but it's structured like a Metroidvania. It boasts a reasonably large map of interconnected corridors and rooms, complete with some light puzzle and platforming elements. The world itself is a bit unremarkable, but it's the in-depth and addictive gameplay that holds Monster Sanctuary together.
As a Keeper, you're tasked with taming and training the land's many monsters, and it's this process that makes the game so moreish. Each creature has its own elemental strengths and weaknesses, as well as its own set of attacks and unique skill trees. You can even equip your creatures with weapons and accessories, customising their stats to suit your needs.
With that in mind, building a cohesive team of beasts is really the core goal of Monster Sanctuary. Because battles are three-on-three, there's a need to properly balance your team. Some monsters are best utilised as pure damage-dealers, while others might be better suited to supporting your party with heals or buffs. There are actually a lot of aspects to consider, and each monster's varied skill trees allow you to adapt your favourite beasts to different roles. The possibilities are almost endless.
The battles themselves are turn based, and fundamentally, they're quite simple. The game does a great job of easing you in and teaching you the basics, before unleashing some tougher fights later on that require a more strategic approach. There's also an option to take your team online and throw down with other players, but during the review period, we couldn't find any opponents.
Overall, Monster Sanctuary is a delight. Exploring the interconnected world with your team and discovering cool new monsters is always fun, but it's the process of developing your favourite companions that makes the game so hard to put down.
Comments 13
When can we expect a cyberpunk review?😃
Looks so much fun, other than the graphics. Maybe on psvita via remote play.
Great game Great review Great times.
@L3GTRIGA not sure the embargo has been lifted yet.
When is this being released and what will it cost?
@glassmusic Release date is december 8th.
It will cost $19.99/£15.99/€19.99.
(Info taken from Siliconera)
Looks great but the fact there's "only" 101 creatures to collect is a bit of a letdown for me.
@Turbodream Thank you kindly!
@Turbodream if it's successful enough, I'm sure they'll add more.
to be fair original pokemon only had 150 (+1)
@naruball I am overly-OVERLY tired of retro-bit graphics. So much so that I have full avoidance of any such game unless it puts some kind of spin on pixel art like Fez or The Touryist.
I do have a soft spot for the early games that used this design choice in the indie scene, but now .. its tired and its old and I want to see colorful artwork in a game, not have it de-evolved to look like a 16 bit game. Pass.
@Party_Cannon my thoughts exactly. It's a complete turn off at this point.
@Party_Cannon Totally disagree respectfully...love the 16 bit pixel art. There's room for all types of games. Pixel art games exist for nostalgia but also because they can be made with fewer people and money and can be quality.
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