You’d have to be Slightly Mad to go up against simulation racing juggernauts Gran Turismo Sport and Forza Motorsport 7 this holiday, but that’s the unfortunate position Project CARS 2 finds itself in. The sequel to the British studio’s somewhat uneven crowd-funded debut attempts to standout by increasing the number of motorsport disciplines available to a frankly dizzying degree – and there’s more than enough here to ensure that you never get bored.
As with the previous instalment, the title gives you all of the tools you need to have fun, and then sends you on your merry way. The degree to which the release is malleable is rather impressive, from the heads-up display to the controls to the actual race day. Presets make it easy to dive into an event with real-world attributes, but you’re free to tweak and tune as much as you like. Want to take a rally car around a go-kart course in the middle of winter? Go ahead.
The crux here is that the menus are much easier to navigate, and you can get out on the course quicker than ever before if you can’t be arsed faffing around. Everything is unlocked from the offset, and just like its predecessor, the career mode allows you to choose where you want to start out; whether it's the easy-going Formula Fusion or the more advanced Formula A, it’s up to you. There’s so much variety in the campaign that it’s actually difficult to pick.
With this, of course, comes some inconsistency. The IndyCar tour is fully licensed, for example, while obviously F1 is not, so there are highs and lows in terms of real-world representation. But the key thing is that each discipline is represented as authentically as possible, with great handling vehicles and progression systems that accurately reflect each individual motorsport. Whether it’s the knock-out format of rallysport or the mentally draining endurance races, you’ll be bouncing from one challenge to another.
While it does feel like the content is spread quite thin across all of these different disciplines, it does result in a title boasting over 170 cars and more than 60 locations. Even more impressively, each of these courses are powered by new technology named Live Track 3.0, which means the undulations of the road surface have been measured in order to ensure that water pools correctly when it rains. Heck, the title even accounts for the transition of gravel from the roadside onto the tarmac.
With full day-and-night cycles and dynamic weather, the randomness of longer races makes for thoroughly enjoyable drives. Rainfall, for example, tends to puddle on corners, bringing about changes to your racing line as you try to avoid aquaplaning. Similarly, the season of your race can play a part in your performance, as even the temperature of the asphalt is measured. And, in rallycross specifically, there’s track deformation to take into account.
Of course, while all of this is sure to seduce seasoned racing game players, it’s worth mentioning that accessibility has been considered as well. The title plays better on a traditional pad this time around, which should lower the barrier of entry for those without a wheel. And an abundance of difficulty sliders – enabling you to tweak the artificial intelligence optimally – mean that you can set the challenge level just right.
There is a community focus running throughout the package, with leaderboards and rotating Time Trials designed to keep you coming back, so it perhaps would have been nice to see a little more in the way of racing tutorials like the new Gran Turismo is going to offer. But that said, the title includes more than enough information to explain its intricacies – and there’s even a Racing Engineer who will help you make the right adjustments to your ride if you don’t know your sprockets from your spoilers.
Online play is similarly in-depth, allowing you to lay on full racing weekends that segue between practice sessions, qualifying, and race days. There are a ton of parameters you can play with as the admin, and you can even lock out crash prone racers if you want to drive properly and not play bumper cars. We did notice some large hiccups during qualifying – probably a result of the open lobby format where other players can drop in – but races fared almost flawlessly.
Unfortunately, despite its best efforts, it just can’t measure up to its higher profile peers in the presentation stakes. Make no mistake, the game certainly has its moments – the weather effects are a particular highlight – but the lighting is much flatter than what Polyphony Digital’s able to deliver, and this makes the entire game appear a little drab. It is impressive when you see rain clouds clear as the sun rises around Le Mans, but the visuals are several levels lower than the genre’s best.
The sound’s decent to be fair, and as we mentioned earlier, the handling is excellent, with each vehicle having a unique profile that you need to get to grips with. Slightly Mad Studios’ trademark helmet perspective also returns, blurring out the cockpit as you reach top-speeds – a nifty first-person effect that dates all the way back to the team's work on Need for Speed: Shift. But regular screen tearing and some minor but noticeable framerate inconsistencies do occur, which is unfortunate.
Conclusion
Project CARS 2 gives you loads to do and the incentive to experiment with all of its content, too. The title manages to tie together a dizzying number of vehicular disciplines, and it’s a lot of fun flitting from one to the next. A tight handling model and the freedom to explore all of the release’s content freely means that you’ll lose a lot of time to this motorsport marvel, but presentation shortcomings do take the polish off this package the teensiest bit.
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Comments 29
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I played the original and it was alright, I'm gonna wait and get GT and maybe pick this up in the sales.
Hi @get2sammyb good review. I guess the 'rating pending' at the end is because the multiplayer servers haven't gone live yet, right? Also, did you play this on Pro or on standard PS4? I have a standard model and I'm considering picking up the title at launch.
@Turismo4GT "We’ll update our Project CARS 2 review with a final score when we’ve had an opportunity to try out the title’s online multiplayer mode."
Played on the PS4 Pro.
@get2sammyb Thanks. Hopefully it'll perform well on the standard PS4.
When you say about presentation problems do you mean there's buggy menu's again like the first game?
@Dodoo A little bit, but I just mean the whole package really. It looks okay, but visually it's a bit flat, the audio's a bit unforgettable, etc etc. Just doesn't have the polish of a Gran Turismo, for example. (Although it is doing some amazing stuff with weather, etc, so that's worth keeping in mind.)
@get2sammyb ah ok thanks!
The handling needs to be better because the first one was bloody atrocious in that regard.
Great review but I think I will wait for the Crew 2 to get my racing fix.
TBF while GT Sport looks stunning and is generally a benchmark in looks its purely down to the fact its all pre baked wheras PCars has full dynamic day/night cycle with full weather effects. Its unforgivable that in 2017 Gran Tursimo cant do day/night cycles or dynamic weather.
To quote Kazunori Yamauchi last year "We opted to not have the transitions in the race this time in order to raise the framerate and the quality of the image during the race. " They've opted for eye candy over realism and atmosphere in a racing sim.. thats not exactly what you should be aiming for surely?
All sounds pretty positive , was never expecting Polyphony style graphics so may well pick this up.
How is the AI? And do the basic settings at least make the cars drivable at all racetracks?
From what I've gathered, Gran Turismo will not have a proper single player campaign like it used to, so I'm seriously on the fence about it. P2 might be an alternative then.
A demo would go a long way with this game. Tried the first one and thought it was nowhere near as good as Driveclub and it's really put me off.
So who's reviewing the new GT game? Hopefully someone that can come in at the opposite angle of this review, so they can compare all the pros of project cars to GT, and not just be a huge loyal fan of GT from the start.
Updated with score.
@Deadcow I liked it, it was just rough around the edges. This one cleans everything up and is a big improvement IMO.
I purchased this game while the gameplay was good as the graphics, i had a hard time getting into it if it makes sense. Be warned its not easy at all to newbies which is what i was. Imo
I was not a big fan of the first one and have grown out of touch with racing games but I am glad they are progressing with the sequel
Im waiting on the gt review but the pendulum has swung towards this for my single player kicks. Great review sammy and its a pity the graphics are a bit dull.
I find it funny that PC2 is criticised for 'visuals' and then mentioned GT Sport which came in for a LOT of criticism - maybe not so much for the cars but for the backdrops etc. Driveclub looked better in my opinion than GT Sport which to me looks better than PS3 but not quite PS4 standards we have seen from the numerous racers. I am not even going to mention Forza (other than then), but Driveclub certainly is one of the better looking racing games on PS4.
Maybe GT Sport in HDR looks better because its in HDR - that greater colour gamut and contrast helping to create more 'dimension' so SDR PC2 does look a bit 'flat' by comparison?
I haven't got PC2 yet myself but based on what the game offers, the great variety of tracks and disciplines, as well as the variety and dynamic weather elevates this above and beyond anything that GT will offer.
I know its much more of a 'Sim' than others, built on the same tech that professional racing drivers use to practice on with 'accurate' representation of weather and its effects on the track, handling of cars etc. The first wasn't 'forgiving' either and these are aimed more at the 'hardcore' racer than the casual.
@get2sammyb
What do you think about the dodgy AI, that hasn't really improved since Pcars 1?
The simplified physics model on AI cars means that they can perform outside of the players envelope. An AI difficulty slider can't really fix that.
From what I've seen so far, with regard to the AI, I'd have to agree with this review...
http://www.isrtv.com/project-cars-2/project-cars-2-review/
@BAMozzy Gran Turismo Sport's lighting and car models are in a different league to Project CARS 2. Having said that, PC2 does cool things like day-and-night cycle and dynamic weather, so it has its moments, too.
@Hengist Yeah, I've had one instance where the AI just got into a massive pile-up. It didn't hurt my enjoyment, though.
@get2sammyb
Thanks for the reply.
@get2sammyb Is that down to resolution too? I know PC2 fluctuates a bit up to 1440p on Pro but GT Sport, whilst also having HDR too to help with the lighting etc also runs at a CB1800p giving a Sharper presentation overall.
I admit that I have only seen PC2 via youtube videos and I do think some cars seem a bit lacking - especially the 'Le Mans' style flat cars from the back but I didn't think the Aston Martin for example was 'lacking'. In truth though, the best looking 'cars' I have seen on PS were in Driveclub but they sacrificed on frame rate for that.
I guess if I had to choose between the cars looking 'incredible' but sacrifice a bit on the backdrops, the lack of dynamic weather and realistic physics that GT offers or this, I think PC2 would still have the edge for me.
https://www.youtube.com/watch?v=TLVh2P87-z8
in this comparison - which shows the Aston Martin (although I could have picked others - like a Mitsubishi for example), the cars don't look that dissimilar. If I picked the Mitsi video, the rear lights actually look more realistic and has the 'roof spikes and rear air vents on the PC2 version but the 'blue' is different so I thought people will pick up on that being the difference - Its much more saturated on GT (maybe because its made for HDR??).
Anyway, the video above was closer in terms of cars and having a different colour enables you to look at the detail. The cars are not that dissimilar overall to my eyes. The other aspect is that both are on the Brand Hatch circuit. To me the PC2 looks much more 'natural' and the trees are definitely superior. The grass doesn't look over saturated either compared to GT Sport.The other thing I noticed is how much more the PC2 car reacts to the track, more body roll on cornering and more 'bounce' as the track isn't perfectly smooth. It seems more 'alive'. In some ways, GT Sport reminds me more of those 'old 80's' racing games where the 'track' moves to create the illusion of the care moving forward but the car is 'static/stationary' at the bottom. I know its got a bit more 'movement' to it than those days but PC2 looks more like the car is driving on the track comparatively.
I appreciate that this a 'youtube' video and will have compression etc and we don't know whether the games are on the same platform, or whether the uploader has altered the video's in anyway - like some 'colour correct' etc but in the majority of video's I have seen, either looking at GT Sport, PC2 or these 'vs' videos (inc ones with 'vs' Forza, Driveclub, Assetto Corsa, the 1st PC etc) I think this is 'consistent' with those.
Like I said, I do wonder if the more saturated look of GT is down to HDR and maybe they sacrificed the 'off-track' details to put more into the cars. I guess the best thing though is to buy both and see for myself on my set-up.
...Please review Nascar Heat 2 - I'm dying to see what people think of it (had it on my radar for a bit now..)
really not impressed you either fly off the track or you end up taking baby steps the first game was much better
As much as I wish to buy it now, everyone is telling me that its full of bugs. Little and bigger ones. Its just not really enjoyable at the current state with its inconsistencies and AI bugs.
Which reminds me of PC1. A lot. Where it was more or less playable after six months or so... and is still full of bugs as of today.
I would like to know if you had any dicouraging bugs and problems while playing the game extensively. I mean that cant be only my friends and some amazon reviews right, telling me to wait?!
Oh and are the car setups great from the getgo or do we have to go down the „Jack Spade“-route again ...?
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