2017 has been a magical year for games thus far. The first few months were crammed with more amazing titles than we’ve seen in entire years before. But this hot streak must end sometime, right? Well, Arkane Studios – specifically, the company's second studio in Texas – has ensured it's not the ones to end this streak, as its new title PREY is another in a string of successes.
This is an FPS adventure game set on the space station Talos-I. You assume the role of Morgan Yu – whom you can choose to be a man or woman at the start – a scientist doing some sort of experiment. During this experiment, something goes awry, and as this occurs the curtains begin to peel back on how dire the scenario really is. Pretty much nothing is as it truly seems, and this underlying sense of paranoia is one of the cornerstones of the game's impressively captivating narrative. An alien species known as the Typhon have infested the station, and it’s your job to keep Morgan alive through the horrifically mangled remains of the once-great space station.
Along the way, you’ll encounter plenty of enemies and occasionally even some allies that help you on the way to figuring out what truly happened to the station and why everything is as hopeless as it is now. Morgan’s brother, Alex, looks to stop you every step of the way and it’s up to you to come up with creative solutions to navigate around these roadblocks. This also introduces one of the game's strongest elements: its exploration.
Talos-I is a rather large station, and for the most part, all of it is open to you if you’re determined enough to find a way into wherever you’re looking. The game offers a number of tools to do this, ranging from weapons that can help you fabricate makeshift stairs – called the GLOO Cannon – to a nerf crossbow that lets you pop open doors. This open-ended freedom makes it possible to just find yourself wandering around the space station, opening one new room after another. There are a rather large number of rewards for doing this, too, ranging from weapons to ability upgrades to little Easter eggs and more. In fact, we got so side-tracked with just wanting to explore on several occasions that we practically forgot about our main missions.
The exploration element of the game isn’t flawless, however. There are a couple of sections where zero-gravity exploration is a large factor, and this brought the fun to a screeching halt for stretches of time. While you can exit the station to use airlocks as shortcuts to get from place-to-place on the station, the actual movement in Zero-G is rather finicky, and one area inside Talos-I, is a lengthy, almost exclusively Zero-G chunk of the game that both slows down the narrative and the fun.
Luckily, just about everywhere in the game is visually interesting. The locations all manage to feel unique from one another – no small feat considering samey environments are a constant problem for space station-based games – with the games alternate timeline Cold War playing a big factor in this. Rich woods coat much of the station, and retro designs from the Russian/USA co-operative space initiative play a big factor in the game's look and feel. Much of the game is so gorgeous, that we found ourselves wanting to just look at things for long stretches of time, which it turns out can be quite dangerous.
There is an enemy in the game called a mimic, the first variant of the Typhon you will encounter that can, well, mimic inanimate objects in the environment. They can be good for a quick fright, and enhance the paranoia elements of the plot. Because these mimics copy items you would pick up, too, like health packs and ammo, it’s exceedingly effective – especially early on in the game. As you grow more powerful, it becomes less problematic, but it’s an intense and horrifying cat-and-mouse in the early parts of the game. As the game wears on, you’ll also start learning the musical cues that indicate certain enemies, which unfortunately betrays the presence of enemies that we didn’t know were there rather frequently. It’s a weaker component of the sound design because apart from that, this game’s sound work is incredible.
DOOM composer Mick Gordon returns for another Bethesda branded title, crafting an exceptional soundtrack that helps to enhance and characterise the space station itself. It’s not just the music, though: the ambient noise of the station itself is phenomenal. Talos-I has been in orbit for decades, so it’s full of creaks and groans and rumbling.
The station's condition is a big factor in the gameplay, too. There are many hull breaches and things that are on fire or damaged. And should you so choose, you can have Morgan repair much of this: the GLOO Cannon can seal gas leaks, nullify electrical short circuits, and other things of that nature. It’s one of the game's several highly creative weapons, and while using the GLOO Cannon to climb is highly imprecise, it still feels like an essential and fun part of the game. In fact, just about everything in the game feels like it needs to be there, with one notable exception: the psychic powers.
The psychic powers are the abilities that the Typhon themselves use, and once Morgan gets the Psychoscope – PREY's “research camera” component, except with a really great UI – he can start using these powers. Except the game fails to offer sufficient motivation to do this. If you invest in these powers, the station's automated defences will begin to identify you as a hostile, and none of the powers feel essential enough to invest in, especially when there are plenty of non-psychic abilities that are very useful. It ends up making these powers feel like a stand-in for the Plasmids from BioShock, a game which very heavily and very noticeably influenced this title.
Conclusion
PREY continues the hot streak of big releases in 2017. While not flawless, this title offers an incredible sci-fi story about paranoia and the self, while sprinkling Arkane’s always excellent gameplay on top. While things like the psychic powers fail to justify being in the game mechanically, the creative weapons and multiple gameplay approaches help to make the exploration of Talos-I really shine. Between the rewards for searching through the environments, and the fact that the game is a visual treat, a venture through this deteriorating Cold War-era space station is definitely worth your time.
Comments 42
It's nice to see something come along and fill BioShock's space buttttt... Unfortunately this is one of those games I know will be £20 in a few months so I'm sitting tight.
Sorry Bethesda.
Its on his way cant wait to play it.
I can wait for the price drop.
Got enough to play as it is.
i played demo and didn't like it very much
If anyone has any questions about the game, don't hesitate to ask!
@get2sammyb like Doom
Bethesdas had their names on some incredible games this gen, and a lot of them plummeted in price really quick. Doom was $20 in like 2 months!
@PS4fan
There is a demo ?
Cool.
Demo's are sadly so uncommon these days.
@gbanas92 Right. But if it keeps happening specifically to their games, maybe there's a reason for that?
@get2sammyb
Oddly I recall Skyrim dropping in price vert fast as well.
I got mine in early 2012, for around 20, 29 euro.
I'll wait for a really big price drop. Like I said in a previous Prey article, I didn't care for the demo.
Wasn't to fussed on the demo but took a punt with the final game.Waiting for it in the post.
Not much is said about the other enemies. In the demo I found the mimics kind of annoying so do they become less common the further you get into the game? Are the other enemies interesting?
I will definitely play this down the road.
Bought it yesterday and am only a few hours in, loving it so far. Defo my sort of game.
@Gatatog It's not so much that they become less common, but rather they just get less annoying. When they're thrown in with the other enemies, they're less obnoxious. And the emphasis was one the mimics because they're far more unique. A lot of the other enemies are pretty standard fare.
@get2sammyb well for Bethesda in general, it's almost like their "really good" review policy kills a lot of the momentum that these games could generate if there was more early buzz. For Arkane in general, I just don't get it though. Prey doesn't sound like it sold too well at launch, and Dishonored 2 didn't either, but both have reviewed exceedingly well and had big names on them. Hell, Dishonored was far and away my favorite AAA game last year, and if Inside hadn't come out, it would've been my favorite game in general. Arkane's too good a dev to have back-to-back financial flops under their belts.
@get2sammyb
Space butt... like when Han Solo wears tight trousers? 😂
I know what you mean about price drops tho, I bought Deus ex at launch (admittedly only £35 or so on shopto), and it was a tenner within months, wish I'd waited!
@get2sammyb I actually already ordered this game for $35. I was quite shocked to get it for that price during launch week. O_O
I want this on PC for $30 dollars and I won't pay a penny more.
Seriously it boggles the mind to think why the hell Bethesda has this stupid review policy when almost always their games are gre8.
Cool. I'll check it out once I work through the bulk of my backlog. Should only be a few millennia, at this rate...
@gbanas92 Great review. How do you feel about the input lag people have been complaining about, which supposedly wasn't fix in the first patch? Also, have they dialed down the volume of the music that kicks in when you encounter an enemy? In the demo it got REALLY loud.
@gbanas92 Thanks for the reply, I appreciate it. The mimics becoming less annoying is exactly what I wanted to hear. The rest of the demo really impressed me (besides the crazy music) but the mimics, and the fact that 3-4 would appear in one room, really put me off. If they become less obnoxious deeper into the game, then I'm definitely interested in this.
Still disappointed that Prey 2 had to die though.
After the nod in the subtitle, I was waiting for that BioShock reference 😂
I was just about to ask the same thing. I played 2 hours of the full game and am really enjoying the atmosphere, but the input lag is still VERY present and makes the controls feel so off... Movement and aiming is very clunky. Didn't you notice that during your playthrough? The sound issues seem to be gone to me. Sounds great!
@gbanas92 the strange thing about Doom was that they seemed to want it to join in with the likes of COD with a mp focus, the beta and season pass focused on this area. What they didn't seem to realise was that whilst the mp was ok, they'd actually made arguably the best single player fps campaign for years and for me the best I've played in a very long time.
Good review and seems a little more positive but I think I will defo pick this up, as everyone else has said, when it is like £25 in three months.
I bought Doom day 1 because I was very excited for it, Bethesda publishing it or not. For any others I will wait, if I ever buy them that is.
I have Dishonored 2 still wrapped. Still boggles the mind why they put the embargo AND make an apparently not impressive demo.
I wouldn't base a whole game off a demo there has been plenty of time's i haven't liked a demo, but loved the full game. Go watch gameplay videos as well on YouTube to get a better idea of the game, i had a feeling this game would review well.
I was not completely hooked after playing the demo. But being a Dishonored fan I'll give this one a shot once the price comes down a bit.
I played the demo and wasn't impressed, but I couldn't stop thinking about it. Bought the game a couple days after it came out and now spend my time at work mapping ( in my head ) a way through an area. It scratches an itch I didn't know was there.
Certainly will be picking this up but I think I'm gonna wait cause it does feel like it'll drop down in price pretty quickly.
@Lurker I haven't encountered any input apart from one instance. Quick saving and reloading the game reset everything, but it only happened once so I never though anything of it! And ye they tweaked the volume mixing, BUT, it's still unbalanced haha. It's just not quite as bad.
@Gatatog No problem! Yeah, they absolutely get less obnoxious, they become incredibly easy to dispatch them, and you end up with a means of seeing them before they change from being random objects. They become very manageable! Yeah it's a shame what happened to the original Prey 2, but given how great this game is, I think in the long run, I can live with it!
@Ulukai55 Nah, it never really factored in for me. I didn't even know it was a widespread problem until the comments on here actually! Like i mentioned to @Lurker, I encountered it only once and was able to fix it very quickly.
@carlos82 right?!!?!? When the mp beta came out, everyone hatedddd the new DOOM, and they blindsided everyone with a not just a good, but an incredible campaign!
@twisted_mellow For me, it scratches an itch that I've been missing since Bioshock. The way you explore the game environments is very similar, and Bioshock is one of my favorite games ever, so I welcomed gameplay of that nature again.
@ToOGoodOfAPlaya It was unavoidable! There are too many similarities with Bioshock to not think about that. Not that that was a bad thing!
I bought Dishonored 2 day one and within a month it was $20 cheaper. Thinking I'll wait just a little bit on this and see if it drops.
No PS4 Pro enhancements (even though it has the logo on the box) + reported input lag (as per new Digital Foundry video) = no thanks.
Bethesda sure are shoddy sometimes.
@gbanas92 as far as "feel" goes. How much is the gameplay like Dishonored? I enjoyed dishonored 1 and 2 for the story, world, etc, but the minute to minute gameplay just didn't click for me.
@THRILLHOU I would say you might come away a little disappointed, unfortunately There's a much greater emphasis on guns and shooting, but even bypassing that as much as possible, I'd say it absolutely has a similar feel to it. Some of the items and mechanics for sure, but if just the feeling of how your character controls, definitely feels like an Arkane game still! Sorry
This game had the potential to be great, but never as much as the original prey. It is buggy as expected from Bethesda and their stupid deadlines and the load times on PS4 pro... Over a minute between each area! This is absolutely insane, especially when you have to go through 3-4 areas for a single objective. People who completed it 100% must have spent hours just staring at the loading screen.
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