Polyarc’s picturesque PlayStation VR platformer Moss is so lovely that you’ll want to snatch your duvet and snuggle up inside its fantasy world. A fairy tale starring the delightfully animated Quill, it reveals a pop-up book plot involving intrepid heroes and lush fantasy environments. Unfortunately, like so many virtual reality experiences, it very much feels like the prologue to a much more fulfilling adventure – and while there’s just about enough meat here to satisfy the appetite of insatiable headset owners, its slender running time prevents the title from being the absolute must own it otherwise deserves to be.
Because make no mistake, this is one of the most pleasant experiences you’ll find for Sony’s pricey peripheral. You essentially play as a character called the ‘Reader’, a Ghibli-esque sorcerer who through the pages of a magical tome can see into Quill’s lush forest home. Using the power of a magical stone, you’re able to take control of the cute mouse character, and the title plays out like a series of interactive dioramas, which you can “touch” using the DualShock 4’s motion controls. Puzzles require you to push and pull blocks around using a cursor in 3D space, all while simultaneously directing the big eared hero using buttons and the left analogue stick.
This setup does occasionally flag flaws in PlayStation VR’s hardware, as you’re sometimes required to hold the controller in front of your face, obscuring the headset from the PlayStation Camera’s view. For the most part, however, it’s supremely satisfying to play. The level design wraps around your entire body, and while almost all of the action takes place in front of you, it feels like you're present inside the most detailed pop-up book imaginable. The sense of scale is terrific in some scenes, as castles peer overhead, or even wildlife shuffles around in the background. And because it’s all presented in stereoscopic 3D, there’s real depth to each and every set.
The puzzles are pitched perfectly, too; they’re never too challenging that you’ll hit a brick wall, but they’re just difficult enough to give you that all-important “aha” moment. Sometimes you’ll need to twist and turn water fountains in order to open up new pathways for Quill; other times you’ll have to direct enemies to stand on pressure pads, and even encourage them to zap switches for you. The combat is serviceable at best, owing to a lack of enemy types and attack options, but the title largely de-emphasises this element in favour of its environmental conundrums. Collectibles add additional platforming challenges, as you work extra hard to reach hidden areas.
The problem, then, is that it just comes to a conclusion far too quickly. There’s reason to replay – you’re unlikely to find all of the title’s secrets in a single run – but it takes about four hours at most to reach the title’s sequel baiting ending sequence. In isolation it’s completely unfulfilling, but the bigger frustration here is that what’s on offer is simply so outstandingly good that it feels like there should be more of it. There’s obviously an argument in favour of quality over quantity, but at £24.99/$29.99 the title doesn't quite justify its price tag.
Which is a shame because it does feel absurdly polished from start to finish. Whimsical narration accompanies your quest in a Bastion-esque style, while Until Dawn composer Jason Graves turns in another delectable score, filled with sweeping strings and body rippling percussion. Quill steals the show, however, using sign language to communicate with you in order to help with puzzles, and looking over her shoulder inquisitively in order to ensure she’s moving in the direction you want her to. The game does an outstanding job of using motion controls, reflective surfaces, and the protagonist herself to make you feel present within its world.
Conclusion
Moss is sublime throughout, but it’s so good that you’ll wish there was more of it. Much more of it. Clocking in at just a few hours, the game feels like the prologue for a much bigger adventure, and it’ll leave you yearning for more. As a virtual reality experience, only minor technological limitations detract from its lush fantasy world and cunning use of the medium. There's no doubt that Polyarc's built the foundations for something truly special here; it now needs to write a few more chapters in Quill’s tale.
Comments 42
I was afraid this was going to happen. I was hoping we'd still pay full price and have a longer playing title or they would charge less than $30, which would make a 4 hour story reasonable.
I'm still going to pick this game up for sure, I will probably wait for a sale though. And not because of the score of the review, just because $30 seems steep for such a short game.
Out of curiosity, would the game have scored higher if it were say, an 8 hour playthrough??
Thanks for the review Sammy.
As someone with limited game time who is addicted to Sony sales and a backlog bigger than Carillions unpaid debts, 4 hours is good enough for me when it will be 4 amazing hours of VR content.
I personally would rate 4 hours of vr stuff as the same as 10 on a flatscreen as more work by the developers is usually required, its more immersive and you are IN a new world.
7/10 sounds fair, yet like all 7/10 rated vr games it will probably be better than every other 7/10 games on a flatscreen.
I find this running time perfect : Journey was 2 hours long and is still one of the best games I've ever played.
Concerning Moss, I've only played the demo so far, but I'm sure the game will be gold. I prefer 4 brillant hours full of ideas over 10 hours of lame grinding and back and forth on the same type of level, etc...
Hmm shorter than I expected for a £24.99 game but this does still feel like a must own VR game for me. I'm going to have to wait until payday for this one but will probably be my March purchase.
This sounds great. Nice to see developer developers up with other ways of making VR games that isn't first-person.
So not quite as good as Metal Gear Survive then?
@Acquiescence Lol, oh no.. please don’t. The servers can’t take anymore.
Great review but I still struggle to see why this is a VR game. Don't get me wrong the game looks great and I can sort of understand what the sense of 3D can add but I am still not sold on the idea, especially for this game.
On a side note before any one jumps in; I am not a hater of the VR, I just wish that some games had the option for both VR & Non-VR as the pay wall is quite high with this
The demo left me wanting more and your review is a positive buy for me. Your 4 hours will probably be 6 for me as I tend to take my sweet time playing games nowadays. And I'm so happy this is a game I could complete in one session! I have so many huge 20+ hour games sitting in my backlog that when I look at them I ponder, "One day I'll find time to play you..."
I just can't see myself wearing that headset otherwise I would probably get one.
Count me among those who simply can't see why this apparently charming little puzzle platformer has had the VR requirement shoehorned into it.
Release an update to remove the VR requirement as other titles have done, drop the price to something like £11.99, and I'll bite your hand off for it. As it is though, I'll never play this.
I'm not a VR hater. I've used a friend's PSVR and quite enjoyed it, but it still is in no way an essential purchase. I can understand Sony releasing VR-only titles themselves in order to try pushing the hardware, but for small third-party developers to limit their audience so drastically seems a little daft.
@Paranoimia I agree with you, but, if there was no exclusive titles for the VR, then people would complain about that. It's nice to have exclusives for it, for the ones who bought it (like myself)...as I still wonder if it was worth the investment as there's only a few games I'll play on it. My only concern with it, is why there isn't more retail games for it...people see it on store shelves, with barely any games for it (like the Wii U), and they'll pass on it. This and some of the other ones that are on the store front, could have a retail release to at least give it promotion in stores.
Anyways, I think I lost track on what I was stating.
I was expecting a shorter game, so this is fine by me. I beat Wayward Sky in 3-4 hours and I thoroughly enjoyed that game.
It is a bit expensive for what it is, but I don't mind paying for quality.
@Fight_Teza_Fight It sounds like a quality over quantity type of game
@JLPick I see VR as very much akin to PS4 Pro. That is to say, there's no need to create games specifically for the hardware at the exclusion of those who don't have it, but by all means support it for those who do.
@Shepherd_Tallon The problem for me was not so much its length, but how unfulfilling it felt. Reminded me a bit of The Order: 1886 in that you finish it and you're like, Is that it? Fortunately, Moss is infinitely superior to The Order while it lasts.
@NYJetsfan123 If they could maintain the same quality for double the length and wrap up the story a bit more conclusively? Easily a 9/10 IMO.
@themcnoisy It's delightful game, for sure. I actually don't have much of a problem with the length — I also like shorter, high quality games — but it just didn't feel conclusive to me, which is a shame. Still recommended, though, of course.
@Bobobiwan Completely agree with quality over quantity, but I think you'll see what I mean when you finish the game. Still absolutely delightful, though - I loved it.
@ZeD Yeah, I recommend you try it and you'll see how it works. It's difficult to explain.
@legalstep Give it a try if you can, it's a transformative experience.
@Paranoimia It hasn't had VR "shoehorned" into it — it's designed around VR. The level design wraps around your body, and the gameplay requires you to manipulate objects in 3D space. Yes, you probably could do a fair amount of work to make it function on a flat screen, but it'd be a quarter of the game it currently is.
@JLPick I think VR suits digital purchases better personally. I don't own VR games physically.
@ZeD @Paranoimia If you havent played on quality bespoke vr games you couldnt possibly understand. I was a vr denier, so much so it was in my tag line under my profile banner. (Ive only just changed that thanks @wesker ) Then I tried it and was blown away. Also as a side note all the games you would expect to be great in vr like driving, flight sims, fps etc, are the worst imo.
When Sammy uses "interactive dioramas" in his review, its similar to vr playrooms - you are literally looking over everything happening and feel like you are in a toy store with a ton of things going on around you. This is where vr thrives.
Give it a go. The prices are coming down and everybody can be a winner.
I really loved the demo, so I'll be sure to pick it up in the near future.
@Paranoimia I get you there, and it would be nice to have them playable both ways...at least for some it would work out great. Carnival games on the VR could work both ways (granted it would have to use the move wands), and it would be a good way for Sony to actually sell more Move wands in the works too, considering that many people can't afford a $400 VR headset. I guess if they left the online store front for the VR-Only titles, it would be good, but there's some games that they offer a double-dip routine (Elder's Scrolls, Doom)...which these two could have just gotten the update for VR instead...so, yeah, I get what you're saying!
This game is not a 7... it's more like an 8 or 9... it's the best experience so far on VR... The music and narration are top notch and the mouse is very well animated. I'm surprised how fluid the graphics look on this as a lot of VR content seems muddy due to tech restrictions but Moss looks better than most high end 1080p offerings.
@themcnoisy Exactly.
@Shepherd_Tallon Yeah, it's really, really good.
@Flopsy I would agree with them to an extent. Absolutely delightful game that for a few hours is one of the most amazing experiences I've had in VR. Not sure what those sites are going to do when the inevitable bigger and better sequel releases, though. They can only go to a 10 now.
@chucknorris078 Well, I mean, if you read the text and ignore the score you'll see that I loved it. Just felt it finished a little too soon is all. But I agree, it's a stunning game.
One of the few games I'd buy a VR headset for, looks amazing.
@get2sammyb They managed it with Tethered.
@themcnoisy Ah, but I have. I used a friends, and was very impressed by it, technically speaking. I wrote about it at the time, and my opinion then still holds true. Hopefully a link won't incur the wrath of the PushSquare staff...
http://paranoimia.uk/2016/10/30/psvr/
@Paranoimia Yeah, and Tethered was half the game without VR, and still didn't wrap itself around you in quite the same way Moss does.
I'm not saying it can't be done, because it absolutely could with additional resources and investment. But should it? In my opinion, no.
@get2sammyb Depends if they want to sell more copies or are happy being a very niche audience, I guess. Those like myself who would like to play but aren't interested in VR most likely won't care if those with VR think it will be 'less' of a game.
There's even a possibility that those without VR who play and enjoy might consider buying VR in order to experience the 'better' version.
Moss looks really awesome, I really want to play it when I buy a PSVR.
Simply put, this game is amazin
@Shepherd_Tallon Personally, I'm not convinced VR in its current form has much of a future beyond its current niche market until such time as they address the controller issues, further reduce the weight, and perhaps even achieve wireless operation. It's just not currently suited for extended use, which makes it less than ideal for many gamers.
Visually, it's very immersive, and if you have a wheel/joystick/pedals/plastic 'gun' for those racing/flying/shooting first-person games, it is second to none. But for anything else, I find the immersion is restricted by the use of a controller. A Move is slightly better than a DS4, but they really need to work on better input methods. Gloves would be ideal, even without any form of tactile feedback. Or something like Leap Motion for the PC. Input currently is too clunky to create truly immersive experiences.
In terms of gaming, there's still no 'killer app' on any platform around 18 months in, and I think if none arrives in the next 18-24 months, it'll become another of gaming's passing fads.
On that note, can we get back to the discussion of Moss on PlayStation VR, please? There's a forum if you want to talk about the viability of virtual reality moving forwards.
No mention of the problems experienced by players who are allergic to mice? This reviewer has clearly been paid off by Stuart Little.
@Gremio108 pushsquare just lost all its objectivity.
Once again push square give a low score to a ps4 exclusive.
I bought it the other night after a few beers engaged my "buy things on a whim" mode. People talk about price being an obstacle, but it seems weird that people will pay £20 for a Domino's but not £25 for a game that lasts for hours and is a more more unique experience than eating another pizza - especially when you can get an oven pizza for £1. Another comparison would be seeing a movie. If this only lasts 4 hours, it's basically two movies which would be £20 where I live, or about £30 if they were IMAX. And two movies where you feel like you're actually in the world and can interact with it? Even better.
LOVING this. Played two hours and utterly entranced!! If it ends after 5 more mins id be more than happy. The intrepid, benevolent, selfless Quill is utterly adorable! The love thats been poured into her little sprite is amazing and the smooth animations are incredible. Watching her "vaultspin" fluidly over obstacles is something that wont be getting tiresome anytime soon. Looking forward to completing her quest tomoz .. then, ill prob start all over again.
@Matroska For me it’s not the length that mattered so much, more it didn’t feel fulfilling. And the whole product is of such a high quality that I left wanting more. I think more people will agree when they see it through.
Delightful game, though. I really loved it.
Sounds lovely, I hope we can have a non VR game with this setting, Quill is so charming
@get2sammyb I know what you mean. I had the same thing with Batman VR. It's not that it's so short, it's that it seems to be building up to something and then it just ends suddenly.
@get2sammyb Bro I agree beat it in about 4 hours and yup I want more... in fact... If Sony made all VR games in the model of Moss the PSVR would sell like hot cakes. Ever since Playroom VR came out and people have been clamoring for games like Robot Rescue... and Moss is pretty close. Sony please make more action/ adventure games like Moss and Robot Rescue. Hopefully Star Child is more of the same.
Just finished it... Length was perfect. Only disappointing thing was the final "Battle" ... and one or 2 boss fights wouldnt have gone a miss. Last fight was way too easy ... not really a battle at all. The slow-mo rope slide/leap over Sarfogg and the slo-mo, extremely brave, Coup de Gras are right up there with my most memorable gaming moments. After playing this realised how perfect God of War would be in VR. Imagine climbing Gaia in VR ... as the camera zooms out.
PS ... stepping into the halls of that massive cathedral at the end ... wow!!!
Only just started but I have to say I find this to be the most utterly charming games ive played. The feeling harkens back to me as a kid playing the original Legend of Zelda for the first time.
So Metal Gear Survive is better and more original than this? You guys have lost your touch. I used to take your reviews a a seal of approval for a purchase. Now I only look at the number... And i have been here since before the site name changes,so I know something clearly changed.
@chucknorris078 This!
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