Port Royale 4 starts well. The opening cinematic shows footage of shady piratey characters doing shady piratey business, and it's backed by a rousing soundtrack that makes you want to sail the seven seas looking for plunder. But any hopes you might have of swashbuckling adventures are almost immediately dashed after starting up the first of the game's many tutorials and discovering that you'll be doing little but busy work.
The aim of the game is to build up trade networks between different ports in the Caribbean seas so that your empire can grow. If your home town has a surplus of cotton but no cigars and Tortuga is swimming in cigars but could really do with a cotton bud or two, then striking up a deal between the ports makes good business sense for all parties.
Shrewd investments lead to a bulging bank balance, and at this point, you can throw money at more ships and trade licenses in more ports, or you can build up the production output of your home town so you've got more wares to trade with. You can make your seaside town more attractive to workers by building affordable housing and by making sure there's enough grog to keep everyone merry.
Occasionally you'll find your ships accosted by pirates, or if you're feeling nefarious you can fly a jolly roger and do the pirating yourself. This gives way to ship combat resulting in you clicking on a ship you want to blow up and then it blows up. It's not thrilling.
Port Royale 4's gameplay consists almost entirely of all of the bits in other strategy games that you'd normally set to "Automate" because they're fiddly and boring. It's a game set in the era of pirates with nary a hint of swashing nor buckling. It's like if Pirates of the Caribbean 6 was just three hours of Captain Jack Sparrow filing his tax returns. Yes, we know that somebody, somewhere, must have been filling in the paperwork back in those days, but we just don't want it to be us.
Comments 12
So it’s Tropico 2: Pirate Cove except there haven’t been any advancements since about 2003. No thanks.
I think the word we're looking for is niche!
Question(s)...
After completely bashing the game, it ends up with a "5" (Average)?
Shouldn't it rated much lower since the reviewer thought it was below average?
anyone played this that has played the older ones.
@Svark I don't think it's bad. I think it's boring. It's not without merit. Some people like messing around in trade menus etc. in the same way that some people like grinding in an RPG. If you do then you might like this. If you want more swashing and buckling then you probably won't.
Its a shame Sid Meier's Pirates couldn't get a touch up! Still one of the classic pirate-y games.
I mean, to be fair, it sounds like this is more John expecting one thing and getting another. It's like if I bought Football Manager and expected to be snorting cocaine off 4 Polish hookers before marrying a page 3 girl, then was like "This is football-themed Excel!"
I'm still slightly interested
So its an Uncharted Waters, Sid Meier game. I like those old school boring games. But I was hoping for a cool pirate game that wasnt filled with some assassins creed crap. And I wont pay 40 dollars for this,
@johncalmc
Thank you for clearing this up for me.
My take was that you hated it and therefore it was not "average", just "bad".
But can you sell any fine leather jackets?
Fiddly, yes, and you're right, it's something you'd probably automate in a game about pirates. However, for the most part, this is not. This is a trading game set in the era of pirates. While the Buccaneers expansion offers more opportunities to an entrepreneurial pirate, you'll need to master the basics of trading and colony growth before you'll really get anywhere. All that said, though, there are some of us who like the challenge of being smarter than the AI. Automating those trade routes is an entertaining challenge, and the campaign provides excellent training for what promises to be a highly replayable Free Mode. Kalypso has provided a very detailed economic sandbox to work in, and it can be equally rewarding if you put in the effort.
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