Republished on Wednesday 30th October 2019: We're bringing this review back from the archives following the announcement of October's PlayStation Plus lineup. The original text follows.
Stop us if you think you've heard this one before.
You wake up in prison in your underwear, immediately breaking out and making your way through the jail fighting guards along the way. The enemies you kill drop items and experience points known as Amrita. Upon reaching a shrine you can use the Amrita to level up your various attributes, but if you're killed before you reach it, you'll lose all of your accumulated experience and a grave site will appear where you were slain. On your next life, if you manage to make it back to your place of death, you'll recover all of the Amrita that you dropped, but if you're killed en route, then your experience points will be lost in the ether, and all of your hard work will have been for nought.
Perhaps it seems trite or lazy for us to immediately bring up Dark Souls when talking about Nioh in this review, but the similarities between the two are so stark and so numerous that it would be remiss of us not to mention it. Structurally, the gameplay loop is practically identical to Dark Souls, but it's the ways in which Nioh differs from the Souls series that are the most compelling.
Our hero is a Western sailor named William Adams who's travelling to warring Japan in the early 1600s in pursuit of an enemy, and ends up with the unenviable task of battling demonic creatures. Cut-scenes flesh out the narrative between important battles, the game quickly establishes characters both virtuous and villainous, and it's always clear what you're doing and why. Nioh also takes this user-friendly approach to gameplay, by explaining the various combat systems to you in optional tutorials that become available as you progress through the release.
You'll have to use various hacks and slashes to damage your opponents, and you can either deflect attacks or dodge out of the way with strafes and rolls. Every action that you take will deplete your ki meter, and if you run out of ki you'll be stunned for a couple of seconds, and more than likely killed a couple of seconds after that. Enemies in Nioh hit hard, and even the lowly grunts are far more dangerous than the standard cannon fodder that you'll take on in most action role-playing games. Every enemy also has a visible ki gauge, and much like William, they'll wind up stunned if it's depleted, leaving them open for you to unload hellish damage.
The speed at which your ki meter replenishes can be temporarily boosted by tapping R1 in time with a blue aura that surrounds William at the end of each combo, and utilising this quick ki recovery method wisely can often turn the tide in battle; it's a fantastic system that keeps you on your toes. William can also employ three stances for each of the weapons he wields, with the high stance offering bigger damage at the cost of defence, the low stance doing the opposite, and the mid stance being a balance between the two. Switching to high stance when an enemy is stunned could be all you need to finish it off, but then forgetting to switch back could spell trouble for you the next time that you're attacked.
As for structure, the game is broken up into missions that take place in numerous different regions of Japan. Each mission is self-contained and usually ends in a boss battle; these fights ratchet the already daunting level of difficulty up considerably, sometimes to the point where the challenge may feel insurmountable. The boss creatures aren't quite as showstopping as the ones that you'll encounter in Dark Souls or Bloodborne, and sadly, their reliance on hard hits and high health rather than varied tactics means that most of these fights degenerate into wars of attrition as you chip away at your opponent little by little between attacks. Losing a battle when victory is in sight is devastating – if Push Square had a swear jar we could probably afford to take the whole crew to Barbados on this author's contributions alone – but the rewards for finally finishing off a troublesome enemy are abundant, both emotionally and materially.
Nioh uses a loot system that is similar to the kind seen in games like Borderlands. Each weapon and armour drop is colour-coded based on rarity, and comes with its own stat boosts and perks. Finding a high level weapon or piece of armour is consistently exciting, and since the game allows you to replay levels at will from the mission select screen, you can level up your character, improve your understanding of the combat mechanics, and try and collect bigger and better loot all at the same time.
Elsewhere, there are optional side missions that offer worthwhile rewards that can be undertaken between missions, and you can also visit a blacksmith to forge new weapons, buy armour, or sell items that you've found on your journey. And if you're having a hard time surviving a particular mission, you can go online and request help from other players who can enter your world, or you can enter theirs and team up to take on the demonic horde. Meanwhile, if you're a glutton for punishment, then there are even ultra hard 'Twilight' versions of some missions that offer valuable loot and incredibly deadly battles.
Conclusion
Nioh is about as approachable as a game of this ilk can be, and while that may offend the hardcore sensibilities of some Souls fans, it's a title that will likely appeal to many players who want a gameplay challenge but are turned off by the obtuse nature of Dark Souls' storytelling and the murky explanations of its mechanics. The experience is marred by some unfortunate difficulty spikes and lacklustre bosses, but the rich loot, levelling systems, and fast, often thrilling combat do more than enough to justify Nioh as a worthy contemporary to From Software's efforts – and an impressive return to form for Team Ninja.
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Comments 65
Sounds quite fun although I have read that the actual story told isn't great so I might consider when it's on sale.
Dear @Johncalmc, can you give us some informations about replayability? Does it have multiple NG+ à la Dark Souls or do we play different versions of the same mission via the main hub à la Monster Hunter? Thanks!
@andreoni79 It's not really new game plus as you'll traditionally understand it, unless I'm missing something. As you complete missions you'll unlock sub-missions and Twilight missions. Sub-missions are smaller - a mission that could be done in a few minutes rather than half an hour or longer - and will end in a mini-boss. Twilight missions are like nightmare versions of missions you've previously done. They're set in levels that you've been on already, but the enemies are way harder, and the loot is much better.
So I guess the downside is that you're not replaying the whole game on a higher difficulty level, but the up side is that you don't HAVE to play the whole game again on a higher difficulty just to get to the bit you want. You can jump around at will and do missions as you please.
The replay-ability comes from killing harder and harder monsters, if that's your jam, and aiming for better weapons and armour drops. It's like at the end of Borderlands when you want ridiculously powerful weapons so you fight certain enemies hoping they'll drop them. You don't need to do any of this stuff. You just can if you want to improve your character and get more out of the game. Personally, I prefer it to the Dark Souls/Bloodborne NG+ model. But people will have different opinions on this.
@LieutenantFatman The story is fairly unremarkable, hence why I dedicated like one sentence to it in this review. It's not that it's bad. It's interesting enough, and it sets up villains and whatnot. The setting and the lore and atmosphere are all interesting if you're into that sort of thing. But the gameplay is the main attraction here.
I played the weekend demo and liked what I saw, I'm down for anything "soulslike", anyone know if any dlc is planned, is there a season pass?
Sorry was being lazy, guess I could of just looked in store to find out the answers to them questions, but if anyone else is wondering yes there is dlc, and yes there is a season pass
Great review! I may be more excited for this than Horizon. There are so many open world games out there that I'm feeling burnt out. Nioh is coming at the perfect time.
I really love the borderlands loot system. I can see myself pumping hundreds of hours into this. Roll on the 9th!
@Ellsworth004 yeah there is. 3 pieces of dlc.
@Fight_Teza_Fight The loot system in Nioh is quite similar.
There's different weapons, and then each of those weapons comes in different flavours, and then those different flavours come with different stat boosts. You can pick up a weapon and then find the same one with an exotic rarity rating and it will have way better perks.
Some will like it, some won't. Souls is deliberate and you have to hunt down weapons from specific places. Nioh is more chaotic but that means there's always a chance you'll find something amazing. Personally I really like this method.
Really love the look of this, but just because of the sheer volume of games I've got to play through it's probably gonna have to wait until it's on offer. The one criticism I have from playing the various demos is that it seems a little cluttered compared to Dark Souls, with a few features borrowed from more mainstream games and extra nuances to the combat. Nicely detailed, but perhaps a little harder to get into. Whereas Dark Souls starts off so simple (and you can keep it that way if you prefer) but opens naturally as you progress.
@SegaBlueSky There are a LOT of systems in this game. We've got a fairly strict 1,000 words policy on reviews here that we have to adhere to lest we have our feet dipped in concrete and we get dropped into the sea. So only the really pertinent information makes the cut. But if you were to ramble on the review could probably be like five times as long just talking about the various systems in play.
There's THREE separate levelling up systems, all lifted from different games.
In terms of being hard to get into, I don't think it will be. I actually think the opposite, and this is the most accessible version of the Souls formula to date. It might even be a gateway drug into Souls for some gamers. It explains everything really well.
@johncalmc Thanks for the accurate reply! I bet we'll find more info about the game during the next week. ;P
@johncalmc Thanks for the reply!
Can't make my mind up on this game, will give it some thought.
I really wanted to love the demos I've played but for the life of me I couldn't get my head around the KI system, especially during combat.
Pre ordered it after playing the demo I am suprised to hear the story is its weakest feature. Because when I was playing it the lore really grabbed me. Also I thought the bosses were well thought out and varied with many different attack patterns but I have only seen 4 bosses from the demos. Can't wait to spend hours dying lol.
@adf86 Easiest way is to look at your character when the blue particles surround him press R1, don't look at your Ki bar you will get crushed. Or choose a long ranged weapon where Ki doesn't really matter something like the Chain.
@johncalmc This is wrong..
There's a NG+ called way of the strong. Basically a new difficulty mode where you unlock skins.
Curious, did you finished the game?
@adf86 It's a really rewarding system once you get into it. You basically just look for a little blue light and tap R1 and it boosts your Ki recovery so you can get more attacks in. It's super useful and can get you out of a pinch.
@SnowstormX The story isn't offensive or anything. It's just a thing. You'll get more out of it if you're interested in Japanese culture.
@Varitt You're right, I misread the question. I thought they were asking if Twilight Missions were NG+. If you finish the game there's a more traditional NG+ akin to Dark Souls, that offers customisation options and other stuff not in the vanilla game. Or you can replay various missions in the standard difficulty or Twilight difficulties. Few different options to choose rather than the Dark Souls method of having to play the whole game again or nothing.
Didn't finish the game yet. Put around forty hours into it. According to the review guide we got I'm in the last world, couple of missions off finishing it. Can't talk about any of the latter half of the missions due to embargo business, not that people would probably want them talking about anyway.
I don't like the alpha demo but the last chance demo is really good, it's too bad I already have many backlog for this month alone, so I skip this for now. Is the tengu on the last chance demo is the boss? I never beat him.
@andreoni79 As someone else pointed out, you're asking if there's a NG+ mode at all... there is. But there's also the option to play missions again or Twilight missions at any time. So you have the option of what you want to do.
@johncalmc Thanks again! I didn't know about the 1.000 words policy, but as you have seen we are hungry for infos! May I ask the reason for that policy? Elsewhere I found very long and detailed reviews so if you don't wanna lose us you'd better reconsider the thing. Or maybe, just publish the "short" review along with other articles about the game at the very same time.
(just talking... I still have to find the time to play RE7! When will I have time to play this too?)
@andreoni79 The policy is in place because data showed that people didn't read longer reviews, as I recall. It also helps to get the review right down to the info you need, rather than talking about absolutely everything in the game.
I'm around most of the day so I can answer any questions people might have in here.
Tuesday can't come soon enough
It sounds really good, I just don't have time for it right now. Great review, though, John — what a start to the year this has been!
@get2sammyb I've already missed two great games in January, and I'm still only half-way through the games I got for Christmas :') there's far too much going on right now.
@TrueAssassin86x The reviews are really strong around the web. It's been such a strong start to the year for PS4 — incredible, really.
@andreoni79 "so if you don't wanna lose us you'd better reconsider the thing." - What the heck? On whose behalf are you actually speaking? Ah, people on internet these days...
@johncalmc how long is the game? Also, how are the trophies? Is the plat reasonable?
Daikatana.... Hee hee...
@Mega-Gazz Well, I've sunk forty hours into it and according to the review guide they sent us I'm close to the end. Obviously if you're interested in getting all the best gear and stuff then your play time is going to go up dramatically. There's a lot of optional stuff here.
Platinum doesn't look brutal. It looks like it can probably be done in one play-through. The ones that make me pensive are the collecting all Kodama one which will be a MASSIVE collectathon, but nothing is missable so doable, and the complete all missions one. If complete all missions includes Twilight missions then this is going to increase play time by an enormous amount I'd imagine, since some of those missions recommended levels are way above what's needed to finish the game.
@andreoni79 The review, in my opinion, is already very detailed — and @johncalmc is kindly taking time out to answer everyone's questions in the comments section.
We made the decision to cap the length of reviews for two reasons:
a) There's much less demand for written reviews these days, and even less for essay length ones. We found that most people scrolled through the body of the text and only read the conclusion, which is fine, but it makes all the time spent writing, researching, editing, and proofreading a longer review a waste.
b) I personally feel that exceptionally long reviews are unnecessary. A review should critique what's good and bad about a game, and give you a brief overview of what to expect; it doesn't, in my opinion, need to be an instruction manual detailing every tiny facet of the game.
We've seen a lot of success with this format, so it's unlikely to change.
I can't get past the features it's ripped off from the souls series. I know other games have done it too, and I know other games are entitled to use the same mechanics (it's not as if you can't have more than one FPS, right?) but for some reason this really bugs me lol
@kyleforrester87 The way I look at it is that Souls has almost become it's own genre now. I mean, From Software used their own formula from Demon's Souls to make Dark Souls, and then again for Bloodborne. The games are popular and with Dark Souls gone and Bloodborne maybe/maybe not getting a sequel, other studios are going after the market. I get why it might put people off, but it's really not that different to platformers taking the systems that Mario invented and going in their own direction, or using the conventions that Call of Duty 4 made popular and basing their FPS on that. Nioh takes the Souls style of game, and then puts its own twist on it.
@johncalmc Yeah, thats logical. For some reason I cant get my head round it though haha. I guess FPS's used to be called "Doom clones" though, right? Just gimmie time, ill get there
@kyleforrester87 Yeah man. That term was thrown around a lot in the '90s when the FPS genre was fairly new. Maybe in twenty years people will be looking back on when we used to call things "Dark Souls but..."
@get2sammyb Thanks for explaining it. Unfortunately I'm one of the few looking for long, detailed reviews maybe because I'm an old gamer, grew up with those six pages reviews in monthly magazines during the '90s.
@b1ackjack_ps I can understand that. There are a lot of systems in this game. There's three separate levelling up systems which is crazy town. Three stances per weapon. Two equippable weapons at a time. Magic. Ninja powers. Skill trees. Black-smithing. Random loot. It just goes on and on.
At the core though, I definitely think it's more accessible. Even if you just consider how the games start. Bloodborne puts you right into a battle that's basically impossible to win, and then explains very little to you. How many people, who might not keep their finger on the pulse of gaming as much as us, played that and decided they were out?
Nioh is at least welcoming to new players, I think, before it bombards them with systems. It's also worth noting that I think you could pretty much ignore a lot of the systems for most of the game, until you're more familiar with it. E.g. The stances are very useful, but I'm struggling to think of an occasion when I couldn't have got by just sticking with the mid-stance. Ki Pulse is really useful and cool and quick, but again, you could live without it just by playing more cautiously. You don't really need smithing or anything since the loot is generally good enough.
The story presentation and tutorials are just far more welcoming for someone that doesn't want to, or can't deal with Souls/Bloodborne obscureness. I actually think Nioh could be a good gateway drug to get people into those games.
@andreoni79 Haha, it's all good!
Sounds good, I think I'll hold off until I get some of my backlog cleared up though. Having gotten through DS2, DS3, Salt and Sanctuary, Enter the Gungeon, Furi, Ori and the Blind Forest, and Bloodborne all within the past year, my reflexes are ready for a break!
Man, why is the disk version of this game so expensive in the UK, £40 plus... also games like Gravity Rush 2, Nier are even higher priced!
Another winner for the PS4, then.
"it's a title that will likely appeal to many players who want a gameplay challenge but are turned off by the obtuse nature of Dark Souls' storytelling and the murky explanations of its mechanics."
I think you nailed this. Describes me pretty well. I like the exploration and challenge in Souls games, but I don't appreciate it when games don't explain their mechanics and individual elements well. It's one thing if you're playing something like The Witness and the whole point is to figure out how to progress, but adding that kind of mystery to an action RPG just seems like an annoying barrier to entry.
I'll nab this when the price sinks to $30 or so. I don't have as much time to mess with my home consoles as I do my handhelds, and I still have half of Uncharted 4 and most of the fairly lengthy Gravity Rush 2 to plough through, so I'm in no rush.
@toon_lonk1 When you get a review code quite often the publisher will send you some sort of accompanying guide/tips/hints/stuff. Usually this is a collection of images/videos etc. for you to put in the review, a reminder of when the embargo is, and perhaps a list of things they'd prefer you didn't mention in the review - i.e. the ending, late game stuff, etc.
Sometimes they go a little more in depth and give you a little mini playing guide to help out whoever is reviewing it. Basically, if a publisher suspects their game will be hard or confusing they might give some tips so that the reviewer doesn't get stuck on the first boss and can't finish the game.
@Ralizah For as many fans as Dark Souls and Bloodborne have, there are a lot of people that can't get past how obtuse they are. It's not even that the mechanics of the game are too punishing, it's that the games don't tell you anything. Even though I really like the games (particularly Bloodborne) I can totally understand that criticism. While I'm sure Nioh will get a little derision from the "git gud" crowd, I think it's great that it's more inclusive and it'll be okay for people who want a hard game to play without feeling like they're solving a puzzle.
@johncalmc Agreed. It's not like Nioh's gameplay is watered-down, it's just not being obtuse and is actually telling you what stuff does. A lot of the mystery in From Software's games just feels lazy to me, like they're getting away with designing samey games without having to go to the trouble of properly introducing mechanics to the player.
Another thing I liked about Nioh based on the Beta I played was the smaller environments you visit. It still has the interconnected non-linear thing going on, but it's way less easy to get lost. This might not be a problem for some folks, but I have a hideous sense of direction, and it was especially hard to tell where I was going in Bloodborne when one gothic Victorian location looked like the next. In general I'm not a fan of games that don't give you some form of map to reference, but at least Nioh limits the size of the locations you visit.
You reference how hard some of the bosses are, which is the only thing that really worries me. I've played Dark Souls and Bloodborne and, while some of the bosses in those games are tough, they always felt beatable once I learned their moves and developed a strategy for dealing with them (a lot like the tougher monsters in a Monster Hunter game, actually). There was one boss in the Beta, though, some sort of Succubus Queen, that I... just couldn't beat. She hit too hard, moved too fast, and I eventually just gave up. She felt kind of broken.
When I saw "daikatana" in the sub header, I was expecting a cruddy game, but it looks like this is pretty good.
@Ralizah The bosses are hard but I feel like they're hard, and some do feel a bit cheap occasionally. They hit really hard and have tonnes of health - they're just tanks. Not all of them. But on occasion I found myself just repeating the same thing over and over again for what felt like too long of a time to bring them down. Souls games feel like there's a bit more of a strategy to them with them the bosses (although they have a few like this too).
If you're talking about the bat girl thing that I've forgotten the name of then I had a lot of trouble with that at first. She's one of the very early bosses in the main game. You just have to study what she does and realise that there's literally only one or two moments in her moveset where you can attack and then just chip away at her health in those moments for, again, what feels like a bit too long.
Glad to see this game being well received pretty much everywhere so far. After all the disapointments of last year it's good to see this year starting with a good number of strong titles. Good review, although I agree it'd be nice if the length was a bit longer, but I know that's my personal preference - I always like to read more on games I have interest in.
@johncalmc Yeah, that's the one. She felt like such a huge difficulty spike compared to the rest of the beta. I guess I'll confront her again when I play the full game: I just wish I didn't have to clear half a dungeon each time I want to fight her.
Oh well. Game looks pretty good, and your review was very informative. 2017 is going to bankrupt me.
@Dichotomy Thank you. And if there's anything else you'd like elaborating on I'm happy to spend some time going into more detail.
@Ralizah I didn't play the beta so I don't know if it's changed, but for her fight, and for every boss really, there's usually shortcuts you can open up that mean that you can get right to the battle without having to fight, or at least minimising combat. For her fight there's certainly a route to her in which, if you sprint, you only have to kill one minor grunt. I know because I did it about fifteen times trying to beat her 😂
87 on Meta now...
10/10 from The Jimquisition.
Just preordered the digital deluxe edition. I expected it to be good, but didn't think it would review this well.
It may actually score better than Horizon.
@johncalmc Yeah, I figured out which enemies I could run past after fighting her over, and over, and over, but I'm not fond of games artificially boosting the difficulty by not putting a save point near a major boss.
Two questions:
1) Does the full game on vanilla PS4 still give you the option of prioritizing framerate over resolution?
2) Are there difficulty modes?
@Ralizah 1. Yes. You can pick action mode which gets you 60fps (I think) at the expense of a little graphical fidelity, cinematic mode which boosts the visuals and hits 30fps, or a mode that's a mix of the two.
2. No. It's one difficulty mode for the main game with optional harder areas.
@Ralizah @johncalmc you can totally out-level and out-gear bosses, if difficulty or health is a problem... or could in betas. Just fight some bloody grave revenants for purple gear and grind some levels, the boss becomes much easier. Even tachibana muneshige died easy after doing that.
@johncalmc Yh there is a shortcut ladder to that fight and that bat girl isn't that bad I suggest to people to use paralysis protection and low stance for fast attacks. Game seems to be reviewing well everywhere wich is good. Have you got to the Spider level yet lol. How long would you say the game is in total.
@Mega-Gazz That takes the challenge and fun away I think. Study the bosses move sets and weak points use your items and eventually you will prevail and have that sense of a acomplishment
@SnowstormX The comments/question were about difficulty and if there was a setting.
@Mega-Gazz Yeah. It's the same as Dark Souls or Bloodborne in that regard. If you're getting punished - which will undoubtedly happen at some point - you can find a spot that's good for levelling up and raise your stats enough and find good loot to make a difference and get by.
@SnowstormX Yeah the spider boss is around the midway point. If you've played the Souls games before you'll probably have had a moment where you realise that you've kind of sussed the game out and it all becomes a bit easier. The spider boss was that moment for me.
Still working my through my January purchases and this also doesn't really sound like my kind of game but it is nice to see another one reviewing so well. This has been one of the best starts to a year I can remember in a long time, and it's really nice to see Japanese studios leading the way. Pressure is on Guerilla to keep the streak going.
@johncalmc You covered most of the important stuff in the review, as I said I just like reading more on games I like the look of so it is mainly just about fleshing out the review with a bit more detail and maybe the odd anecdote. It isn't needed though and if I was less interested in the game I'd likely prefer the review shorter so it is all good.
A few questions as I missed the betas, is there a magic system and, if so, is it similar to the Dark Souls series? Also you mention the loot being like Borderlands, is this just based on colour coding or because it is abundant? Finally, do the weapons in the game feel distinct from one another and is your moveset based on your weapon, or is it altered through spending xp?
@Dichotomy There is a magic system, and while it's similar to Dark Souls, like the rest of the game it's much, much easier to use. Basically you have a skill tree. You unlock points through general combat etc. and then you use those points to unlock things. Unlocking spells allows you to use them, and you equip the spells just like items. There's ones that attach an element to your weapon, ones that fire an elemental spell at enemies, ones that protect against elemental damage, status magic etc.
The loot system is like Borderlands in a number of ways. First, it's colour coded. Second, it's really plentiful. You're picking up weapons and armour literally every one or two kills. Third, the weapons are of basic types and then it's the stat boosts/perks that make them different. Just like in borderlands how you might have a shotgun that does X amount of damage, plus Y amount of elemental damage, plus it increases your health by Z amount, weapons and armour in Nioh come with their own stuff like that.
Weapons are very distinct. Movesets are entirely different depending on what weapon you have equipped. They all have a basic set of moves in all three stances. Then as you unlock Samurai Points (exactly the same as how you unlock the magic points I mentioned for the magic skill tree) you can unlock various new moves. Example, it might be like four samurai points to unlock a move that lets you do a finishing blow on an enemy that's out of Ki, or two points for one that let's you parry and then instantly appear behind the enemy.
Weapon damage is based on the level of the weapon you have, as well as the perks attached to it, as well as how familiar you are with it (i.e. how much you've used it). So it basically encourages you to keep going. Between the weapon familiarity, constant bombardment with loot, and three various levelling up systems, there's always something to work towards. It's pretty ingenious actually, as long as you don't get overwhelmed.
@johncalmc Thanks! That all sounds really good actually and the game has definitely moved on to my must buy list. The Souls games are some of my favourites and this one sounds both like it is close enough to that formula that I'll like it, yet different enough that I'll get something new out of it. I expected they knew they had a good game on their hands since they sent review copies out for before release, I'm glad they have.
@johncalmc I have serious Arachnaphobia so should be intresting lol. Cheers for the info much appreciated.
So Resident Evil 7 is no longer the best game of 2017 according to Metacritic.
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