What if 1992’s cult Super Nintendo shooter Pocky & Rocky had been re-released for Sony’s more powerful PS1 console? That’s a little how Pocky & Rocky Reshrined feels at first blush: cute, colourful, and unmistakably retro, yes – but tapping new, previously unavailable power reserves to add Metal Slug-esque chunkiness to its overactive sprites. Despite first appearances, those opening moments – familiar stone steps and Shinto shrines – make way to what is effectively a reimagining of its 30-year-old forebear; an entirely new game, which just happens to start the same.
It’s a brave move to steer such a beloved classic in a largely new direction, but it ultimately keeps you on the edge of your toes. Familiar areas return, like the infamous airship stage, but they’re remixed and restructured; other sections are all-new. The faithful gameplay loop remains largely unchanged, however – perhaps a trifle slower, but you’ll still find yourself scattering leaves and fireballs, meandering in and out of a cacophony of chaos, simply trying to keep your rapidly depleting hearts from reaching zero. This game, like the original, is hard, and while checkpointing is generous, expect to meet your maker with regularity.
A lot of this difficulty rests with the control scheme, which is still stuck in the early 90s. Purists will surely appreciate this nod to ye olde days, but with a second analogue stick sitting unused on the DualShock 4, it’s hard not to feel restricted by both your aim and movement being tethered to the trusty d-pad. The game is deliberately paced, and purposefully designed in this way, of course – there are various roadblocks you’ll encounter like snaking fires and zig-zagging ghosts which are included precisely to slow you down – but when you eat dirt for the umpteenth time, you’ll curse some of developer Tengo Project’s decisions here.
Of course, that’s not to say everything is rooted in the original, and new playable characters add entirely unique gameplay wrinkles – like the ability to summon reflective orbs that auto-target foes and trigger a temporary shield. For fleeting moments you’ll feel like you’re on top of the world, only for the title to introduce entirely new threats designed to keep you in your place. This ebb-and-flow is part of the release’s distinctly retro appeal, though, and the aforementioned checkpoints mean most will be able to see the campaign through to its conclusion this time – at least eventually. If all else fails, an unlockable Very Easy mode with infinite lives will dry your eyes.
Of course, even with this inclusion, the longevity comes from mastering the scenes and trying to conquer them untouched. There are online leaderboards for you to pit yourself against the rest of the world, and a separate Free Mode which allows you to master all of the characters – and enjoy local multiplayer. There are Trophies available for beating the campaign with all of the characters without burning a continue, so this isn’t one of those “easy” Platinums that have been multiplying on the PS Store of late – not that there’s even a Platinum to reward your substantial efforts anyway.
Conclusion
Pocky & Rocky Reshrined’s ability to seamlessly segue from what seems like a simple remaster into a full-blown reimagining is brave – and it does it beautifully, too. This looks and sounds like you remember the Super Nintendo release, but is bursting with vibrant flourishes that elevate it beyond mere nostalgia. For purists, it’ll no doubt be perfect – but newcomers may scoff at the archaic control scheme, which purposefully limits your capabilities and leads to significant pain.
Comments 16
Would be nice if they offered multiple control schemes, so purists can stick with restrictive, and others can enjoy analog. I’m excited for this one though!
Collectors Edition preordered. 😁
This looks great. Putting it on the wishlist.
I remember making my friend play this with me a LONG time ago.
While he didn't enjoy it, I had a ton of fun.
I'd never heard of this before the remake was announced.
Will definitely pick it up in a sale at some point.
@Ear_wiG Yeah I think that would have been ideal. I do understand why they went with the classic controls, but it’ll definitely frustrate some.
I think I might have played the SNES game back in the day. It does look familiar.
Good review. Its been too long since I played a Pocky & Rocky game, I'm getting this one.
Also agree with @Ear_wiG about multiple control schemes, that should have been a option.
Although obviously not a ps1 ported game,its easy to forget the ps1 had some gorgeous 2d games that'd be right at home on PS Classics in the retro range of PS Deluxe if Sony could be bothered.
Suikoden 1 & 2,Alundra, In the Hunt, Blood Omen Legacy of Kain, Adventures of Lomax, Discworld, Broken Sword 1 & 2 & others!
Like has been noted,some extra control schemes are a definite miss here,but I suspect this will be a must have/wishlisted item if not necessarily a day 1.👍
I think nintendolife gave this 9/10. I pre-ordered this for Switch and I think this should be Switch only.
I don't have problem with hard game as long as the checkpoint is fair, so I think I'll get this one
@jrt87 this is like Mario shouldn't be on Playstation and Ratchet not on Nintendo.
@jrt87 yeah NL's scores are usually very, very inflated.
PS is way better regarding reviews.
I've waited so long for this day!! Bought! <3
@clvr Nintendo gamers are already familiar with the dearth of games, so everything that comes along is "amazing". Although I'm inclined to accept their note and ignore the PS in this case. This game was already wonderful on the SNES, now so... <3
This game always reminds me of The Mystical Ninja from Konami.
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