The World Ends With You launched in 2007 on Nintendo DS and quickly gained a cult following despite that year being packed with a seemingly endless supply of classics. Designed by Kingdom Hearts director Tetsuya Nomura, it was a darker variant of the usual Square Enix RPG formula. Taking a modern setting, a prescient focus on memetic culture, and satisfying touch-based combat, it remains an undersung classic of the genre. A Final Remix version made it onto Switch in 2018, followed by an anime adaptation last year.
It’s a shame, then, that some PlayStation owners will lack a lot of the context needed for NEO: The World Ends With You. New characters are driving this instalment, but it does function as a follow-up and runs the risk of alienating newcomers. Another downside is its arrival at the tail end of a generation, looking like it’s two generations old. The artwork is gorgeous and Nomura’s designs are like a warm blanket, but this is by no means a visual showcase.
With those caveats aside, NEO still manages to be a fun action RPG with effortless style and charm.
Kicking off with the untimely death of teenagers Rin and Fret, the story thrusts us into the deadly Reapers Game. A series of challenges undertaken by teams of the recently departed, this game takes place in an alternate plane of reality called the UG (underground). Our heroes find themselves surrounded by reapers — previous champions — and a never-ending onslaught of monsters called ‘noise’.
Given this is a Square Enix RPG produced by Nomura, this entire review could be taken up by plot synopsis, so let’s not bother. Suffice to say that as our intrepid pair gather friends and enemies along their journey, dangers and revelations wait around every corner.
NEO’s world is an engaging, often thought-provoking mixture of philosophical ideas and treatise on technologically-assisted human connection. The denizens of the UG live in a hyper-stylised world, exploiting the thoughts of the living and literally battling their own demons. The themes and fashions might have changed in the past 15 years, but the core ideas first established by Tatsuya Kando and his team remain relevant. Everyone is obsessed with designer gear and the latest trends, fan culture is practically a religion. When out of combat, your party grows its social network by reading and influencing the minds of the living world. It would be easy for this sort of content to come off as cynical, but the writing is often heart-warming.
Stylistically, NEO shares a lot of DNA with Kingdom Hearts and Persona 5. Combat and characters crib straight from the former, while the slick UI aesthetic and urban setting owes a lot to the latter. The music also recalls Persona, with a decent selection of infectious tunes repeating throughout the various locales. The design goes a long way to mitigate the dated visuals and the fact that it feels like the game's true home is on handheld.
Characters fill traditional archetypal roles for the genre, but they are likable and don’t outstay their welcome. Fret, resident sidekick and comic relief, grates initially, but soon grows into his role as the team's carefree foil to Rin’s soul-searching seriousness. Then there's Nagi, a self-proclaimed edgelord and fangirl who gets the funniest lines and choice banter with the younger male members of the group. And Sho is by default the coolest because he speaks in mathematical slang and looks like a member of Organisation XIII.
After their initial Reaper’s Game induction, Rin and Fret begin day-to-day missions that make up the main flow of the game. Running around the streets of Shibuya, solving riddles, and recruiting new team members. They obtain the ability to scan the area and view the thoughts of the populace, also revealing pesky Noise that zero in on them to trigger battles.
The fighting is where things get interesting. Throughout the UG, your party will collect hundreds of pin badges that, when equipped, assign an ability to the wearer. Each ability also has a specific button assignment. After pulling off a successful combo with one attack type, the enemy goes into a staggered state and the game urges you to ‘drop the beat’. Hitting the staggered enemy with another party member's attack builds a power meter that, when full, massively boosts the whole party's stats.
Pins offer everything from melee and ranged magic attacks, to healing and summons. They also level up and evolve with use, adding higher stats or new attacks. Experimenting with the perfect party build is an addictive process. It’s easy to learn but difficult to master; you’ll often get used to one build before a new enemy type is introduced that throws you completely off balance. It’s tempting to give Rin the biggest toys, but there's value in having him whittle away with a melee and swoop in with another fighter to nuke the staggered enemy. Party health is shared, so it never really feels like you are looking after individual members.
The sheer variety of pins available means that fights seldom feel repetitive. New pins can be bought from the many shops scattered across Shibuya, or dropped from enemies in battle.
While the fights never really lose their luster, the same can’t be said of the other aspects of the UG tournament. Running around the same areas on fetch quests, or growing your social media network by invading the brains of NPCs, does grow stale after a while.
In the opening hours, there's a steady stream of new abilities to add variety to the overworld traversal. Jogging memories, Influencing people's thoughts with keywords (Inception-style), battling NPCs' inner noise — these methods ultimately just serve to trigger the next bit of story. It never feels as dynamic as a truly free-roaming adventure would.
The most interesting non-combat mechanic is Rin’s time travel. Certain puzzles require jumping back in time and fulfilling a certain set of criteria to create a new timeline in which the characters can progress. While it only really offers another variation on the same core mission progression, any reminder of PS2 classic Shadow of Memories is a welcome one.
There are some notable quality of life features that distract from the grind. Difficulty can be modified on the fly, along with player level. The overall effect of this is the quality of pin drops in battle. This means you can either breeze through the story, or stop occasionally to ramp the difficulty and grab some rare and powerful attack possibilities.
Elsewhere there's a level replay feature that allows you to jump back to previous days with all your stats and gear, mop up side quests, and pick up social links for your network. The downside to this is that you will have to follow the flow of the story to gain access to the areas you need. Even with a fast-forward feature added to dialogue screens, this can be a chore. You're going to want to pick up all social links because pumping friend points into them unlocks everything from enemy health bars to uber pin (extra powerful abilities) equip slots. Gating the acquisition of these things behind a lengthy backtracking mechanic makes the whole experience feel sluggish.
NEO’s biggest problem is that it’s stuck between two worlds. The combat is fast and exciting and designed for frequent experimentation, yet the puzzles and exploration can feel crushingly bland and repetitive. In many ways, it feels like the creators took key (pun intended) aspects from Kingdom Hearts, but they didn’t quite go far enough to emulate the brevity of that series' side content.
Conclusion
All gripes aside, if you’re a fan of JRPGs in general, particularly the urban sprawl and social checklists of Persona, you will absolutely love NEO: The World Ends With You. This property deserves a series as expansive as its Disney-sponsored big brother, and hopefully, this sequel and the connected anime series will justify a true current-gen instalment at some point in the future.
Comments 19
Looks like the comments start with me.
@hi_drnick Hi, Dr. Nick. I think you are right about that.
The World Ends With You doesn’t owe Persona 5 anything considering it and it’s urban setting predates Persona 5 by about a decade.
I never played the first game so I'm interested in this. From what I've seen from videos it looks like a fun game.
If anything, Persona 5 owes an artistic debt to The World Ends With You, which also did the 'stylish Japanese teenagers in an urban setting' thing years before.
So it sounds like this is better played after having experienced the original?
@Sakisa I did contemplate just mentioning the Persona series as a whole, as it does inform a lot of the work both Nomura and Kando have done in the past. However, I really think P5 has had a stylistic impact on urban-set JRPGs and visual novels of the past few years. The brighter, more energetic style of NEO has more in common with Persona than it's own predecessor. But that's a big IMO!
@kendomustdie I sincerely think people give Persona 5 way too much credit because it popularized urban JRPG settings, not innovated in it.
I can only comment on the demo of NEO but tonally…just felt like The World Ends With You but in 3D instead of 2D to me.
@Sakisa You're right and i've been reading recently that people think NEO is directly copying P5. This is not the case. NEO feels like a TWEWY game, but it's definitely picked up some stylistic tics from its peers during development. I wish Final Remix got a PS4 release, it would be great for new players to contrast them.
"7" Sounds about right, for what I remember of the first one.
Have it on my Switch list after GOT Iki Island, Arise, Lost Judgement and FC6... so, in no rush - maybe get it during Black Friday for cheap.
I had my jRPG fill with MH: Stories 2.
I'm looking forward to this. My copy was dispatched today 🙂 loved the original DS game
The demo lost me so quickly. First I realized that my guy's friend was going to call him "Rindude" the entire game, even though that sounds stupid and unlike anything an actual teen would ever say. Then the game said I'd have to do a puzzle but the 'puzzle' was actually just 'walk to 4 different places and read dialogue'. Then a math-themed tough guy showed up and started calling everyone 'zeptogram' as an insult.
Battles seemed fun enough, but it felt like everything else was designed for maximum irritation.
TWEWY: 2007
P5: 2017
" Persona 5. Combat and characters crib straight from the former, while the slick UI aesthetic and urban setting owes a lot to the latter. "
....okay...?
@turntSNACO FWIW, there's a decidedly 90's vibe to most "urban tokyo punk" themes (Jet Set Radio, Splatoon, Yakuza for that matter, TWEWY) and "Rindude" is absolutely something actual teens would have said in the 90's. Also keep in mind that the original TWEWY of which this is a direct sequel released in 2007, and concept design probably did start in the 90's or soon thereafter, so in that context, this game needs to be set in a 90's world because it really did come from that world, or soon thereafter. This game as a sequel is set close to the events of the original so it can't just retcon its world to mirror 2021 without being highly incongruous.
Also, Minamimoto is a returning character from he first game, so there's a lot of intentional homage for existing fans playing the sequel by him coming on so strong as "himself" - in the first game he's an important character but you don't get quite so intense a dose of him all at once as he shows up a bit into the game and is not a party character, and is actually an antagonist. So in this game they're kind of hitting returning players over the head with a "whoa, that obnoxious antagonist is one of the good guys suddenly?" event. There's intentionally a ton of "deja-vu, but noticibly off-kilter", very much on purpose going on.
Never played the original but played the demo for this one and it had me hooked!Will hopefully receive my copy soon
@NEStalgia Thanks for the context. I don't really buy the 90s thing though. Cell phones like the one Rindo uses didn't exist even 10 years ago. The prevalence of texting and using highly detailed emoji is way more 2021 than 90s. And I dunno, I just find "Rindude" cringe. Maybe it's just me. I'll have to find a gen-X Andrew and ask him if his friends in the 90s ever called him "Andude".
If I ever play the game, I'll try it with Japanese VO - some things are less annoying to read than hear voice acted repeatedly in every battle and cutscene. And from a quick youtube watch, it sounds like he just says "Rin" or "Rindo" in Japanese, so this might be the result of localization taking an unnecessary swing. Again, it's entirely possible I'm the only person in the world bothered by this ¯(ツ)/¯
Nobody sold the first game where I live in Ireland. Went to Dublin to search for it and I couldn't find anybody there either that sold it.
I like going into a follow up with a feeling of familiarity, where I know what's happening but that is not the case here and because of that I can't see myself buying this.
@RubyCarbuncle Tried looking for switch version online (if you have one)? Can find if you know where to look or otherwise buy a digital copy.
@RubyCarbuncle I’d also recommend the anime. It covers the main story beats of the first game and is a great primer for NEO.
@TechaNinja It's on the Switch? I can't believe I didn't know that.
@kendomustdie Ahh right thanks for that.
@RubyCarbuncle You want to look for "The World Ends With You: Final Remix", that's the Switch release.
As for the TWEWY anime, fair warning it has not been English dubbed yet.
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