Secret World Legends developer Funcom dives into the ready-made well of creativity of H.P Lovecraft in Moons of Madness, a single-player cosmic horror title using modern generic tropes. Unsurprisingly, it takes similar thematic and aesthetic cues to last year’s Conarium, though in its mission to become the cosmos’ answer to Outlast, it never settles on what exactly it is; a scare-a-minute thriller or a pondering, existential nightmare? What transpires is an unsatisfactory blend of the two, loosely glued together by a poorly paced narrative.
It’s disappointing, as the premise is immediately intriguing. You play as Shane, a technician on a Mars research station, tasked with navigating its cramped halls which have been infested by otherworldly eldritch flora. As your comrades lose their minds, a mythological book and Shane’s forgotten past may be key to unravelling the enigmatic happenings. Regrettably, after a compelling prologue, the game slows to a maddening halt for the next hour or so and never recovers. Through some misguided attempt at realism, gameplay consists of lethargic space-chores that neither excite nor incite tension. They’re just filler.
Of course, when the beasties arrive your mission quickly adapts to surviving, but even chase sequences lack stakes, partly due to consistent frame rate issues and partly because their horror is so reliant on lazy jump scares. One creative assailant channels Doctor Who's Weeping Angels, but its potential for fright is squandered by how easily it’s defeated (not to mention how oddly cute it is).
The visuals are far and away the most impressive part of this boring journey around Mars, as multiple camera angles and well-crafted Lovecraftian tentacle monsters give the game a cinematic aesthetic that draws to mind the first Alien film. There is something engaging here, but it’s marred by weak scares and, less forgivably, dull as dishwater gameplay.
Comments 6
It just looked like a bad game from the trailer.
Even as a huge horror fan i cant say the trailer did anything for me.
Want a good Lovecraft game try Call of Cthulhu or better yet the new borderlands 3 dlc which gave me something I never knew or thought would work with borderlands a Lovecraft inspired adventure that is really freaking great
@tortoise94 i really like these little reviews for smaller games that i would of otherwise never heard of, but pls at least give me some idea of what the gameplay is like. Do u have weapons to fight with? Or do u have to run and gide from enemies? I enjoy lovecraftian plots but just would like to know a little bit more. Not trying to tell u how to write a review because i probably wouldnt know where to start, but several of these mini reviews have had this problem of after reading it i dont really know how the game plays. Sorry for being negative because i love this website, just trying to give some ideas.
@ellsworth004 I'm sorry you didn't get everything you needed from the review. My main problem with the gameplay was how 'chore like' it is. Essentially what I mean is that it was all padding to drive the story forward, rather being an essential, (and crucially), fun part of the game. You're mainly turning levers, putting tubes into cases etc in the first instance and it's agonisingly 'realistic', ie slow. Then when the monsters turn up, it's 'Outlast style' running away with no weapons, though you don't get a whole lot of options for hiding - it's quite linear. The later portions (being vague for spoilers) change up the gameplay but it's all very dull, essentially unlocking doors and overcoming simple puzzles for the sake of progression.
You say you enjoy Lovecraftian plots and this one certainly has some deep, intriguing lore (definitely its main selling point), so that may be enough for you.
I hope this helps.
@Tortoise94 thanks!
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