Republished on Wednesday 28th July 2021: We're bringing this review back from the archives following the announcement of August's PlayStation Plus lineup. The original text follows.
Plants vs. Zombies has come a long way since its humble beginnings as a tower defence game. After developer PopCap was acquired by EA, the studio churned out two fairly well-received multiplayer shooters before going relatively quiet for the past three years. Now returning with Plants vs. Zombies: Battle for Neighborville, is it worth reaching for your seed packet?
As with both Garden Warfare titles that precede it, Battle for Neighborville is a third-person shooter with a heavy online focus. Players choose between the undead or the shrubbery and duke it out using the unique abilities of each. Prior plants and zombies return, but are joined by inventive newcomers, like a melee focused mushroom known as Night Cap, the 80s Action Hero Zombie that’s able to throw explosive missiles in large bursts, and our particular favourite, the Space Cadet Zombie — able to smash a flying saucer into the opposition.
You’ll get plenty of chances to use each one, too. Online play is divided into both competitive modes (team death match, elimination, a variation on Battlefield’s Rush mode, and more), and co-operative wave based play. While individual character abilities and synergies aren’t as make-or-break to a team’s success as they can be in something like Overwatch (because there’s more of a focus on kills here), you can come up with some devastating combos.
The aforementioned Night Cap, for example, can turn invisible for a period to flank around an enemy that’s fixated on a Peashooter in “gatling” mode, while Sunflowers offer significant healing ability and can turn the tide of a battle by charging up teammates to support a push for an objective. It lacks the nuance of something like Blizzard’s online sensation, but that’s kind of the point; Battle for Neighborville is the antidote to overcomplicated metas and po-faced military fare. Released into early access at the beginning of September, the latest incarnation of the franchise feels tightly balanced, too — no unit feels too overpowered, with each offering a varied enough range of abilities to feel useful in at least one combat scenario.
On the subject of characters, the Plants vs. Zombies franchise has always been stuffed with personality like an explosive jalapeño, and in this regard Battle for Neighborville raises the bar. Its collection of characters is one thing, but the eclectic NPCs that dole out quests are a treat. For one, the ever-cheerful and potentially psychotic sunflower Major Sweetie offers laugh-out-loud humour, while early encounters include dressing a lawn mower as a zombie to gain entry to a nightclub. This is all to say nothing of the top-notch puns that permeate everything from dialogue, to ability names, and various menu systems. The whole thing is a whimsical joy.
But wait, quests and encounters? Didn’t you say it was online-focused? While the game is clearly designed for multiple players, you can explore surprisingly large map areas to complete quests to earn bonus currency with which to customise your shambling horde or lethal garden. There’s even a hub area akin to Destiny’s Tower for each team, but in a neat twist they offer an adjacent skirmish area which you can jump in and out of at any time in order to test your loadouts, as well as firing ranges.
Those open areas aren’t just big for the sake of it, either. They’re full of detail and life, as AI enemies and allies roam the streets of the suburban Town Centre, battling each other. Just when you think you’ve seen all the area has to offer, you can hop over to Mount Steep’s rocky desert and Weirding Woods’ lush forests. Honestly, the environments look really good - better than we’d have expected - which means searching out hidden caches of coins and other such rewards feels more like a reward for exploration rather than an arbitrary box to tick.
That’s not to say the presentation doesn’t stumble every now and again. Playing on PlayStation 4 Pro, there’s definitely some degree of texture pop-in, particularly when arriving on a map as your rocket-powered RV flies you into a combat hot zone.
We expect these issues to be ironed out in due course, especially given the rate at which PopCap has added to the game since the beginning of the review period. New modes, cosmetics, and even regions have been added on a weekly basis, while the game’s new Lawn of Doom Halloween event has gone live just in time for launch. The developer also seems to have used the last month or so of early access to tweak the game’s economy — there are things to aim for, sure, but Battle for Neighborville avoids becoming a grind (at least until new premium cosmetics are added post-launch).
Conclusion
If you’re looking for a fun, colourful team shooter with plenty to see and do, Battle for Neighborville could be just the ticket. If you weren’t swayed by the prior Garden Warfare titles, you’ll likely want to pass on this, but for the sheer silliness of its characters and the world they exist in, it’s well worth sinking your teeth (or vines) into. You may never want to leave Neighborville.
Comments 14
Sounds fun, I really enjoyed the first despite being about double the age of the average player online 😂
Same as the previous replies. I don’t play much online stuff but I enjoyed the first game quite a lot. I played the second on EA access but didn’t really get into it.
8 is a very high score for this site so I might check this one out.
Got the founders edition day one and been enjoying it since, the three single player maps are quite big and tonnes to do and rewards
Will give this a go. I enjoy light hearted fun games. 🙂🙂
Wow it scores better than Days Gone
We've been playing this quite a bit. Kids even got me I to it. Really is a fun shooting game that doesn't take itself seriously. There are some pain points here and there but overall it s a great title!
It's a blast had the Founders edition since it dropped. Great game and best in the series so far!
Fantastic game. Was invited to the Alpha-Beta, whatever you want to call it, because it was pretty polished for an Alpha test. When the Founders was announced I picked it up then and have been playing solid for the last 6 weeks. It is really a lot of fun.
@Kanji-Tatsumi same! I actually have the plat trophy for the first!
I bought this in the early access phase and I think it's a good fun shooter...I just don't have time to play it
Been playing since it launched as a founder edition. Great game with a great (and local co op!!!) single player mode and fun multiplayer that doesn’t take itself serious.
The only downside is the lack of variants compared to the previous two games, but hopefully they can offset that with the loadout mechanic they added.
Is the grind for single item loot capsules any better? I played the alpha, and was very put off by how much EA was trying to sneak loot box mechanics back into this. Except, they made it worse by having single item drops replace the card packs from the first two games.
If that's still in the main release, I think that's a big oversight not mentioning the monetization in your review. Even if the coins aren't available for purchase yet, we all know it's coming soon. EA did the same thing with Garden Warfare 2.
Absolutely loved the first, couldn't really attach to the second, hope this is as enjoyable as the first.
Sounds like it has a slightly better single player part than GW2, which wasn't great. I bought GW2 for pennies basically and it was way better than the first GW, still has a fairly active player base, too. Apparently the online on this isn't as good, though?
@Jayofmaya yeah, i would agree with that. i found the online was more fun in gw2. battle for neighborville is still fun i feel. imo, they were just trying a bit too hard to make it a more streamlined shooter
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